On closer inspection, they had found a few more signs of habitation. Sizeable bones were left in a small pile behind a mound of earth, and inside the tonsil of the mine, skulls hung on threads of thick hair, swaying gently in the wind. Beside each of the three pillars holding up the entrance, human skulls were placed on sharp stakes shoved into the ground. The Breton girl had been right, however. A carving of Zenithar was well etched into the left support beam. Amal was surprised it had not been defaced or covered in excrement. That would have ruled out goblins or wayward orcs, if it hadn't been for the putrid smell that wafted out of the mines themselves. Delphine knelt down, picking a small assortment of somnalius and monkshood flowers, stuffing them into her pack.
"Well, looks like I'll be going in first." Amal said, drawing his saber. A curved dagger appeared in his offhand as if plucked out of thin air. He could see her face, and shook his head. "We'll go in together," he placated her, using a tone as if they had been in this argument for decades rather than having just met. "But we each have different strengths, yes? You got us the cart, I'll get us inside the real mine."
He gave her a wink, and ducked into the shadows as if he were born to them.
Amal had borrowed the map, checking it frequently on the short ride into the wilderness. He had a fair memory and good sense of direction, it wouldn't be too hard to find his way down there once they entered. Of course, they would need to be just as cautious about triggering a cave-in as they would getting jumped. Luckily, the mine still appeared to be sturdy. Every careful step was met with naught but silence, and as his eyes adjusted to the dark, he was happy to say he found no traps yet either. The mine sloped gently downwards, the support beams dilapidated but steady. The only light he could perceive was very faint, but that suited him just fine. Soon he found a small archway to the left, and knelt beside it, just out of view.
He heard scrabbling, and heavy breathing. Even to someone like him, it was unsettling for a brief moment. He waited a few moments, trying to notice patterns in the sounds or accompanying footsteps, but he heard nothing else of note. Gradually he peeked out, to see a larger area of the mineshaft crisscrossed with further support beams, and gutted stone to the left, showing signs of miners favoring that side during their time here. In the center of the room was a creature, inhuman and not of the mer. Its dusky green skin looked slimely, and its small screeches of indolent displeasure exposed itself as a goblin as much as the back of its head did. It seemed to be eating something off a large bone. Squinting, Amal's eyes went right. In the corner was a pile of tattered garments and a broken skeleton, picked clean of meat.
Well, so much for the missing warriors. This had to be one of them, but Amal wasn't sure which. Either way, it didn't change Amal's goals.
The Goblin was dead before his next heartbeat.
Amal caught the bone and helped the body fall gently, before pulling it into the entrance tunnel. He then stalked through the larger chamber, and found a cracked, dirt caked urn with a few shiny coins in it. He glanced behind him as if Delphine was there watching, and reached his long arm into it, scraping the coins out and slipping them into his pocket. Once his greed was momentarily satisfied, he skulked into the next tunnel, traversing twelve meters of darkness before he found the source of the distant light. There was a firepit at the center of what appeared to be the main chamber. To the right, the ground sloped up. At the corner was a chest, and above the firepit, further down the rise, walked a goblin shaman. He could tell because it was adorned in feathers and carrying a staff that crackled gently. Three more goblins moved about the area, two dragging carcasses, one a man, the other a large rat. A third squatted in the corner, and Amal left before he observed what had to be a fascinating bowel movement. As he doubled back, he noted he saw three different exists to the chamber, something corroborated in the map.
Let's go tell my partner the news, he thought.
"Well, looks like I'll be going in first." Amal said, drawing his saber. A curved dagger appeared in his offhand as if plucked out of thin air. He could see her face, and shook his head. "We'll go in together," he placated her, using a tone as if they had been in this argument for decades rather than having just met. "But we each have different strengths, yes? You got us the cart, I'll get us inside the real mine."
He gave her a wink, and ducked into the shadows as if he were born to them.
Amal had borrowed the map, checking it frequently on the short ride into the wilderness. He had a fair memory and good sense of direction, it wouldn't be too hard to find his way down there once they entered. Of course, they would need to be just as cautious about triggering a cave-in as they would getting jumped. Luckily, the mine still appeared to be sturdy. Every careful step was met with naught but silence, and as his eyes adjusted to the dark, he was happy to say he found no traps yet either. The mine sloped gently downwards, the support beams dilapidated but steady. The only light he could perceive was very faint, but that suited him just fine. Soon he found a small archway to the left, and knelt beside it, just out of view.
He heard scrabbling, and heavy breathing. Even to someone like him, it was unsettling for a brief moment. He waited a few moments, trying to notice patterns in the sounds or accompanying footsteps, but he heard nothing else of note. Gradually he peeked out, to see a larger area of the mineshaft crisscrossed with further support beams, and gutted stone to the left, showing signs of miners favoring that side during their time here. In the center of the room was a creature, inhuman and not of the mer. Its dusky green skin looked slimely, and its small screeches of indolent displeasure exposed itself as a goblin as much as the back of its head did. It seemed to be eating something off a large bone. Squinting, Amal's eyes went right. In the corner was a pile of tattered garments and a broken skeleton, picked clean of meat.
Well, so much for the missing warriors. This had to be one of them, but Amal wasn't sure which. Either way, it didn't change Amal's goals.
The Goblin was dead before his next heartbeat.
Amal caught the bone and helped the body fall gently, before pulling it into the entrance tunnel. He then stalked through the larger chamber, and found a cracked, dirt caked urn with a few shiny coins in it. He glanced behind him as if Delphine was there watching, and reached his long arm into it, scraping the coins out and slipping them into his pocket. Once his greed was momentarily satisfied, he skulked into the next tunnel, traversing twelve meters of darkness before he found the source of the distant light. There was a firepit at the center of what appeared to be the main chamber. To the right, the ground sloped up. At the corner was a chest, and above the firepit, further down the rise, walked a goblin shaman. He could tell because it was adorned in feathers and carrying a staff that crackled gently. Three more goblins moved about the area, two dragging carcasses, one a man, the other a large rat. A third squatted in the corner, and Amal left before he observed what had to be a fascinating bowel movement. As he doubled back, he noted he saw three different exists to the chamber, something corroborated in the map.
Let's go tell my partner the news, he thought.







