A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.
Check out my album on here with my sketches.
I have a roleplay called Ascension. A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. roleplayerguild.com/topics/171791-asc…
Hello curious ones I'm trying to setup arena bouts that are a bit different in nature. The idea is you make a character and then fight other characters using this character. I know most people love to use their already previously made character and to those I'll direct you to my other arena post. I plan to make this into a tournament eventually.
The point is to choose from 7 bloodlines, mix them as you want. Then use your 10 Exp points to make your character to your liking. Once that is done I accept it. Anyone interested? The bloodlines are below and the character sheet.
The blood% determines your affinity to certain abilities based on bloodline also your appearance. Your character will be considered a certain way based on looks rather than blood. However blood typically depicts the characters looks.
Blood%
Born of the volcano. 100%: Heat Absorption. 80%+: Thermal energy manipulation & Conjuration. 60%+: Fire manipulation. Adrenaline boost. 40%+: Heat detection. Fire breath. Heat resistance. 20%+: Hot blood. (Keeps one warm constantly)
Tyro are known to be the founders of Fotia. The dragon war caused their people to find refuge among active volcanoes. This was to make life easier to avoid dragons. This resulted in them learning to manipulate lava flow to produce their first civilization. They have the most pride among all races. Their belief is that they are the saviors of the Descendants from the Dragons and that their legacy continues.
Born of the shadow. 100%: Shadow conjuration / Shadow stepping/ (Moving from one shadow to another) 80%+: Invisibility. Shadow manipulation. Sound manipulation. 60%+: Hemotoxic venom fangs. 40%+: Poison resistance. Blood consumption. 20%+: Night vision.
Nayu typically reside in the underground cities of Nero of which they have founded. During *the great divide their people were pushed to the underground by poisonous feral dragons. They despise the other races and see them as either food or less efficient peers. Their blood drinking is vile to all other races.
Born of the mountain. 100%: Metal dense hide & claws. Air and earth conjuration. 80%+: Air manipulation. Air detection. 60%+: Earth/Gravel manipulation. Ground detection. 40%+: Rock hard hide, claws & dragon wings. Strength boost. 20%+: Bleed resistance. Thick blood.
The Oro were once split into two groups during *the divide. One group lived on the mountains and the other lived below the mountains. After a war for resources was waged between the two for decades they found peace after the *dragon war and lived among each other in Gaia. They believe themselves to be more akin to Dragons and sometimes harbor them in their lands to protect them from Fotian hunters. They too wish for a return to Dragon rule, if they can return to the full blood of a Dragon.
Born of the sun. 100%: Light absorption. Concentrated thermal light manipulation. 80%+: Mind reading. Astral projection. Telekinesis. 60%+: Force field. Plant energy absorption. 40%+: Mental communication. Psychic detection. Plant manipulation. 20%+: Bright light resistance.
The Sol were formed long ago after the divide. They found lush jungle with hospitable vegetation which they used to survive. Resulting in them being primarily herbivores yet retaining an omnivorous state. The Sol, Vrondi that ascended during the *Dragon war created a kingdom out of natural plantation. They believe themselves to be the number one Race above all others and give a humble approach to their peers inferiority.
Born of the sea. 100%: Gravity manipulation. (Lifting ones own weight to walk easier on land) 80%+: Liquid manipulation. Water conjuration. 60%+: Water manipulation. Water sensing. Electricity absorption. 40%+: Gills. Underwater detection. Water walking. Water healing. 20%+: Resistance to electricity. (50k voltages)
There was a race of amphibious dragon kin named Abyssils who were technologically advanced. They were a species born from the ocean that raided many of the Descendants and were superior to them. They interbred with Descendant slaves and created the Lassa, who were in a internal struggle for many decades. After the Dragon war many pure Abyssils died and the remaining interbred with Descendants. The Lassa believe they are superior in intelligence above all other races and should one day rule over all the lands. Either by peace or with power.
Born of the cosmos. 100%: Intangible form & form manipulation. (Fire, Sand, Smoke, etc.) 80%+: Soul manipulation & absorption. Soul armor & weapon conjuring. 60%+: Portal jumping. Portal sensing. Portal conjuring. Ghost vision. 40%+: Angelic wings. Air walking. Halo light. 20%+: Soul detection. (Can sense souls/ spirits)
When Descendants with Seraphim blood combine their children may be born angelic looking. A concentration of angelic born people breeding creates small lineages of Descendants with these traits. Despite the concentration attempts no Descendant even with full blood is perfect until ascended.
Born of the Ancient. 100%: Shapeshifting. Heat & cold manipulation & conjuration. 80%+: Fire & frost manipulation. Metal dense claws. Regeneration. 60%+: Stone hard scales. Fire & frost breath. Metal dense teeth. 40%+: Metal dense horns. Heat & Cold resistant scales. Binocular vision. Smell detection. 20%+: Dragon wings & tail.
Those born with Dragon blood appear more Dragon than most and a concentration of breeding between those having Dragon blood can make Dragon descendants. A combination of Seraphim and Dragon may create beings undefined known as Hybrids. The dragons ruled over the world, both sea, land, and air. They dominated *Descendants and used them as food and slaves. The most powerful of Dragons ruled over the lesser and feral. These rulers interbred with Descendants and made more powerful forms of their kind. The civilizations Descendants were once ruled by were destroyed by the *Dragon war. Leaving most Dragons displaced and living among Descendants. Many of them still await the day Dragons will rule again and even pray to the ancient Dragon God King for a rebirth.
Tyro - 40% and up. They are cold blooded and require warmth. Extreme cold is their bane, damaging their stamina and locking their muscles. Eventually if under long exposure they're forced asleep. 60% Their bodies turn hot and overheat quickly. Far too much activity can over heat their insides causing them to go into a paralyses from exertion.
Nayu - 40% Their hearing is more susceptible to being damaged by loud noises. 60%+ Bright lights damage eyes and must feed on blood every 2 days. 80%+ Blind unless able to pass the trial of the King in game.
Oro - 40% hard scales are heavier slowing them down including wings and hard to file claws, cannot fly unless a trial is passed in game. 60% Thicker skin and flesh making surgical procedures and healing harder and takes longer.
Sol - 40%+ Needs to nourish their cells underneath sunlight for a hour a day to be at neutral energy and loses energy the longer left out of sunlight. 60%+ Needs to charge under light for two hours a day for neutral energy and are physically weaker than most other types.
Lassa - 40%+ very easily dried if not wet and the longer left without water can easily be dehydrated and scales will grow weak and flake. 60%+ Can either breath air or water, cannot breath both unless you pass a trial in game. Susceptible to heat when dry. 80% +Webbed feet and hands make movement on land difficult.
Seraphim - 40% wings are large and hard to move around with, those with halos make hiding in dark impossible as it is a ring of intangible light. 60% Physically weaker and emits a smell and aura that is noticeable to all descendants, and is considered attractive. 100% Can only become intangible in the form of a certain element (flames,ice,air,sand etc) and shares that elements weakness at all times. If one is able to catch them off guard they can be hurt. If anyone combines their attacks with some of their soul they can plant a draining but connecting hit on the intangible seraphim.
Dragon - 40% Slowed by claws, wings and horns and tail. Susceptible to mental manipulation. 60% Even heavier and slow, the middle of the chest is weaker and the heart resides underneath it. 100% They are only have to shape shift into a form of a creature they have seen before. However it will not be perfect and dragon traits will be visible. This can be done once every few weeks.
Through out the universe those who are able to tap into a higher level of being open the doors to limitless probabilities. The realms of time and space within higher and lower dimensions can be tapped into by those who reside in this world. The only cap to the size and power of manipulating probability to your will is ones soul. Beyond practice. One can only cast spells of high caliber with an expansive soul.
Quote: Name: Blood%: What % of blood from each race or species does your character have? Must be in multiples of 20 and equal to 100. Keep in mind the weaknesses as well. Age: Young Descendant: 10 - 50 Mature Descendant: 50 - 100 Elder Descendant: 100 - 200 Dragons age from Wyrmling: 5 Young: 5 - 800 Adult: 801-2000 years Ancient 2000+ years Gender: Male Female Both or Neither Height: 6'5 is normal height for Descendants. Dragons can range from 9 feet to 97 feet. Depending on age. Weight: Basic Descendants usually weigh around 100 - 230 ibs. Dragons 500 - 100k ibs. Physical appearance: Your Picture &/or Description. Your appearance should match your Blood%. Meaning a 100% Dragon should not appear human unless shape shifting. Please add any details such as a tail, where your hard scales are located, wings and horns locations etc.
Apparel: Basic clothing is free. Armor costs 2 experience as it adds extra protection. Attire with woven spells cost 3 exp. Spell engraved armor sets cost 4. Any spell can be used but only one spell can be cast by the apparel. The spell you have on your apparel does not have to match your bloodline.
Pet:
Pets are dragons of any kind that have been tamed. The amount of experience points placed on the pet will determine how much power it can have. Please include your pets. Name: Appearance: Spells: 1 Spell per 2 exp. Example - 10 Exp = 5 spells Powers/Abilities: Same for spells every 2 exp equates 1 power or ability. Size: Dog sized 1 exp. Horse sized 2 exp. Elephant sized 3 exp. Etc. Intelligence: Simple minded beasts are free. A childlike mind will cost 2. Normal intelligence is 4. etc.
Adv. App.:
The Advanced Apparatus. These are reanimated vessels. Made of flesh and metal. They come around 30 feet in height and 20,000 pounds of weight. The user of these drains their soul to make use of it. The damage it takes the user suffers as well, albeit a bit less. Those who use an adv app. cannot have pets and have one spell. If your adv. app is destroyed it is not necessarily game over. An Adv App costs 6 exp. Appearance: Weapons: Only 2 weapons. Only one projectile weapon from the two.
Spells: 2 Exp per spell. The spells must match within your bloodlines affinity. If your bloodline % does not reach a high enough percentage within a bloodline it may not allow you to cast certain spells. For example: 80% Lassa allows water conjuration. This will allow spells that summon water. Without it you will not be able to summon water of any kind. Enhancing ones spell even further costs another 2 Exp. Examples of this are spells that have more than one effect.
Abilities/Powers: All your abilities and powers gifted by your bloodline is free. It will cost 2 exp to enhance an ability given to you by your bloodline. For example a Nayu's blood consumption can be enhanced to be blood healing. The majority of free powers are not very powerful and cannot be used to a massive scale. However with high % of any bloodline the powers and abilities are far more devastating and versatile.
Weapons: Only 2 free basic weapons such as a sword, shield or bow and arrow. Highest level of technology for free are muskets. Spell gifted weapons cost 2 exp each. These spells can vary much like the apparel and does not have to match ones bloodline%. Exp: 10
Bloodline Affinities and Experience points
Experience points: You will have 10 experience points to spend on character creation. This is to limit and not limit the powers and creative liberties people will take when forging a character to win in battle. Accept the limits and create a finite character. Or go crazy as best you can with crazy spells. Review the Bloodline trait tree to grasp a better understanding of what your character can do with what bloodline. For a explanation see below.
Conjuration: Each conjuration spell belongs to one of five subschools. Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation). Creatures you conjure usually, but not always, obey your commands. A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it. The creature or object must appear within the spell’s range, but it does not have to remain within the range. Matching Bloodlines:Nayu, Sol, Oro, Lassa, Tyro, Seraph
Enchantment: Enchantment spells affect the minds of others, influencing or controlling their behavior. All enchantments are mind-affecting spells. Two types of enchantment spells grant you influence over a subject creature. Matching Bloodlines: Seraphim, Tyro, Lassa, Oro, Nayu
Abjuration: Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence. Matching Bloodlines: Sol, Seraph
Transmutation: The transmutation school of magic consisted of spells that changed the physical properties of some creature, thing, or condition. The school was previously known as alteration. Matching Bloodlines: Nayu, Sol, Oro, Dragon
Evocation: Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage. Matching Bloodlines: Lassa, Oro, Tyro, Nayu, Sol, Dragon
Divination: Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells. Matching Bloodlines:Seraph, Sol, Nayu
Illusion: Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. Matching Bloodlines: Seraph, Sol, Nayu
"I'm off now." A young mans voice shouted as his figure brushed aside the entrances barrier. It was a well crafted home. Soft dried grass and leaves made it like a bush. Similar to the others in this wild jungle.
"I got your checkbook!" A womans voice carried from within the cozy home. She held her arms around their child gently but firm. The boy raised a wooden sword in the air with confidence. A smile crept up on the face of the man. His shadowy eyes down cast by his straw sewed hat met the side of his sight.
"You wont find nothing in there." The woman had a mischievous smile that was only halfway realized. Her youthful face was met with bags beneath the eyes. The boy in her bosoms grasp brimmed with light. Yet chained by his mother he remained. "I love you." "I love you too."
Down the beaten path he went with tool in hand. Down to Vrondi's capital where work on the surrounding farms was needed. The home was nearly by the river and so the rushing sounds met the ears of the mother. It was a source of relaxation an torment. Tormented by the need to sleep and a single child to be cared for within these jungles. She sat her boy down with a sigh of relief upon doing so. In the chair he sat, before a table of fruits for a healthy diet. Mum went down, and down, and down. Until eventually she laid on a rug of leather that was stretched out in front of a cold fireplace.
Why have a home so far out of the way of others? A feeling of pressure on the chest and front ribs. A feeling of something warm edging closer, almost touching but not. Then a minute or so after a giggle you can feel the air of as tiny breaths blow on you rapidly. Eyes meet eyes, emerald green with a hint of blue in the center. Mothers eyes meet her sons as he sits on her while she lays. She sighs deeply, blowing a stream of air on the childs forehead which shakes his messy unkempt hair at the tips. This caused for excited giggling.
"I take it you're ready for another lesson." Her voice was inquisitive yet authoritative. It was to the boys displeasure to hear this. He winced a bit but the mothers hands gripped his little arms. "Should be short this time. Since you listen so well." She patted him on the head and soon they both were sitting in front of a large book. It had a map on a double page spread. Their hands traveled together. "This.. Where the mountains are is Gaia. Home of the Oro, lots of dragonkin live here. Where the volcanoes are is Fotia, home of the Tyro. Here is Tearianaris.. Tearia for short and it is ruled by the Lassa people. Now we are here at Vrondi where many Sol and seraphim live. Lastly is Nero home of the Nayu.. its farthest away but has lots of land yet to be tamed."
The boy looked at the book then up to his mothers caring yet tired eyes. "Got it!" He said with a grin." She raised a brow inquisitively. "I'm sure you didn't get all that so quickly." She narrowed her lids at him. "Don't lie. If you don't understand something be honest with yourself. It will keep you out of a lot of trouble in the future." She couldn't resist patting his head again it seemed and ran her fingers through his hair and between his two small developing horns. Her own were quite long going back like her hair down to her neck. "It's nap time."
The bed was placed in a separate room. It was small yet big enough for a small boy and a bed of his own. The blinds were opened as she brought in a wooden sword to lay next to him. "I'm a brave guardian of Vrondi!" He shouted with glee as he was being tucked into bed. "Right. One day." The boy groaned with a exasperated tone. "I am now! Look at my skills!" He waved the wooden stick around with nothing similar real technique. "A true Vrondi guardian can protect in his sleep." She said before closing the blinds on the windows where sunlight was glaring through. "Ok!" He said before closing his eyes as if in a rush to sleep, with his wooden block firmly grasped in his hand.
"With that I can rest too." In the bed she was eyes closed and sighing with absolute relief. She wondered how her husband was doing out in the fields as she drifted away into rest.
Quote: If Women were Dragons, I'd be more famous than my Cousin. Name: Captain Eden Niscent-Hanoxx Age: 57 Species: Descendant Blood%: 60% Tyro, 40% Oro Gender: Male Sex Preference: Heterosexual Height: 6'4" Weight: 212 lbs
Physical appearance:
Description: From his Tyro blood, a fair Skin tone typical of a Tyro, but with dense scales as hard as stone from his Oro heritage. Light blue eyes and long dark reddish-brown hair from a mix of Tyro and Oro pigmentations. A tall frame and powerful build honed by training, certainly physically appealing as he flaunts it off with what little he wears. A two dense pairs of draconic horns emerge from his temples curving back slightly over his ears tucked beneath his hair, they will continue to grow overtime and are nearly impossible to break off due to his Oro heritage hardening these, along with the claws on his fingers and toes.
Apparel: Being of Tyro descent, Eden wears very little clothing. Merely an armless brassard over his right shoulder, and a red battle kilt for mobility. The lack of armor is scarcely a problem for one with a body as hard as stone, the brassard is just to prevent recoil damage when using his weapon at full potential. While he walks barefoot, a pair of bladed gauntlets are worn to help protect his hands from the heat his weapon can reach when used and useful in close-quarter combat to parry attacks.
Occupation: Captain in the Fotian Army.
Spells:
(Lesser Pyromancy) Summon Flame: A spell to conjure fire from nothing, by consuming soul essence. Useful for a variety of purposes, from utility to offensive techniques. The greater the amount of fire produced, the more essence consumed. The flames act as normal flames, unlike other pyromancy techniques which use magical flames with differential properties. This also allows them to be extinguished by non-magical means, but do not require energy from the caster to continue to burn once finding an equivalent fuel source.
(martial skill) Impossible Shot: A shot deemed impossible by others, made possible by pure skill. The ability to take a firearm one is trained in and work its mechanics as if like magic. Feats such as shooting the wings off a common gadfly at 100 paces, placing a hole in a tossed coin the at 500 paces, and silencing a screeching eagle in flight at 1000 paces, or a classic test of shooting through 12 wedding bands spaced at 100 paces each. These amazing techniques need focus and perhaps even some mental preparation to judge the distances, however a well timed shot can make all the difference.
Abilities/Powers: Tyro 60% - Fire manipulation Oro 40% - Rock hard hide, claws & dragon wings.
Hindrances: Cocky: far too sure of his own abilities despite actual ability. Short-Fuse: rather short temper makes him easily angered and goaded into foolish things. Tyro - 40% cold blooded Oro - 40% hard scales are heavier slowing them down including wings and hard to file claws.
Unknown Weaknesses: Increased Cold Sensativity: more so than most Tyro due to rapid heat loss. Freud was right: easily distracted by carnal desires. Tyro - 60% overheats quickly.
Weapons: Eden's Gunlance
A cross of medium range and long range weapons, the Gunlance is Eden's weapon of choice. Quickly replicated and forged by Fotian blacksmiths after its effectiveness during the Dragon Wars, the standard gunlance is a standard weapon for ranked military personnel. In design, it is a steel lance, with a set of six barrel bored into the metal haft. While it trades pure strength behind the striking force due to the intricate machinery near the handle, it is this mechanism which allows the weapon to fire bullets from their barrels in a clockwise direction, six shots before requiring a reload by turning the counterweight such that the internal gearwork spins an outer ring of bullets and powder into the six chambers, loading up 30 shots total. A slowly smoldering piece of oil-cloth on a steel can be rotated into position behind the guard of the weapon is used then to individually fire each shot by igniting the powder when quickly pressed into the aligned barrel. The shots themselves are semi-accurate, although due to the design, each shot is off the actual center of the lance tip and instead fire around it which makes it both predictable and unpredictable depending on if the user rotates the lance while using it or not. All in all a useful weapon to take out enemies from a far, then use as a pike for midrange military combat.
Compared to the standard issue Gunlance, Eden's Gunlance is definitely larger. Eden has modified his Gunlance to work with his abilities, requiring no ignition method and using his spells to produce the flames needed to directly fire each round. There are additional shots and powder, doubling his shot count to 60 shots. Furthermore, a gearspring switch allows him to wind the counterweight several times to store coiled energy to reduce the need to reload manually. This allows him to use his gunlance as a gattling gun in rapid bursts of firepower by holding the lance with both hands and holding it against his brassard to resist the recoil of firing so many rounds in rapid succession. This action usually overheats the weapon easily, hence requires some protection to avoid metal burns.
Pet:
Name- Eve Height- 15" from head to tail, 18" wingspan, stands at about 9" tall. Weight- about 5 lbs. Age- 34 Sex- female Personality- Eve is the more level-headed of the two, but just as easily flustered when Eden ends up not listening to her. She was hatched from her drakeling egg, a subspecies of tiny dragons also called 'fairy dragons' not for their size, but for their uncanny intellect, years ago by Eden on accident and has been his constant companion ever since. Almost like a sister rather than child to the boy, although she can fend her own despite her size compared to her much larger brethren. Despite her attempts, Eden often disregards her suggestions and attempts to keep him inline with the expectations of his royal bloodline. Although secretly she may be slightly jealous of the other girls Eden spends time with, wanting Eden for herself sometimes even. Equipment - None Abilities/Powers- Firebreath - for her size, Eve can produce a rather disproportionate amount of flames and spew forth a large gout of fire at will. She uses ability this to roast Eden sometimes, when annoyed causing some minor discomfort but not enough to harm him to a larger degree. Intellect - she is quite intelligent, having learned to speak and quite possible how to cast basic spells, although as of now she is just beginning to be able to create small flames which pale in comparison to her natural firebreath.
Personality: (nothing to commit for now) Vehicle: N/a Faction: N/a Adv. App.: N/a Exp: (Not sure how this works)
History: Decades ago, it was decided between the two nations of Fotia and Gaia that they should strengthen their relationships being neighboring kingdoms to make steps in unifying the northwest region of Edafos. It was from this that the former Lord Hanoxx's younger sister, Lady Hanoxx, and the younger brother of Queen Niscent, Lord Niscent were to be wed in a diplomatic marriage. There was no real love between them, but both expected the other to grow accustomed to one another. As Lady Hanoxx preferred the hot climate of her own kingdom, Lord Niscent chose to establish a new dwelling for them apart from the political influences of the capitols where they could be further manipulated. To the surprise of both sides of the royal families, He chose the lava chamber of Mount Emberkeen's Wake, the active volcano which shadows the industrious city of Blaze. It was an enormous undertaking to build a palace, let alone a home in such environments, and with Lord Niscent's fascination with Fotian technology and a bit of Gaian ingenuity, within seven years of their engagement, a new royal residence was completed with the blending of Gaian and Fotian design complimented with new-age technology to turn it from an inhospitable lava crater, to luxurious remote gem fully equipped with all the standards of royalty. They were wed here, as family, friends and other guests were invited to view the new royal union, and the royal courts of the future equipped with elevating stone platforms, pressure-sensitive stone doors and animated stone statues amongst the hot springs and steam baths. Everything was perfect, and upon that night they consummated their new beginnings and mixed the bloodlines.
Eden spent his childhood spoiled and pampered within the high volcano's peak. Though he was alone, for the most part, a number of domestic help did keep him company however there was little more to do once he had outgrown the numerous toys and entertainments provided to him this remotely. Thus without anyone around his age, he was isolated until one day he descended down the volcano to mingle within the town of Blaze below. The young master found himself lost in the orderly, but disheveled streets of such a city, unfamiliar with the idea of a working class, but not quite out of place after his laborious task of descending down the mountain without being caught by the house guards. Having taken the long way down, rather than the straight path, he was covered in sweat and grime, having torn much of his clothing and looking not so far different than the common rabble.
He found a life outside those stone walls which enclosed him, a newfound rebellious freedom in the forms of strangers busily going about, to and for the clockwork work cycle. Within a the three of having gone missing, the young lord had stayed several nights at the Foggy Bottom, accompanied by a taste of forbidden fruit of the fairer gender and more experiences than he had ever had in the palace life with the gruff but charming industrial workers. A carosing of mix of hard work by day, but hedonism to cure all the ailments it brought by night, of smoking, drinking, gambling, sex and whatever else it was they worked for. His new mates were shocked when the palace guards showed up to escort Eden back, all this time they had thought he had been joking about being some sort of royalty.
While he was chided for having been so rash, the experience set the tone for the rest of Eden's life, bringing up the pleasure he found below to this estate much to the disappointment of his parents, although they were too busy being summoned back and forth from each capitol for various means to manage such affairs. At such a young age he had already maintained a small harem of serving girls which tended to his desire and turned Lord Niscent's amazing mansion into a den of debauchery for his own indulgence. Of course the outcome of this was being dealt with by some more political pull and Eden's sudden enrollment into the Fotian Army, being shipped out to be trained under the watchful eye of General Zephier, the cantankerous veteran of the Dragon Wars, kept alive beyond his years by a combination of Taxian knowledge, Magoi sorcerery and overwhelmingly complex machinery which has replaced 80% of his body.
It was a difficult regime change, but the ever-resilient Eden kept his staunchly demeanor, getting away with it by birth of royal blood. Even General Zephier, decorated war veteran and outspoken rival of the Hanoxx Clan due to some feuding history, knew better than to push his limits than to openly challenge Eden and perhaps by extension the Gaia nation's royalties into a war. Not now at least, while he was beginning to build his grand army, devoted not to the King of Fotia, but to Fotia herself. A king after all, was merely the figurehead, the land and her people were the true kingdom, and it was the burden of the king to take the sword for them. Hence his gospel of loyalty to one's nation and kin, not one's king. Albeit perhaps the Hanoxx family has merely allowed him to spew his beliefs because the general public view him as a mad old man, who is useful in times of war, but having difficulties in times of relative peace.
Sometime during his training, Eden accidentally hatched Eve, to which she remained with him to this day, ever by his side as he claimed the rank of Captain, by bloodties, despite not having an actual company of men under him and setting off on a journey around the world as clearly they did not think his actions fit for royal court at home. Travelling with both Royal seals of Gaia and Fotia, a heavy bag of coins, the metaphorical clothes on his back, his trusted gunlance, and of course Eve who clung around his neck begging him to just head back home. Captain Eden Niscent-Hanoxx set off to see the world.
Character sheet
Quote:"Stop killing. Your bad at it." Name: Krutik Ramezan Age: 67 Species: Descendant (Angel) Blood%: 80% Seraphim / 20% Tyro Gender: Male Sex Preference: Hetero Height: 6'2 (Wings rest at 8'7) Weight: 172 lbs Physical appearance: Apparel: He wears a brown towel around his waist and a red hooded robe. A falcon pin is used to clasp his towel around his waist and the robe has no belt around it. He wears a bronze breastplate and bronze shin guards and arm guards. He likes his gold shoulder plates the most though. He also has a small red shield. Vehicle: IG Personality: Very quiet and rather reclusive. Being hunted by the Therosi has given him trust issues, and left a bad taste in his mouth in regards to most people. He pushes most people away and tries to avoid large populations at all costs. He wishes he could hide his wings, but they are obscenely large. There are a few he has let get close to him, but he still doesn't treat them that well. He's not exactly sure why anyone likes him. He sometimes wishes they would leave him alone. Occupation: Inventor / Special Forces Faction: Aion / Dolofon. Adv. App.:
Krutik has tinkered and experimented with mehanics and his soul for his whol life. It is very calming for him and helps him to forget about the problems in the world. He has ambitiously been working on a mecha for sometime during all of his tinkerings when he can, but it was slow as he didn't have the funds or material. That was until he came into an interesting line of work. Now he has been able to actually make two mechas. Height - 7 meters Metal base - Titanium Type - Medium Power source - Krutik uses his own soul power to fuel and operate the mecha. He can recharge his soul by stealing the energy of others souls. Equipment - He conjures his soul spear on a larger scale for his mecha's use.
Exp: Krutik tried his best to stay off of everyones radars, but it was quite obvious he was a Seraphim to everyone. He associated with as little people as possible, but word still got around of his status. He learned to hate people early on, and cared little for life. Especially since he was attacked by Therosi at a young age. He was beaten within an inch of his life before a spear appeared from his chest. He pulled it out and used it to kill the attackers. He felt no remorse for killing them and realized he was lucky they were unprepared. He felt the source of the spears power coming from his soul, and he saw the power of the souls he killed as well. He found he could absorb that power when his spear was plunged into their bodies. This new power made him feel good and safe. He trained with his soul powers and worked to discover their capabilities. Training wasn't the only thing he did though. He was also very smart and creative. He had lots of projects that he worked on, but his biggest project was building his own mecha. He survived several more assassination attempts and his power continued to grow as he stole more soul power. The Fotia special forces took notice of these events and tried to recruit him. He agreed to it on one condition; that he could get as much titanium as he needed at the time. They reluctantly agreed to his demands and started him on work right away. The team he was placed with were all special situations like himself. They weren't a part of the military, so they could be given special assignments such as assassinations. During one mission to kill a Tearianaris scientist, he ran into another assassin. The assassin threatened him to go meet with Sleeth. He didn't take the man's threat seriously, but agreed to see Sleeth anyways. He was given an invitation to Dolofon if he completed an assassination for them. He gladly completed the task and gained his position with Dolofon. He quit his official position as special forces for Fotia and now works as a mercenary with Cara. He learned Soul Bind while experimenting with his powers. He's only experimented on Cara with it as well, but he now knows he can use Soul Bind with others as well. He has been able to fly ever since a young age.
Spells: Soul Bind - Krutik has found that he can bypass control panels for machines by linking the controls to his soul power. This grants easier control of complex machines as well. Flight - Krutik uses his wings to fly. They do require a small amount of soul power and more soul power can be pumped for more speed. Abilities/Powers: 80% Seraphim - Soul Manipulation and Soul Absorption 80% Seraphim - Soul Armor and Weapon Conjuration Hindrances: Stand out - His wings make him a very large target and make it very difficult for him to hide. They even have a glow to them, that makes them stand out in the dark. Physical weakness - He is physically weaker than other races. Hunted - The Therosi are a constant threat to him. Unknown Weaknesses: Hatred - He is very shut off from people and is even hesitant to accept help. Hot blooded - The cold weakens him severely. Attractive - People are naturally drawn to his looks. Most of the time his demeanor will push them away, but not always. Weapons: Soul Spear. It's size can be adjusted based upon the amount of power placed into it. History: Krutik grew up in the town of Blaze. He was born to a Seraphim and a Tyro. He unfortunately ended up with more of his father's traits. He held a small bitterness against him for this, even though there was nothing he could have done about it. This was nothing compared to his hatred for Therosi though. His family tried to give him a normal upbringing, but Fotia had a particularly strong Therosi presence. Most people were very rasicst against Seraphims, even if they weren't for Therosi. He went to a smaller school, but was still often picked on or bullied. Some students were even willing to be his friends for a little bit, but when the bullies came around and made them turn, that's when he was hurt the most. He couldn't trust anyone. Even when people began to appear nice, he shrugged them off and pushed them away. Krutik was happiest alone.
One day in high school, he was attacked by some men. They were thugs who wanted to join Therosi and saw him as an easy target. He was a relatively easy target, until his soul spear appeared before him. He had been beaten very badly, but the tides turned when got a weapon. He killed all three men as the fight continued, chasing down the last one to end him as well. He had felt his own souls power as he flew before, but now he could feel theirs as well. He plunged his spear back into their bodies and found that he could absorb their souls. He felt his own soul feel more powerful as he absorbed theirs. The power made him feel good, he wanted more.
More advanced attacks and complex assassinations were brought upon him, and he managed to fend himself off from them. He was lucky that most of his attackers underestimated him, until he developed enough power to defend himself from more experienced attackers. Soon the Fotians took notice of his power and offered him a job with one of their secret organizations. He agreed to it on the condition that he be given access to advanced machinery and titanium. They reluctanly agreed and he took great advantage of this to create his mecha. He was busy with the team on a lot of the missions that the official military couldn't perform. Lots of stealing and assassinations, and when he finished his mecha, they took advantage of that quite often as well.
During one of his missions he was separated from his team and ran into another assassin, their mission was the same, but this assassin didn't like to share. He had an upper hand on Krutik, but fortunately he was saved by the targets body guard. He was thrown off by this, but chose to defend the bodyguard for some reason anyways. The target was already taken care of, but he was shocked at his own actions now. Why did he care about her life? She saved him, but he didn't care about that. Anyways, he fought the assassin with equal power and skill. The guard took some serious injuries from the first attack, but he managed to protect her from the rest of the assassins attacks. The assassin realized the waste of time and chose to make a deal with Krutik. He offered to cease the attacks and spare the guard and the rest of his team, if he agreed to meet the leader of the Dolofon. The assassin was certainly ambitious to think he could beat him and his whole team, but he agreed to meet his leader anyways. He said he would be taking care of the guard first though. The assassin agreed to give him two weeks before he would hunt him down. It wasn't much time, but he agreed to it anyways.
He took the guard with him and began to work on her. A portion of the right side of her head was cut off along with a large part of her arm. He was amazed that she was even alive. He didn't know much about how to fix a body either. A portion of her soul had been taken away with the assassins strange attack. He didn't know how to differentiate souls once they were inside of him, so he instead transfered the part of her soul to a cannon he found nearby. He read her bodies soul and felt a massive amount of energy. He wasn't sure what having part of your soul removed would do to a person though. He could only think to connect her to a machine that could protect her body and hold her soul's energy. He didn't have the time to make a new machine for her though. He had been working on another mecha for himself, but he experimented with her body and finally found a way to connect her to the cannon and to the mecha. He bound them both to her soul and successfully restored it. Her soul was weak now though. With a few more experiments he found he could give her his own energy as well. The time was reaching it's end and she was still asleep. He left her alone and went to meet the assassins.
He met Sleeth with the assassins recomendation. Sleeth wasn't impressed, but gave him a chance the same as everyone else. The target was a Fotian general. Sleeth was trying to test Krutik, but he didn't know he hated the Fotians more than anyone else. Upon killing the general he quickly returned to check up on the guard. She had awoken though. She was terrified and confused at what was going on and nearly killed Krutik. He explained the situation to her and calmed her down. Cara told him her name and agreed to wait a little longer for him to return and give more details about what would happen to her.
He returned to Sleeth and finished his business with him quickly. He didn't rush anything as he knew getting on the bad side of him would be very bad. He returned to Cara and began to explain more about everything to her, even himself. He explained that with some more experimentation he might be able to make something that could allow her to leave the mecha. Seeing as how she didn't have much of a choice she agreed to stay with him. He quit working for the Fotians and began working on her full time. Several weeks later, he was able to use a helmet to remove her from the mecha. He was able to install one of the mechas ocular sensors into the helmet, and bind it to her for better vision. Unfortunately he couldn't remove the cannon from her. Playing with souls was a very tricky and messy business and it seemed to have become a part of her. He did shorten it's wires and connected it directly to her arm. She took most of the situation well, and adapted easily to her new 'head' and 'arm'.
Once he had done everything he could for her, he told her to leave. She refused him and after much arguing and threatening, he gave up and let her stay. He told her that if she was staying, she would be working. He began to pick up jobs as a mercenary from anyone again. Her cannon actually helped with some of his assassinations from Dolofon, and her help in the mecha was helpful for some of the larger contracts. They picked up random missions for several years to come and were in Sol for this latest mission. They were looking to pick up a contract to be some guards for a noble in Sunfire. Trivia: Cephalacaudal recapitulation is the reason our extremities develop faster than the rest of us.
Character sheet
Quote:"Since when are you better than me?" Name: Cara Elub Age: 45 Species: Descendant (Human) Blood%: 60% Lassa, 40% Sol, Gender: Female Sex Preference: Hetero Height: 5'9 Weight: 142 lbs Physical appearance: Apparel: Cara wears a tight silver skin suit with hues of blue and purple. Thanks to an incident, her right arm is a cannon and her right eye is cybertronic. Her purple hair extends out from under the helmet that protects her head and holds her eye in place. Vehicle: IG Personality: Cara works very hard, but is very fun loving as well. First impressions would place her as a class clown, and one to shirk responsibilities, but when it comes to results, she gets the job done. She is very quick to correct anyone who treats her as less than she is. Occupation: Security Faction: Aion Adv. App.:
Cara isn't to fond of her mecha as it was built by a Fotian, and is rather bulky. Her natural style uses speed and agility, while her mecha is a slow tank. She's not to keen on the weapon set either. Even though the style is very slow and Fotian, she loves her machine. It helped to save her life. Height - 5 meters Metal base - Titanium Type - Medium Power source - Electric, hydraulic, hydroelectric, soul. Krutik designed one of his mechas to work with Cara's soul. Realizing she didn't have the soul power he had, he adjusted her mecha to run on hydraulics and electricity. She uses her own power to build up the water pressure, and a battery is also located just below the cockpit. Krutik can recharge her soul with his own reserves, if she begins to drain herself. Equipment - Twin heavy machine guns, twin plasma cannons and triple flamethrowers that spread fire in a thin cone. All the weapons are on one hand and cannot be fired simultaneously.
Exp: Cara loved shooting growing up. It was a relief to her perfect life. She began when she was a child and has become very good at it. She was also very naturally athletic, and found most activities to be easy for her to pick up and learn. Water Manipulation was a basic course taught in her school, and she was very eager to master it and use it to keep water with her always, even while on land. She would daydream often and soon others began to hear her dreams as well. She soon learned to intentionally use this to speak, and how to limit who could hear. Her school was prestigious for mages as well. Freezing water intrigued her and she learned the skill from a master. She continued to see him repeatedly for lessons on how to better use it. She practiced often so that she could show off her amazing ability to others. All of this was very good for a teenager, but she desired to go to probably the best university in the nation. It's writing program was top notch. Another feature was that it's security program was top notch as well. If student's could pass the extensive tests to become a part of security then even they could join. She was accepted into the universities writing program and passed the security program's tests with flying colors. Everything was going well until her life was flipped upsidedown. One night she saved a man during an assassination attempt. She was out for the next few weeks when she awoke within a mecha. Unable to escape the mecha, she waited for the return of the one that placed her inside. When Krutik returned, he created a helmet to cover her wounds and replace her lost eye, and replaced her lost arm with her cannon. Scared of what to do next, Unsure of how people would react and slightly attracted to Krutik, were all reasons why she refused to leave him. She ended up joining him and working even harder to perfect her aim and powers.
Spells: Perfect Shot - Her ocular rift is very advanced, but with added soul power it's performance enhances drastically. Combined with her years of shooting practice, her aim becomes remarkable. Freezing - She has the ability to cool water to points well below freezing. Combined with her water manipulation she can create many objects from ice. She can even freeze the water inside of someones body. Her most impressive use of this spell is cryostasis. Abilities/Powers: Lassa 60% - Water Manipulation Sol 40% - Mental Communication Hindrances: Gills - She can currently only breathe water right now. Limited soul - She cannot replenish her soul power as she uses it. She relies on Krutik to restore her soul power if it gets low. Loud thoughts - Sometimes she can forget about her ability to mentally communicate and begin to share her private thoughts with those around her. Unknown Weaknesses: Dries out easily - She requires lots of water or gets sick. Never serious - Often she can be misread and taken for granted, and she struggles to read the situation at times. Hour of sunlight a day - If she isn't outside for at least an hour a day, she begins to feel weak. Weapons: Ice cannon. Super-cooled particles are accelerated with stored pressure release. Has two settings for automatic fire and single shot. History: Cara was born to a very wealthy family in the underwater of Tearianaris. She lived a good early life and never faced many trials or tribulations at all. She enjoyed writing very much and excelled at it. She was very witty and tended to be the class clown. She never really appeared to work hard, but she often quietly volunteered for things and simply got them done without recognition. Her results spoke for how hard she worked. Everything she did seemed to somehow come out working with little or no flaws.
Cara's perfect life felt very boring at times though. One odd love she had was for shooting. She had her father take her quite often and got very good at it quickly. She learned how to shoot all sorts of weapons with good form and accuracy. Even competing in and winning several competitions. She soon became one of the best young shooters in Tearianaris. Water manipulation also helped to keep her from getting bored. Her mastery of this skill allowed her to go above water during the day. She had gotten good enough the sustaining moving water around her gills became a nearly thoughtless task for her. Unfortunately it always required some thought and she would need some sort of aparatus if she was going to sleep up there.
Her high school years began to teach her the wonders of spells. A magoi taught the class and one of his spells was the ability to freeze water. Cara took a strong intrest to this spell and practiced it quite often and repeatedly. She even found that she could cool herself, and others if she cooled the water inside them. She continued to practice this spell avidly and even sought extra help from the teacher on occasion. This was only one subject though. She found herself wandering off in her mind and daydreaming in several other subjects. She was very embarrassed for a few weeks as she found that other students started to hear her thoughts. She rushed to find the cause of this and correct it. The problem turned out to actually be quite fun for her. She figured out how to control her mental messages, and even send them to specific targets within a full room. She could share funny comments clearly with all the students, without the teacher knowing a thing. Although the classes chuckling and laughing normally gave it away.
She made it through high school without a hitch, and was accepted to her dream university as well. The university was above water, but had submerged dorms to accomodate the water breathing students. She was enrolled in their creative writing program and specialized in fiction and action. She had her girly attributes and seemingly ungirly attributes, but she never really made any fuss over any of it. She just did what she wanted and enjoyed herself. The university had a very extensive security program. The guards were even allowed to carry guns on them, and even got a little mecha training. This was because the university was one of the leading research facilities in Tearianaris. Some of their greatest technological advancements came from there, and they were always working on more. She easily passed all of the extensive tests, and got the marksman award on the shooting portion for a perfect score. Security was a perfect job for her. She got to explore the campus, she could use the shooting range, she met tamers and sea dragons and they even got to ride in one of the universities mechas. College was going well for her and she was in her final year before her world was turned upsidedown.
During one of her patrols, she stumbled into a room where a scientist had been assassinated. A reddish Seraphim stood over him while another Nayu Seraphim looking man was about to kill the first. She wasn't sure what to do, but felt the need to act and pulled her weapon on the Nayu man. The Nayu noticed her movements and began to move toward her eratically and with amazing speed. She fired several shots, but couldn't keep up with him and ended up taking a blow from his fearsome blade. She blacked out instantly and doesn't remember anything until she woke up.
When she woke up, she found herself inside of a strange mecha. It didn't have any controls, but when she tried to do things it responded. She didn't move to much because moving it made her feel weak in a way she'd never felt before. She couldn't figure out any way to get out of the mecha either. She was trapped inside and no matter what she tried or thought, it wouldn't open. Another thing that disturbed her, was she was only wearing her underwear. She had wires covering her body, a strange helmet on her head and her arm was locked into the machine. She was in quite a predicament and decided to wait and see if whoever did this would reeturn. He fortunately returned after a day, but it was the red Seraphim that stood over top of the scientist. She surprised him and attacked him with the mecha, but he quickly explained he saved her life. He began to give her a quick rundown of what happened, and answered a few of her questions. He explained she was trapped inside the mecha to keep her safe and preserve her soul power. He also explained that she was the first one that he had done this with, so he had to experiment with her body and soul. That made her feel a little violated, but when he explained how he used the cannon, helmet, and mecha to recombine her soul, she felt a little better. His tone was very matter of fact as well and gave little inflection to having seen her. She almost felt a little ashamed like she wasn't good enough for him. He left her again for a few days and unlocked the mecha to open so that she could get food and the like. Part of the helmets function was to provide water while she slept.
He returned a few days later and began to work on a way to remove her from the mecha. He also explained in more detail what happened and who he was. Normally she felt like she would have been mad at him, but he wasn't her assailant and he did save her life in two ways. She only counted one of them since she saved his life first though. The removal process took several weeks and was quite awkward as she still couldn't wear much. He dealt with her like she was nothing more than a test subject though. At times she wished he would show some intrest when dealing with her. He was very attractive himself, and he sort of grew on her. He finally finished and removed her by replacing all of the wires and the mecha helmet with a new helmet. It had a cybernetic eye that worked even better than her normal eye, and with his soul binding ability, it felt almost completely natural. The cannon had to remain to her arm though. It became a part of her and held part of her soul. Krutik was unsure, but afraid of what would happen if she tried to go about life without part of her soul. Fortunately the cannon was of Tearianaris design and felt good to her. She was sort of pleased with her new form. She had become what she knew to be, the first actual cyborg. A new wave of emotions rushed her when he tried to kick her out though. She was unsure and a little scared of so many things with her new self. She didn't understand soul power or this technology at all. She let him perform all of those experiments to figure this out and now he was kicking her out. She argued with him and refused to leave, even after he threatened to kill her. She called his bluff though and ended up staying with him for his adventures. She actually keeps a secret diary of a lot of the stories she gets from her time with him. They have been on a lot of missions together now, and he even adjusted her mecha to work with her better. She has put her shooting to use for him and in return he restores her soul power when she runs low. Their latest mission has taken them to the city of Sunfire in Vrondi. Trivia: There is a 600-year-old and 240-paged-book called the Voynich Manuscript, written in a language that's still completely unknown today.
Quote: If Women were Dragons, I'd be more famous than my Cousin. Name: Captain Eden Niscent-Hanoxx Age: 57 Species: Descendant Blood%: 60% Tyro, 40% Oro Gender: Male Sex Preference: Heterosexual Height: 6'4" Weight: 212 lbs
Physical appearance:
Description: From his Tyro blood, a fair Skin tone typical of a Tyro, but with dense scales as hard as stone from his Oro heritage. Light blue eyes and long dark reddish-brown hair from a mix of Tyro and Oro pigmentations. A tall frame and powerful build honed by training, certainly physically appealing as he flaunts it off with what little he wears. A two dense pairs of draconic horns emerge from his temples curving back slightly over his ears tucked beneath his hair, they will continue to grow overtime and are nearly impossible to break off due to his Oro heritage hardening these, along with the claws on his fingers and toes.
Apparel: Being of Tyro descent, Eden wears very little clothing. Merely an armless brassard over his right shoulder, and a red battle kilt for mobility. The lack of armor is scarcely a problem for one with a body as hard as stone, the brassard is just to prevent recoil damage when using his weapon at full potential. While he walks barefoot, a pair of bladed gauntlets are worn to help protect his hands from the heat his weapon can reach when used and useful in close-quarter combat to parry attacks.
Occupation: Captain in the Fotian Army.
Spells:
(Lesser Pyromancy) Summon Flame: A spell to conjure fire from nothing, by consuming soul essence. Useful for a variety of purposes, from utility to offensive techniques. The greater the amount of fire produced, the more essence consumed. The flames act as normal flames, unlike other pyromancy techniques which use magical flames with differential properties. This also allows them to be extinguished by non-magical means, but do not require energy from the caster to continue to burn once finding an equivalent fuel source.
(martial skill) Impossible Shot: A shot deemed impossible by others, made possible by pure skill. The ability to take a firearm one is trained in and work its mechanics as if like magic. Feats such as shooting the wings off a common gadfly at 100 paces, placing a hole in a tossed coin the at 500 paces, and silencing a screeching eagle in flight at 1000 paces, or a classic test of shooting through 12 wedding bands spaced at 100 paces each. These amazing techniques need focus and perhaps even some mental preparation to judge the distances, however a well timed shot can make all the difference.
Abilities/Powers: Tyro 60% - Fire manipulation Oro 40% - Rock hard hide, claws & dragon wings.
Hindrances: Cocky: far too sure of his own abilities despite actual ability. Short-Fuse: rather short temper makes him easily angered and goaded into foolish things. Tyro - 40% cold blooded Oro - 40% hard scales are heavier slowing them down including wings and hard to file claws.
Unknown Weaknesses: Increased Cold Sensativity: more so than most Tyro due to rapid heat loss. Freud was right: easily distracted by carnal desires. Tyro - 60% overheats quickly.
Weapons: Eden's Gunlance
A cross of medium range and long range weapons, the Gunlance is Eden's weapon of choice. Quickly replicated and forged by Fotian blacksmiths after its effectiveness during the Dragon Wars, the standard gunlance is a standard weapon for ranked military personnel. In design, it is a steel lance, with a set of six barrel bored into the metal haft. While it trades pure strength behind the striking force due to the intricate machinery near the handle, it is this mechanism which allows the weapon to fire bullets from their barrels in a clockwise direction, six shots before requiring a reload by turning the counterweight such that the internal gearwork spins an outer ring of bullets and powder into the six chambers, loading up 30 shots total. A slowly smoldering piece of oil-cloth on a steel can be rotated into position behind the guard of the weapon is used then to individually fire each shot by igniting the powder when quickly pressed into the aligned barrel. The shots themselves are semi-accurate, although due to the design, each shot is off the actual center of the lance tip and instead fire around it which makes it both predictable and unpredictable depending on if the user rotates the lance while using it or not. All in all a useful weapon to take out enemies from a far, then use as a pike for midrange military combat.
Compared to the standard issue Gunlance, Eden's Gunlance is definitely larger. Eden has modified his Gunlance to work with his abilities, requiring no ignition method and using his spells to produce the flames needed to directly fire each round. There are additional shots and powder, doubling his shot count to 60 shots. Furthermore, a gearspring switch allows him to wind the counterweight several times to store coiled energy to reduce the need to reload manually. This allows him to use his gunlance as a gattling gun in rapid bursts of firepower by holding the lance with both hands and holding it against his brassard to resist the recoil of firing so many rounds in rapid succession. This action usually overheats the weapon easily, hence requires some protection to avoid metal burns.
Pet:
Name- Eve Height- 15" from head to tail, 18" wingspan, stands at about 9" tall. Weight- about 5 lbs. Age- 34 Sex- female Personality- Eve is the more level-headed of the two, but just as easily flustered when Eden ends up not listening to her. She was hatched from her drakeling egg, a subspecies of tiny dragons also called 'fairy dragons' not for their size, but for their uncanny intellect, years ago by Eden on accident and has been his constant companion ever since. Almost like a sister rather than child to the boy, although she can fend her own despite her size compared to her much larger brethren. Despite her attempts, Eden often disregards her suggestions and attempts to keep him inline with the expectations of his royal bloodline. Although secretly she may be slightly jealous of the other girls Eden spends time with, wanting Eden for herself sometimes even. Equipment - None Abilities/Powers- Firebreath - for her size, Eve can produce a rather disproportionate amount of flames and spew forth a large gout of fire at will. She uses ability this to roast Eden sometimes, when annoyed causing some minor discomfort but not enough to harm him to a larger degree. Intellect - she is quite intelligent, having learned to speak and quite possible how to cast basic spells, although as of now she is just beginning to be able to create small flames which pale in comparison to her natural firebreath.
Personality: (nothing to commit for now) Vehicle: N/a Faction: N/a Adv. App.: N/a Exp: (Not sure how this works)
History: Decades ago, it was decided between the two nations of Fotia and Gaia that they should strengthen their relationships being neighboring kingdoms to make steps in unifying the northwest region of Edafos. It was from this that the former Lord Hanoxx's younger sister, Lady Hanoxx, and the younger brother of Queen Niscent, Lord Niscent were to be wed in a diplomatic marriage. There was no real love between them, but both expected the other to grow accustomed to one another. As Lady Hanoxx preferred the hot climate of her own kingdom, Lord Niscent chose to establish a new dwelling for them apart from the political influences of the capitols where they could be further manipulated. To the surprise of both sides of the royal families, He chose the lava chamber of Mount Emberkeen's Wake, the active volcano which shadows the industrious city of Blaze. It was an enormous undertaking to build a palace, let alone a home in such environments, and with Lord Niscent's fascination with Fotian technology and a bit of Gaian ingenuity, within seven years of their engagement, a new royal residence was completed with the blending of Gaian and Fotian design complimented with new-age technology to turn it from an inhospitable lava crater, to luxurious remote gem fully equipped with all the standards of royalty. They were wed here, as family, friends and other guests were invited to view the new royal union, and the royal courts of the future equipped with elevating stone platforms, pressure-sensitive stone doors and animated stone statues amongst the hot springs and steam baths. Everything was perfect, and upon that night they consummated their new beginnings and mixed the bloodlines.
Eden spent his childhood spoiled and pampered within the high volcano's peak. Though he was alone, for the most part, a number of domestic help did keep him company however there was little more to do once he had outgrown the numerous toys and entertainments provided to him this remotely. Thus without anyone around his age, he was isolated until one day he descended down the volcano to mingle within the town of Blaze below. The young master found himself lost in the orderly, but disheveled streets of such a city, unfamiliar with the idea of a working class, but not quite out of place after his laborious task of descending down the mountain without being caught by the house guards. Having taken the long way down, rather than the straight path, he was covered in sweat and grime, having torn much of his clothing and looking not so far different than the common rabble.
He found a life outside those stone walls which enclosed him, a newfound rebellious freedom in the forms of strangers busily going about, to and for the clockwork work cycle. Within a the three of having gone missing, the young lord had stayed several nights at the Foggy Bottom, accompanied by a taste of forbidden fruit of the fairer gender and more experiences than he had ever had in the palace life with the gruff but charming industrial workers. A carosing of mix of hard work by day, but hedonism to cure all the ailments it brought by night, of smoking, drinking, gambling, sex and whatever else it was they worked for. His new mates were shocked when the palace guards showed up to escort Eden back, all this time they had thought he had been joking about being some sort of royalty.
While he was chided for having been so rash, the experience set the tone for the rest of Eden's life, bringing up the pleasure he found below to this estate much to the disappointment of his parents, although they were too busy being summoned back and forth from each capitol for various means to manage such affairs. At such a young age he had already maintained a small harem of serving girls which tended to his desire and turned Lord Niscent's amazing mansion into a den of debauchery for his own indulgence. Of course the outcome of this was being dealt with by some more political pull and Eden's sudden enrollment into the Fotian Army, being shipped out to be trained under the watchful eye of General Zephier, the cantankerous veteran of the Dragon Wars, kept alive beyond his years by a combination of Taxian knowledge, Magoi sorcerery and overwhelmingly complex machinery which has replaced 80% of his body.
It was a difficult regime change, but the ever-resilient Eden kept his staunchly demeanor, getting away with it by birth of royal blood. Even General Zephier, decorated war veteran and outspoken rival of the Hanoxx Clan due to some feuding history, knew better than to push his limits than to openly challenge Eden and perhaps by extension the Gaia nation's royalties into a war. Not now at least, while he was beginning to build his grand army, devoted not to the King of Fotia, but to Fotia herself. A king after all, was merely the figurehead, the land and her people were the true kingdom, and it was the burden of the king to take the sword for them. Hence his gospel of loyalty to one's nation and kin, not one's king. Albeit perhaps the Hanoxx family has merely allowed him to spew his beliefs because the general public view him as a mad old man, who is useful in times of war, but having difficulties in times of relative peace.
Sometime during his training, Eden accidentally hatched Eve, to which she remained with him to this day, ever by his side as he claimed the rank of Captain, by bloodties, despite not having an actual company of men under him and setting off on a journey around the world as clearly they did not think his actions fit for royal court at home. Travelling with both Royal seals of Gaia and Fotia, a heavy bag of coins, the metaphorical clothes on his back, his trusted gunlance, and of course Eve who clung around his neck begging him to just head back home. Captain Eden Niscent-Hanoxx set off to see the world.
Quote: "Truth is the song of the freed, I sing victory everlasting" Name: Armonious 'Armon' Minasta Age: 135 Species: Descended Blood%: 100% Seraphim Gender: Male Sex Preference: Asexual Height: 6'4" Weight: 260lbs Physical appearance: Armonious
Armonious stands above most, coated in intricate tattoos dedicated to the Sol cultures along his arms and legs. His flowing mane of white hair mingles with the halo of brilliant light that radiates from atop his head, and he ensures to collect his molting wings for his fellows inside the Vrondi Kingdom so that they may adorn themselves in the feathers of a seraphim and be brought much luck.
Apparel: Armonious, having lived his entire life in the safety of Vrondi and a loving community who taught him to be of the Sol, wears typically nothing at all when he is not adorned in his soul armor. Though during ceremonial occasions he dons a special mantle of game furs to show honor to King Vrondi Illumi, but these are only for sparing occasions of great importance and held to be dear items not to be trifled about with.
Outside of this or if he is in another nation, he will relent and place himself in a white cloth shirt and dark brown pants if only to quell the complaints of others who find fault with his nudity.
Personality: Armon can be summed up as a persevering force of absolute humility and courage, always challenging himself to become greater than the sum of his parts; Armonious strives to come to the aid of the downtrodden and broken hearted, and give them a sense of hope and glory unto themselves and the passion to stand up for what is right and good. He lives his life as a guardian angel to those who call upon him in their cries.
Occupation: Wanderer
Faction: Aion
Exp: Armon has been strength training and toning his body to the absolute extremes from the beginning of his life, and studying the martial principles to go hand in hand with his massive undertaking. Forgoing knowledge of his own soul bound powers and instead letting instinct reign. The endurance and strength training was draining to the extremes, his body would feel almost as though it were failing in the early years as he continuously pushed himself harder and harder- going beyond the screaming limitations of his species as far as he could muster until he peaked in his early fifties. From then on he had to work to maintain the physical strength he carries with him today, there is never a day where he allows himself rest from his routine. Even in the midst of battle, or being pursued by captors he finds times to lift trees up out of the ground to use as weights or boulders to carry atop hillsides and mountains.
Going hand in hand with his strength and conditioning training to get his body into the godly shape that it is in today, Armon has pursued using his body as a living weapon for those same years. He had striven to master hand to hand combat in order to make the most out of his strength. He is not just about punching people, but rather using everything his body has to offer him and weathering it through constant use over such a long period of time that it is second nature to throw a simple punch or to grapple someone into a hold. He wears as heavy equipment he can manage while he does all this so that when he does require the use of these principles they are as swift as lighting and staggeringly hard hitting.
This is not to say that he has left his soul power to wither and die away, quite the contrary, he uses the basis of his conditioning to become the anvil for which to hone his soul upon and beat into the shape of the shield to his body's sword. He has focused his soul through contemplation, deep meditation, and a practice over decades of concentration to become an extension for his use in battle. His body to be the driving blade of dignity and the preservation of innocence, while his soul is the shield for which evil cannot betray and stands mighty in the gaping maw of the daunting.
As it is Armonious is in a harmonious balance between his soul and his body, to where he has perfected one through the other and circularly reinforces each one in an unbroken cycle of conditioning and deep appreciation for his nature, always striving to not only maintain the peak at which he sits but to one day surpass his physical and spiritual limitations. He doesn't strive for ascension, which in his mind is blatantly foolish on its own, but he wishes to achieve the beyond of beyonds in his life and to one day worthy of the blood running through his veins.
Spells:
In times of need Armonious can summon forth his soul as a divine set of armor, coming in the form of golds, silvers, and rubies adorning gauntlets, boots, greaves, a mesh tunic, pauldrons, and a circlet upon his head. This armor radiates brilliantly and blindingly as the gleaming representation of the inextinguishable light of life that Armonious brings to the battlefield. The armor is as protective as Armonious is strong, both have been shaped and reinforced by a lifelong passion for goodness and altruism through sacrifice and love for others.
Abilities/Powers:
Physical prowess is what Armonious is best known for, and while its hard to put exact numbers to what he's capable of- he has spent essentially his entire life in constant preparation to do battle and combat evil. He's also been in countless battles and skirmishes in the last century that combat is of a second nature to him. So not only is he one of the fastest and strongest of the Seraphim, but also only those approaching the same type of sheer dedication and sustainability of such a ridiculous amount of training can count on totally surpassing him and taking him to the ground. Otherwise he is still a veteran of what the world has to throw against him and will do everything in his power to uphold the forces of good and light over the darkness and evil of the underbelly of the world.
Weaknesses/Hindrances: Armonious is illiterate, meaning not only does he have no idea how to read simple words despite how well he can speak them, but he is also completely incapable of learning any true spells. As such while he knows of magic he doesn't always recognize whats happening when its cast. He's not stupid, but all his wisdom and capability is in doing battle, strength training, or what he's picked up through his travels and age.
Armonious is also susceptible to surrendering when hostages are being taken, he would much rather someone come to try and face him than harm others and will willingly give up if innocent lives are put in danger. In his mind, once the innocents are free he can get to work. However this doesn't always work in the ways he would like them to and can seriously backfire.
History: Armonious was born to a descendant community located in the dense jungles of Vrondi, that happened to have two high blood percent Seraphim among them, and so when he was born the community had a schism as one portion of the camp wished to use the parents and their newborn pure blooded baby as a way into the upper echelons of society to rise up and out of their positions. As it stood in that moment they were much like any other group of people, ready to sell out the Seraphim for a chance at something greater.
However the portion was but a minority and they were cast away by the communal elders who decided to help raise the child, though they would do so ignoring his Seraphim blood and treating him like any other Sol. In this regard Armonious does not feel angelic, but rather someone who aspires to be worthy of oneself. In other regards he's proud of what his family had done for him, so it broke his heart that he would be what led the Therosi to his family members.
By happenstance Armonious and some of the nomads managed to kill the few members sent to capture the pure blood, with the threat now looming that he would be a hindrance to his family and friends Armon left his home to lead those who would seek his lineage away. He felt this could also allow his parents to live in more relative peace despite their own high concentrations of seraphim blood, he has not seen them since and he presumes them to have passed. He harbors no negative thoughts on his situation in life however as he became a true nomad, never to live a dull life and to strive and train to be great.
His life has been filled with countless exploits, becoming well known for his habits of assaulting the forces of evil and saving other angelic peoples from the Therosi, as well as challenging official slavers and even surviving dragon attacks. None of these exploits are ever mentioned by the old soul, he finds them to simply be footnotes upon a life not worth mentioning. He lives his life in utter poverty, never accruing money, living off what the land provides to him and returning it in kind by acting as nature would intend. He communes rather than settles, acting more like a force of nature than a true citizen of the realm.
The most he carries is a satchel of some weathered cooking equipment and eating utensils, as well as his ceremonial pelt and modesty garments. Otherwise he is without burdens and thus feels free in his quest for ever greater strength and a perfection of the balance of the soul and the body.
Trivia: Armonious can cook some phenomenal meals out of the most bare ingredients he finds out in the wilderness, he makes the most of anything and everything the world gives to him, and ensures he never wastes a single drop of food as it would be an insult to the nourishment he is provided.
Name: Serusune Age: Ancient Species: Ancient Dragon Blood%: 100% ancient one? Gender: Both, neither? Can transform into either technically Sex Preference: Asexual
Size: Technically the true size of the dragon is unknown. Its most common form is similar to a small cat, small enough to ride on someones head or shoulder. A step up from that would be similar in appearance but larger like a wolf. Then larger still similar to a horse and even able to be ridden. Its largest form would be somewhat smaller than a normal dragon... though sleeker, faster and more agile.
Appearance:This cute thing couldn't possibly be a dragon, right? Dragons were scaley, with horns, leather wings, and... BIG! This... thing... was fluffy, with feathers. Depending on how big it was, it would look more or less cutesy. You know, how kittens had different proportions: bigger heads, smaller bodies, shorter fur. As it gets bigger it changes to look more mature and dangerous.
Personality: Serusune can be somewhat hard to get to know or understand since often times it acts without explaining anything, but overall could be considered altruistic with a good heart and a free spirit. The dragon acts as their conscience directs with little regard for what others expect of it, but remains kind and benevolent to others. It believes in goodness and righteousness but has little use for civilization as a whole and hates it when people try to intimidate or force others to do something. Simply put the dragon has their own morals, while although good, may not mesh well with others and can be dangerous when it clashes against the order of society and punishes those who do "too well" for themselves at the expense of others.
Most of the time however, the dragon can be considered rather lazy and carefree. If left to its own devices it can usually be found napping in the sun, or following random people for cuddles and affection. Not desiring or even needing anything in the form of material wealth, Serusune could be considered a somewhat simplistic and hedonistic creature happy to do a favor for a favor. Usually these favors are for something tasty or entertaining, however it isn't unusual for someone to owe the tiny dragon an unknown favor for the future in return. Considering how old the tiny dragon is, it's hard to tell who would owe it a favor or why~
Vehicle: Nibelheim, or technically Tir na nog. Its the floating island that Serusune made. Its not exactly a vehicle persay, but it can move around so... technically? Nibelheim is what keeps the place afloat, the heart and guts so to speak. The only way to reach it is with magic, but one would first have to find and reach the island... no small feat of its own. A mixture of magic and science, how it does what it does is a mystery though it certainly hasn't stopped speculation about it. Essentially, if one wished to understand the nature of Nibelheim one would first need to understand the nature of its creator, Serusune.
Weapon: Possibly ALSO Nibelheim? Although it's not technically a weapon, it could still be used as one~
Spells: 1= Space/Gravity: Space can be difficult for some to comprehend, it covers the spheres of distance, perception, gravity, portals and other mysteries normally left berift to the imagination. One could fire an arrow or magic bolt at Serusune and watch the dragon bring up a magic bubble, only to be surprised to see the arrow immediatly fall to the ground or watch the bolt suddenly move as if in slow motion before eventually running out of power and winking out of existance. A traveler might find their trip dramatically shortened, a fighter might find themselves suddenly feel impossibly heavy. Space could be considered equal parts science and magic, giving one the ability to peek behind the curtain of creation and see how things really work. 2= Life/Souls: Life magic can be used for either creation or destruction. Not only being able to heal an injury, but to steal it from others. To contain or effect the souls of other creatures, to resurrect the recently deceased, to swap one persons mind into that of anothers body or to spiritually supress and possess someone. What some consider restoration others consider necromancy for in the end it is simply two sides of the same coin... both hope and despair, divine and nefarious, natural and unatural, light and shadow.
Abilities/Powers: 1= Very strong psychic powers: One of their primary methods of communicating while in animal form is telepathy. Other than that, with only their mind they can use mental energy to effect the surrounding area, others or itself as well as mess with somethings mind similar to illusions. Able to read surface thoughts, dreams, or even drill into the subconscious of a helpless individual no secret is really safe from Serusune. Otherwise, perhaps even more odd, Seru can meld their mental power with elemental ones similar to bending, making it hard to discern where one ability ends and the next begins. 2= Void Touched: It's something hard to explain, but sometimes when someone returns from the other side they come back with a piece of something else with them. Essentially it is the knowledge and ability to alter or break down matter and magic into its true and simple form, into that of pure energy. Similar to that of a magic prism it works off the concept that nothing can be created or destroyed, only changed in form. This is mostly a passive effect where the dragon could change the shape or properties of materials, eat or absorb magic energies and act much like a magic battery giving it the ability to charge other magic effects over time or cause random magical chaos and other strangeness~
Experience: From as long as Serusune can remember, it just... was. It's a strange thing to know what family is, but only from an outside perspective looking in. There was no childhood for Serusune, no adolescence, no growing pains. That isnt to say the dragon was unable to change or adapt, but it always felt alien to others in an odd way that it couldn't pin down. It was hard for the creature to connect to others emotionally or identify with, it understood things differently on a more fundamental level as if others were simply built differently. For its age it is wise and capable... having experienced many things. For instance it can read and write, can play instruments and sports, it understands warfare and romance, it knows how to properly use many tools and weapons. But it never truly grew up, it never matured, nor did it ever need to. If one grew close to the creature they would discover a keen intellect in its eyes, though also a deep sadness.
Other than the social awkwardness, there was something profoundly magical about the creature. From the shimering colors of its fur in direct light, or the subtle glow in its eyes, to the way it seemed to float almost as if gravity only had partial hold. Due to its nature, Serusune never really "learned" magic anywhere official. Instead, it sort of... remembered, that would be more accurate a description. Similar to having a word on the tip of your tongue, or trying to remember a dream you had the night before. But then some small unexpected thing happened which triggers the memory somewhere deep within you, like the scent of flowers, or the words of a friend, and then suddenly eureka as if it was never gone in the first place.
History: Serusune is in fact two, not one. To be clear - Serusune would be considered a third individual... almost like a child of the two it was created from. A long time ago back during the war between dragons and angels, not everyone warred against one another. In fact during those chaotic times there were two that fell deeply in love with one another. A dragon once by the name of Seruilx, and a woman called Suneylla. The two only wanted for one another, though the politics at the time didn't allow for it. So they decided leave together, to find and make their own kingdom away from the fighting. It wasn't to be, fate was against them. Before they could leave they were caught within the crossfires of war, and in their escape the beauty was unfortunately struck. Feeling her go limp, he grabbed her in his hands and flew recklessly through the chaos. By the time he had gotten away and landed, she had gone still in his arms. Not knowing what to do he grabbed her tightly to himself and broke down. But something strange had happened, the last memories from that time was of a bright light.
Sometime later they had woken up, together, as one. They thought as one being, each of them completing the other, strengthening the other. Though they no longer needed to run, or to make their own land, that last dying thought remained. For days they flew far and wide, until they had came to the place they had met. As they hovered in the air, the land below them cracked and shook before rising to meet them. They watched the sun slip into the twilight and here is where they decided to make their home, from now until the end of time, to be their fortress and their sancturary. They called it Tir na nog, or the land of youth, and with sheer willpower they molded it to their liking. A place beyond or between the borders of life and death, a place of everlasting beauty, health, abundance and joy where they would share the rest of their new life together. Though not entirely alone, Serusune would collect other loved ones over time to stay with them, and eventually rumors of this place began to spread. Sometimes said to appear or disappear as if from the mists, others said to be an island in the sea, or high in the sky like a floating star. So it was that eventually others would try to seek it out, most of them unsuccessfully, though that was a long time ago still and many things had happened since.
Quote: "Bright light can blind just as easily as absolute darkness"
Name: Sero Hamara
Age: 23
Species: Descended
Blood%: 60% Nayu and 40% Sol
Gender: Male
Sex Preference: Heterosexual
Height: 6'0"
Weight: 120lbs
Physical appearance: .
Because of his Sol blood percentage, he actually has pure white hair instead of a darker color.
Apparel: Loose fitting clothing that doesn't impede movement. Light armor is hidden underneath these clothes. His gloves are blade resistant and tough enough that if he could move quick enough, he could knock down bullets. The mask on his face is for missions only, though it possesses no defensive or even disguising qualities. It is an offensive object. The mask contains enzymes from his own teeth, it is toxic. If he is captured or even in battle, an opponent is actually quite likely to touch his mask, allowing the poison to seep into their skin. Vehicle: Single seat vehicle that can reach up to two hundred and fifty miles an hour at full throttle.
Personality: Sero likes to push himself in combat, ignoring the possibility that he will die. He isn't a combat oriented person though, only using it to further himself, a way of meditation. When not in combat, he actually enjoys sampling new foods as well as foods made in different ways.
On his quiet days, he likes to find a nice, plant filled area and relax in the sun, a strange practice for a Nayu, especially with his blood percentage. With his Sol blood however, it was required from a young age and he grew to enjoy it. What he enjoys most about it though is listening to the plants. They don't speak in words or language, to him, there is a low hum that is very soft. When listening to it, the hum fills his body and makes him feel as though he is one with the planet.
When he is working, he is all business and quiet serious. To do his job, he'd even give up his life.
Exp: Sero's father was an assassin in training to be the next King and as such trained his son in an equal way. He was trained in the sword and in stealth. However, his father didn't want him as a next king in training, he wanted him as a guard. He was trained not to kill from the darkness, but to see the attempts coming from the enemy. When he failed, he was beaten. This led to his habit of pushing himself further and further, as to never fail.
After his father died, he continued his training, even taking jobs to be a guard.
His mother trained him in Plant Manipulation, teaching him to listen to plants. She also taught him two of the spells known to her. After his father died, she took him away to widen his knowledge.
Spells: Poison Burst: Sero can summon plant poisons from another, far more toxic plane of existence. However, it is a very small amount, enough to catch an enemy off guard or coat his sword in a variety of poisons. Melding: Also plant based, but this is different, it is more of a personal healing spell. It allows him to meld a portion of his body with that of plants, borrowing their energy to heal one's wounds. It is a very draining process as his blood percentage is low.
Abilities/Powers: Enhanced Poison Resistance: Due to close proximity with poisons, even more than usual given his spell, his natural resistance to poison has only increased than normal.
Mental Fortitude: Because of a major defect in his eyes, his mental abilities have grown to compensate, relying on his psychic sense to detect immobile people. It has grown to the point where he can detect even people hiding their presences.
Weapons: Dusk. A simple white sword that he carries with him. It's only special quality is that it is made from Dragon Bone, very old and very well maintained bone. Each time the sword is doused in blood, it seems to only get whiter.
History: Sero's father was one hundred percent Nayu and in quite a decent position, wanting to become the next king. It was due to his enjoyment of Sol blood that Sero came to be. His mother wasn't a random woman or some quick fling, she was a slave, bought by his father for her blood and her body. In short time, Sero was born. His mother wasn't one hundred percent Sol and in fact had Nayu blood herself, resulting in Sero's blood percentage being what it is.
His father was less than pleased to suddenly have a child, however, he thought it would be a good idea to have a close guard that was absolutely loyal to him, so he was trained to be just that guard. When his father was busy, his mother took care of him, teaching him her spells and the ways of the Sol, to balance out the ruthless nature of his father. She didn't blame her son for the actions of his father and actually held him close to her heart. As a child, Sero was sweet to his mother, caring for her after his father's feedings, using his understanding of poisons to neutralize his father's hemotoxic venom.
Fortunately for her, his father died taking the King's Test. Sero was young but took on his mother as his own slave. He eventually left with her to her homeland of Vrondi, settling down in Sunfire for some time. As he got older, he began taking on Mercenary work. Thanks to his association to his father, he had contacts in Nero. He did some work for the Dolofon, not as an assassin, but protecting the targets of other assassination groups that the Dolofon considered important.
Thanks to his mother's connections, he did some work for the Magoi as well. He'd travel to places of known magical repute and gather information on new or lost spells. Due to working, he got along in life quite well.
Trivia: Sero doesn't just attack people for blood, he has several people, in many different places, that he contacts when he is in need of blood. It is a beneficial relationship with them, similar to a FWB relationship. If he has to bite someone, he wears special caps over his fangs to prevent his toxin from affecting them.
Sero has a rare disorder in his eyes. Instead of being completely blind, he is only blind to static objects. This is known as statokinetic dissociation, meaning that he can only perceive objects and people that are moving. This is where his Psychic Detection is most effective, enabling him to be aware of presences that are standing still.
Because of his vision, his perception towards moving objects and people is far better than most. Without the distraction of static vision, he can see things that move faster than normal.
"I fight for no man but myself now. Not a king, not a god, no one. Never again shall I be slave for the entertainment of others, let them come and try to tell me otherwise."
Name: Ansgar Staudinger
Age: 80
Blood%: 40% - Dragon 40% - Tyro 20% - Oro
Gender: Male
Sex Preference: Hetero
Height: 6'1"
Weight: 220lbs unarmored
Physical appearance: Perhaps due to the intermingling of equal parts Tyro and Draconic blood, Ansgar's scales take on a fire red hue, matching the harshness of the off yellowish red eyes, though the left half of his face has scars from the time he was forced to remain within the arena. Standing bipedal still, he favors a more normal attire over revelling overtly in his draconic lineage, and his attire shows this. Wearing a wide brimmed conical hat to help conceal his face, though the wings give him away anyways, he wears a rather stiff looking uniform. The dull blue attire was taken from the Fotian mistress' slave driver after he killed him in his escape effort, the wraps covering scars from the irons used to restrain him. Other than the gold colored accents, the attire holds no actual purpose. Well worn, white trousers and boots finish his attire, covering him from neck to toe in material, all minimizing his exposure.
Personality: Ansgar is not the man he once was, having tempered the rage and fury of his slave fighting days. These days, he often prefers the taverns and seedier dives on the outskirts of kingdoms, such out of the way places often not attracting as much attention. He prefers the quiet relaxation a good tavern can provide, relaxing and keeping his name and reputation unheard. He is not a braggart, despite having good cause to brag, and does attempt to avoid a fight. But, should violence prove necessary, one can catch a glimpse of the passionate fury of old. He fights with no sense of honor or respect, taking any and all advantages in a fight to claim victory, regardless of how much any companions might frown upon it. Ganging up on an enemy, putting a dagger into their back when they turn away, gunning a man down as he runs, so long as it ends the conflict, he will see it done, and will gladly explain the why to those that might turn their nose up at such actions or dare raise a hand to reprimand.
Faction: None
Exp: Born into slavery, Ansgar was sold to the arena as the sight of his draconic blood, in Fotia no less, meant he would be ill received elsewhere. Trained by the task masters and other slave fighters from as young as he could hold his oversized sword, he was drilled and beaten and violated on more than one occasion for disobedience, subpar performance, or sheer whim. He developed not only sheer physical toughness and strength, but mental as well, refusing to break despite the abusive nature of his 'profession'. Having developed the physical and mental strength and durability to make it as a slave fighter, he had to prove it. Over twenty years in the arena, from the young age of sixteen, fighting, bleeding, and barely making survival happen at the cost of others. Despite his long running success, the Dragon blood marked him and prevented fame to come, forcing him to learn how to escape, and apply it. After raising the Arena and fleeing Fotia, he would wander, learning to survive in the wilds of most lands and maintain his equipment, doing odd jobs and mercenary work wherever he could. A graduate from the school of hard knocks, indeed, but he carries himself well despite it.
Pet: N/A
Spells: Fury of the Scorned - Ansgar only knows one spell, if it could be called that, and it was the only thing that kept him alive long enough to escape slavery. Taking the inner fire of his blood, from the Tyro and Dragon portions, he manifests the flames as a cloak that surrounds his form. Besides the obvious danger this poses to anyone close by or to anything flammable, the aptly named Fury unleashes the last 80 years of simmering rage, pushing him to the very limits of what he is capable of physically. Moving faster, moving greater loads, processing information faster, he forces his body into a state of overdrive. The more danger he is in, the more potent the effects. However, the aftermath when he releases the spell is potent, leaving him heavily drained and exhausted, taking a few days at least before he could even consider doing it again.
Abilities/Powers: - Heat Detection - Heat Resistance - Fire Breath - Resistance to Bleeding - Dense, metallic Horns - Binocular Vision - Potent Sense of Smell - Scales highly resistant to both Heat and Cold, stacking onto his natural resistance to heat. - Wings, claws and strength fitting a Dragon blooded of his size - Mastery of his Sword
Weapons: Unnamed Blade - A weapon that Ansgar has had for as long as he can remember, it was the weapon given to him to fight in the arena for the glory and profit of his owner. A rigid, straight blade with only one edge sharpened, the weapon has no ornamentation or fancifulness in design, being forged solely as a war sword. Large for your average Descendant, the blade itself is just over four feet in length, with ten inch hilt and lacking any sort of guard at all, it would not likely be found or even liked by most conventional soldiers or enforcers. However, with training and experience, Ansgar has not only proven it to be viable, but even surpassing other warriors when blades are crossed.
History: Born a Slave, Ansgar was thrown into the Arenas of his homeland of Fortia, expecting to be dead by his early thirties, and that was being generous. Yet, survive the dragon blooded would, spite and anger carrying him when tactics and reason failed. Even those that tried to bleed him dry on the arena floor found his blood thicker than expected, enough of the Oro blood keeping him from bleeding easily enough for the arena fighters. Always forced to fight without armor, he would accumulate many scars where the scales failed to cover, or failed to protect at times. Yet, in time, he would find an opening after a particuraly nasty fight in the arena, killing the handler assigned to him by his mistress and owner, and escaping in the confusion as he used the fire breath of his lineage to melt the locks of those not confined in cells designed to resist such things. The ensuing revolt would be readily put down, of course, but the instigator was gone, and the man who was to control and watch him, stripped of useful possessions and mutilated. A simple message carved into his chest, something that Ansgar would live by during his wandering, regardless of the happenings of the world. Also serving as a gauntlet thrown to his owner, a dare that she come after him carved into the flesh of her confidant in controlling him. "Unbound and Free"
Trivia: Ansgar has a rather intense fascination with all things technological, any chance he can get to get his hands on such things, he often spends much of his free time tinkering and manipulating the devices in question, to learn their inner workings. He would go to great lengths to get his hands on an Advanced Apparatus of any sort.
Apparel: Bracers, belt and shoulder guard Vehicle: Personality: He is a hard and stubborn man, not one for many words. How ever if he feels strongly about an opinion he will make it heard. Occupation: Mercenary/ Jungle tour guide. Faction: Therosi (light affiliation) Pet:
Father: Ashcirh (Nayu) ex Dolofon assassin, now hunter.
Mother: Nowyn (Oro) Dragon tamer
Exp: He learnt hunting and stealth from from his father in his early to young adult years. He picked up some dragon tamer/trainer skills from his mother but is far from experienced. He has heavy guard experience, even some Royal guard training. There he learnt patience and combat and tactics.
His dark years of wandering the wilderness and travelling from town to town made him stronger as all his previous life training (guard/hunter/tamer) fell together and evolved into something more. Survival skills. That's when he was forced to hone his abilities.
There were a few years of pit fighting where he mixed his abilities with actual combat before he found a more lucrative use for his skills, escorting the weak and fragile through the harsh jungles of Nero.
Abilities/Powers:
Rock hard hide: He has skin to match his home towns name. As he grew older it became more solid and dense, each injury and hardship only fortifying its strength.
Strength boost: His Oro blood runs strong with dragon heritage and from birth he was gifted with immense strength.
Soul sense: As one might see people's and creatures auras, Oron can feel them. He can tell if someone is hiding nearby. He can sense hostility even if the person is hiding it. This gives him a sixth sense when in combat, giving him an edge on reaction time, anticipating attacks. He never realised he had or was using this ability until he was forced to rely on it surviving in the jungles on his own. Once he understood how it worked with creatures he then developed it and brought it into combat.
Blood Coalescence:Currently still undiscovered this ties in with blood consumption (which he has been keeping at bay with an appetite for raw meat.) and will boost or give benefits of the bloodline he consumes.
Weapons: His heavy hammers
History: Born in Gaia, Onyx. An only child to well off parents. His father a Nayu and once an important member amongst the Dolofon faction, transferred his skills to became a hunter after falling in love with a great renown Oro dragon tamer.
So renown was she that she was recruited in the training of the Niscent family. That is how Azerus first met young queen Allo. That was long before she had developed into the stunning woman she is today but already she was the most beautiful thing Azerus had ever seen and he quickly became infatuated.
That was the day his plans for the future completely changed. No longer was he happy to just become a respectable hunter. Despite the loathing disdain and silent historical feud between Azerus's and Allo's farther, because of Azerus natural physical talent for combat he was granted a short tutorage into the path of a guard.
If he wanted to one day take the hand of a Royal guards daughter he figured he would need the respect of such a title.
Oron later moved to Pearl to join the guards. Here he did well and showed great promise but in the prime of his career he was hit by news of his fathers death. A murder. At this time Allo had also now become queen and no matter his position would forevermore be out of his reach.
His life, purpose and direction we're all suddenly torn from him. Heart broken, alone, and lost, vengeance overwhelmed him and his duties fell to the side. He gave up on perusing Allo, he gave up on his oaths as a guard and after time he too even eventually gave up on finding his fathers killer.
After many years of wondering Oron eventually made a new home. Now at Twighlight were his aptitude for violence and pent up hatred is appreciated in his roll as a tour guide for Nero's jungles.
Trivia: His father was assassinated by some of his old friends after refusing to use his position and advantages to kill young Allo.
Believing in the superiority of dragons he does the odd job for the Therosi but isn't an active member.
Punishment for his actions against Gaia, his failure to uphold his duty, the endangering of citizens of the kingdom and speaking out of term towards the new queen, was the public shameful removal of his horns and wings. Stripping his ties to true dragons that the Oro hold so dear.
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A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.
Check out my album on here with my sketches.
I have a roleplay called Ascension.
A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. https://www.roleplayerguild.com/topics/171791-ascension-3-a-return-to-chaos/ooc#
Commissions page
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<div style="white-space:pre-wrap;">Join my Discord. 18+ <a href="https://discord.gg/Ac9WA3t" rel="nofollow noopener" target="_blank">discord.gg/Ac9WA3t</a><br><br><div class="bb-center"><iframe src="//youtube.com/embed/TuJqUvBj4rE?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe></div><br><br>A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.<br><br>Check out my album on here with my sketches.<br><br>I have a roleplay called Ascension. <br>A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. <a href="https://www.roleplayerguild.com/topics/171791-ascension-3-a-return-to-chaos/ooc#" title="https://www.roleplayerguild.com/topics/171791-ascension-3-a-return-to-chaos/ooc#">roleplayerguild.com/topics/171791-asc…</a><br><br>Commissions page<br><a href="https://www.roleplayerguild.com/topics/177255-rais-art-commissions/ooc" title="https://www.roleplayerguild.com/topics/177255-rais-art-commissions/ooc">roleplayerguild.com/topics/177255-rai…</a><br></div>