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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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Dazsos went to the reductio ad absurdum school of debate :D
My scent glands are mostly fine, though I appreciate your concern.

The prep system isn't really based off time, no, it's based off power. It's why when you're talking about magic you can use the term 'charge' interchangeably with prep. Your character is limited by their tier in regards to how much sheer power they can manifest in a 'turn', speeding up their actions doesn't change this hard-cap, in my opinion. You could certainly cast more spells, but they would be weak. The advantage you do gain from that though is that you simply have more spells, so while they may be defended against fairly easily with counter magic, they could hit an opponent with various effects at once, and perhaps sneak past their defences by attacking from multiple angles. (This is where logic and tactics rules.)

The reason why preps can't simply be linked to time is that it would make a character with one chargeable ranged attack with immense speed the most viable character in RP fighting. They can simply sprint far away from their enemy and charge up an attack in the time it takes an enemy to arrive. (Though to be honest, you can still do this.) Also, there's really no good way to dictate how much time would constitute a cap of power being reached.

The prep system isn't perfect, I'm the first to admit it, but a multi-prep system seems to just exaggerate the already present problems with Preps. I'm not fond of high tier fights for this very reason.

Point being, I think your time spell should allow you to cast quicker, why not, but I don't think this should equate to you gaining multiple prepped attacks. You just get more normal attacks. For example, if you were using a sword and cast this rune, you could launch four or five thrusts in the time it would normally take to launch one. You don't need a magical prep bonus for those five thrusts to be better than your ordinary one. Now times that by about a million, because your character is using funky delayed ranged magic super attacks, and you can see how multi-preps are really unnecessary here.

That's just my take on it, I'm still interested in reading this fight and I'd hate to see it end over what I fundamentally believe would be a mistake, AKA changing to a multi-prep system.
Got some reading to do.

If I ever go home, or get a reliable computer, the King of the Novas shall reign supreme, using Vanguard and the True Counter abilities. Because card fight and SDS.


Just get a mac-book or something, your presidential influence is sorely missed in the Arena, not to mention your resounding ability to avoid fighting me.
Likely, I'll leave the common sense up to you about the details as I mentioned the basics and end result we were aiming for before we wrote the scene. With scene now wrote there would be much more like details about the host.


I'll have my CDC post up over the weekend then, and feed that information to the Cowl. Who knows, maybe Lekh will get involved in the ambush? He'd easily be in a position for sabotage, if it were required.
It's up to Hellis, but I'd definitely be up for it. More characters means more quick-fire interaction, good for forming relationships earlier on more meaningful than the single line responses you tend to get from non-colab intros.
So your character has an instant cast shield that blocks incoming attacks regardless of their power? Seems a bit overpowered, to be honest. Your characters are supposed to be of similar tier level, so when working with something as subjective and unbound by logic as 'magikz' the prep system is, as I've already said, a way of balancing combat without the need for dice rolls or coin flips. Sure there's a place for strategy and logic, but if you follow what is logical to its logical conclusion, combat at higher tiers is incredibly pointless. What would be logical is using your immense magikz to just displace half your opponent's body, to instantly remove their heart or their brain and render them inoperable. No one does that though because it wouldn't be a RP fite anymoar, but it is the most logical thing to do.

See what I mean here? If you take logic too far this stops being a game, which is what RP is. Imagine if someone walked into a chess match and said 'well, these rules are good and they work and all, but I can create a real compelling argument for why I should be able to move twice in a turn.'

Would that make chess better? Are people who request you follow the rules in chess Templars, or ISIS members? By the way, that is genuinely a horrible analogy.

Also you really shouldn't need the prep advantage. You have an almost unlimited variety of spells to work with, perfect for ambushing. Corban is really forced on the defensive and to react to whatever you do in this fight. People using guns or swords rarely utilize the prep system, and they still eventually score hits. You just have to attack in a fashion that leaves your opponent out of options, physical or magical.
Probably be useful for anyone looking at the fight to have a translation anyway, as John uses a lot of English terms people might not be aware of.
If you’re interested, this is a translation of everything John has said.

“Nine thousand pounds? Are you having a laugh? (Are you kidding me) “You’re Rin right? I didn’t think you would be a Chinaman (basically anyone from the ‘Orient’ was referred to as a Chinaman in Victorian Britain, though at this time period they also probably would have been exclusively Chinese.) “Still, nothing else for it, we’re going to have a fight you and me. I’m not doing time (jail time) if you want to chuck me in jail you’ve got to catch me policeman.”

“So what’s it going to be?”

Then:

“Hey, you’re the one pulling out a sword mate.” “I haven’t done anything, so I have nothing to reconsider.” “But like I said, if you want to chuck me in the nick (jail) you had better come and get me.”

Though I'm aware you probably know what he said for the most part, and it's just your character that is confused.
“Ey, you’re the one pullin’ ou’ a fuckin’ sawd ma’ey.” John swore in response, when someone whips out a sword that turns into a magical air blade you know things aren’t likely to go down too well. “I ain’ done nu’in so I ain’ go’ nu’in t’ reconsider ‘ave I?” He flicked the rocks in his palm up into the air and caught them again. “Bu’ li’e I said, if you wanna chuck me in the nick you be’a come ge' me.”

And with that, he slowly reached out to a scattering of stones surrounding the base of the tree. Some were a few inches below the soil, some were small, some were about the size of a fist, and in a short radius around him he gathered them with his power. It took time to establish control of his element, his skills weren’t that refined or well-practiced and he used them rarely. But none the less, after a few seconds he could have a fine mass of rock floating around him, gathering about a kg a second. All the while he watched his enemy, knowing he was giving his own abilities away at about the same rate as him. He had a magic sword, John had floaty rocks, there was a serious language barrier between the two of them, and the sun was setting.

The life I lead.
Alright, we'll just call someone in if things fall apart. Looking at the characters we probably shouldn't have too many issues though.
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