It's been longer than I hoped for, thank you holiday rush at work, but I have finally completed the characters I have planned and adjusted the character skeleton for use (there were some error codes and adjustment of layout but content will be the same) and you're free to post characters in OOC. I hopefully got everything right in the character profiles I posted, if I didn't feel free to tell me as I am a bit tired finishing this up XD
Either way, glad to have you all here, let's enjoy some gundam!
I have added some NPC profiles for people to look at while I wrap up the primary characters I will run. If you see one taking a role you were hoping for feel free to let me know and we can work something out. Only restrictions are the ticket traders for the purpose of fair trade.
@veenknight343 Of course. I also added a set of dates for some important events, mostly for the empire as not much going on up in space. Just cylinders turning :P
Also for all still with me, thank you. I know I haven't had the rp jump to life but kinda spasm, it's my first major rp with writing a whole history, setting, factions, and more I've had much help along the way but I'm still mostly new to running an rp in general. I will want to see this rp through, so if you will join me for the ride I welcome you, if you just want to spectate feel free, and the ooc is always open.
Also for any mistakes I make feel free to laugh for about 3.5 minutes and then tell me about them. Thanks~
@veenknight343 I have not designed a setting for royal classes as there really is only the Emperor and his family. The closest would be the Councillors who control each town, acting like a senate for the government.
Efit: I should also say that being part of the Empire's military would be closer to a noble class than being a politician. In the empire the military officers are viewed as more important than politicians.
Callsign: Crown Gender: Female Age: 26 Role: Governor of Side 3 Origin: Coordinator from Side 3
Personality: Quiet, Calculating, Bold, Intelligent, Dignified, Impassive, Cold Attire: White Personalized white jumpsuit History: Marie comes from the second generation of Coordinators, born in 79RC within a pod. Accepted by her parents, who were advisors within the industrial sections of the colony and cared greatly for her, she was monitored closely by scientists throughout her life, and spent much of her childhood inside of one of the regulated labs. She was testing continuously along with other Coordinators to ensure their intelligence and constitution was as well as Coordinators from pods. By the time she was 10 she had no friends, yet her intelligence was found to rival that of Cosmic era Coordinators. She was brought to her parent’s work to view life outside of the lab in an attempt to socialize with others, while also wishing to see her capabilities. From the first day her cold demeanor quickly made others wary of her presence, as she would criticize any mistake she witnessed and question anything she didn’t understand. It was only a matter of days until she was ostracized, although her intelligence allowed her to correct mistakes in research she witnessed. Many disliked her company, but more could not deny her abilities. Seeing a chance to make a name, her father pressured the government body into training Coordinators for both military and governmental duties along with the scientific field they were expected to enter. Thus, Marie became one of the first Coordinators to return to being included in the government. Since entering the government of Side 3 at the age of 18, Marie quickly took to her new field. Without a democratic government, her cold attitude and calculated analysis to measures and actions made her very proficient, quickly ascending to become an administrator. Even this was not to contain her capabilities, and she set her goal upon the top, to become governor of Side 3. This being the strongest political and military force for the Colonies, this would effectively put her as the leader of the Colonies. Siding with other Coordinators to build her faction’s influence and power, she achieved this goal and became the youngest Side 3 Governor, as they had previously been of the eldest population. Skills: High intelligence, Perfect Health, Calculations, Scientific Understanding, High spatial Awareness, Martial arts Items:
Callsign: Brute Gender: Male Age: 28 Role: CEF Corporal with Special Privileges. Origin: Newtype Pod Person from Universal Century, Gryps Conflict
Personality: Abrasive, Gruff, Mischievous, Adrenaline Junkie, Competitive, Logical, Erratic, Resourceful Known Features: Surgical scars on the chest, back, behind the neck and head. Attire: A well worn set of trousers and a bulky jacket from the gryps era. Wears a pilot uniform from the Post-Disaster for combat. History: Born in the Universal Century years before the conflict in space sparked off, and was a witness to the aggressiveness of the humans during the One Year War. His father became a member of the Federation Forces. As the year dragged on and the letters from his father began to dwindle before ultimately stopping, the family knew his fate was sealed. The Federation expanded its reach through its military and reclaimed the colonies, reinforcing their distaste against the spacenoids as the world looked set to prevent another major war. As the world transitioned into the Gryps Conflict however, the Federation created the Titans, a sect of the military with special privileges intended to intercede on militant groups in space and enforce the Federation’s policies onto the colonies. Hanson proved to be a prime candidate with his family’s history and his scores once joining the military, although it was noted early on his competitiveness would prove to be a problem for such an elite force, but his newest set of skills would prove to be invaluable to toss away. As he was assigned to the Titans they soon discovered his Newtype capabilities. He was made a willing test subject for the Titans, testing on methods of discovering latent abilities in people. While his capabilities were not high they were not low enough to justify sending him away for research into cyber newtypes. As a result he was continuously tested and inspected down to a surgical level. His military piloting continued until the facility he was stationed at evacuated to regroup as the Titans lost against the AEUG. He was placed into a cryo-pod with many other crew but the ship was intercepted and destroyed. When he was recovered by the Colonies, Hanson’s pod was in the remains of the Alexandria-class they had raided for mobile suits. Only three others survive the long period between the Universal Century and the Resurgence Calendar with all four of them being taken to Side 3 for inspection. Once his history was discovered along with his newtype capabilities, he was once again studied by the colonies. While he was more than eager to return to Earth, the spacenoids informed him of the new state of the world, his Federation was no more. He agreed to fight on for the Colonies as they would provide a mobile suit, but Hanson crests the line of any officers in charge of him as he's injured several other soldiers both in and out of the cockpit. To this end any officer in charge of him sends him alone on patrol with any supporting mobile suits staying clear of the man in combat. Skills: Faint Newtype Abilities, Mobile Suit piloting, Zero-G Maneuvers, Close-quarters Combat, Marksmanship, Drawing, Items:
Jacket & trousers
Tiewez Pilot Suit
Custom High Mobility Space Mobile Suit
The Kallisto was a custom mobile suit from the Post Disaster based on the Hyakuri frame, having a limber appearance with its dark blue and black color scheme. Its built with a plethora of thrusters on its back, with its arms equipped with its sole weapon system being the unique blade shields built to the forearms of the unit. Equipped with fins and thrusters, these blocks hold blades for close combat.
Accommodation: Single cockpit in torso Dimensions: 18.6 meters Powerplant: Ahab Reactor Equipment and Design Features:
•Back Thrusters A set of thrusters on the back and shoulders of the Kallisto which provide a high amount of thrust and manueverability for the unit.
•Variable Blade Shields A pair of boosters with fins taken from a Gundam from the Post Disaster period, these pods allow for increased agility by being placed on the forearms, while also increasing its defensive abilities.
•Nanolaminate Armor The common armor type of Post-Disaster mobile suits, this armor was developed to protect against beam weaponry but is also useful against ballistic weaponry. Its effectiveness relies on the unit’s reactor, and is more susceptible to physical attacks rather than ballistic or energy weapons. Beam weapons are also only reflected and not absorbed, leading for the shot to be sent elsewhere. It is difficult to maintain with current technology.
Weapons and Combat Capabilities
•Variable Blade Shield The set of pods on the unit's forearms, they come equipped with a blade usable in melee combat, with the nanolaminate armor adding to its durability and effectiveness against beam weaponry.
Strengths and Weaknesses
The Kallisto is focussed almost completely on speed, agility and close combat. Its thrusters allow for it to close the gap while avoiding ranged fire, and the blades are to be used on the enemy units. It relies on its nanolaminate armor and agility to defend itself, and has no built in ranged weapons.
The Kallisto was found by itself, and while its capabilities seemed promising, the lack of built in weapons aside from the blades was concerning. Along with the nanolaminate armor maintenance requirements, few were eager to pilot the suit against the Empire’s new rocket launches. While a few were allowed to pilot the unit, the pod-survivor Hanson Seuclid chose to pilot the unit, unphased by the lack of built in weapons as he enjoyed engaging in hand to hand combat in mobile suits. He purchased it exclusively with few complaining.
Callsign: Kraken Gender: Male Age: 28 Role: Centurion of Beloth Space Force, Leader of Team Delta. Origin: Coldwind, Human
Personality: Observant, Curious, Intuitive, Honorable, Loyal, Arrogant, Naive Known Features: Wears headphones whenever not in combat. Attire: Green Imperial officer's uniform, or orange OMNI pilot suit History: Tyr was born in the 82nd year of the Resurgent calendar in Coldwind when it was still a large village surviving on its fishing traditions. The town was still independent, trading with nearby towns for crops and scrap. Everyone born in the town was expected to enter some part of their fishing industry, and much of their childhood they were taught about the seas and learned to swim like it was second nature. Tyr's father was in the defense group of the town, a dozen or so men at any time who had 4 mobile suits to share around to protect the people, familiarizing him with the machines since he could walk. Both the ocean and the mobile suit were deeply rooted into his life. When the Empire began its second great expansion and moved its armies north, the town’s elders discussed joining or attempting to defend their independence. Unfortunately as the Empire had absorbed many of the other towns nearby and cut off much of their trade, they grudgingly agreed they had no choice but to join. Tyr was 8 when the Empire took in the town, and they immediately removed the town’s mobile suit compliments as the Empire would provide for their defense. His father willingly joined the Empire’s military to help defend the rest of the Empire’s people just as they had before. Tyr's father in particular was moved to the offensive pushing eastward, pushing back many of the tribes in the conceding years. As he reached the age of 9, his father was lost in the final push to claim what is now the fortress city of Armen. Approached by his father’s commander, Legate George Eltz, Tyr was told of his father’s deeds and inspired to join the Empire’s military as well, hinted that greater things were to come. Sure enough, in two years the Empire sent its first manned rocket into space. The Empire’s dream of returning to space was being realized as Tyr worked hard within the military. He quickly reached the rank of Carius, receiving mobile suit training with a Zaku Tank as his assignments were within the safety of the Empire’s borders. His positions continued to move more westward as the tensions within the Empire’s command increased towards the threat from above. As the last few launches into orbit were attacked by an unknown, the military took measures to prepare their soldiers for a new kind of combat. When he was 21, he was assigned to his first launch into space. On the HLV he nearly threw up as many did, but quickly accustomed to the feeling of zero-gravity. Much like swimming without directions, he found his style of mobile suit combat awkward in space. One one of his searches, he was able to locate a TS-MA2mod.00 Moebius Zero. As it was returned to Earth, the appraisers found it to be a mobile armor only usable in space, but he found an attraction to it that he couldn’t resist. He purchased it immediately after the appraisal and flew it into the rest of his launches. Although he couldn’t use hands, he found the mobile armor was his cup of tea. The General of all the Empire’s space command, General George Eltz, also saw this new potential, and pushed him further into his new leadership role.
Skills: Swimming, Fishing, Mobile Armor Piloting, Zero-G combat, High spatial awareness, Quick learner, Markmanship, Musical(Piano) Items:
TS-MA2mod.00 Moebius Zero
OMNI Enforcer Pilot Suit
Green Empire Officers Suit
Prototype Multi-Vector Assault Space Mobile Armor
A rarer version of a mobile armor not built with an overwhelming size or advanced systems, the Moebius Zero utilizes a slim shape with a singular Linear gun on the chin of the unit ahead of the cockpit. At the ear is a set of 4 thrusters and 4fins ending with a single gunpod on each fin. The gunpods contain thrusters and a pair of autocannons each, and can be used remotely via wires or add thrust when docked. The unit’s red and white paint was covered in a gray and white camouflage used to blend into the wreckage of the debris field.
Accommodation: Singular cockpit in central vehicle. Dimensions: 24m long,(gunpods docked) 16m high, 16m wide;(gunpods deployed) 8m high, 8m wide Powerplant: Ultracompact Energy Battery Equipment and Design Features:
•Gunbarrel Pod The most unique feature of the Moebius Zero, these 4 pods are equipped to the small fins of the main body with the front facing slightly outward from the unit when docked. They are able to provide extra thrust and maneuverability in this configuration but unable to use their guns effectively due to the angles. Once deployed, they are each controlled by a long wide that connects them to the main body, allowing for multidirectional attacks by skilled pilots. Each come with 2 autocannons.
Weapons and Combat Capabilities
•Autocannons (2 per pod)
Strengths and Weaknesses
This mobile armor is only usable in space and only capable in experienced hands as the gunpods are difficult to control. While attached by wires they can be used to attack enemies from unexpected directions or combat multiple targets at once. The linear gun of the main body is powerful as well, capable of piercing a battleship’s hull but is the only armament should the pods be rendered inoperable.
This Moebius Zero unit was left behind in the debris in a maintenance state, being discovered by Tyr Fin and held for trade shortly thereafter. While it was difficult to learn to pilot properly, even more so for the gunpods it came equipped with, he was able to control the main body and eventually practice using the gunpods remotely. It has changed from its red coloring to a gray and white camouflage to better blend into the debris field wreckage for combat.
Callsign: Griffon Gender: Male Age: 43 Role: Imperial General of Space Operations and Beloth Space Forces Origin: Astra, Human
Personality: Cunning, Organized, Serious, Elegant, Creative, Controlling, Stern Attire: George wears a new uniform for the Space Operations branch of the Beloth Empire Military (BEM), which is a black overcoat over his traditional aristocratic attire. In combat he wears a UN pilot uniform. History: Born in Astra as an Imperial Citizen, George was raised during one of the Empire’s cross-territory recruitment campaigns, promising better benefits to fresh recruits. This campaign lasted through the rest of his childhood until he was of recruitment age at 15. He proved to be an adept Tiro, the higher ups taking notice of him from nearly day one as he planned for. George had high expectations for not only himself but also the Empire, as he was raised by his parents on the stories of the past great nations and countries of Earth. From the Roman Empire to the United Nations and through the various Earth Federations, he was enamored with bringing humanity back to greatness. Like many other heroes of the Empire he would start as a Tiro. In the aftermath of the expansion, many towns and villages were resistant to the Empire’s presence, leading to multiple fights and difficulty maintaining order. Many of the Tiros recruited at this time were used as a sort of military police, being deployed where these incidents have occurred until such a time that the Empire’s administration could improve the situation. While many other more important towns were given priority these Tiros would mostly discourage fights, with or without mobile suits. It was here in one of the unattended villages that George began to show his capability when leading other soldiers against an organized mob, as he was a Carius at the time while their Centurion was away at the time. He coordinated the few experienced men available to him, preventing major damage to the homes and army facilities, streaming the mob along unused roads until the morning and the need for sleep decreased the crowd. Shockingly the next day a set of bandits approached the town after watching the incident last night, intending to take advantage of the supposed lack of armed personnel to steal from the village. The posted Tiros and Carius were able to repel the bandits with anti-mobile suit explosives and one mobile suit piloted by George himself. As a reward George was promoted to a Centurion the next day. By the time of the second great expansion, fresh Legate Eltz was leading a mobile suit legion to the north taking up the small towns and villages with his expertise. Even faced with the stubborn town of Coldwind he was able to coax their submission to the Empire without combat. As he had reached the new coast of the continent he was transitioned to the East soon after as the Gol Kingdom had increased its assault on the Empire’s borders. Bringing with him the new soldiers from this area, he helped the three Generals secure the area around Armen and fortify the city, losing more men in one campaign than ever before. Despite this his usage of new mobile suits and promising future earned him the Emperor’s eye for a greater task. The port of Algec has been repaired overtime slowly, receiving rockets called HLVs for launch on the old launch pads yet requiring an able Legate to oversee the final reconstruction efforts. By the time of 99RC, the rockets have launched and the Colonies have been met in the first attack since the fall of civilization. By 101RC George is once again promoted to General and tasked with properly commanding the new Beloth Space Forces to not only gain ground in space but obtain rare and valuable war machines for the rest of the Empire to use.