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So if no one else is going to post, can I assume that either A, your characters are going to leave the camp to find somewhere else to rest or b, your characters are gonna rest there for the night? (and take turns taking watch)
Food Rations cost 1 iL per day. Waterskin costs 1 iL.

We'll say the Wrist Guards and Shin Guards cost 15 iL, let you Parry attacks while unarmed with no penalty, +1 to Parry as well if you are armed. Also I take it you don't want any armor then? I'd recommend a Chain Shirt. +4 Armor, only 2 Armor Penalty. There is also the Armor Proficiency Trait as well, lessens armor penalty of selected armor type by one and halves Energy Penalty for sleeping in it (or in the case of this, erases it). Chain Shirt only costs 35 iL.

Pack is free.

Lantern costs 2 iL and a flask of lantern oil costs 3 Talms (bronze coins, 10 Talms equals a single iL), each flask providing eight hours of burning.
Just tell me what you want and ill tell you how much it costs.
You could still get one or two more Flaws if you'd like (to get two more XP)
Asuras said
Lesser. So I'll have +4 EXP from flaws, which is fine for me.Do you mean it has 3 damage +4 damage from its master craft for a total of 7? Or am I still suffering some penalty here?


Ah. Lesser fear its only a DL 15 Concentration Roll then. Also the blade has a +4 Damage modifer thanks to it being Master Crafted (all Master Crafted Weapons deal +1 Damage and get +1 to Attack/Parry Rolls), your Might adding another +3, so whenever you hit you deal an additional 7 Damage.

So you are no longer suffering any penalty if your Might is 3.
Alright, Moderate Fear then. You have to make a DL 20 Concentration Roll to overcome your Phobia in situations where it may apply (like you would have a harder time going into woods or, if you do find yourself with no other option but to go into them, would have to make a Concentration Roll or find yourself at a -2 to all Rolls while within it, essentially be constantly Intimidated while within the woods).

So yea, just add must make a DL 20 Concentration Roll to overcome your fear in situations where it may apply.
Do you want it to be lesser (+1 XP) or Severe (+2 XP)

Also your blade will be a strange looking sabre (saber).

Deals +3 Damage (+4 cause its master crafted)

So you currently have +5 XP from your Flaws.
Also if you do want 6 XP worth of flaws, I suggest coming up with something else (maybe a Phobia would be cool for her, or perhaps some other thing relating to her past, personality, or body).
Average might for Galmin is about 4. A good standard Might for melee characters to have (sure it could be better, but better can be achieved over time).
(+3 EXP) Walking Horror House: Spending years in the Traslag is bound to earn anyone a number of of unwelcome body invaders, and as Vialesa had spent ten, she became the unfortunate home of countless creatures. Though she appears normal on the outside, Vialesa suffers from internal injuries from time to time as the horrors move about inside or feed on her flesh Every day Vialesa must make a Hardiness (DL 20) Roll or suffer a -1 Endurance Penalty and a -2 to all Rolls for the day. A Fumble decreases her Endurance by 2 and the penalty is -5. Also this horrible affliction has done some permanent bodily harm. -1 to Vitality.

(Took out the spawns a horror thing. Just gonna go with flesh eating parasites. Your chara should really work on getting that cured. Luckily we have a botanist in the group).

(+? EXP) The Woods Linger on All: Every day, Vialesa must resist the effects of Traslag's sinister aura or risk falling unconscious and awaking in their woods mysteriously.

This Flaw confuses me. So she teleports back to the woods? That seems... well, its freaking impossible actually, so that is a no...

Also her blade, while I do accept it, she is not physically strong enough to wield it. She would need at least a Might of 5 to wield the equivalent of a Bastard Sword (as Katanas are usually considered as such). She can still wield it, but for every point of Might she is below the required amount she suffers a -2 penalty to Melee when wielding said blade.

Checking the handy dandy map on the first page, we will say the Traslag is in southwestern Ithelia (cause there would be a reason why that place wouldn't be in Gallastre). And yea the... er... monster thing could be one of the many dark creatures that roam Ithelia (or in this case makes those woods its home). There are probably things out there more powerful and horrifying though (trust me ;3), but yea, everything checks out except that second flaw of yours and the fact that your chara is too wimpy to hold up her weapon. It can be a different kind of lighter weapon if you want, but still, recommend that you boost your might a smidge anyway if you are gonna be a Melee fighter since Might helps with bonus damage to melee weapons.
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