Appearance: Short sun bleached hair and heavily tanned skin. 5' 1" . Pudgy but somehow one of the few people that finds the standard issue jumpsuit well fitted.
Age:14
Personality: Outside of the Archer, Krista is cheerful and optimistic. However she honestly feels that it is better to be blunt now rather than mince words and wait for a misunderstanding to form. This has led to more than a few hurt feelings with her peers. While she does enjoy group activities, she shies away from one on one interactions. However she is noticeably colder when preparing for a mission or in the Archer, sometimes dismissing personal and emotional problems with derision.
Motive to live: Revenge, protect her remaining family.
Background: Krista was on a docked cargo ship owned by her cousin Richard when the Cruxi attacked her home-world. Richard locked her and cousins Jess and brother Martel into the ship's security room while the ship tried to deal with the influx of refugees. Between the security feeds in the security room and news broadcasts, she had a front row seat to the chaos the Cruxi caused. In addition, watching her family home get destroyed while she watched imbued a sense of helplessness that sent her spiraling into despair. While a few members of her family managed to make it off the planet safely, it wasn't until she learned of the Framewerk program that she managed to pull herself out of her depression. Now she can do something. Now she doesn't need to sit idly by watching others die.
Notable Deaths: Her family's farmstead was destroyed as she watched through the video call Martel had made in a desperate attempt to warn their parents. She also remembers watching as the ship she was on left people on the ground as it took off.
Framewerk Code Name: Archer
Source (Just pretend that the guy isn't there. This is more for the general shape of the machine)
Signature Weapon System: Anti Material Projectile - Thermal Type(A.M.P.T.T.) Cannon, also known as the Slag Cannon. This is a modified rail gun that can fire superheated metal, typically tungsten, to melt through armor. The large amount of heat this generates limits the (Safe) firing rate for the weapon. Typically a technique known as "Time in Target" is used to increase the effectiveness of the first shot by following it up with one or more conventional rail-gun shots. The Archer's Prometheus Fire Control System calculates the trajectory of each shot so that they all hit the same point within moments of each other.
Secondary Weapon System: Prometheus Fire Control System: This system allows the Archer to track and predict enemy movements to a limited degree. While it isn't true prescience, it uses an advanced suite of sensors and adaptive computer models to develop the situational awareness to predict a target's movements. The system is also designed to learn from experience, so the more it is used the better the predictive models get and thus the system becomes more effective. In addition it can relay some of the information on a target to other Framewerks, increasing their accuracy while also marking the target on the pilot's HUD.
Hornet Nest Point Defense System: Primarily a defensive system, there are several hidden missile pods located all over the Archer. At a moment's notice one or more missiles can be fired off to intercept incoming enemy fire with kinetic impact weapons, which are essentially large darts. While this is mainly to protect the Archer from return fire while on the move, the system can attack other targets such as airborne threats with less efficacy as the Hornet Nest missiles lack the explosive damage of conventional missile load-outs.
Armor Type: Heavy. The heavy hitting nature of the main gun puts the Archer at the top of the enemy's list of targets, necessitating heavy protection. The Archer has been equipped with experimental armor that gives the same protection as conventional heavy armor while still allowing the heat from its main gun to dissipate. However the Archer still requires support to deal with close range engagements, as it is slower than most bipedal Framewerks and lacks a strong close range defense.
I'm already designing a CS, but I would like to know how big these mechs are. No need to give an exact size range, just order of magnitude. Are we talking something the size of a modern Battle Tank, an average apartment complex, or something the size of a modern aircraft carrier?
@TheUnknowable Here is my character sheet. Hopefully there will be other players joining soon.
Character sheets: Name: Isaac Bonhomme Gender: Male Race: Human Apparent age: Mid 20's When did you die: September 10th 1914 What culture did you belong to?: French What did you do when alive?: Store Clerk in civilian life, was in the French army when he died Where did you go when you died?: Asphodel What did you do after you died?: Wandered around, eventually developing a circuit through Asphodel. Sponsoring god: Hermes Do you have a body?: No Bonus Attributes: A good sense of direction Powers: Hide in Plain Sight (Makes it hard for someone to notice or find him) Spells: Open Locks Effects of time spent here: Has a hard time staying still, and feels a desire to keep moving his legs despite not having any Bio: Ever since he arrived on the banks of the river Styx with his fellow soldiers, Isaac has constantly wandered. It started out as curiosity, trying to see who he could find, but after years of roaming it became a force of habit. He regularly walks between the borders of Tartarus, Elysium, and banks of the Styx, and has met people from more cultures than he could have imagined existing. This constant wandering attracted the attention of Hermes, who called upon him one day. Hermes explained that Isaac was one of the few spirits that kept moving, and had seen more of the underworld in the last few decades than most saw in centuries of existance. Hermes offered Isaac his blessing if Isaac would be willing to work for Hermes. Seeing no downside to this, as it gave him something to do, Isaac accepted the offer. Over the years Isaac has done various jobs for Hermes, mainly delivering messages or leading people from place to place. Recently Isaac has noticed Hermes has called upon him to help locate spirits for other gods. When asked about this, Hermes has only replied with a smirk and a change of subject. Other: The Symbol of Hermes is the caduceus
Ok I have a few more questions: 1) Can I have Hermes as my patron? 2) For Magic, when you say " ...Hecate merely removes the energy usage difference for her descendants and agents.", what do you mean by that? 3) Will language barriers be an issue? The Underworld will contain pretty much every nationality to have ever lived.
I'm still here. Waiting for more posts IC, as I am not exactly sure where everyone else is in relation to the plane. Or where the person that dragged Leland out of the wreckage is for that matter.