(Playable Races are underlined)Humans
The largest human settlement of Reath was King Elrin's Domain. He ruled justly and held a court system that protected his citizens moderately well. There were many different nations under his control that, although did not hold sovereignty of their land, were given enough freedom to develop individually. Humans are adaptable, hardy creatures that, although lead short lives, make up for it in zeal and ability. They have no natural resistances, but learn skills faster. They were the most numerous race on Reath and still are.
Elves
The elves were nomadic, and so were master hunters, rangers, scouts, and druids. They are highly in tune with magic and nature, and elves were found to have the easiest time adapting to the new world; they had the highest survival rate during the Great Descent. They are not as physically strong or resilient as the other races. There are several different subspecies of elves, all with different innate magical abilities.
- Sun Elves: A race of tall, spindly elves that lined in the mountainous areas of central Reath. They are dark in color and typically the strongest of the elves. Sun Elves have the ability to absorb sunlight to heal themselves.
- Moon Elves: These are the elves that lived in the thickest part of the rain forests and under towering evergreens, where sunlight is less common. These elves, although pale in skin, typically have dark shades of hair while having vibrant eyes somewhere along the red spectrum. They have the ability to see in low-lighted areas and with infrared (heat) vision.
- Ground Elves: The most common species of elf, they are less specific to region as they were so widespread, and account for almost as much of the current population of Reath as humans. The have varied appearances of almost any combination. Ground Elves had the ability to create simple, harmless illusions of light, like faerie fire.
- Frost Elves: Named such for living in the taiga regions of Reath, Frost Elves are incredibly pale and light colored, and their eyes are pastel shades. Frost elves have a resistance to the cold. They have the innate ability to create sparks with their hands (they cannot produce flame; just sparks). It was this gift that allowed them to survive where others could not.
Dwarves
The dwarves of Reath suffered heavy losses during the Descent, and many of their people are trapped underground by the Creeping Death. Some managed to flee to the surface, although their numbers are lessening because they often lead suicidal missions to save their kin. There are three types of Dwarves, and although they used to all live separately, they now congregate and can be found in groups. They are strong and hardy and have a hereditary resistance to magic (which means they also have less success manipulating it). It is very rare to see Dwarven Arcane mage, although this does not mean their clergy is lacking.
- Iron Dwarves: The most common species of dwarf, Iron Dwarves make up a good majority of the population of dwarves on Reath. They have no certain appearance. Iron Dwarves are the strongest of their race and are skilled warriors. The dwarves of Reath lived a life that took pride in their honor, and this ideal sometimes persists to them now.
- Rust Dwarves: The smallest species of dwarves is the Rust dwarves, which rarely exceed four feet. They have brown or red hair and dark eyes and skin. They lived the deepest underground and were known to have large, powerful forges of lava. They have a resistance to heat in addition to magic.
- Diamond Dwarves: With thick black hair and crisp blue eyes, Diamond Dwarves are specific in appearance. They are the least common dwarf and had the smallest population to begin with. Diamond dwarves are master enchanters. They are not as strong as their kin but the make up for this with their determination and attention to detail.
Orcs*
Orcs are almost always mindless bestial people who have a lust for war. They lived in violent societies comprised of clans and tribes, but just before the Great Descent the orcs had gathered under a common banner to wage war on the other races and gain territory of their own. They follow a single, chaotic God, and typically serve him their entire lives. They are not very intelligent and weak against magic, but they make up for that by being physically superior to the rest of the races. There may have once been different types of orcs, but inbreeding and savagery blurred those lines ages ago. Currently, the South is almost completely cut off from the rest of the continent and so they are rare in these times.
(*To be an Orc, you must have a good enough reason to be outside of Orcish society. Please PM me for permission.)
Lycanthropes
Many types of Lycanthropes exist. From tigers to wolves, from ravens to snakes, lycanthropes are rare but not unheard of. They usually travel in packs outside of society, so it is unknown how many of them fared in wake of the Great Descent. Different lycanthropes follow a mixture of human and animistic behaviors, which varies by species and their location. Lycanthropy can be either inherited (Natural Lycan) or transmitted (Turned/Infected) Lycan. Natural lycanthropes can change at will, have a half-from that is a mixture between their two bodies, and can infect others with lycanthropy at will. Those who have been turned into a lycanthrope turn uncontrollably into their animal form during full moons, and can only infect others in their animal form. Some very experienced turned lycanthropes are said to have more control over their forms.
(*To be a natural lycanthrope, you must have a good enough reason to be outside of a clan. Please PM me for permission. I am also going to limit the number of these in general due to popularity mixed with my desire to have a diverse cast.)
Floram*
The Floram are the youngest race on Reath; there are records of their first appearances in some of the oldest Elven texts. A creation of the gathering of Sylsetria's and Arrela's energy, the Floram are a race of plant-based mortals that lived within forests and rarely came out. They would trade and converse with the Elves, but were however wary of humans due to the deforestation their settlements sometimes caused. They never had much of a society and instead lived alongside nymphs and dryads quite simply. Now, the Floram are extremely rare as most have died from the Creeping Death, as it can infect them as fast as it infects the earth. The Floram vary in appearance and basic physiology. Some have soft, thin green skin that tears easily but can absorb sunlight, with hair that can be great puffs of cotton in whites, blacks and grays, or thin silken strands of vibrant colors. Other have skin like rough but flexible bark, with thick waxy leaves sprouting from their scalp. They can communicate with nature and have inclinations to natural magics similar to druids. They are typically very religious and devoted to their creators.
(*Because they are mostly dead, I will only be allowing one Floram character. If you are interested, please be patient because I'm not too inclined with first come/first served.)
Dragons
Mighty creatures that bow to no man, Dragons have stayed largely away from the mortals and Gods during the end times. They are powerful enough to withstand the onslaught of divinity (thanks to a lack of yet trying on the Gods' end), however, the toll it is taking on Reath has affected them. There are many types of dragons, differing in appearance and strength, but they are not seen often by mortals. With the Gods' focus on the lesser mortals, the dragons have receded and are saving their strength.
Godlings
A godling is a mortal champion of a deity, or a mortal with divine blood. A Godling can really only be considered a race when considering those born with immortal blood, and not when a follower turns into a Champion, but there are physiological changes that come along with the title. Godlings have been caught in the middle of this conflict. Those of deities that are now Anti-Gods are mostly dead, as devout followers of deities often unintentionally gave their deity sovereignty over their body by not rejecting their faith during the Descent. For the deities still in the sky, Champions are useful and can be powerful; however, it is difficult to become one, and many do not trust the divines any longer.
(Please note that race names and titles are listed in their Trade Tongue counterparts. Elves do not call Sun Elves "Sun Elves," that is just their human misnomer.)