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Keia Vewyx said
I'm fine with either.

Vialesa is still at the top of my mind, so I'm trying quite hard to find / plan for a way for Leifr to rescue her.


Your character does not know about her though, so currently there is nothing you can do at the moment. Still, the monsters would have chased after you all (except one of them that is stunned by the fire)
You guys, thanks to Allereun's good survival roll, found a place about fifty or so yards away that was somewhat easily defensible, but the bandit camp is more easily defended
Back.

So i take it everyone is going to move towards the bandit camp, that is easier to defend?
But Vialesa is still thirty yards away, so she can't really see what is going on and she is still a good bit away from the campfire (rolled Observation for her, she still can't see what is going on over there since its dark)
Well actually, now its everyone else's turn, including Vialesa

Pyromania99 said
Leifr and Vialesa need a purely platonic relationship like that of Mario and Peach.


It isn't plutonic, they do have a relationship, its canon.
Odysseus would have kept going and going in the direction of the bandit camp, moving as fast as it could go until it was about a good around twenty five to thirty or so yards away from the campsite, or at least at a point where it and the ghouls couldn't be seen anymore, which in the dark was about a good thirty yards away, the smell not being here either, and boy did those things smell foul. Even now Odysseus would still be on edge a bit. Not utterly terrified like before, but still on edge. Lyrisa would soon ride up as well, having been a bit swifter than the others in her mount up so she was able to get there sooner.

Leifr and Allereun, unfortunately, were not so lucky since it took them a bit longer to mount up, even though Allereun noticed the powerful stench and blurry figures of the monsters ahead of time. The monsters began their charge, guttural growls and hisses escaping them as one of them, the closest one, moved towards Allereun and his horse, his and Leifr's horses both being a little freaked out by the fires. Before the beast could attack though it suddenly hissed loudly, the fire nearest to Allereun's somewhat freaking out horse and the beasts seeming to flare up for a single instant by just a tiny bit as it grew lighter, catching more of the leaves, grass, and kindling within the bedroll now.

The fires seemed a bit brighter now though, burning a bit brighter than before as the leaves and grass around it added to a bit of its flame. Four of monsters were held back by this, one of them even seeming to hiss very loudly and retreat back, covering its eyes, looking almost stunned by the brighter fire. One of them though seemed a bit hesitant to approach as it was shielding its eyes a bit, but it still managed a guttural hiss and groan as it lurched forward and slashed up at Allereun's horse with the claws on one of its deformed looking hands. It might have been the brighter fire as the beast missed.

With the other four temporarily held back, Allereun and Leifr could escape with the others towards the camp down the hills from here in hopes to get to a position that would be more easily defended rather than trying to fight or run away from these beasts while in this more hilly terrain. Besides, whatever else was out there may also attack the group if they run, if there is anything else out there of course.
Pyromania99 said
I think Leifr should be chivalrous gentleman who saves the maiden in distress by pulling her aboard his warhorse, letting him ride side saddle like a true princess.


Not gonna happen cause the DM is blind apparently and missed some shit XD
Oh O.O

Well... I am freaking blind XD

I totally forgot about the part of Allereun mounting up XD

My bad. Well never mind on the munchies thing then.

You and Leifr will be able to ride off on your next turn then.

In the meantime, its Monster Turn.
Also yea, that folks is why War Horses are incredibly useful and expensive. DL 25 Riding Roll to stay in control of them if you ride them into battle otherwise you are either paralyzed for a turn, sent off running in the opposite direction, or thrown to the ground while your horse runs away.

you could also get them as Uncommon animal companions (that way they know a few tricks as well and are more easily handled by yourself).

when magic gets more advanced, may also introduce a Familiar Trait and make it possible to make a Bestial Companion your Familiar (so this way you don't have two animals to take care of).

Also, realized one thing. It may be possible to get Criticals without getting a 20 (like if the DL for something is 15 and you have a 19 score for the Roll, you Roll a 16 on the dice, boom, 20 above DL, equals a critical). The XP bonus from getting a Critical only counts if you roll a 20 on the dice. You can still get a critical just from your score itself and the dice beating the DL by 20, but you don't get an extra point of XP unless you get a natural 20.

So yea, that takes care of that if anyone is wondering.
Also, realized something. If Leifr also rides off after them, Allereun would be the only one who didn't mount and who didn't untether his horse, meaning that, since he had his turn, after Leifr acts, its munchie munch time on Allereun ;3

Who spent his time, kicking embers onto bedrolls XD
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