__________Name Matrix__________
Name: Solomon Alabaster
Uses: Solomon, Puppet Master, High Priest.
Alias: High Priest of the Mad god, The Puppet Master
__________Physical Matrix__________

Race: Human
True Age: 276
Appearing Age: 70-80
Height: Five foot nine inches
Weight: Forty five KG
Body Style: Thin
Hair Style: Lank, shoulder length.
Hair Color: Grey
Eye Shape: Thin Almond
Eye Color: Green
Skin Type: Wrinkled, emaciated
Skin Color: Pale, sickly.
Blood Type: Unknown
Handed: Ambidextrous (Due to magic)
Tattoos: None
Scars: None
Birthmark: None visible
Perfections: All senses are heightened, despite his age, magically enhanced to twice human peak.
Imperfections: Physically frail, durability of a man, and an old one at that. Apparently slow moving (although capable of some saving throws if necessary)
__________Psychological-Sociological Matrix__________
Mind State: Unstable and tuned towards sociopathic tendencies born from his encounter with the Mad God, not completely insane by acolyte standards, however they do say there’s a fine line between brilliance and madness.
Personality: Sadistic and cruel, devoid of most human emotions and with very little morality. Self-interested, coldly arrogant, ambitious, intelligent and quick thinking.
Views: Serves the mad god as high priest, which gives a certain dark hue to the world. The puppet master views his place on the earth as the seed of chaos, causing pain and suffering and driving men to the brink for his own amusement.
Mind’s World: Laughing faces… so many laughing faces.
Class: Manipulative Mage
Occupation: High Priest
Aligned: Chaotic Evil
Martial Status: Unknown
Sexuality: Unknown
Status: Trawling the world for new puppets, serving the Mad God’s insane aims.
__________Spirit Matrix__________
Spirituality: Follower of the Mad God
World: A Victorian steampunk/fantasy smash.
__________Family Matrix__________
Family: Dead or worse
__________Armament Matrix__________
‘Armour’: High Priest robe. Like Manias’ own, the robe resists a degree of force, magnified of course due to his higher place in the cult of the mad god. The black robes draw in negative energy, feeding from the worst parts of the human psyche, allowing it to resist around 20% of magical attacks and reflect ten% of physical force. The Robe can also be charged by drawing from souls or any other source of energy Solomon can attain, allowing it to absorb or smother attacks (within charge).
The robe covers his entire body and he often wears his hood to conceal his face. He also has a piece of cloth he can fasten across the mouth piece so only his eyes and upper face are visible, if barely. The mouth piece is enchanted with alteration spells to filter out the air he breathes, keeping him alive when making his potions and as a side effect protecting him from certain attacks.
His ‘weapons’ are his hands, although not in the conventional way.
(Equipment) He also has two defensive gas vials which he can reproduce with the required components, one lets out a burst of acrid smoke which burns the throat of any who breathe it in and causes wildly disorientating effects, however it doesn’t affect the eyes any more than usual smoke. It has roughly 7 feet radius.
The other is a simple ‘ninja style’ smoke grenade, which lets out thick plumes of smoke in a ten feet radius. Obviously it would cause some discomfort and eventually choke you if you were to remain within it without air purifiers. The smoke is magically altered so that unnatural abilities that would usually pierce the smoke are ineffective, unless charged.
Discipline: Hand to hand.
Sub-Discipline: Alchemy
__________Passive-Activated Arcana Matrix__________
Primary Arcana: Alteration Mage
Explanation:By using energy/ his mana (depends on source) he creates two massive hands which hover ten feet from his own which he controls with deft movements and his power. (The hands are roughly five times the size of an average humans, pale green and ethereal in nature but with physical substance behind them.) These are used to fight, but also as conduits for his other spells.
Classified: Puppet Master
Primary: Manipulation
Innate:
In a way, the Puppet Hands are innate, as he always uses them in any form of fight. However they are not always present in day to day dealings.
Soul steal – Takes the soul of any he slays with his Puppet Hands and copies their body to be summoned at a later date.
Fear Aura – Causes irrational fears to manifest themselves in opponents. Can also replicate genuine fears the opponent may have if they have suffered an extreme enough trauma in their past.
Life Drain – Hitting opponents with his Puppet Hands causes their souls to loosen, especially effective on mortals as it drains part of their life, prolonging Solomon’s own. (This can also heal him, so minor and some major wounds are healed on battle victory) (On the undead, the effects work towards controlling the creature, so it weakens its connection with its animus)
It’s possible for opponents to be driven mad by the attacks or even the presence of Solomon.
No escape – When the Puppet Hands are activated Solomon can sense those connected to magic, be it through the unnatural animation of the undead, or simply some magically enhanced weapon.
Blessing of the mad god – Solomon’s alteration magic is coupled with a blessing from his lord, providing him with twice human senses at their peak. He is also ambidextrous.
Potion Master – Solomon is an adept alchemist, and is capable of identifying and creating all manners of potions. He would bring at least two vials of highly virulent poison with him to the arena. He also has one minor stamina potion.
Activated:
Puppet Hands: The two large green ethereal hands which he summons up to ten feet from him (they can move in a ten feet range in any direction, with the exception of charging) they require relatively little energy to maintain, only direct attacks and enforcing their substance requires significant time/energy. They are roughly five times the size of normal hands. They have a number of physical abilities.
- By charging his energy into the hands, he can double their size and range, allowing them to be launched forward up to twenty feet and reach twice as far.
- If he wishes, rather than increasing their range and size he can increase their power, making them hurt twice as much when they hit, rather than the force of a hand that large smacking you, it would be the force of a raging bull. This has the counter effect of also making them more durable, so that they could deflect or defend against an attack or similar charge.
- The hands charge only last for one move, be it an attack or defence.
- When they connect with an opponent, on top of the significant physical force they drain part of the opponents soul, doing magic damage to mortals and on undead weakening their animus. Even ghosts aren’t spared from this effect, as the ethereal hands can pass into their realm.
- The hands move roughly in sync to his own, they have a reaction time of about half a second from his movements and can fly through the air at roughly half the speed you can wave your hand across your face. He can manipulate the hands using his energy, or simply by moving his own. (When not using his hands the Puppet Hands are less effective in combat)
- Direct attacks against the hands are relatively ineffective due to their ethereal nature; however they can be disabled briefly by enough magical force. Physical weapons are woefully ineffective though.
- Being ethereal does have its limitations, they cannot pass through shields and armour which are charged with electricity or power, and cannot pass straight through someone’s body and solidify.
Puppet Minion: Any souls stolen by the Puppet Master replicate the bodies and summon weak clones of their original. (In the arena, it would only copy the imprint of the opponents he may defeat, not take their soul. Their powers would work to only a 25% of original effectiveness, physical abilities work at 50%.) This ability requires concentration and constant supplies of energy to maintain. In T1 it would require a charge to even activate, and during the course of it one puppet hand is disabled while it manipulates the clone. If he wishes Solomon can summon up to two clones at once. The clones can move up to a distance of 25 feet away from him before they fade away.
Voice of the Mad God: Two charge ability, the Puppet Hands push close to him and then burst out as he roars in a voice which brings insanity upon lesser foes. The force of it ripples outwards, becoming a large cone of effect over its fifty feet range, it does harsh mental damage and can burst ear drums or cause paralysis on unequipped opponents. The damage is proportional to distance, someone stood less than five feet away from the source should expect to either have every blood vessel in their brain blown up, or at least be blown backwards and disorientated.
Death Grip(lol): 2 charge: If both hands get a grip on an opponent they can lift them helplessly into the air and then throw them upwards about five feet, moving into position they quickly crush the opponent in mid-air with the force of two colliding trucks. (Sadly with the enemy in the middle)
Insanities Conductor: Two charges, one of the Puppet Hands flies fifteen feet up above an opponent and green ethereal strings burst from it, wrapping around the targets arms and legs. Solomon can then manipulate their movements until they are either freed or break free, however that’s usually more than enough time to have them cause chaos.
Perfections:
Experienced in the art of death dealing, incredibly forceful.
Manipulative and dark, causes fear and psychological effects.
Imperfections:
Lacks the range and sheer power of some mage disciples and arts, reliance on the Puppet Hands above all else.
League: Intermediate
Class: Medium
Battle Ready