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LokiLeo789 said
And you need 2 sub classes, not 1.
Edit 2- Epic Monk:Quivering Palm: Once per day, an Epic Monk can instantly kill an enemy that is a lower level than them. Fails if it is used on a boss or an enemy greater or equal to the Epic Monk in level. I feel like this is a little overpowered,i might be the only one that thinks this. I wait for GM, or other Co.Gm to look at that if need be.


Only need one subclass, not two. The second is optional after reaching level 50.
Also, I don't feel that ability is OP. One insta-kill of a weaker enemy a day (not any bosses) isn't much of an issue. If anything, it seems....a little useless. It's a tier 5 ability, which are already pretty powerful, and at that point we'd likely be fighting large groups of enemies as opposed to one or two tougher things. Which, again, if they're weaker, probably wouldn't be too hard to kill anyway.

It gets my blessing, but if another wants to look, feel free.
^Magic, we ain't gotta explain SHIT.
Low-level questing buddiieeessss!!!
Appearance:

Online ID: Lord Tyrael

Real Name: Jacob Rockwell

Sex: Male

Age: 19

Nationality: USA! USA! USA!

Race: Human

Level: 8

Class: Spellblade 1

Class Mastery Level: 40

Abilities/Magic:
Fire/Blizzard/Thunder
Cure

Sub-Class: Blacksmithing 2

Sub-Class Mastery Level: 120- Iron Forging

Stats:

Strength: 17

Agility: 12

Vitality: 22

Dexterity: 12

Resistance: 32

Intelligence: 32

Willpower: 32

Max HP: 6160

Max Mana: 3840

Equipment: Tyrael carries a Dwarven Sword:
He wears hard but durable leather armor, and a matching set of greaves and boots.

Miscellanous Items: Tyrael also carries a backpack, filled with an assortment of potions of all sorts, as well as paper, pens, and various survival gear.

Faction: Liberation Group.

Personality: Tyrael's a nice enough guy once you get to know him. He can be a little difficult to get really close to, but he's a good and loyal friend. He'd give his life for his friends, and assumes the same of them. He likes to crack jokes, and he doesn't have much of a filter when it comes to darker subject matters. Since coming to the world of NTO, Tyrael's been a lot more temperamental. It's managed to calm down a bit compared to when he first arrived here, but he's still quicker to anger than most.

Occasionally susceptible to fits of existentialism and depression, Tyrael's quick to bounce back if he gets a goal in mind. An enemy to fight, abilities to train, something with tangible effort and rewards. He's been focusing on keeping himself buy since the change the world underwent six months ago. An idle mind is his worst enemy right now, because he sometimes finds himself thinking back to his college, his girlfriend and his other friends.

History: Jacob was a pretty regular kid before the massive change six months ago. He was a freshman in college, had a girlfriend, hung out with people, and played on the weekends and after classes when he was free. He enjoyed his life, but he also enjoyed taking a break and watching his character grow. One day, though, instead of waking up in bed with his apartment with his girlfriend like he always did, he woke up in NTO.

And boy, was he angry. It took him the better part of a day for his rage to calm, and when it did, he collapsed. A few other players managed to get him back on his feet, and he couldn't help but cry. He'd had so much in his old life that he missed so much, just from being away for a few hours. He wished and he prayed that it would all come back. He searched and followed rumors about anything that might have to do with a way home.

It was about a week or two before he actually tried combat. He was hooked almost instantly. As Jacob, he wasn't the biggest guy, but he was pretty fit for a nineteen year-old college student. As Lord Tyrael, though, the difference was night and day. He could skirt around enemies like they were snails and cut them in half with a bolt of thunder or any of his numerous special magics. A few days ago, he decided to start all over again, and jumped into his work with a new-found fervor for it. Fighting, mining for ore, smithing, all of it was exhilarating. The feeling of the movements reverberating through his powerful body was like ecstasy. In due time, he'd accepted that the situation was what it was, but when he restarted, he vowed that it would be the only time. This was the real deal. From here on out, he was dedicating his existence here to reaching The Isle of Departure. Whether it lead to a way home or only greater challenges in a darker land, Lord Tyrael had to know.

Like/Dislikes:
+Ladies
+Jokes
+Friendly folk
+Cats
+FREEDOM!
+Food of most kinds
-Boring people
-Them New Terror jerkwads!
-Getting insulted based on his level
-Egotistical people

Other: Not sure on my favorite anime. It's between Fate/Zero, Monster, FMA:B, and the new F/SN UBW anime.
What I have on the Spellblade so far. More updates will come.

Spellblade. The simple combination of a warrior's martial prowess and a mage's magical abilities. Special attacks are replaced with magic. The tiers would be simple:

Spellblade 1: simple Spellblade. Can use weapons and basic magic.

Fire/Thunder/Blizzard: Your typical elemental magic attack
Cure: Your typical healing magic
Agile Blade: the Spellblade channels magic into a temporary boost of agility.

At Spellblade 2, the offensive and defensive sub-tiers are unlocked. Magical abilities cooldown more quickly and the Spellblade can now imbue their weapon with the magic of choice, to harm enemies or protect themselves or allies.

Imbue: Imbues the weapon with one of five elements of magic: Holy, Dark, Fire, Ice, Lightning.

Offensive Sub-tier
Dark: a basic Dark-elemental magic attack.
Air Slash: a short-ranged attack that blasts a razor-sharp air current at an enemy when the Spellblade swings their sword after activating the attack.
Poison: Poisons an enemy

Defensive Sub-tier
Poisona/Blindna: Heals the stated affliction
Protect: Offers minor resistance to physical damage to a single target

Spellblade 3: The Spellblade is more dexterous, receiving a bonus of 20 points to the stat.

Offensive
Fira/Blizzara/Thundara: A more powerful elemental-based attack
Great blade: The Spellblade channels magic into an attack power boost.

Defensive
Cura: A more powerful cure
Shell: Offers minor resistance to magical damage for one target
Esuna: Heals most common status ailments of one target

At Spellblade 4, the Specializations appear. For an offensive Spellblade, the Sageblade and Dark Knight specializations appear. Dark Knights specialize in pure damage-dealing, even sacrificing their own lifepower to fuel vile, destructive magics. The Sageblade focuses on the combination of magic and weaponry, and is able to create weapons out of pure magical power.
For a defensive Spellblade, the Paladin and War Cleric specializations appear. The Paladin is your typical Paladin, specializing in being a tank. They use magic to heal themselves and their allies, but also have a small array of attack abilities. The War Cleric focuses purely on defense, being able to heal, revive and buff their allies.
In addition, Tier 4 Spellblades gain a bonus of 30 to their intelligence, to help them learn their new skills more easily.

Sageblade
Greater imbue: Imbues the equipped weapon with a powerful enchantment of Fire, Ice, or Lightning
Blink: Passive increase to the Sageblade's agility.

Dark Knight:
Dark Imbue: Imbues the equipped weapon with a powerful dark enchantment
Life Drain: Steals a small amount of life from an enemy, healing the Dark Knight for half the damage dealt.
Miasma: Poisons the target with a virulent, contagious toxin that slowly deals increased damage over time

Paladin:
Stalwart: Protects an ally from attack, taking the hit for them.
Dispel: Cancels any support/debuff effects (not status ailments) on a target
Holy Imbue: Imbues the equipped weapon with a powerful holy enchantment

War Cleric:
Raise: Can resurrect a recently defeated ally.
Curada: An even more powerful curing spell.
Cloister: Offers some resistance to all incoming damage for a single target

Tier 5 Spellblades gain a bonus of 40 points dependent upon their specialization: A Sageblade gains Intelligence, a Dark Knight Strength, a Paladin Resistance, and a War Cleric Willpower.

Sageblade
Firaga/Thundaga/Blizzaga: The most powerful of these elemental magics.
Combo Attack: The Sageblade's great speed now allows them to chain multiple attacks together, dealing rapid damage at the cost of willpower.
Elemental Blade: Creates a sword out of Fire, Lightning, or Ice.

Dark Knight:
Darkra: A more powerful Dark magic
Sacrifice: At the cost of their own Vitality, the Dark Knight drains life out of enemies in a small radius.
Greatslash: A single, extremely powerful but slow slash with the sword. Can deal up to five times the damage of a normal attack.

Paladin:
Holy Guard: Passive Immunity to negative status effects
Stand Ground: Increases defense at the cost of movement, turning the Paladin into a tower of safety for allies or themselves when overwhelmed.
Holy: A powerful holy magic attack

War Cleric:
Neutralize: Completely remove any negative debuff or status effect on a target
Esunaga: Removes all status effects from allies in a moderate radius
Regen: A single target slowly regains health over time
Reflect: Sends an enemy's magic back at them

Tier 6 Spellblades receive the Damn the Jack, I'm the King Title, gain a bonus of 20 to Intelligence, Strength, Resistance and Willpower, and finally, gain access to their specialization's Mastery Ability.

Sageblade
Archsage: Temporarily sacrifice dexterity and speed to greatly boost magic damage
Chaincaster: Temporarily sacrifice magic damage to greatly boost dexterity and speed
The Sageblade's Arcana Weapon: The equipped weapon is infused with pure magic, doubling its damage-dealing potential for a period of time.

Dark Knight
Fury: With each hit taken in battle, the Dark Knight grows slightly stronger. Resets after each battle ends.
Magicbane: Deal damage proportional to the target's maximum Willpower: the higher the Willpower, the higher the damage
The Dark Knight's Soul Drain: The Dark Knight steals life equal to the amount of damage they have taken, restoring them to full health and dealing double that amount in damage.

Paladin:
Shelter: Absorb a quarter of the damage taken by allies in a moderate radius.
Convert: Deal massive holy damage to undead and demonic creatures
The Paladin's Stone Temple: For 30 seconds, the Paladin and every creature, friend or foe, within 50 feet is immune to damage from any source.

War Cleric:
Curaga: The most powerful healing magic
Insulation: Halve elemental damage to allies in a small radius for a duration of time.
The War Cleric's Grand Heal: All allies are healed by the War Cleric's maximum HP, and cured of any status ailment or debuff they may have, excluding death.
Class looks good, but remember there are only 6 tiers.

Loki, for the tiers I would just put something very simple. Say, Tier 2- class x gets more y
Tier 3, specializations
Tier 4. some abilities unlock
Tier 5, stat boost, some abilities
Tier 6, get some cool upgrade or move, I chose to do a great special for the Spellblade class. Speaking of which, I have to do more work on the Spellblade class.
No need, but a basic outline of your class's abilities would be nice. For example, a knight would be slow but strong and able to take hits. A mage wouldn't be physically durable, but have good willpower and intelligence.
I'm inclined to agree with Lennon. While having the numerical stats is actually really useful as a way of tracking a character's relative abilities, I think we're all mature and cognizant enough not to OP our characters.
This is a work in progress. It's gonna change over time. Just for my own use, really, but also so I have it here.

Appearance:

Online ID: Lord Tyrael

Real Name: Jacob Rockwell

Sex: Male

Age: 19

Nationality: USA! USA! USA!

Race: Human

Level: 8

Class: Spellblade 1

Class Mastery Level: 40

Abilities/Magic:
Fire/Blizzard/Thunder
Cure

Sub-Class(es): Blacksmithing 2

Sub-Class(es) Mastery Level: 120- Steel Forging and Dwarven Metal Forging

Stats:

Strength: 15

Agility: 10

Vitality: 20

Dexterity: 15

Resistance: 30

Intelligence: 30

Willpower: 30

Max HP: 5600

Max Mana: 3600

Equipment: Tyrael carries a Dwarven Sword:
He wears hard but durable leather armor, and a matching set of greaves and boots.

Miscellanous Items: Tyrael also carries a backpack, filled with an assortment of potions of all sorts, as well as paper, pens, and various survival gear.

Faction: Liberation Group.

Personality: Tyrael's a nice enough guy once you get to know him. He can be a little difficult to get really close to, but he's a good and loyal friend. He'd give his life for his friends, and assumes the same of them. He likes to crack jokes, and he doesn't have much of a filter when it comes to darker subject matters. Since coming to the world of NTO, Tyrael's been a lot more temperamental. It's managed to calm down a bit compared to when he first arrived here, but he's still quicker to anger than most.

Occasionally susceptible to fits of existentialism and depression, Tyrael's quick to bounce back if he gets a goal in mind. An enemy to fight, abilities to train, something with tangible effort and rewards. He's been focusing on keeping himself buy since the change the world underwent six months ago. An idle mind is his worst enemy right now, because he sometimes finds himself thinking back to his college, his girlfriend and his other friends.

History: Jacob was a pretty regular kid before the massive change six months ago. He was a freshman in college, had a girlfriend, hung out with people, and played on the weekends and after classes when he was free. He enjoyed his life, but he also enjoyed taking a break and watching his character grow. One day, though, instead of waking up in bed with his apartment with his girlfriend like he always did, he woke up in NTO.

And boy, was he angry. It took him the better part of a day for his rage to calm, and when it did, he collapsed. A few other players managed to get him back on his feet, and he couldn't help but cry. He'd had so much in his old life that he missed so much, just from being away for a few hours. He wished and he prayed that it would all come back. He searched and followed rumors about anything that might have to do with a way home.

It was about a week or two before he actually tried combat. He was hooked almost instantly. As Jacob, he wasn't the biggest guy, but he was pretty fit for a nineteen year-old college student. As Lord Tyrael, though, the difference was night and day. He could skirt around enemies like they were snails and cut them in half with a bolt of thunder or any of his numerous special magics. A few days ago, he decided to start all over again, and jumped into his work with a new-found fervor for it. Fighting, mining for ore, smithing, all of it was exhilarating. The feeling of the movements reverberating through his powerful body was like ecstasy. In due time, he'd accepted that the situation was what it was, but when he restarted, he vowed that it would be the only time. This was the real deal. From here on out, he was dedicating his existence here to reaching The Isle of Departure. Whether it lead to a way home or only greater challenges in a darker land, Lord Tyrael had to know.

Like/Dislikes:
+Ladies
+Jokes
+Friendly folk
+Cats
+FREEDOM!
+Food of most kinds
-Boring people
-Them New Terror jerkwads!
-Getting insulted based on his level
-Egotistical people

Other:
Hebigami Shiho said
I like it, I like it! Also, thanks for stepping up! MULTI_MEDIA_MAN has been promoted to co-GM! Also, in the sub-tiers, they can have more than one ability if you'd like, apart from the one they gain when unlocking it.


Yeah, I didn't have all the skills and abilities figured out, so I just made a basic framework. If anybody wants to go into detail on the specializations, they can feel free.
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