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10 yrs ago
Current I am back I guess.

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ERode said
Here's a Trait.

Only a Mother Could Love* - Character has a terribly disfiguring feature on their face. Depending on EXP invested, such a feature can either Intimidate, or mentally scar (Fear?) people. Depending on situation, can either add a +4 or -4 to Negotiation Rolls, and, during the beginning of a combat phase, the enemy must make a Concentration Roll to not be distracted by said feature.


Sounds more like a Flaw.
Pyromania99 said
Can characters with a great a amount of Might wield a heavy (2-H) weapon in one hand? Penalty? Or would we need a trait for that?

Also, Insightful Strikes for either attack roll or damage.

I'm completely on my break right now. How are you guys?


No, unless you want a Penalty, Trait would either lessen or eliminate it.

Insightful Strike probably for Damage. Maybe, still undecided.

And I am fine. Making more traits (like Spirit Channeling)
You better.
Also waiting on Keia to post.
I've been busy adding many new Traits (mainly General and Battle). Feel free to take looks at any time as I make more updates. Also feel free to PM me any ideas for Traits or put them here in the OOC.
Also, speaking of bandits.

Random encounters while on the road that are just basic combat (usually there will just be one random encounter (not all random encounters being combat) while on the road unless there is something current adventure relevant or interesting on the way.)

For combat encounters on the road do you guys want to play them out or do Auto Resolve (It wouldn't kill you unless you are in bad shape already, just a basic I roll your guy's combat skills against the enemy's defense and roll theirs against your defense and the better you do above them the sooner you finish them off and the worse they do the less damage you all sustained during the combat).

Playing them out makes for nice traveling RP situations, but auto-resolve lets us get to the more interesting stuff more quickly (and let us have more on the road encounters)
Well it wouldn't make the enemies stronger, just add more of them. Also this is not like RPGs were enemies level up with you. Its just that certain enemies are tougher than others (for instance even at your current level you could fight something quite powerful, but I am not mean. Vice versa as well as even at high level I could pit you against small fries like these).

What makes this system nice is that even small fry enemies are a threat, no matter what level you are. If they manage to hit, they still deal damage, and even "leveling" is more meant for upgrading your abilities, not really making you twenty times stronger as it does in some games.

So even if you get to a point where you earn 100 XP or more you could still find yourself having a tough time against small time bandits or other small fry enemies.
Cool. Also this cast is becoming alot larger, nice to see so many people showing interest XD

Don't know if there's gonna be room for my chara though. Unless everyone wants a party of 7 (would have to bump up enemy difficulty a bit, or even have instances of party splitting :3)


Also this. Either as a tavern/inn theme or a on the road theme.
Alright, really waiting on Ominal to post for Lucian now (also Ominal, you can have Lucian take Aeron's chara to Ren's house.
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