Some people need to make a hard choice when deciding which two karaoke streams they want to listen to. I have no such weakness: I have two ears for a reason.
4
likes
5 yrs ago
The hard part about trying to play some politically savvy mastermind is the assumption that the world operates off real world politics and not your DM’s politics.
2
likes
6 yrs ago
Don't put too much stock in prophesies. At best they're full of shit, but more often than not they're one of those self-fullilling kinds. Plan for what happens afterwards instead.
6 yrs ago
A character isn't deep or compelling just because you let them get hurt a lot, are always depressed, or do morally questionable things.
8
likes
Bio
If you're here either you're wondering what I'm doing cause I need to post in your RP (In which case, calm yo tits, I'll get around to it), or you want to know who I am. So let's begin.
I'm a college age asian kid who has more heart than he has senses. I'm still working out this whole "adulthood" thing, so until then I just do what I feel I must. As far as personality and traits go, I'm not one for boasting. So if there's anything redeeming about myself you'd have to figure it out in person or by word-of-mouth. Generally however I'm rather perverted, in the best and worst ways. nothing is too much until I've crossed the line, and that just means I've started.
As far as Roleplays I like, I have a thing for fantasy, though I'm also good for some types of sci-fi, supernatural, Modern, and slice-of-life. If it's open and sandbox, I'll probably join it. Never really been a romantic, I often chose to sexualize any notion of romantic encounters I come across. I generally write at Casual quality, though I have no issues with Free-Level Rp/Players and I can hold my own in Advance.
“Well, since my business is new in town I want to get in good with the local merchants guild. It’ll help insure my shop in case anything happens and makes sure that if anything happens in the marketplace, I know about it. I won’t bore you with the nuances of joining and such, so I’ll get to the point: I just need you to help out a few other merchants in the marketplace and tell them that I sent you. That will let them know that I’m a reliable person and get me into their good graces. Plus that will help build up your reputation is a general do gooder around town too, and there’s nothing wrong with that right?” Ferric says with a smile. He also went to his desk and took out what appeared to be business cards if all things. They were a bit floppy, not the sort of card stock from your world, but they still had Ferric’s business advertised on the front and back.
“Do this for me and I’ll do discount goods and offer free services. Naturally of course, you’ll get paid too. I am an honest merchant after all, and I’m no interest in cheating someone out of their fair due just for profits.” Mica would soon come back with a note and the charm you had given him. Ferric quietly read the note over, as it was written in some runic text. “Says here that this is a dormant Feather Charm! All you have to do to activate it is fall a small height while holding onto it, and for the next ten days you’ll always be under the effects of the feather fall spell. A very useful charm for whenever you’re up in the mountains or anywhere where falling is a hazard.”
“Certainly! Son, could you come over here for a moment?” Ferric called out to Mica as he walked over from his table. Seeing the charm he was quite curious and gently took it into his hands, looking it over as he heads back to his desk to study it. “Should only take him a few minutes to identify what you got. Now normally we charge 50 gold for identification services, however I still remember what good you’ve all done for me and my son. We can put this one on the house this time, though if you’re interested there is something we could use your help with for more good deals.” Ferric seemed to be offering a quest of sorts.
"Ah, I see what you mean. Understandable, I'm sure I'll learn about it soon enough when the time's right. Anyways if there's anything you want to buy, I've got everything you could ever ask for! Here, allow me to show you around." Ferric walks around his counter to show you everything he figures you might be interested in, both weapons, armor, supplies, and other goods. Many of their weapons are things you might've seen before in video games or movies, but here they're right before your eyes. Ferric even allows you to handle them. The rest of your party members seem to be looking over equipment that suits them personally, with Buddy in particular hanging out with Mica and watching him work.
"So I know I shouldn't be asking you about whatever you've been up to, top secret and all, but if you have anything you want to sell I'll be more than willing to buy, no questions asked. Well, as long as it's not stolen of course. Though we may be friends I'm still an honest merchant and I'd rather not get into trouble with my cousin for selling stolen goods." Ferric mentions as he was showing you some healing potions.
Ferric sells all the basic Simple and Martial weapons, as well as a few Martial variants which are Silvered. Other Specific Weapons he sells:
Sap Simple Melee Weapon 1 GP 1 lbs Properties: Light, Finesse, Special 1d4 Bludgeoning Special - If you strike a surprised humanoid target with a Sap, do an additional 4d4 points of damage. If this is enough damage to bring them to zero health or below, they are unconscious. If it is not enough, they only take the regular amount of damage.
Hidden Blade Simple melee Weapon 15 GP 1 lbs Properties: Finesse, Special 1d4 Piercing Special - This weapon is specifically designed to be subtle and hidden in other objects or even weapons. They can be hidden underneath the wrists, inside the toe of a boot, or other places. Anyone who searches your for this weapon does so at disadvantage.
Bolas Simple Range Weapon 5 GP 2 lbs Properties: Special, Thrown (30/90) Special - When you successfully strike a large size creature or smaller with a Bolas, they are Grappled instead of taking damage. The creature or another creature adjacent can take an action to pass a DC 10 strength check to break free of the Bolas, destroying it in the process. A Bolas has an AC of 8 and 3 HP.
Compound Bow Martial Range Weapon 75 GP 4 lbs Properties: Ammunition (80/320), Finesse, Two-Handed 1d8 Piercing
Walloping Ammunition 10 GP .1 lbs Properties: This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.
Veteran's Cane 100 GP 1 lbs Properties: When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.
Ruby of the War Mage 100 GP .25 lbs Properties: Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
Ferric sells all Simple, Medium, and Heavy armors. Additionally he sells various types of shields and armor upgrades.
Light Shield 5 GP 2 lbs Properties: Equipping a Light Shield to your arm does not occupy the hand, allowing other items to be held and used. Wielding a light shield increases your Armor Class by 1. You can benefit from only one shield at a time.
Tower Shield 25 GP 10 lbs Properties: A tower shield requires 13 strength to equipped or else you suffer -5 to your movement speed. Wielding a tower shield increases your Armor Class by 3. You can benefit from only one shield at a time.
Armor Spikes 15 GP 2 lbs Properties: Armor Spikes can be attached to any armor or shield. While equipped with the armor or shield that has Armor Spikes, you may treat the Armor spikes as a simple melee weapon with the light property.
Quick Clasps 20 GP 0 lbs Properties: These clasps replaces the straps and other binders of a given set of armor, reducing the time it takes to don or doff the armor by half.
Comforting Padding 500 GP 10 lbs Properties: These specially made elvish silk cushions can be lined inside medium or heavy armor. This padding allows the wearer to comfortably rest even in armor.
Ferric carries a wide array of supplies, from camping supplies to adventuring supplies. He sells all mundane adventuring supplies and the following magic supplies:
Potion of Healing 25 GP 1 lbs Properties: Heals 2d4+2 points of damage.
Potion of Greater Healing 100 GP 1 lbs Properties: Heals 4d4+4 points of damage.
Potion of Supreme Healing 250 GP 1 lbs Properties: Heals 6d4+6 points of damage.
Magic Scrolls (Zero Level) 25 GP 0 lbs Properties: This scroll can replicate a cantrip/orison level spell. The spell attack is +5 and the DC is 13.
Magic Scrolls (First Level) 100 GP 0 lbs Properties: This scroll can replicate a first level spell. The spell attack is +5 and the DC is 13.
Magic Scrolls (Second Level) 250 GP 0 lbs Properties: This scroll can replicate a second level spell. The spell attack is +5 and the DC is 13.
Magic Scrolls (Third Level) 750 GP 0 lbs Properties: This scroll can replicate a third level spell. The spell attack is +6 and the DC is 14.
Magic Scrolls (Fourth Level) 3000 GP 0 lbs Properties: This scroll can replicate a fourth level spell. The spell attack is +6 and the DC is 14.
Heat Stone 75 GP 2 lbs Properties: Alchemically treated to enhance their natural heat-generating properties, these round or ovoid stones of volcanic glass provide enough heat to keep chambers warm in the coldest winter. One heatstone keeps a 20-foot-square area comfortably warm even in extreme cold (below –20° F), or a 40-foot-square area in severe cold (between 0° F and –20° F). A single heatstone is activated by striking it against any hard surface, after which point it continues to provide heat for 24 hours. An active heatstone does not give off enough heat to cook food or cause damage.
Traveler's Any Tool 200 GP 4 lbs Properties: This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well. The any-tool counts as a set of artisan’s tools for most Craft skills (although very specialist crafts such as alchemy still require their own unique toolset). It is an ineffective weapon, always counting as an improvised weapon and never granting any magic bonus on attack rolls.
Snapleaf Token 250 GP 0 lbs Properties: While falling, the bearer can snap and destroy the snapleaf as an reaction to gain the benefits of feather fall and invisibility. The duration of the two effects work independently; ending one early does not affect the other. The item cannot be activated to provide just one of these two effects; they are always activated simultaneously.
Folding Boat 300 GP 4 lbs Properties: This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide; and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Mobile Home 3000 GP 10lbs Properties: This object appears to be a small round box with wheels on the side. When placed on a flat surface with sufficient space, you can speak a command word that will transform the box into a carriage that can comfortably fit eight medium sized creatures. Though the carriage is 600 pounds itself, any additional cargo or passengers inside or on the carriage do not increase it's weight. The carriage as an AC of 18 and 200 Hit points. It is immune to poison and psychic damage. It is resistant to fire, cold, acid, and lightning damage. Lastly when the Mobile Home is empty, a command word can be spoken to allow the item to transform back into a small box.
Finally Mica himself can enchant your weapons and armor for a modest fee. He can do basic +1 enchantments for 2000 GP as well as the following:
Flaming 1000 GP Properties: Enchants a weapon to do an additional 1d4 Fire Damage.
Freezing 1000 GP Properties: Enchants a weapon to do an additional 1d4 Frost Damage.
Shocking 1000 GP Properties: Enchants a weapon to do an additional 1d4 Lightning Damage.
Animal Animosity 500 GP Properties: Does an additional 2d4 weapon damage against beast type creatures. While possessing this weapon, you have disadvantage on any charisma checks to influence beast type creatures.
Green Bane 500 GP Properties: Does an additional 2d4 weapon damage against plant type creatures. While possessing this weapon, you have disadvantage on any charisma checks to influence plant type creatures.
Death Detector 500 GP Properties: A weapon with this enchantment glows when undead are near. While glowing the wielder has advantage on any perception or investigation checks to find undead creatures.
Ferocity 1000 GP Properties: When you land a critical hit with this weapon, the weapon's base critical damage bonus is always maximized. This enchantment does not affect other damage sources.
Muffled 3000 GP Properties: This enchantment grants advantage advantage on stealth checks, or removes disadvantage on stealth checks on armor that normally grant disadvantage on stealth checks when worn. Regardless any armor with this enchantment does not cause any notable amount of noise while moving.
Fortification 3000 GP Properties: Once every 24 hours, armor enchanted with the Fortification enchantment can negate the effects of a critical hit against themselves and turn it into an automatic failure.
Glamor 1000 GP Properties: This enchantment allows an armor or weapon to take on an form of a different object or set of objects. However due to the disguise being an illusion, physical interaction with the object will reveal it's deception.
Monastery 2000 GP Property: When applied to a weapon, this weapon counts as a monk weapon for all features and abilities that can apply to monk weapons.
Alter Armament 2000 GP Property: This enchantment can replace a property of a weapon with the following: Finesse, Light, Heavy, Reach, or Thrown (20/60). If the weapon has no properties, one of the previous properties can be added. A weapon's Special property can never be replaced.
"Ah he's been doing real fine. He's a bit slow socially, but once I gave him some work to do he's much happier now! Chatty too, but that's never a bad thing. As for me, business is good, so I'm doing great! New shops always attract adventurers wanting something rare or a good deal." Your party started to browse around as you chatted with Ferric. You could see in the corner of your eye Mica, who seemed to have his own station as he was tinkering with something small in his hands. "Haven't really seen Shor in the shop since I opened up. Let's see... I think last I saw him was when he was yesterday I think, heading up to the castle. He must've found some real trouble as he was real scruffed up. Tried to stop him and ask if he needed any help, but he just said that he was on the job. Understandable I suppose, man's got an important job. Don't suppose you know what that may be all about?"
There was no disagreement as you group gathered their things and returned the key over. Ferric wasn't too far away and by now the day has started, with people out and about doing business. Ferric's shop was just down the street and open for business, or at least you'd assume as much. The door was open and it looked like Ferric was inside minding the shop. It looked much cleaner now than it did at first: the walls were decorated with all sorts of foreign and exotic paintings, carvings, and tapestries. On the ground floor were various suits of armors and weapons on display. Most were protected behind a glass display and looked quite fancy. Even the items that you were allowed to handle were not of amateur make; these looked like the sort of things that you had to commission someone thousands of dollars to make back at home. And of course there were other items here as well, such as various potions, scrolls, and even a few miscellaneous things that may either just be for decoration or have some power to it.
Upon entering the shop there was a small chime above you that rang, alerting Ferric of your presence. "Ah, welcome, welcome! Always a pleasure to see you all here. Welcome, to the Ultimate Equipment! We've got just about anything you could need, or anything you might want." Ferric said with a very practiced sales pitch. He seemed to most be joking as he sits behind a counter and looks at the group. "Been a while since I've last seen you all. Seems like you've been through a lot. Good things I hope! What can Ferric do for you today?"
"The cost is one hundred gold coins. You will be allowed access to a room, the facilities, and the services for six months, though do understand that while you are living as a tenant you will have to abide by certain rules. The boarding house is just around the corner towards the market place, the tall round building called the 'Hearthfire'. When you buy this plaque, simply show it to whoever is at the front desk and they'll get you set up with the needed keys and paperwork." The elven woman says with a professional smile. "You should be given a bronze and silver key that will serve as both the key inside of your room, as well as allow you free breakfast and discount drinks whenever you choose to dine here."
Your vicious commandment had it's intended affect. Seeing the red glare frighten the sea goblins, perhaps not into submission, but certainly took away whatever air of defiance they had in them. Only one of the sea goblins seemed to muster the courage to face you, but before he could even take a step your crew unleashed a hail of crossbow bolts into him. Many found their way through his scale armor, two even shooting him in the neck. He clutched his mortal wounds with fury and determination, intending on wounding you before he would die. Or at least that was his plan before Tayang's axe flew into the side of his face and finished him off. "FINISH THESE SLAGS OFF LADS!" Tayang roared after slaying the sergeant, charging into the group and slashing one of the still stunned minions in the chest with his hatchet. Oliver charged in alongside Tayang while the others stayed back, reloading their crossbows to help from afar and not clog up the no doubt thick melee that's to come. The Sea Goblins were still stumbling to recover from the surprise attack, allowing you to easily join in the fray.
Orchid grumbled a little as the others suggested that he not split from the party. He understood why, but he really wanted to go skin Cyanwrath... Still better safe than sorry. "Okay, Orchid stay. Watch hall instead." Over the course of the shortbreak Orchid would do some basic maintenance on his equipment, sharpening the blade and patching up the damage done to his shield. The drake hide was holding up pretty well despite the takes it took. If he had the actual time he could've treated it properly, perhaps even make a decent suit of armor out of it. Now that he thought about it there were other drakes here too; he wondered if he killed enough of them he could make a fancy coat. But that also reminded him that they were still deep in enemy territory. Even if they could kill everything in this cave, they'd be weakened greatly, and there were more enemies outside, as sparse as they were. They weren't invincible and Orchid knew this well. "Fight smarter."
After about an hour or so Orchid would have his shield strapped to his arm, sword sharpen, and most of his wounds were either healed or at least patched up to be healed later. He looked to his allies with a nod. "Ready."
“Ah, you’d like our extended residency then. Unfortunately the Silver Stag is strictly a tavern and inn, however we do have a partnership with a boarding house who can offer long term residency along with other amenities, such as laundry, cooking, and even transportation.” The hostess shows you a small wooden plaque. “As part of our partnership, the Silver Stag can help sponsor you one of their adventurer suites, a room similar to the ones we offer here but with additional benefits, as well as the permission to decorate and stock your room however you’d like. You’d also be allowed complimentary breakfasts here at the Silver Stag and discount drinks with the purchase of every meal.”
The plaque has the image of a Silver Stag rearing back on a decorative green and dark wood background. It was a bit heavy for a wooden object and about the size of a typical smartphone. On the back was the words Silver Stag inscribed in Silver.
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If you're here either you're wondering what I'm doing cause I need to post in your RP (In which case, calm yo tits, I'll get around to it), or you want to know who I am. So let's begin.
I'm a college age asian kid who has more heart than he has senses. I'm still working out this whole "adulthood" thing, so until then I just do what I feel I must. As far as personality and traits go, I'm not one for boasting. So if there's anything redeeming about myself you'd have to figure it out in person or by word-of-mouth. Generally however I'm rather perverted, in the best and worst ways. nothing is too much until I've crossed the line, and that just means I've started.
As far as Roleplays I like, I have a thing for fantasy, though I'm also good for some types of sci-fi, supernatural, Modern, and slice-of-life. If it's open and sandbox, I'll probably join it. Never really been a romantic, I often chose to sexualize any notion of romantic encounters I come across. I generally write at Casual quality, though I have no issues with Free-Level Rp/Players and I can hold my own in Advance.
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="http://i.imgur.com/U9KUQFh.gif" /></div><br><br>If you're here either you're wondering what I'm doing cause I need to post in your RP (In which case, calm yo tits, I'll get around to it), or you want to know who I am. So let's begin.<br><br>I'm a college age asian kid who has more heart than he has senses. I'm still working out this whole "adulthood" thing, so until then I just do what I feel I must. As far as personality and traits go, I'm not one for boasting. So if there's anything redeeming about myself you'd have to figure it out in person or by word-of-mouth. Generally however I'm rather perverted, in the best and worst ways. nothing is too much until I've crossed the line, and that just means I've started.<br><br>As far as Roleplays I like, I have a thing for fantasy, though I'm also good for some types of sci-fi, supernatural, Modern, and slice-of-life. If it's open and sandbox, I'll probably join it. Never really been a romantic, I often chose to sexualize any notion of romantic encounters I come across. I generally write at Casual quality, though I have no issues with Free-Level Rp/Players and I can hold my own in Advance.</div>