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At first Johanna had wanted to embrace him from pure joy, how amazing this was!, but she contained herself soon after Asher asked her if she knew the way. Journeying back to Ciola, the thought made her feel weak in the knees. She escaped to save her life, and now she's diving back into the lion's pit only to be devoured alive. Unless, Johanna could pull the cloth over their faces, the rebels would certainly make an attempt on her life.

"Aye, I know the way. However there is just one problem...we can't enter the city directly like this. In fact, I feel that it would not be safe for us to enter the city through the main gate. That is where the rebels live, in the Lower District...and where I live as well. They know who I am by my face alone. No, I would have to create a disguise.." Now, Johanna was just thinking aloud, she crossed her arms about her chest, and cupped her chin with one hand. She went silent for a minute or two before remembering who she had spoken to, and where she was, "I'll figure that out later. As of right now, are there any supplies that you would like to acquire before setting off?" Johanna asked him. "If so, we should do it now, if not...then let's get on our way."
I actually like the stalking idea.

Nightwing said
Both are good options, but if you would rather be introduced sooner; if not by much, I would recommend being a hostage.Though stalking would be quite the way to enter...
Tzarima said
I was meaning to ask, you said before Fed might come back, have you spoken to him since newGuild? Just wanna be updated, I don't really know anything.


I haven't spoke to him since the new guild...hm. It's a good thing you mentioned it...I should definitely shoot him a PM before we progress farther.
Rtron said
*Zal slips by.*Goood. GOOOOood. I mean..*cough* I'll get a Zal post up tonight..ish.


Zal only slips by because I remember his last name ;) Zra'ten was what you used in his cs on the old site.

Fallen, yes, keep the spells that you sent me, in your CS. I only altered them so that if we encounter another mage/shade etc with that power, we would know for reference. And the spells you create become official.
Lol, sure thing.
I remember you telling me this the last time we roleplayed together, with EWill, but, if you could give him a name, I really don't care what it is, or if you never use it. It's just for character info, and it adds more depth to the story.
Character Info: King Eyres Teletheil of Oradea
Name: Eyres Teletheil
Age: 635EY = 45HY
Gender: Male
Race: Elf
Role: King of the Elves, ruler of Oradea.
Ok (: sounds good to me.

Hey guys, I've been actively updating the Reference Sheet, so please be sure to check it out!

So I just realized that several of our characters do not have last names, I asked Reaper to include a last name for Angel, although Angel won't be announcing her surname haphazardly. I would like for everyone to add in a surname for your character. So, De, Narcia, and Erahja/Elrithian need last names.
Dark Magic Spell List


~Rotting Touch: With a simple growl, Anjiru can cast a spell over her palms (only her palms house this power) which on contact can decay anything it touches and requires a close range to be effective, bring her into close combat. When the spell first comes into contact with anything, it starts off mild. Merely weakening her target but longer contact or multiple touches can increase in power causing the item-target or otherwise- in question to slowly rot, rust, or otherwise decay completely away. The stronger the materials, leather armor and anything around this toughness to magical items, within her grasp then longer it takes to completely decay it or 3-4 repeated touches in the same, exact spot . However it only requires a few seconds to weaken a small focused spot.

~Dark Reach: With this spell, any shadow (not darkness) within the caster's line of sight becomes a tool to their advantage. Focusing upon a shadow, the caster can manipulate the shadow to form a clawed hand that can latch on or attack the target if close enough and within its reach. Smaller shadows have shorter reaches while larger ones have greater ones from their origins. Due the need to become solid, the ‘hand’ is vulnerable to be severed or cut in order to end the spell’s effect, leaving nothing behind.

~Nightfall: For a set area, 4 yards in a radius around her, an unnatural darkness will fall and stay there for a fixed time before disappearing. (1-2 posts max) Only within this area victims will suffer sensory loss like sight, scent, hearing, touch and even taste yet they would be able to move and attack. The only one not affected is the caster and likely her allies, if an additional growl is added to the spell. Once they step out from the affected area or the spell fades then their senses return instantly.

~Midnight Chill: Immediately summon darkness that can cause the temperature to quickly drop on a determined target. The larger the target, like a full human or beast, would take longer to freeze over and merely slow them down in movement and reaction. By focusing on a much smaller target like a foot, leg, arm or hand to create a thin layer of ice that could quickly entrap the target's limb/area. Once the target escapes the caster's vision, for any reason, the spell effect will stop.

~Corrupted Host:Cast a spell upon any nearby inanimate object and transform it into a single minded creature that’s only goal is killing the target the caster chooses. The creature’s form and strength varies depends on the materials used for the spell, allowing only one wood, steel, and stone monster out at any given time. The more complex the object is then the more focus and time is required, it is also physically draining, so be wary. Likewise, the short time taken then weaker the monster is. Any transformed magical items won’t retain their magical properties or spells within that form, so it is able to be killed and injured in the same manner as any physical beast can be. Killing the creature will return the object back to it's original, sometimes leaving it into a broken state.

~Twisted Thorns: Black thorns sprouts from under the skin, twisting and molding into dark claws that can cut into flesh and bone rather easily. If allowed to take hold, the black thorns grow and spread quickly in an attempt to constrict around the target. Prevents can be as simple as cutting away the thorns or breaking the grip, the spell's effect retreating back to the caster's hand while just scratches and small, minor wounds remain on the target.

Legend
~ Created by Fallenreaper
Reaper, of course! As long as you maintain a balance, that's all that really matters (:

Captain, your post was brilliant! I think after everyone posts, I'm going to end the battle scene. So please, make it as long and as gory as you want.

Nightwing, great to hear it, and thanks for being on task. Good luck at your basketball game!

Rtron, I just realized I didn't have a part for Tathein in my post, since you mentioned him once in your post, would you like to take temperoary control over him during the fight scene? Tbh, if he does nothing for the rest of this scene, that's perfectly ok with me. However, after this scene, I'm going to send Tathein on his way home.
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