Current
I might slowly be coming back to life. Getting laid off does give one more time to think about stories and such.
1
like
3 yrs ago
Happy new year. Yes I am still alive. Bleep you 2022.
3
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4 yrs ago
You need to chill, girl. ;P
2
likes
6 yrs ago
I still don't know why I'm awake.
4
likes
6 yrs ago
I have no idea why the hell I am still awake right now. I blame my brother.
3
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Bio
I'm a 30-something woman just looking to keep those writing muscles in whatever shape I can. I'm also Canadian, so fill the rest of this bio with every stereotype you can think of. I've also single, so clearly I'm a catch.
I'm surprised there haven't been more Zoans. We had like three in the first one. Not to keep going all Phoebe on this, but it's the only real reference I have.
I think it's a great idea to have people RPing as Marines, as long as they know that they are the villains. Sometimes you can get people who don't want to lose and will go out of their way to make sure their character wins, even against the interest of the story. I hate those people.
Also, personally I see no problem with a female majority on this ship. Hit on Sammi at your own risk though.
Nicknames/Aliases: Sam, I guess, but I prefer Sammi. Don't think my crewmates would call me what the Navy calls me.
Epithet: 'The Viking'
Age: 22
Appearance: Sammi is a tall woman, standing 6'0", with long blond hair and light blue eyes showing her supposed heritage. She cuts an imposing figure, years on the sea have given her a very toned body. She likes to think she could be in the running for beauty of the sea, but other people would probably not put her up that far. She's usually wearing a red tank top, black pants, sandals and a sky blue headband.
Bounty: 135,000 belli
Hometown: North Blue, Lillestad Island (If it has to be one mentioned in the manga, I'll swap to Rubeck)
Pirate Crew: TBD
Role: Cook/Fighter
Abilities & Skills: In battle, Sammi's weapon of choice is a twin pair of hand axes, useful for boarding opposing ships, or taking a chunk out of someone's neck. They don't allow for a lot of range, and when thrown, they aren't very accurate, but in close, she is a force, and opponents usually are in close, whether they like it or not, thanks to her ability.
As the cook, she is able to cook food decently enough. It's not going to rival the great chefs, but it's not going to taste like bilge water either.
Name: Nawa Nawa No Mi
Type: Paramythya
Effects: Enables the user to growth lengths of rope out from their body, usually the fingers and toes. These ropes can be fully manipulated by the user until they are detached from the body. After detachment, they can still be manipulated, but can no longer grow in length.
Techniques: They allow Sammi to help repair the ship, fetch things or tie up opponents in a neat package for chopping up. She hasn't refined it to the point where she has actual technique names for what she does, aside from "The Whip" or something similar.
Weaknesses:The ropes are slow moving if not given a momentum boost to start, so if Sammi doesn't loop something on the first try, she's left vulnerable. Also they are extensions of her body, so if sliced while attached, she feels the pain, even if it doesn't physically affect her.
Personality: Due to her time on the Thrasher, Sammi has grown to put up a very tough front, feeling it necessary to assert herself amongst the male-dominated profession she had become a part of. In battle she fights with the ferocity of the Vikings that Hartley told her of in the past. However, when by herself or with people she truly trusts (so far Hartley is the only one that has qualified), she exposes her true nature. She is much more open, quick to let the emotions come out, the anti-thesis of the image she projects on deck.
Sammi was born on the island of Lillestad. When she was growing up, she would wait at home for her father after he returned home from long days of fishing the sea. Once he was home, he would tell young Sammi stories of the sea, and of their ancestors who were supposedly great warriors long ago. As she grew up, she was more attached to the sea and determined to make her living off of it, but her father said no. No daughter of his would have to work for pay. This shocking commandment angered the young girl. Her mother tried her best to help her learn the tricks of the house; how to cook, how to clean in the shortest amount of time, stuff like that. She learned, but she never liked it, and would still pester her father to take her out onto the ocean. Every time he would say no.
Eventually, Sammi decided that her father couldn't tell her what to do and snuck away to the port on the other side of the island, looking to get on whatever ship she could. The only ship in port that day belonged to one Captain Hartley. He looked skeptical to take on the young girl but made a deal with her. He would allow her to sail with his crew, if she treated him to a proper meal beforehand. Sammi wasn't thrilled with the prospect of having to cook for a trip, especially if it meant she was pretty much auditioning for a chef's spot, but she was relieved when she realized that any cooked meal would do. The two went to a local tavern and the dinner was actually rather enjoyable, except for desert, that was strange tasting. The fruit on top of her parfait seemed a bit off. However, that was nothing compared to the conditions that Captain Hartley sprung on her.
He told Sammi that in order to be on his ship, every member had to be useful, and while she didn't appear to bring much to the table, he could fix that. The fruit that adorned her desert was the Nawa Nawa no Mi fruit, one that he couldn't trust to a member of his crew who might use it's powers for mutinous purposes. However, a doe-eyed young girl, still with the shred of innocence and wonder, and a drive for the open sea, she could use the power for him. And that's how Sammi was drafted into the pirate lifestyle.
Sammi became indispensable on board the Thrasher, her newly gained abilities making things much easier, but she got a lot of guff from the crew members on board who were not pleased that she got the Devil Fruit that Hartley had been holding onto for so long. All the Captain told her to do was to stand her ground, and use her powers if she needed to, with his blessing. After a couple of upside down hangings from the rigging, the crew started to back off, but they weren't willing to help her at all during the raids the ship performed. There were a couple of close calls at first, Sammi had never fought in any kind of conflict in her life, and her powers were not always able to be used to their full potential, which depressed her. She confessed this to Hartley, who had been the one to come to her aid during those times she was almost captured and she told the Captain that maybe she should just be taken home. They got talking about her old life and when Hartley learned about the stories she was told as a child, he urged Sammi to embrace her heritage, to become the fierce warrior of her families past. With some training from the Captain, she got better at fighting, and after some time, she was one of the most feared members of Hartley's crew, her weapons, fighting style and heritage earning her the nickname of "The Viking."
One night, when the ship was docked in a port on East Blue, Hartley and Sammi were on land looking for a place that would cater to their crew, but they need not have bothered. The Marines were ready to take care of that for them. They blitzed the ship and captured everyone before heading into the town for the main prizes; the captain and his devil fruit companion. It was a quick run through the town before the landing party caught up to the two. Hartley told Sammi to get away as far as she could while he held them off. Sammi was reluctant to abandon the Captain to this fate, but it was an order. He told her he would find her the next day, but as dawn broke on the woods north of the port, the captain and the Marines were nowhere to be found. Sammi was the last Thrasher crew member remaining, and the Marines would be sure to come back for her.
Faced with the task of finding another ship so she could get off the map until the heat died down, Sammi went looking for a crew that could use her talents, maintain the level of integrity that she had cultivated with Hartley, and most importantly, help eventually break the Captain out of the Marines compound. And at this point, she was even willing to cook for it.
Hey, just throwing something in randomly here, so pardon me if I'm out of line.
So the status up top where you can change things from Apply to Full and back? I've noticed that once Full is clicked, it's not possible to change it back to Apply, and since I've had a couple of drop outs right at the beginning of my RP, I'd really like to reopen it and let people know to send some sheets. So if possible, would it be able to get that requested to be able to switch back? Or should I just re-post in the Interest checks?
Nicknames/Aliases: Sam, I guess, but I prefer Sammi. Don't think my crewmates would call me what the Navy calls me.
Epithet: 'The Viking'
Age: 22
Appearance: Sammi is a tall woman, standing 6'0", with long blond hair and light blue eyes showing her supposed heritage. She cuts an imposing figure, years on the sea have given her a very toned body. She likes to think she could be in the running for beauty of the sea, but other people would probably not put her up that far. She's usually wearing a red tank top, black pants, sandals and a sky blue headband.
Bounty: 35,000
Hometown: North Blue, Lillestad Island (If it has to be one mentioned in the manga, I'll swap to Rubeck)
Pirate Crew: TBD
Role: Cook/Fighter
Abilities & Skills: In battle, Sammi's weapon of choice is a twin pair of hand axes, useful for boarding opposing ships, or taking a chunk out of someone's neck. They don't allow for a lot of range, and when thrown, they aren't very accurate, but in close, she is a force, and opponents usually are in close, whether they like it or not, thanks to her ability.
As the cook, she is able to cook food decently enough. It's not going to rival the great chefs, but it's not going to taste like bilge water either.
Name: Nawa Nawa No Mi
Type: Paramythya
Effects: Enables the user to growth lengths of rope out from their body, usually the fingers and toes. These ropes can be fully manipulated by the user until they are detached from the body. After detachment, they can still be manipulated, but can no longer grow in length.
Techniques: They allow Sammi to help repair the ship, fetch things or tie up opponents in a neat package for chopping up. She hasn't refined it to the point where she has actual technique names for what she does, aside from "The Whip" or something similar.
Weaknesses:The ropes are slow moving if not given a momentum boost to start, so if Sammi doesn't loop something on the first try, she's left vulnerable. Also they are extensions of her body, so if sliced while attached, she feels the pain, even if it doesn't physically affect her.
Personality: Due to her time on the Thrasher, Sammi has grown to put up a very tough front, feeling it necessary to assert herself amongst the male-dominated profession she had become a part of. In battle she fights with the ferocity of the Vikings that Hartley told her of in the past. However, when by herself or with people she truly trusts (so far Hartley is the only one that has qualified), she exposes her true nature. She is much more open, quick to let the emotions come out, the anti-thesis of the image she projects on deck.
Sammi was born on the island of Lillestad. When she was growing up, she would wait at home for her father after he returned home from long days of fishing the sea. Once he was home, he would tell young Sammi stories of the sea, and of their ancestors who were supposedly great warriors long ago. As she grew up, she was more attached to the sea and determined to make her living off of it, but her father said no. No daughter of his would have to work for pay. This shocking commandment angered the young girl. Her mother tried her best to help her learn the tricks of the house; how to cook, how to clean in the shortest amount of time, stuff like that. She learned, but she never liked it, and would still pester her father to take her out onto the ocean. Every time he would say no.
Eventually, Sammi decided that her father couldn't tell her what to do and snuck away to the port on the other side of the island, looking to get on whatever ship she could. The only ship in port that day belonged to one Captain Hartley. He looked skeptical to take on the young girl but made a deal with her. He would allow her to sail with his crew, if she treated him to a proper meal beforehand. Sammi wasn't thrilled with the prospect of having to cook for a trip, especially if it meant she was pretty much auditioning for a chef's spot, but she was relieved when she realized that any cooked meal would do. The two went to a local tavern and the dinner was actually rather enjoyable, except for desert, that was strange tasting. The fruit on top of her parfait seemed a bit off. However, that was nothing compared to the conditions that Captain Hartley sprung on her.
He told Sammi that in order to be on his ship, every member had to be useful, and while she didn't appear to bring much to the table, he could fix that. The fruit that adorned her desert was the Nawa Nawa no Mi fruit, one that he couldn't trust to a member of his crew who might use it's powers for mutinous purposes. However, a doe-eyed young girl, still with the shred of innocence and wonder, and a drive for the open sea, she could use the power for him. And that's how Sammi was drafted into the pirate lifestyle.
Sammi became indispensable on board the Thrasher, her newly gained abilities making things much easier, but she got a lot of guff from the crew members on board who were not pleased that she got the Devil Fruit that Hartley had been holding onto for so long. All the Captain told her to do was to stand her ground, and use her powers if she needed to, with his blessing. After a couple of upside down hangings from the rigging, the crew started to back off, but they weren't willing to help her at all during the raids the ship performed. There were a couple of close calls at first, Sammi had never fought in any kind of conflict in her life, and her powers were not always able to be used to their full potential, which depressed her. She confessed this to Hartley, who had been the one to come to her aid during those times she was almost captured and she told the Captain that maybe she should just be taken home. They got talking about her old life and when Hartley learned about the stories she was told as a child, he urged Sammi to embrace her heritage, to become the fierce warrior of her families past. With some training from the Captain, she got better at fighting, and after some time, she was one of the most feared members of Hartley's crew, her weapons, fighting style and heritage earning her the nickname of "The Viking."
One night, when the ship was docked in a port on East Blue, Hartley and Sammi were on land looking for a place that would cater to their crew, but they need not have bothered. The Marines were ready to take care of that for them. They blitzed the ship and captured everyone before heading into the town for the main prizes; the captain and his devil fruit companion. It was a quick run through the town before the landing party caught up to the two. Hartley told Sammi to get away as far as she could while he held them off. Sammi was reluctant to abandon the Captain to this fate, but it was an order. He told her he would find her the next day, but as dawn broke on the woods north of the port, the captain and the Marines were nowhere to be found. Sammi was the last Thrasher crew member remaining, and the Marines would be sure to come back for her.
Faced with the task of finding another ship so she could get off the map until the heat died down, Sammi went looking for a crew that could use her talents, maintain the level of integrity that she had cultivated with Hartley, and most importantly, help eventually break the Captain out of the Marines compound. And at this point, she was even willing to cook for it.
In the old thread, it was more the captain going on a recruiting drive, although I was First Mate on that one so it was me and him going around and rounding up people during a trigger event. I'm good either way though.
I'm a 30-something woman just looking to keep those writing muscles in whatever shape I can. I'm also Canadian, so fill the rest of this bio with every stereotype you can think of. I've also single, so clearly I'm a catch.
"She's horrible and stuff" - [@BangoSkank]
<div style="white-space:pre-wrap;">I'm a 30-something woman just looking to keep those writing muscles in whatever shape I can. I'm also Canadian, so fill the rest of this bio with every stereotype you can think of. I've also single, so clearly I'm a catch.<br><br>"She's horrible and stuff" - <a class="bb-mention" href="/users/bangoskank">@BangoSkank</a></div>