The Master of Seolhi, Einar Seolhi, is a man of seven-and-eighty. Though once known for his cunning intellect and shadowy diplomatic tactics -- namely bribery, intimidation, and extortion -- his once-devious mind is now a cloud of fragmented memories and nameless faces. These days, he is lucky if he remembers to wear his crown to court, much less the intricacies of ruling the realm. In fact, it is a well-kept secret within the walls of Urchin's Reach that Einar is unaware of the great migration taking place. For the last three years, he has believed it to be the last month of winter. In his stead, the realm is almost entirely lead by his remaining children, Dag and Suriah Seolhi.

In his youth, Einar Seolhi was known as "The Cloak of The West" for his reliance on secretive dealings and intrigue to rule the isles. His son Dag, on the other hand, is known by his men as "The Hammer of the West". After an attempt at Einar's life some thirty-odd years ago, he sent his only child to be sired as far from the Seolhi isles as possible, being raised by the ruling family of Steindahl for a sizable coffer of gold. Among the northerners, Dag grew as harsh and cold as the land, focusing his waking hours avoiding the torment of his many foster brothers and honing his skill with the hinterlander's weapon of choice; the Morningstar. In his solitude, Dag grew into a fearsome, cruel combatant.
Dag returned ten years later, half-blind and covered in a patchwork of scars, but quicker and stronger for having earned them. He is a warrior before he is a prince of the Seolhi court, and having never learned so much as how to rig a sail, his identity as a warrior is paramount in establishing dominance in his interactions. Though his father eagerly awaited his return, gifting him a sizable longboat and ancestral sword upon his arrival, there has always been a sense of bitterness on Dag's end for his father's abandonment, as well as for his return home coinciding with his father's slow descent into delirium. Having spent the last decade in his native isles, Dag has accrued a crew of two dozen loyal cronies despite his inability to sail, spending most of his time in his captain's quarters.

Of the five children sired by Einar Seolhi, Suriah is the only one to have survived growing up in the isles. Considering the circumstances of her birth, this is nearly miraculous; Delivered a month early and through a breech birth that killed her mother during delivery -- three separate but equally poor omens in Seolhi culture -- Suriah was called only "The Girl" by her wetnurses until she was two, out of the Seolhi custom to not name children who seem small or sickly. In spite of her mercurial health as an infant Suriah grew up like a weed, embracing both the princess's matters of royal court, and the seafaring customs of her people. Despite the slight inferiority complex garnered from vying for her father's attention amidst the death and disappearance of her older brothers, Suriah's life was easily the easiest following her ill health as a child, until a fateful birthday.
On the seventeenth anniversary of her birth, Suriah fainted in the halls of Urchin's Reach and began to shake violently, as if possessed by spirits. For a fortnight, she slept with a breath so faint her father feared to put a blanket over her chest. After all known medicines failed, Einar turned to the spiritual world, sending for priests, healers, and miracle workers throughout all of Magner. His quest ended shortly after meeting the witch Vasvalya, who breathed life into Suriah with a blessed sealskin pouch. From there, it is rumored among the low Seolhi lords and other enemies of the Seolhi crown that Suriah would go on to study the denomination of the witch who healed her, cursing her enemies to gain swift victories in her father's name.