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Personality: Corrupt, greedy, polite and spiritual in public.
Appearance: Long, wiry, grey hair; an oval face with hollow cheeks, thin lips and a pointed chin; lavish robes in gold and white silk, elderly, feeble and meek in appearance
Background: Mildred became the leader of the Divine Church nearly twelve years ago. Though she preaches the faith in public she is known for breaking nearly every teaching she promotes. She is known to use her status, and power to pay for the finest clothes, rich food, heavy drinking and even breaking the vows of chastity with rumored orgies. However, this is not particularly shocking given that many of the previous grand clerics, and high priests have acted in the same way. The inner hierarchy of the Divine Church are all corrupt, and rotten to the core.
Skills and Traits: Knowledge of the Faith, Expert Deceiver
Name: Davos Ironbark/Sarah Ironbark
Age: 47/52
Gender: Male/Female
Position: Joint Heads of the Nyhem Bank
Personalities: Formal, straight to the point, pragmatic, cold, logical
Appearance Davos: Bald, with a neatly trimmed beard, thin in body frame, muscle structure, with a long, hooked nose. Davos goes about his day in stunning doublets, with a fur-trimmed cloak about his shoulders, and wearing silken, hose. He wears a signet ring on his right finger, it is made of gold with an exquisite sapphire of surprising proportions, the sapphire is carved, and when dipped in wax, it will reveal the letters: DINB, and when deciphered it means, Davos Ironbark of Nyhem Bank.
Appearance Sarah: Long, wiry grey hair, with prominent, round cheek bones, and tall in height with a slender figure; and deep laugh lines under squinty, copper eyes. On a normal day in Nyhem Bank, one can find her with her hair pinned in a neat bun, a set of pearl, or gold jewelry on her person. She prefers to wear dresses made of velvet, and wears a gold chatelaine about her waist.
Background: Davos and Sarah are a married couple who run the bank of Nyhem. They run the bank in a brutally, efficient way, as they never lend anyone with a bad credit, or those they know can’t pay it back, and have no mercy on those who fall prey to their steep interest rate. They are currently the richest, individual’s in Nyhem, as well in Formaroth. The Ironbark’s have enough wealth, renown, and power to even give the entire realm of Formaroth a pause. The Royal Crown is indebted to the Nyhem Bank at 6 million gold.
Appearance: A humble man in appearance, Harold once stood at 6’1 in his prime, many years ago. Now, as an elderly man, he is shrunken in stature, and now stands at a mere 5’7.5. With transparent, liver spot covered hands, and eyes the colour of the sky, he is far from a fearsome person, as he is more kindred in heart. One can often find him in the Grand Library, hunched over a scroll with his eyes straining to read the cryptic words before him. He has wispy, white hair that comes away from his scalp like misty clouds. Typically, Harold wears the recognizable robes of a Grand Alchemist; made of crimson velveteen, with an emblazoned, golden sun, with a black center upon the back
Background: Harold has been with the Alchemist Guild his entire life. He learned various skills within the Alchemist Guild, and has been responsible for several scientific breakthroughs, such as recording the effects of belladonna on the heart in small dosages, and the effects of herbal tinctures, and salves to advance healing in the human body. Harold became Head Alchemist upon his sixtieth birthday, and has continued to manage the guild in a kind-hearted, fair, and logical way.
Skills and Traits: Master Alchemist, Master Scientist, Incredibly Wise and Intelligent
Name: Duncan De Reimer Position: Head Advisor (currently Regent King) – The head advisor is responsible for advising the king on most matters. They are often involved with most political affairs, and act as ruler in the King’s or Queen's absence, if they are not available. Click Here for more Detail
Name: Aurelia Vyncetta Position: Magisterial Advisor/High Magister – A magisterial advisor is responsible for advising the king on matters of which he knows very little about, such as magic. As a result, a Magisterial advisor tends to be a; High magister, Grand Alchemist or scholar. Click Here for more Detail
Name: Edward Du Paraquette Age: 47 Gender: Male Position: Economic Advisor – The economic advisor is responsible to managing the crowns finances and is also responsible for advising the king on economic matters Personality: Greedy, Ralent for Money Management, Dubious, Corrupt, Formal and Polite in Public Appearance: Fat, wispy moustache, balding grey hair, sweaty, considered unattractive Background: Edward has served on the council since he was a young man. He was chosen to serve on the council by Queen Victoria for his skill at money management. Despite his façade of being a honest and polite man he is in truth corrupt, and although he always brings in money for the crown, a certain amount always, suspiciously ends up in his own pockets. Skills and Traits: Master Economist, Adept Manipulator, Expert Politician
Name: Alice Rallar Age: 41 Gender: Female Position: Advisor of War Personality: Stern, Serious, Loyal to the Crown, Chivalrous Appearance: Short ginger hair, muscular build, narrow eyes grey eyes. Background: Alice Rallar fought as a commander on the side of house Remonnet in the ‘Remonnet, Manshrew civil war’. Due to her impressive performance at commanding and inspiring the troops, king John Remonnet made her the new advisor of war. She is good friends with Alex. Skills and Traits: Master Military Commander, Champion Swordswoman, Inspirer, Adept Politician
Name: Alexander de Gauthier Age: 21 Gender: Male Position: Advisor of Law – The advisor of law is responsible for residing over trials as well as upholding old laws, introducing new ones and upturning obsolete ones. He advises the king in matters of justice and law. Personality: Kind, gentle, loyal, naïve, strong sense of justice Appearance: Young, short brown hair, thin, Background: Alex was originally a scholar within the Miserth Keep, however his extensive knowledge in law was noticed by King John Remonnet who added him to the High Council to replace the previous Advisor of Law (Lissana Nahor) who had recently passed away. He is good friends with Alice Rallar. Skills and Traits: Extensive Knowledge of the Laws of Formaroth, Adept Politician, Apprentice Economist.
The Remonnet-Manshrew Civil War (also known as the Formaroth Civil War, or the Great Civil War of Formaroth to scholars) was a bloody, and brutal war that occurred on the year 492 A.R. Though House Manshrew declared war upon the Remmonet’s, many believe the Remonnet’s to be the reason for the true cause of the war. King Helyot Remonnet (brother to King John, also known as The Mad King ruled during the time of the war.
Heylot is considered to be the absolute worst, monarch that Formaroth ever had to rule its vast, and expansive lands. Heylot was a tyrannical ruler; violent and cruel, as most members of the court, and many citizens believed the King to be insane. With the help Evelyn Tuania, at the time, his Head Advisor, he caused the debt of the crown (resulting in higher taxes for citizens all across Formaroth), and wrongfully sentenced to death for suspecting them of treasonous crimes, even so much as lying, and sentenced many mages in Nyhem to be burned at the stake for suspicion of use of dark magic, which was heavily scrutinized under his rule.
Eventually, Rhys Manshrew, part of House Manshrew, spoke out against the tyrant king, claiming that his madness would be the undoing of all of Formaroth. Seething with rage, Heylot vowed to punish Rhys for speaking out against him, and for making him look like a fool, and claimed him to be a traitor against the throne. Upon the capture of Rhys in the Sypius Plains, Heylot had the newly proclaimed conspirator hung in the center of the Bazaar, and then drawn-and-quartered. The remains of the Rhys Manshrew were left in the square, for all to see, and for the birds to peck out his eyes. When Andrew Manshrew learned of the brutal execution of his beloved brother, he openly declared war upon Heylot, vowing to overthrow him, and remove him from the throne of Formaroth.
The many kingdoms of Formaroth were divided between Remonnet, for there were those that feared Heylot, and Manshrew, as there were people who desired change. The civil war lasted for two years before Heylot travelled to Uzgob, to single-handely overthrow Manshrew. However, on the desert sands of Uzgob, the armies of Manshrew, and Remonnet met face-to-face. There, Andrew personally drove the blade of his sword into the Mad King’s beating heart, finishing him off once and for all. The remaining supporters of Heylot were tracked down by Patrick De Reimer, part of House De Reimer, and slaughtered; House De Reimer switched allegiance in support of Manshrew. Instead of pursuing those in Uzgob, Patrick targeted the unprotected city of Nyhem. Evelyn Tuania is rumored to have been assassinated by Duncan De Reimer himself with a poisoned dagger, which further solidified his nickname as ‘The Snake’. However, these rumours have little evidence to support this theory, as there are many that do not know what happened. Upon the end of the Formaroth Civil War, Andrew Manshrew proclaimed his support for the new king, John Remonnet, as he promised to right the wrongs of his brother.
Houses that supported Remonnet: House Tunia of Telmarion House Du Paraquette of Sypius Plains House Greensworth of Orog House Neptune of Akki House Blackwell of Alenius House De Reimer of Cawanor (Formally) House Sutharlan of Raeldar House Staghain of Thralreth
Houses that supported House Manshrew: House Mazeltof of Ralda House Humber of Coruneon House Lanistark of Glarmion House Wulfrick of Nash House Willow of Alenius (destroyed during the war) House De Reimer of Cawanor (Turncoat)
AR 490 Rhys Manshrew was executed in Nyhem.
Evelyn Tuania - Head Advisor
Borin Montagu - Advisor of War - Originally a lord of Uzgob, Borin was exiled by Rhys Manshrew for his poor treatment of the peasants that lived on his land (many rumor that he hunted them for sport). He was brought onto the high council due to his battle experience with fighting the mountain tribes that bordered Uzgob. In return for his loyalty Borin had free reign to do what he wanted to the underclass and working class of Nyhem, including assault, theft, rape and killing them for fun. He is a dark skinned man who has a very neat and gentlemanly persona and appearance, which hides his true personality of a sociopathic sadist. He would be in his mid forties
Gregory Du Paraquette - Advisor of Economics - A distant cousin of Edward Du Paraquette, Gregory was just as corrupt and twice as repulsive. A slimy, fat, lazy man who along with Evelyn were responsible for the bankrupting the crown. He has no respect for anyone he believed are bellow him and would treat them little better than animals. He would be in his early sixties.
Duncan De Reimer - Advisor of Law (See character sheet for more information)
Aurelia Vyncetta - Magisterial Advisor (See character sheet for more information)
Nyhem is the capital city of Formaroth, making it the seat of power across the entire continent. Nyhem is the oldest known city in Formaroth as well as the largest. Nyhem is located within the 'Sypius Plains' which is currently under control by the Du Paraquette family who inherited it long before the death of late King John Remonnet.
The city has various districts within the city’s wall, as well as a substantial population that lives outside of the walls. Most of the Nyhem’s buildings are made out of a mixture of wood, wattle and daub with grey stone tiles for the roofs. The city is governed by the High Council which is made up of five of the king’s closest advisors. The High Council is also responsible for the ruling of Formaroth. The rulers of Formaroth live within Miserth Keep. The city has various places of interest located inside including the ‘Grand Arena’, and the Bazaar, a vast market-place where any citizen can find almost any item they are in search of.
Nyhem hosts various different types of tournaments within the Grand Arena ranging from Archery, Jousting, and bloody fights to the death, where combatants fight against the Nyhem’s Champion, and even against wild beasts that were captured across Formaroth, and brought to the arena. Nyhem is also home to the famed, Alchemist’s Guild, and to the Grand Temple.
Since Formaroth is under an imperial rule, all other "kingdoms" and the Houses that rule them, obey the laws that are set in Nyhem. If Formaroth proposes a law to outlaw slavery, for example, the other kingdoms would have to follow the same law. Of course, attempts to refute the laws Nyhem has passed occurs, but any sign or show of rebellion is quickly remedied.
Nyhem also houses the Royal Army, and the Royal Naval Fleet. Conscripts are taken in during their teenage years so as to allow sufficient training and education for their troops. Most conscripts serve seven years with the Army or Navy before being released from military duty. After seven years, the conscripts may rejoin as soldiers or sailors if they desire. Life in the army and the navy are lucrative places for a poor man to be, as both areas of the military offer high paying positions for which a man can provide a modest lifestyle for his family.
Unicorns are magical creatures that inhabit central Formaroth. Unicorns are identical to horses with the notable exception of the horn on their head. Though unicorns are not a particularly rare animal, the horns upon their head is valued by many alchemists, for its magical, and chemical properties. Unicorns, though trainable, are much harder to train than horses, and it is an uncommon sight to see someone seated upon such a fair creature. Even though the unicorn is not as rare as dragons, or krakens, they are still elusive creatures, and it is considered a good omen to see one when travelling.
A unicorn’s coat ranges in a variety of colours, from the purest white, to a silvery sheen, to the darkest shade of black, yet other colours are not as common; such as bays, chestnuts, duns, and the like. With the proper harvest of a unicorn's horn, ground finely, and when prepared properly yields magical properties. It is said that dipping a unicorns horn into will purify it of impurities. Many potions are made with unicorn powder, and it is said the power of a unicorn’s horn can cure many known diseases, it is ineffective against curing poisoning. Though obtaining a potion containing legitimate unicorn powder, is harder than it seems, as many cheap-skate vendors claim to have the ingredient; leading most uninformed people of Formaroth to buy a potion that has no affect.
Krakens are massive, cephalopods, that inhabit the surrounding seas near Formaroth. Given that Krakens are believed to live in the black watery, depths of the seas, and rarely surface. It is unclear, how many Kraken’s live under the seas. Little is known about the Kraken’s as the only information that exists are in ancient legends, and what comes to light from a sailor reporting that he/she saw one, which of course isn’t the most reliable source of information.
The counted number of verified Kraken attacks are rare, as numerous ships have gone missing in the waters surrounding Formaroth. Many presume these lost ships that never return to harbor, to have suffered the ill fate of a terrible temptress. For the sailors that do survive the attack of a Kraken, as the majority often die by having their ship pulled into the watery depths below, or are eaten, they are never right in their mind, as the horror as to what they saw, haunts them for the rest of their lives. Oftentimes, these sailors can be found in the various taverns, and inns that dot Formaroth, burying their sorrows in a mugful of ale; if one is lucky enough, they will gladly recite the tale of their survival to any listener who dares to sit next to them
Dragons are a race of winged reptilians that inhabit Formaroth, and are considered to be the most dangerous creature to inhabit its moutainous lands. There are a variety of known breeds of dragons, as habitat is a factor in the role of the breed of dragons. Dragon’s that live in icy, snow-covered areas, are known as Ice Dragons, and so forth.
Dragons are rare creatures, and only several hundred live across Formaroth. Dragon’s tend to avoid humans, as humans are not part of a dragon’s natural diet, and therefore will target other animal’s for food instead, like deer or cattle. However, a dragon will kill, and eat a human if it is hungry enough, and it will readily devour any humans that trespass on its territory.
Dragons are extremely, dangerous, as their scales are near impenetrable, and they possess deadly claws that can slice through any armour, be it leather, chainmail, or plated steel armor. The trait that makes dragons particularly, dangerous is their ability to breathe fire.
If a Dragon starts to cause trouble within a kingdom, the head house of the kingdom will hire ‘Dragon Hunters’ to slay the creature. While some dragon hunters are skilled, and worthy of their title, most dragon hunters are inexperienced, glory seekers, who usually end up dying before they even get close to the dragon. Any attempt to try, and train a dragon, has been futile, typically ending in a fiery death. It is common belief in Formaroth, that dragons are untrainable.
To the north east of Formaroth is the continent of Beilokias which is controlled by the Elven Imperium. Beilokias has a warm, arid climate, similar to the Middle East of today, and is roughly, half the size of Formaroth. The citizens of the Elven Imperium are almost entirely made up of an Elven populace.
However, the populace of slaves in Beilokias is much more diverse, and consists of various races from across the known world. There is much speculation among the common people of the appearance of Elves, and many folk-tales tell very different, and conflicting views.
Elves are actually dark, blue skinned, with pointed ears, and long-stretched, angular faces. Their hands have three fingers, and are more like claws than fingers. Most elves are shorter than humans by around 30cm. The Elven Imperium is the only other continent that interacts with Formaroth on a notable level.
This is on a minimum level, compared to how much the Imperium interacts with other continents. The level of trade has greatly decreased ever since slavery was made illegal in Formaroth, as the Elven culture relies heavily on slavery. Other than slaves, there is very little in the terms of valuable goods within Formaroth that are worth crossing the vast sea that separates Formaroth from Beilokias. Even so, most owners of the few good’s that may interest an Elven trader (such as dwarven metal) are reluctant to part with them, due to the high demand, and the pretty coin the item would turn in any of Formaroth’s cities.
Before humans were the dominant species in Formaroth, Dwarves use to inhabit four underground cities located across Formaroth. The cities were located in Orog, Thralreth, Ralda and Telmarion. There is next to no written evidence on dwarves, and the only evidence that they existed (other than their abandoned cities) are the tales and legends from ancient, folk lore, and the occasional cave drawing depicting shorter-than-average humans. This suggested that while the dwarves were at their apex, humans were still in their primitive stage. However, while it is clear that the dwarves did exist, it is unclear what happened to them. The dwarves appeared to have disappeared long before humans ruled Formaroth, leaving only their cities behind which are now in a state of ruin.
Explorers regularly enter the ancient dwarven cities to look for valuable artifacts which fetch a fair price in the city markets, when they return from their expeditions. Most go in seek of adventure, and to discover the lost secrets to the dwarven cities, long forgotten. Though the cities have experienced a high influx of adventurers, they are majorily cleared of the valuable loot by now. The more advantageous explorers still manage to find artifacts. These artifacts range from rare jewels, gold coins and jewelery, pottery, etc.
However, the most valuable find in the dwarven cities is Dwarven Steel. This metal is extremely rare, and very few know how to smelt the metal. No one alive knows the properties of dwarven steel, and while various Alchemists have tried to re-create the steel, it has been to no avail. Dwarven steel is highly prized by noble families, and once the steel is found, it is often melted down into swords. This is for both status reasons and practical reasons. A dwarven, steel sword is near invincible and can cut through armour with ease. In the dwarven city of Valandar (located in Thralreth), only a small portion of the city is accessible. A large amount of the city is believed to be sealed off behind a massive, door made of dwarven steel. Efforts to get past the door, or mine around it have proven to be fruitless. Though some progress has been made, it is believed to have been minor at best.