Avatar of Lugia
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    1. Lugia 12 yrs ago
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6 yrs ago
Current Hey, I hate to say this, but I am probably leaving this place for the forseeable future. Those who are waiting for me on RPs can just... stop waiting, I guess. Sorry, all.
1 like
6 yrs ago
Well, @Truant, I believe what's wrong with you is in the name... your ability is Truant, you only get to act every other turn.
3 likes
6 yrs ago
@Ampharos Boy, I guess that means you're going to get cave adaptation by the time this whole thing is done, and you'll vomit as soon as you leave your house, lol.
1 like
7 yrs ago
You ever read one of your RPs from years ago and just laugh at how bad it is?
11 likes
7 yrs ago
Dragons vs unicorns, huh? I'm horribly biased in this case 'cause I HATE horses, so... dragons.
2 likes

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Most Recent Posts

That should be enough, yes. Sorry for the late response.

Anyways, Kabling's going to have his character fighting the following guard...

Kobold Guard

HP: 12/12
MP: N/A
Attack: 6-8
Defense: 4
Strength - 11
Endurance - 7
Stamina - 8
Agility - 4
Dexterity - 3
Magic - 3
Wisdom - 11
Spirit - 5
Intelligence - 9
Luck - 5
INI- 5
I'm doing fine, just sort of waiting... I guess?
You could post IC.
Yeeeah... that one might be a little too short. Mind adding something else to that? Such as detail?
It gets you NOTHING, lol.
And now we wait for @Eklispe.
Alright, I lost track of who's supposed to post... anyone know?
Just doing this to keep track of everything where others can see it.


Here's how my post went down...

R'lyeh's hit roll: 7
Enemy's dodge roll: 17

R'lyeh misses the target of his heal spell.

Paladin used hurt to "heal" his ally...
rolled a 1 for this, however...
14 spirit with 3 extra healing points for every 2 spirit...
7 * 3 = 21 + 1 = 22
The zombie monk is now at -28HP

My torch attack:
Hit roll: 15 (+5 from AGI)
Enemy's dodge roll: 18 (+1 from Luck)
Damage roll: 5
I hit for... 5 + 5 (STRmod) - 2 (Enemy's defense) = 8 / 2 (Enemy's resistance)
So, I damage the zombie paladin for 4 damage, leaving it at -2HP

Backstab's torch attack:
Hit roll: 12
Enemy's dodge roll: 1
Damage roll: 5
She hits for 5 + 4 (STRmod) - 2 (Enemy's defense) = 7 / 2 (Enemy's resistance)
She damages it for 3 damage, killing it.
R'lyeh tried another healing spell on the paladin, however, it managed to move out of the way of the spell just in time, laughing as it did. It then tried to cast another one of those shadowy spells, but this time, it aimed for the zombie monk, which confused me until I saw the zombie monk draw strength from that, as if it healed him... as if the enemy was healing his ally, as a normal, living, paladin would. The monk cheered at the paladin, which gave me a chance to hit the thing with my torch. It almost maneuvered its way out of my attack, but I still got it, and I even managed a pretty good hit on the thing, too. The zombie paladin was so focused on me that it forgot that Backstabs existed for a moment, or, rather, just long enough for her to finish it off with her torch, finally burning the thing to a crisp. As it burned, it managed to utter "Why... would you go against... your leader's... decision, goblin...?" this made it seem as though the village really did give its treasure to the humans, but, that only raised a new question: Why? What would possess a goblin village to give up their treasure, their most valued possession, and to a group of humans, no less? There has to be a good reason for this. Goblins don't just give away their treasure. Maybe they threatened the goblins, or maybe they bribed them... I think as I wonder what could have possibly led to this. Obviously, as seen from the goblin thief from earlier, not everyone agreed to this, and yet, here these humans were, trying to take the treasure that may or may not have been promised to them.
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