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@EvictedElement
UGY-R45 Garm Rodi
ZGMF-1017 GINN Fuego
AMX-008M Ga-Zowmn Marine (https://www.mahq.net/mecha/gundam/aoz-reboot/amx-008m.htm)
Interesting roll as I had to look up that ga-zowmn type as well, left a link to it. I would advise between the garm rodi or fuego if you want an artillery player.
OKAY, belated update thanks to the craziness of the weekend, but I've put up more information and updated the rules above. I'm just waiting right now for the character sheet to be finished, getting much appreciated help on that, and will begin accepting applications. If anyone wants to try rolling for their characters let me know and I can provide the spin! Otherwise take a gander at the suits available to choose from. Unless a roll is extremely bad (all aquatic suits for example) it will not be rerolled, and the models listed are the options, no variants.
Common Terminology:

  • Mobile Suit: One of the most popular machines of war in the past eras and now one of the most common sights for people in the Resurgence calendar. The size and shape of them can vary greatly but usually retains a bipedal form.
  • Mobile Armor (MA): War machines that lack a humanoid form yet retain high combat specs to contest against the rising popularity of Mobile Suits of the era. With forms ranging from older tanks to enlarged fighter jets and even large clunky boxes with weapons, they generally were more powerful than mobile suits while being more expensive.
  • Beam weaponry: Most eras were able to strengthen weapon technology into creating plasma weapons such as beam rifles, beam sabers and beam bazookas.
  • Head Vulcans: A more simplistic weapon usually mounted in the head of a mobile suit, they were either scaled-down beam weapons or small caliber ballistics used to intercept missiles, aircraft or remote weapons.
  • Mega Particle Weaponry: Beam technology taken a step up, these weapons are deadlier and produce a either a shotgun-like effect at low power or act as an enlarged beam cannon at high power. They are usually more draining than regular beam weapons so they are generally only equipped to mobile suits with high reactor power.
  • Heat weaponry: A more simplistic weaponry type, heat weaponry are melee tools with superheated edges meant to increase cutting power. Blades, sabers, and axes are most common but others exist.
  • Gundam: A legendary mobile suit known for its power and capabilities, Gundams are known throughout all of the eras of the past, usually being built as a testbed model for new features or the first in a line of advanced combat mobile suits, there is no denying the awe of a Gundam. Most can be devastating against enemy forces on the battlefield when wielded by recruits, but in the hands of a well experienced and trained pilot, they can be an absolute demon.
  • Minovsky Fusion Drive/Reactor: One of the most iconic reactor types across the world during the old eras, this fusion reactor powered many battleships and mobile suits once miniaturized. Because of the nature of the reaction, it affects communication equipment nearby, acting as a two-pronged jammer in battle. Other reactors with similar effects exist on most mobile suits, with a primary exception being battery-operated suits.
  • Psycommu: The term for a set of equipment that can react with Newtypes and other Advanced Humans. With different AH’s utilizing the material, it can be used inside of a remote weapon, as a mental amplifier, or increasing reaction speed of a mobile weapon.



Advanced Humans:

  • Newtypes are just as legendary as the Gundams they were know to pilot, and are the most common type of Advanced Humans who were theorized to be an evolution to the pressures of space. Generally born with extremely weak powers, they can grow these abilities over the course of their life, with some finding increased spurts of growth through battle. Newtypes are known for mental connections to Psycommu equipment, precognition, telepathy, increased spatial awareness and more.
  • Cyber-Newtypes are those created from ordinary humans to replicate such capabilities, although usually the results are unstable without constant maintenance with the proper equipment.
  • X-rounders are one of the rarer factions of humans and generally debated in their capabilities as they were said to be a regression of human brains for survival instinct. They are said to have high spatial awareness, precognition, psycommu control and enter a berzerk like state, disregarding friend and foe alike, as a last resort for survival. They are expected to appear on Earth more so than before.
  • Innovators are the rarest fraction of the advanced humans, they are theorized to have a higher life expectancy, telepathy and brainwave communication via psycommu equipment. They are expected to come out of extended exposure to the environment of space inside the colonies.
  • Coordinators were a rather light form of Advanced Humans, Coordinators are genetically enhanced human beings, which can have a number of enhanced traits including faster learning, and stronger and faster bodies that are virtually immune to diseases. They are however, rare, and the only known Coordinators are survivors from the Cosmic Era who survived in a Pod until discovery of their data allowed for recreation recently.





Locations:

  • Ground:
    • Capital City (Beloth): The capital of the Beloth Empire, this port-city rests on the northern end of the rearranged Italian peninsula. It has a large population as many from conquered areas are encouraged to move for better opportunities.
    • Port Algec: This city was once one of the largest ports in the world near the Strait of Gibraltar, which has since widened as well. Now moved a bit north and continues to act as a large port, though now for military purposes as an old launch site in Gibraltar is utilized as one of the spaceports of Beloth's military.
    • Astra: A large town built from the ruins of Vienna, it has survived well over the years for its location despite having little for defense. They were swift to join the Beloth Empire as its military began to encroach, actively merging their forces to gain a political advantage within the Empire.
    • Coldwind: One of the furthest north towns of the Empire, it sits along the new coastline. It's well known for its fishing industry, and more recently, oil refineries.
    • Armen In the region of old Turkey, Armen stands as a fortress city for Beloth, regularly attacked by nearby city states and kingdoms.
    • The New Mediterranean Sea: After numerous colony drops and intense climate change, the New Mediterranean Sea has encroached on land in several places, mostly isolating the Italian peninsula more than before and opening the channel between the Black Sea and the Mediterranean.
    • Odessa: A region that was once popularly used in the past as a mining rich region. The Empire gets much of its fresh materials from this region in the area of Ukraine.
    • Siberia: A new standard for the area of Siberia that lies to the east of Beloth within old Russia. Much of its society has returned to nomadic ways since the disaster but recently there’s been a kingdom that has risen up to contest the Empire, appropriately named the Gol Kingdom. Much of their soldiers prefer to use melee weapons on the ground and in mobile suits.
  • Space:
    • Debris Field Ring: A large section of the old orbital ring around Earth that remains intact, and due to gravity has attracted other scrap over the years including battleship remains and mobile suits. It can be seen from earth with a telescope.
    • Side 3: The largest of the four main colonies and the richest in history, Side 3 has returned to an old name it used back in the Universal Century. It contains many industrial facilities that it has used to monopolize maintenance and control over the Colonies’ Expeditionary Forces. They recently began a military academy, utilizing several Pod People as teachers to train their soldiers for mobile suit usage, and now war strategies. It is the only closed colony that has survived.
    • Alexandria: One of the largest singular colonies, agriculture was made a main focus. Crops on the colony are mostly food and feed crops, including wheat and oats. They have a large number of livestock with cows, pigs and chickens the most numerous.
    • Cecilia: The other agricultural colony, Cecilia's purpose was to harvest condensed crops such as vegetables and spices. Soy and tropical fruits are also produced in the colony thanks to regulated areas of the cylinder.
    • Vitus: The youngest of the colony habitats in years, the population of Vitus were mainly scientists and maintenance staff. This leads to them being the main researchers for mobile suits, advanced Humans and more from humanity's past. They also store much of the fuel for the colonies through their facilities.
    • Port-1: An uncreative name for the first Colony outpost in space not based out of an older base of the past. Much of the past few years of salvaging has been spent on constructing this base out of an asteroid over the Earth. Just outside the majority of the debris field, its the main point of travel for most soldiers of the Expeditionary Force during their duty.
    • The Moon: The only place other than the 4 colonies with a stable construction, it was vacant since the last war due to lack of support, being a space port rather than a fully functioning colony. Since the Colonies rediscovered it, they have partially repaired it for repairs to their ships.



Ranks:

  • The Empire:
    • Emperor: The head of the Empire, is descended from the Beloth family line.
    • Councillor: Second to the Emperor and the highest members of government one can achieve, they are each in charge of a settlement or town, with new locations sending their councillor to the Capital City. Also involved in military matters in their area, equal to a General in authority but not in practice.
    • General: A select few individuals who have provided their services for long enough to the Empire. Strategists and Tacticians, there are only 5 in the Empire, with one taking charge of the space campaign.
    • Legate: Second in command, they perform the majority of operations on the front lines while acting as commanders.
    • Centurion: Trusted men who’ve proven themselves for the Empire, they obtain special privileges in combat and are usually mobile suit pilots.
    • Carius: A rank for soldiers who’ve served several years in the Empire's military and begin to receive mobile suit training.
    • Regular: Most common ranking among soldiers
    • Tiro: Lowest level enlisted
    • Levi: Militia in Imperial towns for defense should the need arise.

  • The Colonies:
    • Governor: The top of the command structure, each colony has one Governor, with them being on a council to decide matters.
    • Commander: A new rank recently as the Colonies begin forming a cohesive military, each colony has assigned a commander to lead their forces.
    • Administer: A lower ranking member, generally 8-10 on a colony who guide others in their daily operations. Some are stationed regularly on the moon or Port-1.
    • Captain: A member of moderate stature, some are placed in charge of ships while some perform more duties at the bases. Upper captains are in charge of ships while Lower Captains fill smaller duties.
    • Lieutenant: A veteran at mobile suit piloting, some take the role as a secondary commander to captains and can lead multiple mobile suit squads by themselves. Some have even requested personal customization for their units.
    • Corporal: The ranking of a member of the Expeditionary Forces that has been given the privilege of piloting a mobile suit or armor. They are trained directly under another pilot as a squad for unit cohesion.
    • Watchman: A more experienced ableman, they are trained in more tactics to perform base and ship guard duties. They are rather skilled in this endeavor and most learn their ships better than their own colonies.
    • Ableman: A trained soldier of the Colonies, although their limited area of usage leaves them to act as base guards and ship crewmen.
    • Enlisted: Initial rank for recruits of the colonies.





Timeline of the Resurgence Calendar


  • 0RC- Beloth changes to Capital City as its ruler, King Edward Beloth forms the Beloth Kingdom into an Empire, and conquers three rival city states.
  • 18RC- Beloth accepts Vienna into its Empire, Colonies send an Expeditionary Force to the Moon to reclaim the old base.
  • 27RC- Beloth claims Port Algeciras and relabel it as Port Algec after a broken sign.
  • 33RC- Colonies begin sending scavenging teams to the debris belt as the Hydrogen Fleet is reestablished and begins its first trip for precious fuel for operations.
  • 42RC- Beloth begins its first great expansion to the east, claiming land as far as northern Ukraine, and ending its stretch at old Istanbul. While claiming many stockpiles of old weapons from the territory, Emperor Edward Beloth dies of his wounds from battle at the age of 74. In his place, his son Tristan Beloth ascends to the throne.
  • 66RC- The Colonies discover data pertaining to Coordinators of the Cosmic era, and begin research into repopulating their cylinders with the Advanced Humans. While initial trials are difficult, the issues are solved in the upcoming decade.
  • 77RC- The resolve of the Empire’s enemies boils over, and unknown parties exploit the Empire’s laxing guard as the borders have expanded. The second Emperor of Beloth is assassinated. His son, Markis Beloth assumes the throne at the young age of 28 with high standards to live up to.
  • 90RC- Emperor Markis Beloth commands for a second great expansion, conquering territory in all directions. The remains of Spain, North Africa, Germany and Turkey are now a part of the Empire. The city of Armen is reinforced into a fortress city as barbarian tribes gather to the East.
  • 92RC- The Colonies begin their first major project since reclaiming the moon as a large asteroid is located in orbit, selected as the site for construction. Shortly it becomes a priority to the Colonies as they see what they believe to be a dead Earth within their grasp.
  • 99RC- Beloth begins launching rockets into low Earth orbit with human occupants. The next year, the first conflict in space since the last devastating war as Expeditionary Forces intercept the launch, killing three scientists in the attack. While the HLV returns to Earth, the survivors are heavily injured including a young girl whose legs must be amputated.
  • 101RC- The Empire concludes they must reinforce their borders before focussing their military efforts on the colonies above them. To this end, an entire new division is created under the newest General, George Eltz.
  • 105RC- The Empire actively sends rockets into space as they begin repairs on an old mass-driver in Gibraltar. Repairs for the driver are expected to last at least 5 years even with important materials from space gathered, mainly stronger materials for construction.
  • 109RC- The latest trail of propaganda of the Empire's Space Forces begins its tour across the territories, inspiring the citizens and civilians with images of young and old taking to the stars. The support the highest its ever been. Many will have their story told like such, while some will soon die...




Scavenging & tickets:

In this world there is much to find from the past. Characters will find mobile suits, armors, vehicles and even battleships. Each side will build up their armies from the machines their soldiers find in the ground or the debris belt. By right, the government will take much of the gains while providing their discoverers with 'tickets' to be used. Luckily both the Colonies and the Empire run on a Gold, Silver, Bronze system. Gold are prized for mobile suits and higher, silver for mobile suit parts and weapons, with bronze used for infantry goods and weapons. They may be traded back to the government for these items between missions.

Ticket Exchange Rate: One Gold= Six Silver= 30 Copper Tickets
@vietmyke
You can be a newtype, however the fuel situation in space leads to few ships traveling at all around the earth sphere besides military(Expeditionary Forces) means that being a independent party wouldn't last for long since the colonies are the only place to get fuel. The tension between the colonies could mean a crew who come from one colony could be contracted secretly to bring certain loot to the colony. Side 3 will be the best choice for this but a detailed list of locations will be released soon.
Edit: I should also clarify that only in specific instances will powerful newtypes exist at the start, most will be the usual beginning newtypes like the beginning of a gundam series.
@EvictedElement
The RP has yet to start yet and am still building infrastructure but feel free to read on the IC post about the world. I should have locations, rules and terminology up by tonight. If you have any questions let me know~
@veenknight343
Mmmmhm, allows for some characters to be from Zeta or 00 for example without having to be a canon character.
@vietmykeHullo to you to! :3
Happy Thanksgiving to everyone!
Greetings!


This is an RP based around the anime/manga series Mobile Suit Gundam, a mecha-genre involving many different universes that we will be culminating into one. If you’re a mecha fan I highly encourage you to say hello in our OOC and I hope you will join us! It can be a lot to understand so I highly recommend reading the provided information here and ask any questions you have in the OOC tab. Characters may be submitted in the OOC tab or by PM if you prefer, and will be allowed onto the Profiles tab upon approval. Please note this is a literate RP, and posts are expected to be descriptive and mature at all times. Rules will be available in the OOC tab and will be updated as necessary. Enjoy yourselves and the RP!



The World Is Finally Recovering…


A past which few remember has been filled with world spanning conflict and war, destroying much of what humanity was proud of. Universal Century, Cosmic Era, Anno Domini and more are mere chapters of the past where wars raged between Spacenoids and Earthlings. Where people used to relax in homes and cities, lay ruins populated by starving refugees. Where people travelled to the stars, floated debris littered with corpses and ghosts. Where humanity achieved its dream of living among the stars, hung bleak cold cylinders with few inhabitants. The weapons of war ranging from the mighty battleships, agile mobile suits, frightening mobile armors and legendary Gundams lay as treasures for others to find around the world. It is now year 109 of the Resurgence calendar, the official calendar of the Beloth Empire.

Humanity has endured the desolation and has picked itself up. At first tribes and societies, but then villages and towns sprung forth on Earth. The people gathered together to survive, some peacefully and others destructive. As the land and seas were littered with mobile suits and weapons from the past, some have taken them for selfish use while others began to defend themselves and even study these technological marvels. Cities began to reappear as people travelled the wastes for treasure or supplies. In space the remains of the colonies suffered many decades inside their cylinders without support from Earth. The trips between Jupiter and Earth meant fuel was a most precious resource, and their minimum stockpile could fund only a few expeditions at a time to the rich debris field around Earth. The culture of each society remained relatively unchanged since they were abandoned, yet collectively they have viewed one another as brothers and sisters in arms, from now until they return to Earth.



The World…


The Beloth Empire resides in the reshaped Europe, along the new coast of the New Mediterranean Sea. What was once a city barely holding together became a great nation through its military might and technological understanding of machines from our past. The Empire now encompasses multiple cities within its borders which each play their part in maintaining the nation. Its military is one few other known nations nearby can actively compete with. Their technological construction capabilities range only to battleships, cars and planes while it scavenges mobile suits, advanced generators and computer equipment from storage caches. They have been able to repair a spaceport and acquire HLV craft to return to the stars after so long. Outside of the Empire lay a few nations and city states, while the rest of humanity survive as nomads or aggressive raiders who attack anyone they have an advantage over. Occasionally the rare mobile suit or armor stuck on autopilot with no allies creates havoc, but otherwise humans on Earth live their lives as they have for years.

Above the Earth, over a billion pieces of scrap metal, spaceships, mobile suits, asteroids, orbital ring remains, cryo-sleep laden pods and more revolve around the world. As the eras proceeded on, they have added more and more to the field while little has fallen to the surface or been picked by scavengers. Communication from ground to space is impossible thanks to the remains of various reactors and equipment from the wars while visual sight is obscured by the metal. Sometimes the wreck of a battleship falls to earth providing a spectacle to those who can see it, along with more material for the world to claim.

In space, surviving by the skin of their teeth, the remaining colonies circling the Earth are Alexandria, Cecilia, Vitus and Side 3, banding together into the Colony Coalition for Restoration. With no support from Earth, the enclosed systems had difficulty recovering their population until they discovered a method of cloning to boost their numbers. Alexandria and Cecilia are agricultural colonies, Vitus contains many labs and industrial buildings to supplement, and Side 3 has been a residential and industrial colony since the time of old where it was the forefront of colonial military actions. Between the Earth and Jupiter flies the Hydrogen Fleet, which continuously travels from the two plants to bring precious fuel back to the colonies. Distanced from these cylinders are small outposts for the Colony Expeditionary Forces who gather machines and useful supplies from the wreckage around Earth, making use of the asteroids brought close to the Earth.



The People...


The humans on Earth have remained a stalwart bunch who have survived the darkened days of the past and strive through the new Resurgence calendar. The people of the Empire are made of a multitude of backgrounds, and are encouraged to view each other as siblings, yet there remains tensions between people of different origins and occupations within the Empire.

Outside of the Empire are the Independents, people who reside in either the city states or small nations for civilization, but most people survive in a nomadic or barbaric raiding lifestyle. These people tend to be self-sufficient and dislike the Empire and city-states, believing they wish to remove the people from their way of life up to this point.

In the colonies everyone has a sense of community, with those inside their colony. Since the usage of cloning the population of the colonies has grown much closer to one another in a sense, but while the colonies work together for their own survival, the distance and separation from one another causes many to be cold towards even their fellow spacenoids. Officials of the colonies are more social however, and attempt to make an example of themselves.

There also exist the Pod-people, those from the past who saved themselves in cryosleep pods in the debris around Earth or deep in the soil. The colonists attempt to find these people as often as possible for their knowledge of the past, although common issues with the prolonged sleep have been known to cause mild amnesia to their occupants which can proceed well after their removal. While most have been mere civilians or soldiers lucky to survive, some believe there may be legendary figures from the past.

The final niche of people on Earth are those now called ‘Advanced Humans’. In the past many different types exist, from Newtypes, Coordinators, Innovators, X-Rounders, and even Cyber-Newtypes. All were told to have powerful abilities above the average human in combat. Each one had differing abilities according to the era but were all more rare than humans and more sought after. While few confirmed cases have appeared, the legendary status of these people have naturally made them well known amongst even the masses.
The Regulations



  • The RP is meant to be fun for all players, gundam and mecha fans alike. It is my hope everyone who joins the RP will enjoy themselves and the characters, if anyone has concerns or questions you may ping or pm me(Phoenix347)
  • This RP will contain strong language and themes such as death, physical injuries/maiming, psychological trauma and more, please keep this minimized from player actions during the RP although backstories can include the above circumstances. If you can not view such content I would advise caution in reading or joining this RP.
  • The selection and discovery of units is done through a randomized lottery list of mobile suits ranging from the basic civilian car to 5-story tall giant robots. The status of the machines discovered during the RP can vary, with some missing equipment or being damaged (missing limbs, inoperable generator etc.) These machines may be operable later on after repairs or viable as trade goods.
  • NPC style characters will be listed at the top of the Profiles page as basic enemies for players to harm relative to the situation and skills.
  • Players may request and submit known characters from any gundam series with the exception that if their death was expressly shown they are not allowed (IE M’Quve for example could not have survived). Canon characters are subject to the regular submission process and MS selection.
  • Players are limited to a maximum of 3 characters due to player interest. This may be lowered depending on new players but characters will be kept.
  • Character profiles will be submitted here or in PM’s with the supplied template here. Any questions on the setting or if you are in need of help may be asked here or in PM. Profiles must be approved by me before being placed into the Profiles tab. Players may choose to accept either a random draw of mobile suits or select from a pre-existing list of suits to begin with. Each suit will only start with its standard equipment (See below)




Character Profile



Mobile Weapon Profile


Thread will be up tonight, finished up the first section of IC page but out on mobile so can't post it very well. Glad to get this rolling!

Page is up! Feel free to say hello on the OOC page and discuss things there! I will be updating the forum more tonight and a bit tomorrow and the following day. Otherwise, have a festive thanksgiving everyone!
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