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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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There is space between them to keep them separate. But yeah, you essentially got it right. Right down to not having your entire blob made of water. Hahaha.


I was toying with making it a swamp, which would still fit the rules but be far-far worse for any opponent, but I settled with the bridge for story reasons.
Prepare for the Khan's sword to host one of the only things to have fucked over the Dreamers, Rilgrim.


I'll be honest, your visual aid isn't helping me much, it might be one of those things where it makes a lot more sense to the guy already imagining the arena.

Are you saying they're connecting in a big cross road shape? With a blob in the middle and a blob at each compass point?
Also at a more basic level, how heavy and tall are your characters? Both of those tend to become quite important sometimes.
I'll be honest, still not sure I've got the lay of the Arena right, you didn't do the best job of explaining this one Rilla, a map or something would have been more useful.


She rocked back and forth on her stony perch, her legs dangling over the murky waters of the Avoca. She enjoyed being home, for what it was worth, though sitting atop the Nineteen Arches Bridge was bringing back painful memories of her past life. She sighed and pressed her frayed white dress against her sides, flattening it to the stone and forcing out water from the material which trickled down into the river. She was soaking wet, as always, as if she had been caught out in the rain all night, though it had been a dry evening and promised to stay that way at least until daybreak. Such was the curse of being a Wraith of Water.

There was a small splash and plop as something emerged from the river below her, and she looked down with tear stained eyes at the intrusion with curiosity mingled with anger. As her eyes met that which emerged however she was suddenly torn from consciousness, and fell into a deep unnatural slumber.

Anna awoke in a featureless emptiness led down on a hard surface, surprise evident on her pretty face as her eyebrows furrowed. She lifted herself to her feet, looking around at the strange place she had been whisked away to with a growing frustration. She hated it when people bothered her while she was remembering, it usually drove her to violence. Her hands ran through wet red hair and set it back in order, her bare feet exploring the material at her feet. It felt oddly… pliant.

Eventually her eyes sought out the Orb, the only noticeable deviation from nothingness in her general vicinity. She tip-toed over and stared, hands behind her back as she leant in close to inspect the strange blob. It meant nothing to her personally, at least the human part of her, but the spirit that had melded with her mind understood its purpose. She raised one hand, intent on discovering exactly what she was doing in this place.

As her hand touched the orb her mind flashed up images of home, and the amorphous material all around her moved to comply with her wishes. The ground shifted and began to flow, rushing and changing around her. Suddenly she was up to her knees in river water, her eyes drawn to the strange reformation in fascination. The water level continued to rise and she happily sat at the bottom of the environment that formed, an exact replica of the Nineteen Arches Bridge from the early 1800’s and the river Avoca. The bridge sat at the very edge of the strange roughly square shaped area she had found herself in, and the river flowed towards it, the area where the banks of the river should have been had been cut off abruptly and the water swirled there unnaturally. On the bridge side it seemed as if there was more empty space like she had found herself in, and some of the river water pooled off the side of her own special place and leaked into the surrounding area. She floated up to the top and glided towards that empty spot now, using the water around her to climb up onto the bridge and look over to the other side, where she finally realised what was around her. She looked down on empty space in the middle of three other squares like her own place, and wondered what was going to happen. She knew that whoever she saw was likely to have caused her to come here, and though she liked having the river, she wasn’t sure how she was going to react to her kidnapper.
Well, kind of getting bored of waiting for someone else to open, so i'll start working on my intro post while I play some gamz, I suspect Anna won't be happy about her current situation.
<Snipped quote by MelonHead>

Actually, I ended up winning that match with the ninja because of semi- meta gaming my illusion. See I knew early on people meta game. Often without realizing it. But I needed to think of a way my illusions would still matter in the arena. So I devised that, through use of a single prep, my false image doppelganger could be replaced with a real me if it was ignored.

Aside from thinking of some way to IC punish people who meta game, I'm not sure how well an illusionist would work in the arena.


Well, the simple way to utilize illusions works in exactly that fashion, you use it to disguise the real threats, or just to generally mess with your opponent.
The thing is, all you have to do is couple your deadly surprise attack with a bunch of other movements as a smoke screen and it becomes incredibly difficult to avoid. It's why an illusionist would be such a powerful character, though not many people bother with it, I've been toying with a mana-addicted illusionist for a while since mentioning it in the FAQ thread.
<Snipped quote by Rilla>

It's actually T1 rules for prep includes you should have an 'imaginative description of this process' so it is clear you are doing a prep of some kind.


Yeah, that is more for the players benefit, still I feel like it's only sporting to give your opponent -the chance- to avoid something because they know its going to be dangerous. It's like the first idea I had when seeing Arena, I was pretty much convinced I could beat the majority of people by using a sword that is actually twice the length it seems to be, but the end is invisible and impossible to detect without investing time and energy analyzing the sword, which no one would do without meta-gaming. That would essentially allow you to stab someone from twice the range they think you can, with no realistic way for them to defend themselves unless they for some reason expect to be stabbed by a sword when it's clearly out of range.

Subterfuge powers really aren't what the Arena is about, the Arena is about duelling in a gladiatorial sense in my opinion, because with the limitless scope of magic you could easily defeat any opponent by exploiting what they can't know about your abilities.
To put it this way, I'm fairly certain I could make a character with a near impossible to survive skill-set using illusion, power hiding, and magical disease/poison.
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