Avatar of MelonHead
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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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Yeah, I guess a proper community has sort of formed over the last few years, kinda weird to think about.
I guess this is more of 'The Arena' chat thread, as in us, the denizens of the Arena, having a chat.
My fight is unresolved and I'd rather not take up your time when it seems like you have enough going on, so you can consider myself resigned.
The whole thing seems to have. I might just call the tournament, and turn the fights into normal ranked bouts.


Yeah, just call it, it's going to start eating into the next tourny at this rate.
The only part that confuses me if we can choose our battlefield out of 5 then how can our characters even meet in a fight?
Also roughly how large each these blobs/coins are in comparison?
What's the distance between each ring?


I'm guessing that the blobs even being there is a completely unnecessary way of basically making this a fight on one constantly changing battlefield. It could have just as easily been one area that morphed to the users wishes as they fought, but instead Rilla is presumably going to teleport us around to each blob individually as the rounds progress. There is a slight flaw there though, as my character has the ability to 'pond hop' she could just materialize back at the water blob whenever she felt like it.

Or- the middle blob is going to take on the appearance of each arena every round, and we'll just be fighting on that.
Yeah, I'll just be using Judgement with his giant sword.
Yeah I'm here.
O.K, so we'll all be teleported into one of the four blobs every round or so.

The blob basically became the size of the river I described, as it's an actual place it should be fairly easy for anyone to look up its dimensions if they wish.
<Snipped quote by MelonHead>

Added it in there, what else?


It might seem a little pedantic, but weapon lengths are important to state as reach is such an important factor in Arena. Dagger is a sub-class of weapon, but it isn't specific enough to give your opponent any sure way of knowing how long it is.

Also, it's just an idea and I wouldn't tell anyone how to play or make their character, but equipping a rogue with throwing knives is always a good idea. They're not necessarily the best weapon around, but it gives you some ranged options which don't involve fiery death by Molotov. Though the Molotov is a nice touch.
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