Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

“HWHAT?!” McCoy blurted out in his thick Southern drawl as those pointed-eared, unnerving-looking ‘girls’ began reaching for him. His mustache began twitching as he frowned, even more as some dispute about him seemed to arise. It was one of the rare occasions he was caught off guard, and his expression was one of confusion. “I beg your pardon, ma'am, but that ain’t somethin’ you go deciding by your lonesome, you know?” He said while getting into position in the third rank. “Plus, we gotta to deal with whatever those are first.” His chin tilted towards the direction of the first shapes coming out of the fissure.

As soon as he got a decent line of sight of one of them, the lawman brought up his revolver, aiming at it [1], before pulling the trigger twice [2-3]. The thunderous sound was followed by the flash of the six-shooter’s muzzle and the smell of gunpowder.

Actions:
1 - Aim at one of the creatures
2 - Basic Ranged Attack 5 Base Effectiveness
3 - Basic Ranged Attack +1
“Most certainly that is the fitting end for them.” Agreeing with the notion that those creatures are better destroyed, Marcelin skipped forward, bending over to pick up the smaller core from the book mimic. He would bring it up and hold it against the light of the torch in his hand. “Mmmm… curious, so this is all they are about in the end.” The storyteller threw it in the air, grabbing it as soon as it started to make its descent. “Maybe some little bauble can be made out of it.” He secured it inside a small coin pouch at his waist.

From there, he began walking back to the pillar he had first examined, looking at the buttons. Now that they were out of immediate danger, perhaps it would be good to figure them out. “Well… we were assigned to clear the first floor. Would be less than optimal if our job here were shoddy and rushed. It could very well damage your fine reputation and besmirch this wondrous tale, yes, yes?” He added, while elbowing one of the wooden buttons.
"The nerve on some creatures!" Marcelin grumbled as the Book mimic tried to get a slurp of Clarrise and was deftly defeated. "Although I feel like the story value of this room has already been spent." The storyteller crosses his arms, tapping one biceps with his index finger while wondering about something.
"Well then, time for an encore!" He says as he readies his magic once more.

Actions:
1 - The Tale of Victory (FLUX) - Magic F + Magic Range F + Magic Targets F + Bolster [STR] F + Bolster [INT] F + Bolster [PRE] F + Energized F - Grade F 0 Post Cooldown - on Samuel, Clarrise, Kain and himself
2 - Smudge Erasure - Magic E + Magic Range F + Magic Targets F + Energized E - Raw bolts of mana fired up to 30ft and towards 5 targets - Grade E 0 Post Cooldown - on the Chest mimics
Forests were certainly not a landscape that McCoy was used to, having lived in the arid desert for all his life, but he wasn’t fully ignorant of it. The lawman was kneeling beside a tree, searching for something of which he wasn’t fully aware when the message came directly into his mind. His expression hardened even further; smoke from his last rolled-up cigarette left the corner of his lips. Raising to his feet, he began following the source of the voice.

When he reached the waterfront, filled with warehouses showing cracks in their walls, his eyes widened slightly. “What the hell happened here?” He had no one to ask about it, but he spent a moment longer investigating the surroundings, looking for clues to what had happened. “An earthquake, huh?” He muttered under his breath as he kept following the source of the voice.

Each step he took down the stairs was followed by the sound of his boots hitting the floor and the clinking of the spurs. McCoy could barely reach the bottom of the stairs when he saw a blur disappearing as it appeared. “Heh, strange things happenin’ ‘round here. But I guess it is the norm.” A humorless chuckle left his lips.

There was already a gathered bunch, too many women, or, better said, girls with pointed ears. The whole situation made him even more cautious. “I hope the ‘help’ isn’t you needin’ a babysitter or somethin’ to look after them.” He motioned with his chin towards the group, taking another long drag of his cigarette.

“So you are needin’ us to hold whatever is comin’ through that there fissure.” The lawman threw his cigarette towards the ground, stepping on it to kill off the flame with a crunch. “And here I thought that the siege of the Alamo was the last place I had to defend after leavin’ the army.” With a deliberate slowness, he took out his six-shooter from the holster with his right hand, tipping his hat upward with his left one. “No question from me, sister.”


1. **Dungeon Master Involved**
- DoubleChecker (Dungeon Master Grade S)

2. **Summary of the Roleplay**
- The party was hired off the books by Don Domenico “Big Dom” Calabrese, a large, theatrical underworld figure with a dangerous temper, a deep love for gabagool, and an intensely emotional attachment to his stolen “little champion.” Rather than meeting at an Adventurer’s Guild, the group was brought through the back entrance of the upscale restaurant La Stella Rossa, where Big Dom made it clear that this job was private, urgent, and not to be discussed openly.

At first, the party was led to believe that Dom’s prized racehorse had been stolen before the Derby. His evasive language, the racing memorabilia, and his constant references to her legs, value, and temperament kept the true nature of the target hidden. The party accepted the job and was sent to investigate the Calabrese stables.

At the stables, the group uncovered evidence that the kidnapping had been arranged rather than forced. They found a staged latch break, blue silk, a silver hair clasp, a hidden note inside a mirror, and traces pointing toward Brass Lantern Private Hire, a wealthy carriage company outside Big Dom’s direct influence. The investigation also introduced Piero Lanza, Dom’s sharp-tongued lieutenant, and Gina “Gears” Gearaldi, a gauntleted Calabrese enforcer who joined the party despite Piero’s obvious irritation.

The group followed the lead to Brass Lantern, where they dealt with guarded clerks, polished security, and the coldly professional Madam Velora Cask. Through careful questioning, they learned that a carriage had been leased under the false name Mr. Bell, with no company rider, and later returned under suspicious circumstances. The late clerk responsible, Milo Wick, had vanished from work.

Investigating Milo’s room revealed that he had accepted payment and instructions related to the kidnapping. Clues included clay matching the carriage route, a broken wax seal, a burned note, and an indented message pointing toward Cinder Arch, an undertrack service area beneath the racing district. Marcus’s ghostly Haunters also returned with imperfect but useful reports that reinforced the lead.

At Cinder Arch, the party discovered Milo holding the captive. The twist was finally revealed: Big Dom’s “little comet” was not a horse, but Serafina Bellaflora, a famous horse-girl racer with chestnut ears, a matching tail, expensive rumpled racing silks, and an absolutely intolerable attitude. She was not frightened so much as furious, offended, and desperate to get back in time for the Derby.

Milo surrendered quickly under pressure from Marcus, Hwicce, Elora, Piero, and Gears. Serafina explained that Mr. Bell knew too much about her schedule and that the kidnapping seemed designed to move betting odds, sabotage Dom, and possibly benefit wealthy sponsors or fixers.

Before the party could extract her safely, Mr. Bell arrived with armed men. A fight broke out in the Cinder Arch service lane. Marcus charged the pistol-wielding thug and wounded him, though his old axe shattered in the process. Piero tossed him a replacement hand axe and helped cover him. Elora and Gears fought the rear attackers together, with Elora’s icy vampiric swordwork cutting through one of the clubmen. Hwicce killed the knife-wielding thug with a concealed thrown dagger, then rushed Bell.

Bell briefly avoided Hwicce with a prepared trick involving black paper, gray dust, and a false silhouette, but once that defense was spent, the party overwhelmed him. Marcus, Hwicce, Piero, and Gears converged on Bell together, while Elora finished the last clubman. Bell was struck down in the lane, ending the immediate threat.

With the kidnappers defeated, Serafina remained very much herself: irritated, demanding, and focused on getting cleaned up and returned in time for the Derby.

3. **Criminal Acts Perpetrated**
- None. (None of the NPCs involved in this RP are technically clean)

4. **Lore to Establish**
- Type of Submission (NPC) Don Domenico “Big Dom” Calabrese, country: Widersia

Role: Underworld patron, racing investor, restaurant owner, and local powerbroker.

Don Domenico Calabrese, usually called Big Dom by those with enough sense, is a large and imposing mob boss with a loud temper, expensive tastes, and a talent for turning any private meeting into both a business negotiation and a personal grievance. He operates out of the back rooms of La Stella Rossa, an upscale restaurant in the racing district, where his influence is felt through hired muscle, backroom favors, stable investments, and quiet threats.

Big Dom is theatrical, sentimental, dangerous, and deeply prideful. He can swing from grieving patriarch to murderous fury in the same breath, especially when he feels disrespected. He treats loyalty, food, family, and business as almost the same thing. To refuse hospitality from him is risky, especially when that hospitality is a mountain plate of gabagool, which he treats with near-religious seriousness.

His most prized asset is Serafina “Velvet Comet” Bellaflora, a famous horse-girl racer whom he often refers to as “my little champion” or “my little comet.” His attachment to her is a mix of business interest, personal affection, possessiveness, and public pride. When she was kidnapped before the Derby, Dom hired adventurers off the books rather than through the Adventurer’s Guild, both to avoid public humiliation and to keep control of the situation.

Though often ridiculous in manner, Big Dom is not harmless. His rage is real, his connections are wide, and his men understand that his orders are not suggestions. He prefers matters handled quietly, but when insulted, he is perfectly willing to make an example of someone.

Common mannerisms:
He speaks loudly, gestures with cigars, offers gabagool as if refusal were a moral failing, calls incompetent underlings “numbnuts,” and treats disrespect as a personal injury.

Typical quote:
“Sit. Eat. Anybody says no to the gabagool, I’m taking it personal.”



7. **Partial Participants**
- None (left IH)

8. **Full-Time Participants**
- (Dusk) Elora Vaelthorne - Standing Grade F (discord.com/channels/5207614178892185…)
- (Marcus) Marcus - Standing Grade E (discord.com/channels/5207614178892185…)
- (Maxxob) Hwicce - Standing Grade F (discord.com/channels/5207614178892185…)

9. **Characters with Point Boosters**
- None

10. **Assets/Titles Roleplayed For**
- Elora Vaelthorne - Connection with Don Domenico “Big Dom” Calabrese F -> Can request Big Dom's aid during an RP taking place in Widersia
- Hwicce - Connection with Don Domenico “Big Dom” Calabrese F -> Can request Big Dom's aid during an RP taking place in Widersia
11. **Characters with [Wanted]**
- None

12. Criminal Titles
- None

13. **Special Skills or Assets(downtime activities)**
- None

14. **Transactions Performed**
- None

15. **Character Sheet Oddities**
- None

16. **Aftermath **
- Mr. Bell was 'disappeared' after the events of this RP. Serafina Bellaflora won the Derby, raking in cash from Big Dom and, thankfully, the whole event was kept under wraps.

20. **Narrator Bonuses**
- None

21. **Additional Notes**
- Surprise Umamusume!
Here is a concise narration post for the round:

Marcus scrambled back to his feet, the borrowed hand axe clenched in his grip as the last echo of the gunshot died behind him. Bell was still standing in the lane, pale gloves neat, coat barely disturbed, but the little trick with the false silhouette had already been spent.

That was all the opening Hwicce needed.

The mercenary came in low again, hilt first, forcing Bell to shift his guard downward. This time there was no paper charm, no gray dust, no mirrored outline to save him. Marcus arrived from the other side with a quick cut of the hatchet, and Piero’s pistol cracked again, forcing Bell’s shoulder back at the worst possible moment.

Then Gears hit him.

Her gauntlet drove into Bell’s side with a metallic crunch, folding him just as Hwicce’s blade followed through. The first strike opened him across the chest. The second cut low through his leg. Bell staggered, tried to keep his dignity for one last breath, and failed. His hat slipped from his head as he collapsed hard onto the cinder-stained ground.

The pale gloves twitched once.

Then went still.

Piero kept his pistol trained on the body for another heartbeat. “That,” he said quietly, “is going to complicate paperwork.”

At the rear, Elora made good on her promise. The clubman swung again, but this time Lunaciel met him cleanly. Her first strikes broke his rhythm, and the final thrust carried a biting chill that sank through flesh and bone alike. Frost crawled over his clothes as crimson energy pulled back into Elora, easing the pain from the blow she had taken. The man dropped, weapon clattering uselessly beside him. [Elora is back to full health]

For a moment, Cinder Arch held only smoke, heavy breathing, and the distant rumble of the city overhead.

Serafina Bellaflora looked over the fallen men, then lifted her chin.

“Well,” she said. “Now someone get me to a mirror, a bath, and the Derby. In that order.”
Titles: Prime, Prime - Mundane - ed1c24

"Fuckin' bastard." Hwicce cursed under his breath when Bell's sleight of hand made the pommel of his sword swish against the air. From the corner of his eyes, the mercenary caught Marcus approaching the two rapidly, making him twirl his blade once more. "Might have gotten away once, but let's see if you can do it again."

Clenching his teeth, he moved once more, trying to make the same low attack from a different angle, before slashing twice: once at his chest and then at his leg.

Actions
1 - The Nut-Craker! - Fighting Style E + Flare F + - Grade E 1 Post Cooldown - Hwicce crouches and slam the hilt towards their unprepared crotch
2 - Basic Attack
3 - Basic Attack

E-0/1
Marcelin was wiser, at the least in that very moment, to not press non-descript buttons embossed on walls. However, that didn’t mean the storyteller just forgot about its existence at all. He kept looking at it for a good moment, eyebrows furrowing, humming. “I wonder what this is all about…” He murmured.

His head would whip over his shoulder as he heard the slurping sound coming from the center of the room and saw the situation unfolding right before his eyes. “Hah! I knew there was a reason for that chest to be unattended!” He sounded almost glad that there was something in that very room.

“Hold on a moment, Your Eminence; let’s dispatch those filthy vermin!" The quill in his hand was raised high as he locked his emerald eyes on the beings.

First, he would embolden Samuel, Clarisse, and himself with his bardic magic. [1] Following that, he would fire a dual blast of raw mana against both the book and the chest. [2]

Actions:
1 - The Tale of Victory (FLUX) - Magic F + Magic Range F + Magic Targets F + Bolster [STR] F + Bolster [INT] F + Bolster [PRE] F + Energized F - Grade F 0 Post Cooldown - on Samuel, Clarrise and himself
2 - Smudge Erasure - Magic E + Magic Range F + Magic Targets F + Energized E - Raw bolts of mana fired up to 30ft and towards 5 targets - Grade E 0 Post Cooldown - on the Book and Chest mimics
Marcus hit the ground just as the pistol came up.

The gunshot cracked through the service room, loud enough to make Milo yelp and Serafina’s ears snap flat against her hair. The bullet tore over Marcus instead of through him, splintering wood from the doorframe.

Before the gunman could correct his aim, Piero’s compact pistol barked from behind Marcus. The shot struck the thug’s arm and twisted him half sideways. A heartbeat later, Hwicce’s thrown dagger flashed in from the other angle and buried deep. The pistol clattered from slack fingers as the man collapsed, dead before he could hit the ground properly.

Piero lowered his smoking weapon by an inch. “That was the one I was worried about.”

At the rear, the wounded clubman tried to make his desperate lunge count. He did not get far. Gears caught the swing on one brass gauntlet, drove her other fist into his ribs with a metallic crunch, and sent him crashing backward into the wall. He slid down and stayed there.

Elora’s opponent proved less panicked and more dangerous. He circled wide, waited for Gears to finish her own target, then came in low and hard while Elora’s crimson frost curled around Lunaciel. She turned to meet him, blade flashing in a cold arc, and Gears tried to step in from the side.

The clubman forced through anyway.

His weapon smashed past the edge of the icy vortex and struck Elora hard across the guard. Armor cracked under the impact, protective plates breaking apart as the force drove into her. The counterstroke failed to find purchase, and the frost scattered in a glittering burst across the floorboards. [Elora's light armor is destroyed. Elora's HP 3/4]

Outside, Hwicce was already moving.

He crossed the lane toward Mr. Bell in a sudden rush, dropping low with the hilt of his sword aimed for a deeply personal sort of injury. For the first time, Bell moved quickly. His pale-gloved hand snapped from his coat, unfolding a strip of black paper that burst into gray dust and mirror-bright flecks.

Hwicce’s strike passed through a false outline.

The real Bell had shifted half a step back, coat fluttering, untouched.

“Crude,” Bell said.

Serafina glared from the room.

“Effective, if it lands.”

Only one clubman still stood near the rear, breathing hard with his weapon raised. Mr. Bell remained in the lane, his charm spent, his smile thinner now than before.
Titles: Prime, Prime - Mundane - ed1c24

"Downed like a sack o' potatoes. Teaches ye not to keep on smirking." Hwicce's grin had turned cocky by then, but the mercenary didn't let his hubris distract him. From where he stood, he would throw a dagger at the pistol-wielding thug trying to hit Marcus. [Action 1]

Next he would dash towards Mr. Bell himself, trying to hit the man right in the family jewels. [Action 2/3]

Actions
1 - Heads-up! - Fighting Style F + Range F + Gear [Throwing Daggers] E + Concealment F + Energized F - Grade F 0 Post Cooldown - Hwicce throws an unsuspecting dagger, up to 10ft of distance, toward his target
2/3 - The Advancing Nut-Craker! - Fighting Style F + Flare F + Energized F + Fast F - Grade F 0 Post Cooldown - Hwicce rushes up to 40ft towards a target, before crouching and slamming the hilt towards their unprepared crotch
© 2007-2026
BBCode Cheatsheet