There are stupid questions, but if you pretend you were just joking you should be okay.
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7 yrs ago
The best business pitch is to throw the business ball past the business batter to the business catcher.
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7 yrs ago
I sometimes hear about someone having skeletons in their closet. Ok? How do you know they're still in there? You can't just assume a skeleton is gonna stay still. This is your house, not a graveyard.
Weapon(s): crossbow (see Noble Phantasms), cutlass
For all seafaring vessels to be blessed with safe travel.
Strength: D Endurance: C Agility: B Magical Power: B Good luck: C+ Noble Phantasm: B
-Independent Action A: Archer can stay in the world for about a week without the mana supply from a master. It is possible for him to act and even engage in combat without his master’s energy, but to use his noble phantasms at full power would be too much of a drain. -Magic Resistance C+: Archer can cancel the effects of any spell with a chant below two verses targeting him. This skill cannot protect Archer from the likes of High-Thaumaturgy or Greater Rituals, although he is much more resistant to things like divine curses and the sacraments of the Church.
-Battle Continuation B: Archer can continue to fight normally even after taking significant damage. If he escapes from combat, it is almost impossible for him to succumb to his wounds afterwards. -Clairvoyance C+: Archer can keep track of fast-moving objects within a range of four kilometres. In particular, Archer’s vision can ignore most forms of cover and visual obstruction from his target, such as heavy fog or trees. He cannot see through complete obstructions, such as a wall, though he might be able to discern the presence of an invisible target depending on how much they disturb the terrain. This bypassing also extends to “status effects” on Archer’s body or mind that would reduce his accuracy. -Blessing of the Sea Breeze B: An effect that can be applied to Archer’s weapons, projectiles, vehicles, or body. It causes the air to be briefly removed in front of the target's path, and forcefully filled in behind, speeding up the target’s movement, or making adjustments in midair. In function, it could be compared to the Mana Burst skill, or reinforcement magic, although it only directly affects the speed of the target, with the power of an attack only being increased due to the increased force behind it. Obviously, this skill can have no effect if air or a similar gas is not present.
Name: Storm-Blast Quote: "And now the STORM-BLAST came, and he Was tyrannous and strong: He struck with his o'ertaking wings, And chased us south along." Rank: B Type: Anti-Unit/Anti-Army Range: Long Description: The crossbow Archer carried through his terrible voyage, he can cheaply create ammunition for it in the same action as loading it. Having killed the albatross that was thought to have been sent by god to save Archer and his crew, Storm-Blast can bypass any protective skills or NPs of rank C or lower and lessen the effects of those with higher ranks. When Storm-Blast kills a target, any ongoing spell or magical effect the target instigated immediately ends. When its true name is called while firing it, storm blast launches a projectile infused with the fury of the storms that assaulted Archer’s ship at the beginning of its journey. When this bolt lands or is destroyed in midair, the force of that storm is released, producing a blast of thunder, lightning, frost, wind and water that sustains itself for a few seconds over roughly a 100m radius from the point of impact. If the projectile pierces into an entity, this blast is released within its body. Should this happen, lightning sears their veins, thunder shakes their bones, frost forms over their muscles and the force of wind and waves batters their flesh. A normal human would be instantly torn apart by this, and the rest of the storm’s force would be released as normal. Most servants could contain most of the storm inside their body, although with an endurance of C or less, the servant in question would likely be killed. If a servant with endurance of B or higher suffers the internal storm, their chances of survival are higher, depending on where the arrow struck, though the effects on their body would still be extremely debilitating.
@vancexentanMy Berserker idea contains changes much more significant than appearance, to a character much more significant than Caesar. I suppose it's unlikely to be accepted in that case, although I might app it anyway. My Archer, fortunately, is a character who, as far as I'm aware, has yet to appear in any work of Fate.
@vancexentanBut what about servants with which the Fate series has taken some liberties? Some servants from Fate/GO, for instance, are often made fairly cartoonish and detached from their legend.
@vancexentanWell then, it sounds like you've put some real thought into Saber Jeanne, so you should probably use her. Also, where do you stand on Servants who are alternate takes on Canon Servants?
@vancexentanI'd vote for Lancelot just because I like him more, but you're the one playing the character. Although, would Jeanne still have that EX-ranked sudoku attack? Even if her master were a bleeding heart who wouldn't make her use it when a large enemy force appeared, is that too powerful?
I have ideas for a Berserker or Archer. I could take any other class instead, but I'd just be a canon servant in that case. I'm fine with playing my own master, unless someone really wants to swap.
Also, with the D&D magic system you're using, are the uses coming from a broader magical pool? Like, if I've expended all my uses of magic missle but still have 4/4 uses of the more powerful fireball, can I use magic missile some more?