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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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<Snipped quote by Rilla>

That's why T1 uses a turn called 'preps' to dictate the activation of special abilities. In order to avoid people instantly launching some kind of AOE attack when their caught off guard to effecting a large area at a drop of a hat.

A 'prep' is a turn in which the character prepares to launch their attack. Some special abilities require a certain amount of prep's before an attack can be successfully launched. As a player, it is your responsibility to be aware of which abilities require preps and then to adhere to these rules.

A prepping move should state clearly what ability is being prepared for use and provide some imaginative description of this process, whether it be an elaborate ritual or a intense concentration etc.


Typically the more cheap/powerful an ability the more preps a post it would need before it could be used. I should also point out the difference between preps and charges, as the former exists in T1, while the latter does not and is in fact some weird mutation of prepping that has evolved within the arena and used inappropriately by some players due to interpreting the rules of T1 wrong.


Prep and charge seem interchangeable to me, if you spend more time preparing an attack it does more damage, pretty simple stuff. So if you want to fluff really powerful damaging spells for your character, make them require a certain amount of preps to activate, where-as someone like Fury can unleash his attacks interchangeably between very light blasts and very heavy ones, so his 'prep' is more akin to charging.

They essentially mean and do the exact same thing, except preps to activate an ability are more specific and therefore suit abilities that are always the same. Personally I feel like if magic existed it wouldn't have some magical threshold (prep) at which point you activate the ability, but mechanical items (like the Clockwork Pistol in my case) do work under a specific prep limit. It can be 'overcharged' for negative effects and if 'undercharged' it has a very visible effect.

Also, charging came about in its current form due to a massive oversight in T1 rules, it only covers a very small and low tier range of fighting. As characters go up the tier ladder the flexibility in their abilities increases, so a simple preparation period of a specific amount of posts wouldn't be suitable for example in preparing your shield. Think of it like Goku's idiotic spirit bomb, he could have launched it at any point, he kept going to make it more powerful, there was no set point where he really had to launch it (because he's high tier) so extending the time you 'charge' at the cost of your vulnerability pays out. The simple prep x2 = attack function is in my opinion woefully simplistic.
@Vordak Thread's up.
Jok stood suddenly, his eyes blinking rapidly behind his tactical mask as he tried to process where he was. It took him a significantly shorter time than any ordinary human, for he was Ramor, and had undergone controversial testing and augmentation to boot. He was dressed fully in his combat apparel, Exo-suit included, and he had his grenade launcher slung round his side. His pack was fully equipped and on the floor in front of him, and stood next to it was his favourite weapon, the SOP silenced submachine gun. He dropped to a crouch and picked up the weapon, looking about him at the smooth rocky area he had found himself in. It had the look of an enclosed circle about it, to either side of him stood a staircase that apparently led up to some form of ring above him.

He shouldered his backpack, which was loaded full of all his basic equipment and explosives by the weight of it, and checked his sides with his left hand. He was comforted by the knife and pistol at each hip even as he re-asserted full control over his submachine gun and began scanning the area again, slightly nervous about the situation.

I don’t know how the fuck I got here, but I know I’ve gotta kill a man to get back out.

The Arena is an endless tower of ever growing rings with staircases to ascend the structure and a rock wall which can be climbed if necessary. Honestly though I'm still not entirely sure what it looks like, so I'm waiting on @Innue to post a picture or a map or something.

Contact, that’s gunna hurt.

Fury slid across the ground a few more feet and then stopped, friction effectively killing his momentum. With a twist he pushed himself nimbly onto his feet, wincing slightly as his broken rib sent out another sting of discomfort. Kanitah was some distance in front of him and down again, blood evident as it poured down his chest from the cutting wound Fury had inflicted with his weapon. The Fireen barely allowed himself a moment of satisfaction at his opponent’s misfortune as he launched the glaive like a discus, trying to strike down the man before he could recover. It was aimed for mid-torso.

As the energy-discus left his hand on its deadly path the Fireen followed it, charging after his own attack, focused and dangerous.
That's fine, I'd rather not fight a ranked battle with insanely OP characters anyway, it's hard as hell to moderate.
That part about evading the bomb is covered with the idea I had


Well, you seem to have the general jist of it then, it's basically a game of increasingly elaborate strategies designed to defeat an opponent.
So is I throw a bunch of nuero-toxic gas grenades?(nuero-toxin is a venom that focuses of the brains functions,such as shutting down the nervous system or causing paralysis)
Edit
Speaking of which That gives me an idea for an arena character
Edit


Well, most people are smart enough to evade something like a grenade, because even if it were an ordinary explosive it could kill them. If they have no resistance to a neuro-toxic gas and they fail to move out of the way then they suffer the consequences. Though due to the relatively overpowered nature of poison in gas form, most characters have some form of resistance to it.

It all depends on the fighter.
Y'know, if you think about it, should Melon get inventive, he can get a great deal of an advantage on Khan and DJ.


That's not how Judgement rolls.
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