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    1. MissingAxis 12 yrs ago

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I think it would be beneficial to the whole NRP sub-forum community to develop some sort of 'universal' nation stat system that could be easily adapted to different genres/eras etc. Would any of you guys be up for working on something like that? (OP: sorry about derailing your thread further my friend!)


Go right ahead. I think developing a stat system of some kind could be beneficial.
It sounds like the general consensus is starting the player-nations off humbly and building them up, with the GM actively arbitrating situations the players can't settle, or otherwise implementing some sort of point-system.

I'm totally in favor of a humble start, but neutral on the matter of arbitration. I'm perfectly willing to make rulings as needed if players can't settle things themselves, but if anyone has previously experienced a nation roleplay with a decent point-system for arbitration, I'd like to hear a bit more about that. Ultimately, it'll come down to whether you guys want a system or structure to come to agreement with each other, or if you want the GM to make a decision when things can't be settled.
@ClocktowerEchos

I agree. It can be a tricky problem to combat, however. Often, it is left up to GM discretion, which is an issue if the GM is fairly apathetic or doesn't immediately see the potential for things to spiral out of control. For example, if a GM accepts a faction and the shenanigans ensue later on in the roleplay, any action the GM takes is then railed against with phrases such as "but you accepted my faction and it's listed in their tech section!"

I believe with a good group of roleplayers, those powergames shouldn't ever get off the ground, let alone be considered. Ideally, planning for a course of action against powergaming should be unnecessary. However, since it will always be a possibility among roleplayers in a public forum, I'm curious to hear if you've encountered any effective solutions. It seems making "No powergaming" a rule in the original post does little to deter people from attempting it.
I think its pretty well known that excessive nation-sheet building before the RP begins is a bad way to start. Forget all the excessive history, detailed alien race bios etc. Tell us what the heck your nation is all about. What are the goals and aspirations of your nations leaders? What are they willing to do? Excessive lore-building and detailed alien histories are fine and dandy, but they bog down the meat of the RP. While I certainly enjoy the narrative-driven RP style that seems to dominate the NRP forums, at times I also want to feed my megalomania and control a nation, not tell three different stories over the course of a few months to figure out if my nation put troops on the border or not. I think what I'm getting at is I want my nation to have influence in the game world, and to interact meaningfully with NPC's, PC's and leave an impact. Hope this helps-


These are very good points to bring up, and I agree. Often, I join NRPs with the barest of nation descriptions, with the intent to show the other players what the history and culture are through interactions and short-but-sweet exposition. By keeping the history and culture in the nation sheet to the bare necessities, I have flexibility if I need to change details to better mesh with the other players. I also believe it helps maintain interest in other player-nations if you reveal the information slowly throughout interactions, rather than telling everyone through an info-dump at the start of the thread.

Interacting with other players is definitely more important than building a civilization in a vacuum and then plopping it into a roleplay.
First off, I completely agree with you. Second off I made an interest check for this other thread to try to revive it.


This thread is an interest check for a sci-fi nation roleplay.
This is sort of a two-birds-one-stone deal. This is an interest check, but it will also serve as a general discussion early on.

I'm looking to start up a sci-fi nation roleplay, as I have an itch that has needed to be scratched for at least a year now. Nation roleplays have a tendency to be stillborn, self-destruct, or otherwise wither away. Sci-fi nation roleplays are no different. Obviously there's interest for it, as they continue to be made time and time again. However, most never seem to get out of the OOC.

I want to know what you as a player want in a sci-fi nation roleplay. I want to know what it takes to hold your interest and keep you posting. I hope that by holding a discussion here, I can attract a decent number of potential players and hash things out. In the end, the group may not be large, but it will hopefully be fairly dedicated and involved in the roleplay.

One of the biggest issues I see in these sorts of roleplays is that a large number of players put in their character sheets or enter into discussion, but ultimately end up leaving because the other players aren't producing the kind of nations they were expecting, or the game environment as a whole changes. The OOC tab gets a higher and higher number as people discuss their expectations, argue about the best way to do things, and ultimately the IC suffers for it.

I want to have that discussion here, before we begin. Tell me your thoughts on the matter, tell me what you want, and tell me how to keep you around as a player. If we can gather enough like-minded roleplayers and work out compromises now, independent of the setting backdrop and the nations populating the world, I believe we can create and sustain a roleplay that we'll all enjoy.

If you're interested in a general sci-fi nation roleplay, post your thoughts and discuss.

Kind regards.
Are we required to use your submission sheets as they are, or can we reformat them to our liking, as long as the information requested is included?
Who wants a Commonwealth diplomatic party thrown in their face?

@Apollo26@MissingAxis@Isotope@Arawak or anybody else?


Do it. I'm down.
The Antipapal Crusade was brought to an end sixty-and-nine years ago, following the surrender of Ua-Menlir and subsequent forfeiture of his holdings. His accomplice, the Antipope Al-Arsim, was arrested a year later by the Church. The Lords of the Congregation convened with the Church to determine the False Warlord's sentence. Ua-Menlir was delivered twenty-and-one deaths and forevermore branded Heretic. Al-Arsim remains confined to her cathedral. The Warlord Nosi, despite the injustices he dealt during his rule, was permitted by the Congregation to hold his seat as Warlord until his term's expiration. He was forced by the Congregation to relinquish the territories acquired during his rule, and the Church declared Nosi the Last of his bloodline.

Now, Ugar quarrels with his brother-lord Zisuthra, seeking to make him appear no longer able to rule as Warlord. The Congregation nears another election period, and Zisuthra holds presently holds his brother-lords favor. However, that favor is waning and Warlord Zisuthra may not be able to earn a second term.

- - - - -

Ua-Menlir presided over his palace, surrounded by Clerics and Chieftains. It was a small moon, with vast corridors and grand halls carved out. Boreholes extend down from the surface to the core, which has been hollowed out and capped with lenses. Buried somewhere in the bowels of the moon is a small nuclear reactor, powering the life support and equipment of the palace tirelessly.

The Heretic's attention was on the star charts projected on the wall on the far end of the room. His court rattled off information he already knew, acting as though their advice held meaning to him. He growled to himself as he silently went through the options again.

The charts were abstract, just a cluster of variously colored dots connected with labelled lines. Each dot represented a star system, and the lines connected systems that were nearest to each other and marked with the actual distance between them. The difficulties of mapping a three-dimensional space in a two-dimensional format are resolved quickly when the void lacks terrain. Nearest to Ua-Menlir's single stellar holding were Nosi the Last's two territories, marked in blue. The chain of lines went on to connect every Lord's territories, increasingly further away from Ua-Menlir's palace. What interested the Heretic, however, was the series of white dots chained together in the opposite direction, away from the Congregation. The xenos.

Despite being a border-state to the aliens, Ua-Menlir had little contact with them. His ambitions had always been directed inward, toward his brothers' lands. But he realized, in the wake of his defeat, that he could not win dominion over his brothers without expanding outward first. The Battle at the Testament of Al-Sa was nearly seven decades passed, but the lessons learned there were still fresh in the Heretic Lord's mind.

"--however, we can't know their strength without several sorties into their territory. We have projected the potential losses in a number of scenarios and we believe you m--"

"The Clerics are excused and bidden farewell. God bless them. Chief Timesi, prepare my fleet."

"What vessels, my Lord?"

"All that can be made ready before my flagship is."

"My Lord." The Clerics and Chieftains filed out, with Timesi bringing up the rear.

The Lord growled to himself and made his way to another hatch. The airlock sealed behind him, and he stepped out into the center of the room before bidding the blast shutters opened.

From his personal observation deck, he looked out at the orbital factories. They were tiny at this distance, nearly invisible if not for the planetshine of the world below revealing their massive ribs. And if he watched long enough, he could make out a glimmering sliver among them as the sun started to creep out from behind his world. The Heretic rumbled satisfactorily as the light reflected off his flagship's hull.

First, the xenos would bend or break.

Then, his brothers.
I'm throwing together an intro post that may or may not leave openings for plot hooks with y'all. EDIT: It's not for you.

Other than that, if anyone would like to get something going with the Ouroboros, lemme know and we can get it going. I'm open to discussing any sort of plot. Hell, even if you don't have a plot idea, gimme a shout.
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