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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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<Snipped quote by MelonHead>

??

We were all in the center of the arena/center blob last I checked. Maybe misread.


Rilla said we'd report to the centre blob once we set our Arenas, but I didn't see how that was physically possible, unless we were supposed to have just been teleported there immediately.
A spark may influence an Immortal's emotions, retain memories, and look their eyes without being awakened.

I kind of read that as 'yes, your spark may cause you to veer off of or onto the straight and narrow' They can even talk to you, but it'll be a one way conversation until you've awakened.


Okay, that would work well with the character I'm running, he could be under the assumption that he's taken his second chance at life by the horns and turned over a new leaf, but it's actually just the Spark influencing him and he's still a dickhead at heart.
I thought we were going to start where we were then move to different battlegrounds later on.


I'm not sure how we would ever fight if we're separated by intangible space we can't traverse and sitting around on our own private Arenas.
@Rilla Yo, are you going to do your thang to get us all where we need to be and change the field? I don't feel like I should be the one doing it as a competitor.

Plus the Liason or something might want to abuse everyone while they're all assembled.
Ultimately, if this post is to be believed (it feels pretty legit to me) every site has done the same thing as us in regards to manipulating the original rules to suit their player base better. Hence my point. MelonHead out, I'd hate for you to stereotype me based off my country of origin any further rather than read anything I say.

http://historyofrp.proboards.com/thread/735/edens-era-t1-type
On a unrelated note, odd you feel magic would not need preparation. The most popular form of magic settings, low magic (and even higher magic settings) often require long rituals and at the very least arcane incantations. Which is what I always felt the idea of preps originated from. It can easily translate to non-magic, as the language is loose enough that loading a shot into a chamber of a gun and knocking the hammer would technically count as a prep.


Here is where you state that the 'most popular form of magic settings' whatever that means, requires long arcane incantations. You then suggest it translates to non magic, suggesting that you believe all abilities should work under the same system, which might as well mean you're saying all abilities are magic, in this argument.

Also, from a cursory glance at the -original T1 Eden Era ruleset- no mention of higher level magic at all, so argument still stands, as you insist on having a formal argument apparently, rather than a chat. Jeez.

Also, something I missed the first time, did you know T1 also insists you should write in present tense? That's depressing, it also feels illogical to me as you're reporting attempts, rather than saying it as it is, but hey ho writing fo-sho.
<Snipped quote by MelonHead>

Actually T1 does cover all tiers of power from T1 realistic fighting, T1 unrealisitic fighting, T1 Moderate Powers(the main area covered in the Arena), and finally, T1 Powered Characters.

To say T1 does not cover all tiers is, honestly, ridiculous. As there is in fact a guide that covers exactly that. T1 in the end of the day is just a logic based system, it can't cover everything, no system would.

<Snipped quote>

What, when did I say all abilities are magic??? You have a bad habit of making bold assumptions off little or nothing.

Dude, what is your problem, honestly? I don't understand why you hostile all the time? Making arguments about nothing at all? I only pointed out that the use of charges here would not fly on other websites, then you went all Chris Tucker. Having a bad day fam?

HAHAHAHA, oh we can only laugh.


I don't like some elements of the T1 system, I think you must have -seriously- misjudged the emotions coming off my arguments for why I'm frustrated with the system if you think that was in anyway angry, because I can assure you it wasn't. That's what we call where I'm from 'colloquial' in that I was typing as if I was speaking, I'm sorry if my country dialect and way of speaking led you to somehow believe I was raging at the computer punching the keyboard like some form of gorilla.

I thought it was pretty obvious I was offloading all my thoughts on the matter at once, rather than constructing some sort of formal argument like you seem to be suggesting, but nevermind.
I kind of have a character idea and some of the basics filled out, but I'm not really sure enough about the setting and lore to know where to go from here.



What I would like to know/do

1. As far as I'm aware the only way to become an 'immortal' is to get the sickness and transcend, so my character would have likely grown ill before his last fated act as a Slaver, namely getting stuck in a cave, screwing a bunch of his pals over and then getting attacked and nearly drowned in an underground reservoir by Hollow.

2. How does your character's personality/memories etc change when they become an Immortal, as the slaver backstory was going to be a big part of my character, but obviously he's changed into an immortal since.

3. What would be a good birth place for a son of a whore? Also, in his new (hopefully) profession as a rain-maker, or rather someone who's going to get people to pay him to make/find wells or reservoirs for them, what would be a good place to be based initially.

4. Will the Aqueous faction be trying to kill my character, because he's effectively giving away one of their main advantages for only a small fee.

5. Does any of this work?
I need to stop typing now, so many paragraphs.

Also, the fact that an ability can't be avoided literally requires it to be prepared in some elaborate way, but no one uses abilities like that. If you look at fantasy specifically which uses the sort of projectile based attacks that are common on RPG though you don't find a mage standing around for five seconds chanting before launching a fireball, it's not duel compatible or Arena viable.
<Snipped quote by MelonHead>

The major, and only, really important differences between charges and preps is quite simple. Preps exist in the T1 rules, charges do not. Charges boost damage, preps do not. Though they would naturally allow for more potent abilities to activate.

Heck, there's nothing that says attacks get stronger with more preps(or that only an equal prep is even needed to block that attack!). Because, as far as T1 Eden era rules are concerned, there is nowhere that it states more preps mean a more powerful attack. Heck even I thought it did not too long ago. Until I started branching out to others sites and realized how morphed Arena style is here. For the most part it works, but you'll get laughed out if you try using charges elsewhere.

On a unrelated note, odd you feel magic would not need preparation. The most popular form of magic settings, low magic (and even higher magic settings) often require long rituals and at the very least arcane incantations. Which is what I always felt the idea of preps originated from. It can easily translate to non-magic, as the language is loose enough that loading a shot into a chamber of a gun and knocking the hammer would technically count as a prep.

Personally I always liked magic that required time and patience to use. Makes using it allot more risky from a story telling point of view. Otherwise it wouldn't be any different than elemental bending.


Like I said, T1 only gives examples for very low level characters, T3 at most on the old scale, so it is in my opinion a poor diagram for the average fight on RPG, which tends to be mid or high powered. Hell, they literally only reference sword fighting and shooting a fireball in that system, so its obvious that the prep system in that regard is not appropriate for our use in a literal sense. We've adopted our own version of it for the popular style of fighting here, and it works for the most part.

On second thoughts, they don't even follow an appropriate tier scale with their examples, its more like fantasy with human characters that adopt magical abilities. In our system magical abilities ups your tier, which increases resistance, in their version its still essentially humans fighting, so restrictions -have- to be placed on magic and anything else even remotely unusual or ranged or powerful, otherwise you'd just die. It's narrow minded in my opinion.

What I'm saying is, in the T1 example it pretty much only applies to two spellswords fighting eachother, and is therefore a poor reference for anything we do on RPG, which rarely if ever includes two people with ordinary physical qualities -and- the ability to launch fireballs.

Hell, that argument is broken from the start Khan, you know what also doesn't -exist- in the T1 system in regards to -that- specific article? Guns? Bows? Any high tier? Any other forms of magical attack other than a fireball while sword fighting?

Frankly I think sticking to that guide for elements of fighting that it doesn't even cover is ludicrous.

Also, I never said anything about magic not requiring preparation, but I think it's equally narrow minded to imagine every form of unusual ability as a type of magic under the same rigid constraints as some fiction. Hell, there's just as many examples of magic which require no preparation, and have a mana cost instead.

Also, considering the type of ability launched in the average fight, I think little preparation is fair. Using Full Metal Alchemist for example the average attack is launched near instantaneously, and then takes time to physical interact with an opponent. Its the wide spread attacks that are harder to avoid that need some sort of time constraint.

Hell, I'm not even sure what fiction you're referencing when you say 'most magic requires long rituals.' The majority of fiction I've read its almost always been fast. I think the problem is you've always been stuck with the mindset of a form of fiction that doesn't properly fit into RPG, which is strange because you make incredibly powerful physical characters with insanely overpowered spells a lot of the time, but on the other hand expect magic to be nerfed or have some sort of obvious tell. It's like every other character you want to face is a DnD character and your character's a boss or something.

Which certainly fits Rilla's theory.
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