Avatar of Mercinus3
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    1. Mercinus3 12 yrs ago
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Thank you, NMS. I'll get a post for these guys and a Fletch post up soon.

EDIT: Fletch post has been done. The post is shorter than expected as there's not much to do except for getting to where Evergreen & Co. are.
Happy New Year, guys!

M3
And here is character #2.






Character you have created:
Unknown

Alias:
The Wanderer
The Psionic Warrior
The Mutant (this is more derogatory than alias)

Speech Color:
Steel Blue #4682b4

Character Alignment:

Hero

Identity:
Unknown, but he doesn’t care if it’s revealed

Character Personality:
The Wanderer is a driven individual, focused on completing a task. He might give off an air of callousness to those that he meets, but he is good intentioned and his history of the Wastelands has forced him to be as such.

Uniform/costume:
Full uniform, barring the helmet:
i.kinja-img.com/gawker-media/image/upl..

Facialal appearance (still unsure, look up Dwight from The Walking Dead):
images-na.ssl-images-amazon.com/images..

The Wanderer (without the helmet shown in the image) has an oval-shaped face, with a roughly cut facial hair around his jaw and upper lip. His left eye is a dark, sapphire blue hue set in deep-set eye sockets. He has a broken-shaped nose, the cartilage that forms the nose jutting towards the right of his face. While on an ordinary face the nose would stand out, but the right side of his face, starting on a line just above the end of the lobe of the ear up towards the middle of his head passing past the bridge of the nose and across the eye, is a horrific burn mark. The muscles line from the center of his face all the way back to the other end of the mark, where hair started to grow over it from behind the rear ear line.

The Wanderer’s uniform was hastily put together to be efficient to survive the Wastelands. His long, brown leather greatcoat is lined on the inside with pockets to hold moon clips and the little amount of food to be found while trying to survive. As he frequently encounters raiders, commonly armed with bladed weapons as firearms or ranged weapons were rare to come across, he wears a black Kevlar chestplate that is capable of stopping the slashing motions of bladed weapons, though he uses his psionics to avoid piercing weapons and can still give way to slash attacks of superstrong ‘super mutants’. The metal lower arm guards and gauntlets are also used to protect his arms as these are usually the limbs closest to those weapons. He wears a black courier satchel around his shoulder to carry important objects. As to not limit his mobility when not using his psionics, he wears very worn out jeans and hiking boots.

Origin Info/Details:
The man that would become The Wanderer was born in a time set beyond 200 years from the present day (of the RP). Long before his birth, he planet had been subjected to something that caused all the lands to become a barren wasteland and all the oceans to be nearly dried up. No one in the future could tell you how the future ended up as it is now, but the nuclear radiation plus the various strands of invisible energy, capable of ripping beings apart. His mother, a self-taught medic, and father, a mechanic/inventor, were ordinary humans that lived in a bunker in what is now Pine Bluff, Arkansas. Throughout his life, he was taught on how to live in this wasteland, much like the other children. Most of the children he trained and scavenged with died due to the radiation or the various mutants that lived in the wasteland.

During his late teens, he was out scavenging when a band of mutants found the bunker. While few people did survive the bunker, which included his father, his mother had been taken. When he returned and learnt of this, he began to hunt for the mutants that had taken his mother. When he did find them, they had already damaged her beyond any medical capabilities and had done unspeakable things. So much so that when he found her, she asked him to put her out of her misery. He initially didn’t as he began hunting the mutants on the compound. During this, an energy burst ripped through the facility that they were in, nuclear flames scorching the side of his face and leaving all presumably dead. However, the unknown man survived and dragged his way back to the bunker, where he was treated.

As he got better, he learnt that along with the scar and the change in his eye that he is capable of bending the mysterious force, as well as him becoming a mutant with super strength and endurance. Though he still was himself, the people of the bunker wanted to be safe and kept him on the outside of the bunker alone, only to return to the bunker when his abilities are certain to be under his control. Training himself to using this as well as learning from other, friendlier mutants who are capable of using the mysterious force, known as psionic energy. During this training, he learnt that there were possible key events that would lead to the existence that they lived in. Relaying this to his father, he waited for a machine that was capable of transporting people back in time to ‘correct’ these mistakes. He waited a long time for the machine to work and to erase the miserable existence of the Wasteland.

Hero Type:
Muscle/Psychic

Power Level:
World

Powers:

Indomitable Will (Passive)
His time in the wasteland means that he has seen things that had rendered any human insane. However, he always seemed unfazed at them. His mind always powers through problems and in doing so, he has developed a very strong willpower that makes him highly resistant to mind control and any psionic that tries to lay waste to his mind.

Genetic Mutation
Due to living in a desolate, nuclear-irradiated future, The Wanderer has been exposed to enough radiation that he has gained mutations that has some benefits that allows him to excel in certain cases over the average human being. While mutations varies between the different mutants, The Wanderer has gained the following mutations:

--Enhanced Strength (Passive)
The radiation that has seeped into his muscles has enabled him to show feats of strength far greater than those of a similar build. This is because the radiation has mutated each fiber in his muscles to store at least 10x more energy when the muscle is tensed. Though he is more adapted to his psionic abilities, his strength is a good fall back in case someone gets an upper hand.

--Enhanced Endurance (Passive)
Because his muscles are mutated, the muscles also show a stronger resilience to fatigue, allowing him to carry out tasks for longer periods of time. That is a trait that has helped him survive the wastelands of the future.

--Psionic Sight (Passive)
While his psionics are controlled by his nervous system, his right eye has been hit by a large dose of psionic radiation (one of the types of radiation present in the future). While it has the appearance of being a blind eye (milky & glazed over in appearance), he can ‘see’ out of it. While it is not the sight that everyone has, the eye is capable of seeing psionic radiation, though it appears in shadowy forms of varying shades of purple (closest idea in mind is like Daredevil’s sight in the Netflix series). The stronger the psionic radiation, the ‘brighter’ it appears in his eye.

Psionic Manipulation
While the radiations have given him physical capabilities, The Wanderer’s greatest strength is in his abilities to use psionics (a reason why he is called the Psionic Warrior). His nervous system has been greatly mutated to emit strong psionic radiation, strong enough to manifest itself into solid objects. Even when it is not in use, the vast energies stored inside does ‘vent’ out of him, projecting a psionic aura around him for others with psionic abilities to sense. Over the course of his survival, he has learnt and trained his psionics to do the following feats:

--Psionic Detection (Passive)
Alongside his psionic eye, he is capable of picking up traces of excessive psionic usage and any presence of psionic-capable beings.

--Psionic Aura (Passive)
The Wanderer creates such a quantity of psionic energy that for those who are attuned can detect him from a large distance away. This is an ability that he cannot control, but one of the benefits is that the area is illuminated in the dark (5m is the maximum that this reaches).

--Psionic Beam (Active)
Using his psionic aura, he is capable of projecting beams of energy, the beam having purple hue in the air. This has a force capable of punching a hole through steel.

--Psionic Explosions (Active)
With his psionic blasts, The Wanderer is capable of detonating them into huge explosions, capable of levelling buildings.

--Phase-Jumping (Active)
When he is in need of getting from place to place, The Wanderer is able to use his psionic energy to phase from one place to another that is within sight. In order for him to do this, none of his active abilities should be active.

--Psionic Combat (Active)
While he is untrained in physical combat, he is adept at infusing his limbs with his psionics, making them appear harder than they normally are. His punches have miniature psionic shockwaves, making them more powerful on top of the enhanced strength he already has.

--Psionic Nemesis (Active)
During his time being pursued by other psionic mutants and getting his mind violated, The Wanderer has gained the ability in which he can create a psionic feedback that intends to hurt those who try to use psionics against his mind. However, he is capable of amplifying the psychic energy entering his mind well beyond his means by draining the psionic energy from his attacker. In order for him to use this ability, he must have eye contact with his attacker with his psionic eye.

--Psionic Blade Creation (Active)
While he was getting attuned to his new abilities, his first application of psionics is generating a blade. He has now mastered this ability to create any form of blade he wishes to use without too much thought, the ability honed down to the smallest muscle movements in his muscle memory. The blade length can vary in length and width almost indefinitely.

--Psionic Force-Field Generation (Active)
This is the second ability that he has trained himself in. He can generate psionic barriers that are nigh-impenetrable barring any cosmological beings and any embodiments of psionic energy. This shield can also vary in size and has been used to hold injuries in place until they are healed.

Attributes:

Height: 180cm
Weight: 85kg
Strength Level: 5x Human (20x when imbued with psionics via Psionic Combat)
Speed/Reaction Timing Level: Human (5x when imbued with psionics via Psionic Combat)
Endurance at MAXIMUM Effort: 5 hours
Agility: Normal (5x when imbued with psionics via Psionic Combat)
Intelligence: Between Average and Genius
Fighting Skill: Highly trained in psionics, untrained in CQC and ranged


Resources:
Limited. He has a revolver with a scope and a strapped-on laser pointer.

Weaknesses:
While The Wanderer has gained super-strength and endurance from his mutations, he did not gain the durability that can come with it. Therefore, he is able to be injured by anything like a human. A byproduct of him being weaker is that if he enters a near-dying state, his willpower becomes weaker and can become more influenced by psionic attacks to his mind and background psionics (Note, however, that this state can make him more dangerous as he can act as a conduit for the background psionic energy and augment his powers tenfold, though this can kill him if prolonged use). With his knowledge in psionics, he does not have the concentration to throw up more than two of his abilities at the same time (i.e. he is unable to throw up three Psionic Barriers at the same time).

Supporting Characters-:
Anyone that he had cared for are either dead or were left behind, both cases in the future. But for reference:
Mother (Deceased)
Father
Dwellers of the bunker

Do you know how to post pictures on RPG boards?:
See my character, Fletch

Hey guys, here is the first of the new characters that I have said that I will create. I had been told that there is currently no equivalent in this universe of the Phoenix Force, so I here we have it:






Entity you have created:
Unknown

Alias:
The Psionic Nexus

Speech Color:
Electric Violet, #6826F2, all in italics

Character Alignment:

Walking the Line

Identity:
Known by psionic/psychic users

Character Personality:
The Nexus seems to have a neutral, eerily calm personality. Despite many galactic beings not showing a great deal of friendliness due to its creation, it remains cool and diplomatic everyone, especially those it wants to become its avatars. However, if push came to shove, it can have an explosive anger and shows a high degree of vindictiveness to those that offended it.

Uniform/costume:
While the extent of Psion is unknown, it can be seen speeding through the universe:
Cosmic Trail

When it is visiting a planet, it takes on a common wolf form:


Origin Info/Details:
Thousands of millions of years ago, when the universe was still young, there was a lone planet. While life in the universe was a new thing and the concept of spacefaring was long away, this planet had a unified, tribal species of humanoid beings. They were able to speak in their own language, had a culture advanced enough that there were objects capable of looking at the stars, their religions and were capable of tapping into a mysterious force that allowed them to achieve many feats. During the first set of uses, the sight of different nebulae were thought to be deities of immense power and were thought to be capable of creating and destroying buildings (they weren’t too far off from the truth). In order to appease these beings and to not allow the planet to be destroyed, they sacrificed one of their own that is capable of using the force the best, which seemed counterintuitive. Through this, they formed their own ritual and it seemed to appease them.

Unbeknownst to them, an unknown cosmic deity, facing eternal hunger, was encroaching the planet. As the planet was on the verge of being consumed, the people of the planet were by chance were sacrificing a young boy, capable of using the force unlike anything that was seen before. While the consumption of the planet would be the end of the story, something happened. As if by the whole universe aligning with the text, the planet was not just consumed. As the sacrifice happened, the mysterious force forced itself into the boy and absorbed the energy of the people, the planet’s destruction. The cosmic being that consumed the planet was also consumed through this force, wiping everything from existence in that particular area of the universe. In place of the planet, a small, glowing creature had formed. The mysterious force had manifested itself from the cosmic being’s life force and created a creature that was in the sacrificed boy’s mind. As the creature carried own with its own life, trying to come to grips with what has happened, the juvenile mind of the boy aged with the years of experience and became the being it is now.

Hero Type:
Psychic/Energy (Cosmic entity)

Power Level:
Cosmic

Powers (Be Specific):
-Psionic Entity
By contrast to other cosmic entities, Psion is a creature made of pure psionic energy, which is generated by the force of life that flows throughout the universe. It can create any figure from this energy to fill its needs. Being such an entity, it is capable of using psionic energies of limitless power. As a result, as well, it is immune to physical attacks.

--Absolute Psionic Power
As a byproduct of being a psionic entity, the Psionic Nexus is able to control all forms of psionic energy, enabling it to perform many impressive feats such as creating barriers, creating unlimited numbers of constructs as well as many offensive beams and blasts. The energies that it uses is powerful enough to destroy planets and any material at the sub-atomic level if it wanted, but it sees no need in using the full range of its powers.

--Psionic Bestowal/Erasure
This is The Psionic Nexus’ calling card. Once it sees a being that has potential, it can grant them a fraction of its powers and abilities to the being, becoming one of its ‘avatars’, the strength of the bestowed powers a fraction of its true strength which, depending on the person, can cause instabilities in the avatar’s planet over long durations of use/conflict. The effects of this are usually permanent. Likewise, if the avatar becomes hostile to it in its presence, it is capable of removing that power away from them, often painfully as punishment.

-Cosmic senses
As psionic energies persist throughout the universe, The Nexus is able to sense everything as it travels through the universe. Through this is it able to decide on where to go for potential avatars

-Cosmic Telepathy
To sense and communicate with living beings throughout the universe, Psion is capable of communicating with beings (more commonly its avatars) throughout the universe.

-Cosmic Teleportation
As it needs to travel from one place to another, The Nexus is capable of teleporting itself and other beings across vast distances through space, possibly through wormholes but no one can recall how it does the teleport.

-Life Embodiment
As a by-product of its creation, The Nexus has the ability of controlling life-force energy, giving, extending or taking life away from living beings. These abilities, although very powerful, are rarely used by the Nexus as it handles all of its tasks with its psionic energies.

-Immortality
The vastness of psionic energies being generated in the universe means that The Psionic Nexus is can replenish itself indefinitely to the point where it can regenerate itself and never age.

-Possession
If a being has been encountered that has the potential, The Psionic Nexus is capable of possessing the being. This being is the incarnate of the Nexus’s original form albeit with all of the strength of its cosmic form. The psionics from the being, though has been immeasurable, are capable of ripping solar systems apart. However, there has been no being capable of being possessed as the candidates used before have disintegrated into nothing from the sheer strength of the universe’s psionics.

Attributes:
Strength Level: Unknown
Speed/Reaction Timing Level: Unknown, though can travel through the universe at superluminal speeds.
Endurance at MAXIMUM Effort: Unlimited
Agility: 20x +
Intelligence: Super-Genius
Fighting Skill: Untrained


Resources:
As a cosmic entity of psionic energy, it doesn’t need any resources.

Weaknesses:
Though many beings have faced The Psionic Nexus in combat, there has not been any weaknesses shown to damage it. However, with its form being of pure psionic energy, it is unable to cause physical damage to its opponents.

Supporting Characters:
While there are thousands of The Psionic Nexus’s avatars throughout the universe, there are currently none on the planet that the inhabitants call Earth.

Do you know how to post pictures on RPG boards?:
See the character Fletch ;)

Merry belated Christmas to all.

I am still around, had been busy with exams and having a couple of days to recharge the batteries. I should have not one but two characters inbound for the next couple of days.
@Dedonus I wanted to revisit this group with a whole new character concept, but this massive list of stuff that's happened, makes the very idea of applying to this group very daunting. The character I have in mind uses basic telepathic powers (pure unadulterated mind-to-mind telepathy. None of those BS "kenisis" add-ons), and is also computer nerd.

Ya'll got any room for a character like that?

I'd like to know if I should go ahead and create the character sheet for OOC consideration, or if it's too late for me. I spent a lot of time developing the concept, but don't have it all written up anywhere.


I would say go ahead and start creating a character sheet for OoC consideration. I had my first character up and running shortly after getting the approval of the concept idea.
Looks great, @Dedonus. I'll have a think about Kayla's Arc One summary while I'm on campus.
<Snipped quote by Mercinus3>

Any interaction at this point would help. Though why would she give a woman making her way out of rumble a ride? :P I'm just asking, not saying go for it.


Just throwing an idea out there. How the scenario comes about can come from the details ;)
Well I do have Fletch coming in on her motorbike to the area, though that's only at 2 paragraphs at the moment. Maybe she swings around and picks up Rach?
<Snipped quote by NeutralNexus>

Well, in all fairness, we ARE smashing up the better part of the Obligatory Abandoned Building District That Is In Every Superhero Film XD

That's bound to attract some attention and even get us on the news XD


Well, Fletch will more than likely show up and gaze at the spectacle ;)

M3
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