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and so enters Free's best friend ever.
I can imagine. xP Just updated Ren with two theme songs, some more color to her Powers category, and several tidbits.
@chukklehed: But Deathedge is still leaning on a wall. xD @FantasyDreams: A Disc in real life might get arrested (lol)
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My final, final CS! Remember, she is replacing Naga.
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Summary
A bright girl with a bright heart, mind, and sword, Ren Aoi loves to play video games and be a funny little rebel in her huge household. As the daughter of a renowned swordsman, some initially think of her to be a cold and strict person. Ren finds fun in doing whatever she pleases. She is usually among the brightest people at study sessions, parties, and a plethora of different kinds of situations. Ren has an affinity with water magic. "Laughter is the best medicine."
Ren Aoi
Nickname: “Water lily (her first name’s literal translation),” Blue Marine, Little Wyvern Age: 17 Gender: Female
Powers
Water Manipulation: Ren can breathe in water and replenish her own stamina by drinking it. She is capable of using water magic. Tidal Ripple: Ren’s hard plastic replica of her real sword. The blade is composed of compressed water, and can splash through targets in its physical shape. It has a blunt quality to it and can hold objects (ie. pencils) in midair just by hovering the blade over to the object’s direction. An interesting feature for the blade is how the blade itself can fall off of its handle to get rid of random objects that entered it. Slash Horizon: Ren’s real sword. It is kept within her dormitory and is locked within many, many locks. The box that holds it cannot be moved by normal means. The sword, unlike Tidal Ripple, is made of sharp, reinforced steel and has a coat of actively hot water over its blade.
Skills
-Waking up early -Swimming -A few martial arts -“Fun stuff”
Hobbies
Pranking teachers (lightly), swimming, getting to know more about people, hugging fluffy things, rolling around her house playing video games
Personality
Ren enjoys being active and, naturally, likes to exercise and play sports. Her personality could fluctuate quite easily (ie. wanting to play basketball -> wanting to play videogames), but her attitude remains generally the same. She is known for smiling naturally.
Background
(WIP)
Theme Song
Clubs
Kendo Club Swimming Club
Dreams
-Discover as many fun things she could do in her life -Learn not only martial arts, but also “marital arts” -Find people she could keep hanging out with after her school life ends
Saya
"..." Saya flinched when she noticed she had been seen. Looking around, the girl, with her blank expression, held her doll even closer to herself. Her lack of strength prevented the destruction of the fragile potato chips within the bag she held. The person next to the cigarette person (lol) seemed to vanish, for Saya was unable to find her. Was Saya lost? She felt lost even though she was not lost. So, Saya continued to stare at the cigarette person. She slowly- very slowly, to be precise- walked up to the person, staring at the cigarette and then at the person. Her back was now slightly hunched over due to her hugging the white doll tightly. Her blank look never faded as she simply watched the woman. The distance between her and the woman had become slightly shorter, though she still felt timid in approaching people without Sister and Papa.
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Deathedge
It was a chance to suddenly change the mood and pretend to be the brightest man around, but instead of pulling off a Two-Face on Iyo, Deathedge remained in his awkward state. Glancing at Iyo, Deathedge muttered, "Sangue Rana." And with that, he was done with introducing himself. Deathedge did not even try to tell Iyo that his infamous nickname was "Deathedge," for he knew that, at some point, it would pop up on some bulletin board or something. He was still unaware of the cult that followed him, however.
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Disc O. Baylor
Disc O. found yet another person (Rosa) joining in his dance fun. His grin widening at the sight of a woman who called his latest partner-in-dancing(????) (Drew) "roomie," Disc exclaimed, "Alright, let's kick it up a notch! Let's GO to DISCO INFERNO!" And with that, both the music and Disc slowly intensified, allowing those focused on dancing to progressively heat up. It was his good method of hyping up the party. Disc kicked and twisted his feet stylishly, his shoulders flowing with the rhythm and his heart beating with the heart of the music. The Disco Inferno was roaring.
Hi Scaloopz :DD Also, posting at the IC, srry to keep you guys waiting. I've been working on a CS for this girl:
She'll be replacing Naga to make the world a brighter place. And not in a freaky way like Disc
I think all of our character have somewhat of a fu---- up life.
Well... *glares at Deathedge* Also, I'm always open to plot discussions. Send me a PM so I know when to start talking about it.
Holy f--- that was sad NK....Shez needs a hug.. Even though he might kill me. Babies and children....damn he is brutal...Never knew you can go that deep in backgrounds...hehehehe...I guess that means I will edit soon but I think he is pretty good, so it's final you gonna use him?
Probably the villain I'd use. And tyty. A fairly dark background was what I wanted. Shez probably doesn't know what a hug is, so he'd probably think of it as harassment (lol im so evil).
Updated Shezmu's Background and Personality. I'd say he's complete now.
Summary
A girl was once gifted and cursed with two spirits that watched over her. These two spirits, angel and demon, overwatched her during her isolation from the world. She remained locked in a prison, trapped inside an orb of light and darkness, ultimately keeping her away from everything harmful to her. As of recent days, however, a man had unlocked the seal, and the girl now found herself waking up in a forest. Without a word, the man, armed with three swords and a blood-painted face, brought the girl to Orean Cause. The girl, who knew nothing other than the two spirits that watch over her, now finds herself living a confusing life at the school. Some call her an angel, some call her a demon. The angel and demon call her “Saya.”
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Saya
Nicknames: Child of Light, Child of Dark, "The Follower" Age: 17 (Stayed dormant for one hundred thousand years) Gender: Female
Powers
Ilvya and Duatos: Saya has two spirits watching over her, one an angel and one a demon. The angel can ease the troubled souls of Saya and people around her, while the demon can cast terrifying magic known to exist only in forbidden arts. Not even the strongest of demonic mages can replicate the unique spells. Wings of Lone: Saya has wings, even if she does not how to use them. At day, her wings are feathery, and at night, her wings are covered in demonic bone artifacts. At day, her wings can be used to let her sort of float in the air, and at night, her wings can propel her around wildly. Casting moonlight or daylight upon her wings will slowly change its forms, though this method of changing the wings' forms can only happen when Saya has the wings out. Influence: Saya gains “Influence” from those she interacts with. She may become similar and develop a habit other people have, though this can be refuted by simply telling her to stop.
Skills
-Finding things -Being curious -Being blunt -Making food -Being diligent
Hobbies
Saya tends to follow people she becomes fond of. Other than this, there are no known hobbies she actually enjoys doing.
Personality
Saya does not speak often, as she can only speak due to the influence of Ilvya. She is silent, but somewhat curious of many things around her. The girl herself is harmless, though the spirits that watch over her are a completely different story. She seems incapable of showing her emotions properly, as she always puts up a blank look at many circumstances. She develops traits based on interactions with others. When Saya feels nervous, she holds her white doll tightly; this can easily be used as a signal that Duatos may be physically summoned to directly settle matters that are disturbing her.
Background
N/A
Dreams
?
Duatos
Ilvya
Additional Appearances
Fun Facts
-She never seems to let go of the white doll she was left with. -The demon has two forms: one looks deceptively harmless while the other looks nightmarish and dreadful. The harmless-looking one is usually used to screw around with people.
omg this update is awesome On another note, the alternate villain option is (sort of) finished.
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Summary
The dark nemesis of all things pure seeks to walk through a red sea. His blade is the physical embodiment of war, and his armor was fueled by bloodbath. His eyes were coated with all kinds of horror, his pupils lined by the world’s countless sins. Neither rage nor peace fully controls his actions. But whilst he showed no signs of uncontrollable anger, he slashed with fury. With a temporary pact formed with an unknown individual, he now searches for something. And as he searches more, the path behind him only grows larger.
”Words have no power to impress the mind without the exquisite horror of their reality.” –Edgar Allan Poe
Shezmu
Nicknames: Executioner of Orisis, Slaughterer of Souls Age: ? Gender: Male
Powers
Blood Manipulation: Shezmu can create nearly anything with his blood manipulation. He can form swords and, if he has any use for one, firearms. Shezmu can control the momentum and gravity of any blood drop outside of a target's body and create "artificial blood" out of thin air. The more Shezmu bleeds, the stronger all of his attacks become. Red Baron: Shezmu is naturally immune to blood manipulation and damage dealt by blood (ie. acidic blood). Fierce of Face: Shezmu’s blade attacks causes his targets to bleed more than usual. In return, his blade attacks will also cause targets who naturally bleed often (due to diseases and etc.) to bleed far less than usual. Nefertem: All attacks involving physical blood manipulation leave behind the scent of Shezmu’s fallen opponent’s blood. May cause the opponent to become a little dizzy due to the heavy scent. Sekhmet: Shezmu cannot be killed by normal means, regardless of whether he is defeated or not. If Shezmu is defeated, the next time he faces an opponent, he will deal slightly more damage than before. His existence denies sealing magic. Hazy Thoughts: Shezmu’s memories are heavily distorted and clearly modified. In the memories, everyone has an identical face that belongs to a skinless corpse. Influence of Gods: Shezmu has extreme resistance against magic spells in general and can split steel without his sword.
Abilities
Whisper of Insanity: Shezmu whispers to the insane. This ability can drive mentally instable people into a deeper state of madness. Mostly used against those who committed great crimes. Red Hook: Shezmu throws down four anchors composed of blood onto the ground, summoning a large coffin that stands at the center of the anchors. As long as the coffin is left open and untouched, it will spawn a random (small) abomination per ten seconds. Shezmu may manually unsummon the coffin. The small abominations look like spherical masses of tentacles that stick to any target it attaches to. They are somewhat heavy and can never actually hurt a target, but large amounts of these can drag down a target to the ground. Nyarlathotep Concoction: Shezmu swings an arm forward, blood forming around it as it quickly turns into a gigantic tentacle. Can push enemies with great force, but decays over time once the tentacle makes contact with a target other than himself. Magnus Interception: Shezmu stomps on the ground, causing three increasingly large pillars of blood to shoot out of the ground in front of him. The pillars move in a straight line and appear one by one. The pillars consume objects and holds onto them as long as they are active. Upon Shezmu’s command, the pillars may vanish. Works only on the ground. Face The Fears: Shezmu gathers red crackling energy over one of his hands. After five seconds of charging, the warrior shoots out a thin red line out of one of his fingers as he points at a target. If a target is hit by the ability, they will experience an illusion featuring a heavily distorted version of one of Shezmu’s opponents’ deaths. This illusion lasts for approximately ten seconds and extends based on how well the target handles the illusion. Unwavering Tide: Shezmu falls into a puddle of blood that forms underneath him. Right when he enters the puddle, the puddle will turn into a moving tide of red that moves towards a single direction. The tide increases in size as it moves. If the tide becomes large enough, the moving tide of blood will leave behind moderately-sized nyarlathoteps. Shezmu cannot be attacked during this form, and can stop the tide at his own will. Lasts up to thirty seconds during a single tide. Bloodbed: Shezmu swings his sword vertically three times, each attack carrying him into the air. The last sword attack spins the opponent in the air uncontrollably. Bleed Delta: Shezmu grabs an incoming physical attack. If he catches the attack, blood will swarm and coat the target before erupting into a small explosion of red, infecting a target. While infected, the target will move half as quickly as they currently could. The infection lasts for five seconds. Shezmu himself does not use this ability that much, as it is hard to pull off unless he can tell where the target is going to hit him. Faiyum Install: Shezmu must have received some form of damage and cast twenty of his abilities to use this spell. Shezmu instantly coats himself in a layer of blood before expelling the blood away from his body, covered in a fully crimson version of his armor. Faiyum Install lasts for twenty seconds and can be cast by meeting the requirements of the ability. Faiyum Install grants enhanced speed and allows Shezmu to cast multiple abilities simultaneously.
Skills
?
Hobbies
?
Personality
Though driven by power, Shezmu never underestimates any kind of target. His ability to speak to the insane never drives him mad, as his own mind is able to handle the explanation behind such insanities. He shows little interest in the actual conception of "killing," despite how much he has killed. Shezmu mostly seeks to kill those who are strong enough to face him on equal ground. His generally quiet nature draws the attentions of many animals towards him. Most of such animals do not seem to fear him that much.
Background
The underworld was no kind place to the woman who bore him. A month after his birth, his mother was torn away from him and brutally raped before the eyes of many demons. His father, on the other hand, went through the experience of being crucified and even castrated, his marred body burnt in a fire as he died slowly. The baby's relatives also shared the same fates and died. And when they all died, Shezmu lived in isolation under the protection of a god who managed to snatch him away from the underworld for an unknown reason. Regardless of the god's reason, Shezmu lived with the strange experience of living the lives of his family in his dreams. From birth to their brutal deaths, he experienced every single bit of their lives and gained a twisted insight upon all living beings. For Shezmu was a lord of blood, and Orisis, the god who picked him up, hated demons and the most sinful of people. To protect his own creations, Orisis molded Shezmu into a powerful warrior designed to destroy all of the underworld in an ultimate one-man march of war. And he nearly succeeded. The executioners who raped and brutalized his kin were sent to thousand-year prisons that slowly ate their flesh away. And as their own blood recalled the memories of the deaths of Shezmu's kin, their minds were distorted beyond comprehension, much to Shezmu's pleasure. But Shezmu was not just satisfied with destroying the people who took away the great gift he never experienced. He killed and tortured demons and, much to their horror, slit the throats of thousands of children and diced the unborn into two symmetrical pieces. Orisis realized too late when he realized that Shezmu began to think of his own people the same way he did to the demons. Terrified at his own creation, he abandoned Shezmu and allowed him to live within the underworld. But the longer he lived in the underworld, the stranger his motivations turned. A strange wisdom and serenity settled within Shezmu's heart the more he slayed the demons. And as he drank the blood of the children who pleaded to spare their lives, he longed more wisdom. With the deaths of many lives, he came to a realization: he had become bored of killing the powerless. And so, he suddenly changed his attention to challenging the warriors that existed in the underworld, and he eventually left when there were too little warriors left. On the harsh way in leaving the underworld, he came across a deity who would further change his goals. For now, he seeks something new.
Theme
*Reads Tyrant's post* ....Oh my.. Leon: RAPE! Me: Oh I'll get the camera!
MOM GET THE CAMERA
On another note, I did a recolor of some random character with a RWBY scheme. yayz
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