Avatar of MelonHead
  • Last Seen: 1 yr ago
  • Joined: 12 yrs ago
  • Posts: 4353 (0.96 / day)
  • VMs: 1
  • Username history
    1. MelonHead 12 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

Mostly given up on this post by post business

Most Recent Posts

Honor and dueling are different than warfighting. One has nothing to do with the other.


But you could certainly argue that Arena, as in the definition of the word and ultimately the goal of creating narrative through combat, is definitely more geared towards duelling, particularly on fair grounds. You might not see it that way, but I don't want Arena to just become a combat simulator. I prefer a healthy middle ground, which I think exists between real-life duelling and theatrical RP.

Also historically speaking you're wrong, Honor in regards to the Code of Chivalry, Bushido, those concepts did exist even in times of war, even with their lives on the line some people still upheld their honor rather than discarding it in order to simply 'win' the combat.
Then again, maybe I'm just overly attached to old fashion notions of honour and duelling, where people were matched by skill of arms rather than how well they could fire a gun. Oh well, probably the by-product of an interest in historical warfare.
<Snipped quote by MelonHead>

Pretty much my thoughts. Though surprising to hear from you seeing as a good deal of your characters use a firearm of some kind. Last tournament looked like you had a rifle. :p

I almost made a sniper character who had a dog companion but opted not to, it just wouldn't work on any compelling level against the vast majority of characters.


Jok was sort of a character I made because I didn't think the tournament was balanced properly, very few of my other characters have modern day equivalent weapons. Though he was always going to be more about explosive traps anyway, I was planning to just scale what weapons I brought into a fight by the killing potential of my opponent, which is why I dropped the SMG for the finals, if they ever happen.

I also agree with you, I think there's something very melancholic about the invention of guns, in the instance that first musket ball fired by some irate peasant hit a charging knight across the field and pierced his armour, dropping him instantly, I think something amazing was lost to history forever. Almost like the forces of fair-play which had always to some extent existed had just been ruined, guns aren't fair.

It's especially noticeable in Japanese history and the fall of the Samurai in the Tokugawa period.

Honestly I'd rather see less firearms of modern day capacity and higher in the Arena, because they don't translate well to duels, save for perhaps a sniper duel, which would be incredibly cool but poorly done by anyone except real enthusiasts who know the strategy behind that sort of thing.

I also worry it impedes your ability to RP with an opponent.
There are a few, I don't think anyone really appreciates just -how- useful that fictional martial art style would be in Arena though, as it works off predicting common attack patterns you can pretty much dodge any attack that isn't unique or original and call it Gun-Kata.
Unless they use a machine pistol. :P


Indeed, though not many people take machine pistols into battle, which I find a grievous oversight. Dual wield those bitches with your superhumanly accurate speedster and no one can stop you.
<Snipped quote by MelonHead>

Some pistols can also use larger calibers. So not much difference except accuracy at long distance and rate of fire.


They can use larger calibres, but as far as I'm aware their stopping power is usually lower than a rifle regardless. But ultimately it's the rate of fire which takes it, you can have six bullets in a person before they fire one pistol round, and they probably don't have a weapon that will keep firing as they hold down the trigger, so even that has to be factored in.

Then again everyone is superhuman so who the fuck knows.
I think someone did survive a hollow-point round to the chest at ten feet actually. Though I might remember wrong.

At least this has convinced me that guns probably don't need to be nerfed as much as people might think.


We're talking about pistols here, swap any of these remarks with shotgun or rifle or barrage of rifle rounds and everything changes pretty rapido.

Speaking of nerfed firearms, my character's weapon using an archaic hammer-style one shot system, and has four rounds a 'mag' what are the limitations on DJ's dual pistols? It seems like they have no ammo constrictions with the magic rounds.
I tend to fire at centre of mass in Arena because I know no one is ever going to stand around and take it anyway, though from that article it sounds like someone could convincingly just stand there and take the shot with little to no consequences in the short term. I still refute your initial claim that it's the best place to be shot, but I suppose it isn't as bad as I assumed, if the article is to be believed at any rate. I was more convinced by a medical document I read saying gut shots had about an 88% survival chance.

I should also point out I rarely if ever shoot to kill in Arena,
1. because it would be a shitty way to end a fight
2. Few people would ever take the hit
This should be interesting. Get to see a rare gun fight in the Arena.

Fun Fact: Center of Mass shots are the most none-lethal and possess the highest survival chance. The more you know!


The highest survival chance of what, any gunshot?

You'd have to cite that source, sounds like bullshit to me.

On average the centre of mass is pretty much dead on your lower torso, which is basically the definition of a 'gut shot' which was widely fatal back in the day. Nowadays it's not that bad if modern medical attention is quickly obtained. You'd definitely struggle to heal from it naturally, unlike many gunshot wounds to the arms and legs which can be almost completely harmless if they miss arteries, or the hands and feet.
© 2007-2026
BBCode Cheatsheet