Avatar of MelonHead
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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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You sent me an invite Rilla, you are aware I've entered right?
I am currently having some family difficulties, so i dont know when ill be able to post again. I apologize for for. Any inconvenience. :(


No problem, our fight can remain on hiatus.
Everything about this is just fluff really, I'd see achievements as more of a 'war record' so to speak.
That's fine, but having a serious discrepancy in rules is sort of an issue considering I'm the judge.

You guys can decide among yourselves if all magic should take a post to use. Personally I think it's hard to say, because the current general system (T1) only covers a very narrow and low tier range, it doesn't translate well to your battle right now.
In my opinion, it should. You may be able to cast them faster, and stronger, but it shouldn't negate the need for prepping/charging, just because you specialize in it. But that's my take on it, and how I interpret T1, and how I play it. Obviously, at some point, it'll need to be centralized when two people with opposing views on it come to battle, but that's with everything.


So you should have to prep shooting your pistol, or firing your bow, or swinging your sword?

You can't limit someone's primary attack just because it's magic.
The issue comes with the generalized term of magic. I've noticed most people tend to roll with a spellsword type build, physical with a bit of magic, if you're a dedicated mage the limitations of charging don't make sense, and shouldn't apply, because using magic is your basic attack.
There's isn't really a rule that magic has to be prepped, which wouldn't be suitable for character's of mine like Solomon and Anna for example, whose only offensive capabilities fall under the sphere of 'magic.'

More conventional attacks like fireballs and the like benefit from being charged, because they can't be defended from without an equally prepared defense. I assume the same applies for defensive magics against non-charged physical attacks, if it's logical.

That's just my take on it though, there's a lot of room for interpretation in T1, especially at levels above t2-t3.
What changed exactly? It seems like you still have my character making movements he didn't actually move, and considering he's not out in the open the first paragraph judging all his equipment and abilities seems a little out of place.
Volcanic plains is fine with me, as long as there isn't too much surface lava.
I haven't found anything quite suitable, but something like the old volcanic plains map from the multiverse would be good.

Rilla, do you still have that map anywhere?
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