Sorry people I have been under the weather these past couple of days, I'll try to finish up my character sheet by the end of today. So sorry for the wait.
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Ysmengarde Green-Song
WHAT IS YOUR ROLE WITHIN THE GUILD?
Wayfinder (Ranger)
WHAT ARE SIGNIFICANT EVENTS THAT TOOK PLACE BEFORE YOUR ENTRY INTO THE GUILD?
Born and raised with her own kind, secluded and high up in the Mountains. Chosen to be married off and form an alliance with a powerful other group of druids. However during the final ceremony the groom never shows up, turning the ceremony in one of great grief stating the Gods spurned Ysmengarde. Knowing that if she were to stay she would cause great embarrassment and disharmony she accepts her banishment and leaves her people to wander the world forever, so that they may attempt to form a new alliance. During her first night of banishment however she stumbled upon the small Aetherfragment that is now her pactbuddy. Rescuing it from certain death, she allowed it to nurse on her, draining her health for its own strength. It marked her as its bondmate by the tiniest of magical runes that formed a pattern on the outside of her face. It allowed her to name it and promised to serve her well.
WHAT ARE SOME NOTABLE EVENTS THAT TOOK PLACE AFTER YOU JOINED THE GUILD?
Ysmengarde normally keeps to herself, but she's known by all of the Guild as the go to girl for advice on going out in the wilderness, locations, sources of food and water she knows and tends to keep an eye on new adventurers making sure they don't bite off more than they can chew. Although Ysmengarde is protective, she isn't that motherly that she'll throw her life away for a bunch of idiots. She's earned the title Wayfinder, due to the fact that most of the mapped out tracks are hers.
WHAT IS YOUR PERSONALITY?
Ysmengarde is generally known for her quiet demeanor, her deep blue eyes hold a sad determination, seeking and always observant. She is generally very kind though her wanderings have made her more weary, perhaps it is due to the fact that she is a pretty young woman and therefore seen as easier prey, but once trust is earned you'll find in her a loyal companion who'll stand her ground and do what she can to help.
WHAT EQUIPMENT DO YOU NORMALLY PREPARE?
Her travelling gear; These consist out of a furlined woolen cloak, her travelling leather armour, her fingerless leather gloves and her extra woolen pair. Belt with additional pouches for her money, her smaller tools such as her flint, needle and thread, wetstone ect. Good and sturdy rope 50ft. Backpack with bedroll, waterskin, a weeks rations and 5 torches. Her weaponry a strong huntingbow and also a light leather quiver holding her arrows. A carving and a skinning knife. A grappling 'claw' hook. A healing potion.
WHAT ARE YOUR SKILLS AND MAGICAL APTITUDE?
Skills: - She knows all the practical skills on how to survive outside. Build fires, look for shelter, hunt and skin animals, forage for berries and which herbs are edible. All skills were taught to her during her days with her people. - She is familiar with a lot creatures and if needs be can do some tracking. - She knows how to Cook, Climb, & take care of her own gear. - She can read weather patterns
- *Flurry, can shoot more than one arrow at the same time. *(So either a doubleshot at the same target or target two creatures separately with a knockback effect)
Magical Aptitude: Aetherborn: - Due to her connection to the Aether she can tune in to it, discerning through touch. She can call upon the Eyes of the Wild; touching a creature, tree or stone to see through it like radar or gain a moment of sight. For example stumbling upon a battlescene, she can read and track patterns through touching and stepping through the scene (like Aragorn does in The Two Towers). Or by touching a large tree use its root system to pick up tremors of the earth, like a spider can listen to the tremors in its web, thereby discerning potential whereabouts and rough amounts of creatures.
- Aether Spirit; For now still a small ball of gentle light, but as it grows both in connection with Ysmengarde and in its final Spiritual Form (think of Daemons from Pullman's Dark Materials) it can act independently and free from Ysmengarde, though they share an intertwined bond and when one is in pain, the other feels it too. The Aether Spirit is acquired though a Soulbonding pact. In return for its capabilities, wisdom, logic ect it depends on Ysmengarde's lifeforce and protection. Also throughout the years of the pact its nature is formed and changed by that of its owner. The Kinder the owner, the more benevolent the spirit grows, the more brutal and aggressive...well you get it. For now it is about the size of a baseball in its glow and Ysmengarde refers to it as 'Twiglett'. Twiglett is the source for power when it comes to the Tricks and Aether Bowstring. It can not do two things at the same time, Twiglett either infuses the bow by becoming its string for a set duration or it floats freely about and can use its Aether Tricks when possible.
* Aethertricks; Small tricks of magic to call upon; Darkening shadows, Blending in with the background for a small area, Rustling leaves, illusionary imagery such as tracks and markings.
WHAT ARE SOME OF YOUR FLAWS AND INCAPABILITIES?
Ysmengarde grew up rather sheltered high in the Mountains, a protected life and thus is less familiar with social interactions and can be considered somewhat naive and depending on the situation easy to take advantage off.
Ysmengarde is not a fan of injustice, cruelty or excessive violence.
She's rather prudish and has her insecurities when she comes up lacking in social situations, appearance wise or intellectually.
Can't hold her liquor.
WHY SHOULD YOU BE CONSIDERED TO JOIN THIS NEW GUILD BRANCH?
She is what is known as a Aetherborn. Her natural resilience and her familiarity with the Mountains, Forests and particularly colder climate have gifted her with the skills wanted by a natural wanderer. She is best at ease in nature, she at an early age studied herbs and poisons and enjoys the thrill of the hunt. She is a good Wayfinder and skilled marksman. Plus her pact with and Aether spirit, is a potential source of growing strength.
Those signing this documentation state under oath that everything written here is considered factual. Failure to remain honest with the Guild will result in possible Termination. Please deliver these papers to your nearest Guild Handler. Unauthorized distribution of these documents is not allowed.
Ferezanthe had gotten up taking Akio's hand, but before she could offer a thanks he had turned from her to the barmaid. That gave her pause to catch the words of the fighter and she had to really restrain herself from not launching herself at him. So with a dangerous silence she pushed her anger away at the words of the duo. She was of a mind to send a bolt of lightning up the fighter's backside, but gritting her teeth, thought better of it. Trying to hide her own embarrassment she righted the table again and picked up the pieces. At the entrance of the curious nobleman and his elven wife Fay felt severly out of place. When the man urged them to take a seat Fay shook her head. "I'll need some air and to freshen up...don't mind me." She uttered, but there wasn't much volume to it. She left the men to their devices, whilst she moved towards the door and stepped outside in the fresh night air. There she moved to the shadows of building, leaning against the wall as she looked up at the sky. A heavy sigh followed, as she released her frustration and embarrassment in an attempt to set it aside and calm her nerves. She had been wound up tight like a spring. Was it any wonder? She thought as she eyed her hands, the tiniest of layer of scales shone when held up to the little streams of light coming from the tavern. In end she would receive the same treatment as their cleric had gotten especially if things continued to grow more apparent.
Ferezanthe itching to get the drop on the big guy moved swiftly. Using her chair as a steppingstone she attempted to leap upon the table.
Those two won't know what hit them...Oh shit!
Those were the last thoughts that went through her head as she stepped too far. Her foot landing on one of the mugs of ale, tipping over instantly, causing her to loose her balance. With panicked flailing of her hands she tried to regain it & putting her other foot wider and too far near the edge of the table. At this the table started to wobble and rock, adding further loss of composure as she felt her foot slip and her face smack against the table before she rolled off.
Ferezanthe had been enjoying her evening. Honestly. She had gotten a new adventure on her hands and found some fellows to watch her back for her. Fellows that seemed halfway decent at the least. All was going well, before the incident... Maybe it was Fate challenging her patience once again, laughing as she did so. She turned and watched as the Cleric and Hunter stepped up to confront the situation. She took another swig, might as well get another sip before things could get out of hand. Things like these just happened to smallfolk. It wasn't pretty, but quite frankly this probably wouldn't have been her first time suffering at the hands of cruel people. Considering no one, not even the Barkeep spoke up, this could be an indication thing like this happened before. "All right boys, why don't you all settle..." She tried, but was completely ignored and watching the two pull out weapons something snapped inside. A soft chuckle escaped her throat, slowly as she felt the current of her own magic spring to life inside of her, lighting up her eyes before she called out in mild humour:
"There once was a duo in Evergrim Who both were shockingly dim, They kicked a barmaid Who then got aid From three men and a chick with Lightning."
Her eyes now focussed on the two. "Bring it you *****!"
------------------------------------------------------------------------------------------------------------------------------------------- OC: Is there a map tavern map online, so I may know my distance between the two? Did you have it on discord yet?