Charles would come walking into the guild, his chain wrapped around his arm, and a bag in his hand. coming from a job, he yawns stretching "...tired..." he would look around seeing his other guild mates going about their business. he wondered if he should bother speaking to them, then changes his mind and yawns again.
Name: Charles Lockwell Age: 17 Power: True Summoning Magic - By using many forms of catalysts besides keys, such as incantations, blood, other magical tools, etc... can call forth various beings and objects from other worlds and dimensions. He is also able to turn some of the magical beasts into weapon forms so he can fight along side them should he need to. Appearance: Color and location of symbol: Black on his right arm History: A boy who has been cursed and blessed when he was young he was given a deep connection to other words which caused spirits to attract to him, some of these spirits are malevolent while others are peaceful as his power grew from when he was 6, he has managed to connect to some of these spirits and form bonds allowing him to call forth their power to assist him. He has been searching for a girl named Leme who he meet as a child, the one who started it all. He has started to earn the nickname 'King of the Mythical Realm'. Bio: He would seem a chilled out person, tends to not seem to care about much others.. but should he get serious in battle his expression becomes that of what would seem like pure evil.
Appearance: Name: Charlie Van'Glare Age: 23 Power: Magic Item Make - By studying Make magic and Magical items, he created his own type of magic where he can create magic items of many kinds, from magic guns with magic bullets, to other magical weapons, armor, and accessories. without the need of extensive rituals and other requirements to make magical items. A good amount of items he can create without any outside help, while others he requires minor ingredients to forge them using his magic. Bio: A silly man, who tends to find enjoy the company of others, especially those of the opposite gender, tends to be creative at times. History: Coming from a rich famous family, Charlie had everything he could want growing up, but there was something he wanted the most out of everything and that was to learn magic. He left home around the age of 15, earlier than most but he couldn't stand to live that life anymore. so he took off on a journey and researched everything he could about magic especially magical items. He begun with smithing and eventually learned to create items with his magic. (essentially, think of him as a craftsmen/blacksmith both using magic and not using magic, and fights by using magical items)
@KatherinWinter anything except the celestials that requires the keys. limited by his concentrating, the contribution, and his personal knowledge, the more he learns about specific things he could wish to call forth, the more he can do. so example if he knows nothing about a chimera yet wants to summon one, he can't. he has to look into research to learn what he can about a chimera before he can figure out what he needs to do to form the contract, then having/doing what is required to summon it forth.
@KatherinWinter well depends what he is summoning. The entire key system is specifically about celestial realm, and pretty much anything besides the zodiac and the king is pointless which is what I hate about it, granted I'm only person playing as a summoner currently so eventually I could gather them but 12 good, + an amazing summon by sacrificing one. along with pretty much unknown amount of pointless useless ones.
If it's a simple summon like summoning two hound like creatures, a simple few moments incantation which he needs to concentrate on. If it's like a demon he has to sacrifice blood, along with an incantation and give something up to use a catalyst, then there are ones like shikigami which use paper cut into the shape of a human with an incantation written on it which he just has to give the chant and throw it to make those work.
I'm basically just combining the different forms of summoning. yet again in the end it's up to you if it's alright, if not then I will use the keys but I would request the keys be slightly changed so it isn't like getting the zodiac is the only good thing.
@KatherinWinter Threw in a bit of a twist sense I don't really like the Celestial keys much, up to you in the end.
Name: Charles Lockwell Age: 17 Power: True Summoning Magic - By using many forms of catalysts besides keys, such as incantations, blood, other magical tools, etc... can call forth various beings and objects from other worlds and dimensions. He is also able to turn some of the magical beasts into weapon forms so he can fight along side them should he need to. Appearance: Color and location of symbol: Black on his right arm History: A boy who has been cursed and blessed when he was young he was given a deep connection to other words which caused spirits to attract to him, some of these spirits are malevolent while others are peaceful as his power grew from when he was 6, he has managed to connect to some of these spirits and form bonds allowing him to call forth their power to assist him. He has been searching for a girl named Leme who he meet as a child, the one who started it all. He has started to earn the nickname 'King of the Mythical Realm'. Bio: He would seem a chilled out person, tends to not seem to care about much others.. but should he get serious in battle his expression becomes that of what would seem like pure evil.
Power: The Gamer - Turns his world into a video game, allowing him to level up, obtain loot, and learn new skills active and passive from multiple methods, from doing certain actions multiple times, to doing a special action the first time, to getting a 'skill book'. He gains experience levels from doing simply every day things from working out to studying, doing quests (requests others ask/tell him to do) and defeating enemies. Gains skill levels from repeatedly using a skill.
Different Menu's he can open with Voice command.
Allows him to turn automatic things on his stuff on and off, allows him to control what he wishes to hear in audio (can get him in trouble a lot probably lol), and can change how he sees everything in video.
Allows him to Buy items and skill books for various amount of money.
Note: Changes as he puts things into it and takes things out Bags with assortment of clothes, his current outfit/equipment, and some money.
Allows him to share experience and keep track of the conditions of his allows, also allows long distance communication, along with location v.i.a minimap.
Shows a map of his surroundings
Level 2 exp: 0/1345 HP: 200 MP: 200 Str: 10 (increases his physical strength by a so much per point) Dex: 10 (Increases his Speed and flexability by so much each point) Vit: 10 (Increases health and stamina by so much per point and total health regen is 1% total health) Int: 10 (Increases learning capabilities, and gives extra +15 mana per point. Mana regen 1% of total mana) Wis: 10 (Increases Thinking speed per point and can after mana regeneration on high points) Luk: 10 (Increases his luck by so much each point) Unused Points: 5 (+5 per level for level 1-10 +6 for 11-20 and etc...)
States 1-10 range are to most regular people who haven't done any intense training in their lives. approximately 50 is the level of untrained gifted people and most trained professionals. 75 for Gifted people who have trained. 100+ is getting to abnormal ranges. (Example: someone with 10 stat of intelligence would be a regular person in school, one with 50 would be as smart as a school teacher, or a student who is seen as extremely smart. 75 would be as smart if not smarter than people like Einstein and others.)
The Gamer - His mind calms itself in harsh situations
Gamer's World - Makes his life like an rpg game.
Observe level 1 - Can view basic information about a person, such as their capabilities in stat form in regards to his ability and status affects (like if they're affected by something). More information as level rises including things like likes, dislikes, and even their backstory.
ID Create level 1 0% - Creates an illusion barrier Dungeon Instance, can be used for training and not affect surrounding world. As levels go up can create different kinds of dungeon instances including those with enemies. 1 - Empty Dungeon, Enemies: None level 3; 2 - Zombie Dungeon, Enemies: Zombies 3 - Ghost Dungeon, Enemies: Ghosts 4 - Dual dungeon, Enemies: Ghosts and Zombies level 7 5. Ogre Dungeon, Enemies: Ogres 6. Triple Dungeon, Enemies: Zombies, Ghosts, and Ogres. (more shall be named later on)
ID Escape level 1 0% - Can escape from a barrier/dungeon, skill level determines how strong of barriers he can escape.
Bio: Being kind and goofy Charles had always spend most of his time playing games than doing other things, having fun. Though can become serious in a big situation.
History: Being a regular student in school having no aspersions he played games in his free time. One day he started to see levels above people's heads as his power awoken. He was confused at first but quickly got use to it. It wasn't until he was involved in a major accident that really sent his mind for a spin.