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10 yrs ago
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AeronFarron said
So please, take your condescending tone elsewhere.By the way, wrong spelling. I think the word you are looking for is "roll".


It was probably just a joke.
Fall damage is a bitch.
Hey you make the appropriate Acrobatics Roll and I would probably allow stuff like that. This is the great thing about Game System based RPs.

Things that may seem impossible just have really, really difficult rolls, and if you succeed those rolls then usually you can do said things.
I said I Might for the martial art. I don't really have anything thought up yet as to how it would work, so don't go thanking me yet XD

And parkour well... it would have some combat use depending upon the terrain. It would mainly just be for style points and epic RPing stuff. Still, it would be hella cool regardless if she learned it.
AeronFarron said
Ah ok then. Then for the evening...let's have her run a training obstacle course with her acrobatics and martial arts (Which I shall now refer to as Ban Style Capoeria).


That's actually a pretty cool technique/style name. Might make that into a skill or something for her (or maybe a new Talent or something, i dunno, ill think about it, got a bunch of other stuff to write up right now XD)

Also you want Erica to learn Parkour? (cause that is actually a Skill that the gamers can learn, not gonna lie XD)
So I kinda have a secret hope that the rolls of Ren's next day go really bad, just to balance the luck she had for them for Day 2 o.o

Seriously XD

Anyway, since Ren unlocked it (was kinda hoping someone else would first, but whatever), ill explain how Time Compression Pseudospace works.

In this RP, you can only create one per day (Gaia sets limits for how long people fuck with time). Meaning that if you would want to use it to grind monsters you would simply need to make new monster IDs in it each time, not able to use it for anything else. If you have some other type (like the Training ID, which makes grinding Skills a % amount faster equal to your level in ID Create + 5) then you could say do that with the Compression Space. However, you cannot switch types. This means that if you were to be grinding and want to train skills in the Training one you would have to break the monster one (and the compression with it).

So there is obviously the 1/2. What this does is turn 1 Day into 2 essentially. (naturally you would need to sleep). The 1/3 turns 1 day into 3 and so on and so forth. Note though that Time Compression Pseudospace puts stress on your character. For one day its fine, you just regain stamina at a slightly slower pace and it may affect tasks or things that acquire long periods of stamina. For the second day you would get a -5 to all Rolls. Third day in one gives you another -5 and so on and so forth, as the more you stay in the compressed time-space the more stress you put on yourself (that's why its so good for training though, as it pushes you to the limit and beyond). Meaning you could potentially get 10 days in one day, but by the time you hit that 10th day you get a -50 to all rolls (it gives you a -10 instead of -5). Its not exactly easy.

Note that if you stay beyond four or more days in one and get a Fumble on a auto-resolve for grinding, I will kill your character. Plain and simple, on the reasoning that your accumulated stress caused you to screw up in a battle that let an enemy get in a powerful blow (or several blows). Getting a bad result will cause you to break the Pseudospace early. If you break it early you cannot make one for another 24 hours (meaning if you were in the evening when it broke, then you couldn't make it until next evening).

At Day 7 and beyond just getting a really bad result may cause your character to auto-die.

So while time Compression can let you do some serious power leveling for grinding, its also incredibly dangerous and can lead to character death even during grinding (which I decided that there would be no character death in under normal circumstances).

Note that the same can be said for Skill grinding attempts that have the potential to backfire. That could also kill you if you fumble after day 7 (instead of day 4, since continuously grinding skills isn't as stressful as continuously fighting monsters). (This is usually for magic users as certain kinds of magic can backfire with nasty affects if you fumble, especially darker magics, but even elemental magic has some bad backfires. Arcane magic backfiring is usually the magic just explodes in your face).
Ren awoke the next morning, ready to get more work done. In truth he kind of wanted to sit and watch anime or play games at the current moment, but he had work to do. Of course, all of this power was incredible, and uncovering more and more magic was also exhilarating, but there was still that tiny part of him that wanted to take a break from all of this. First thing in the morning, Ren decided that he would get some grinding done, as he had a plan. He needed better Water Elemental essence if he wanted to empower Undine properly, so Ren figured he would use the five he got from the Auction, the sorta lesser quality ones, to create a Pseudospace of Water Elementals.

Ren went outside, after breakfast, into the house's yard and stretched for a few moments. He then gathered the essences into his hands and held them up, focusing on them for a few moments before saying "ID Create!"
Pseudospace Experiment: 13 - 47 Focus - 5 Title Bonus = -39
It was incredibly easy, Ren didn't even need to focus that hard really. Three of the five Essences dissipated as they became a part of the energy that creates an ID, Ren thinking of how he wanted to fight Water Elementals. Within the next few moments the Pseudospace was formed, 8 Basic Water Elementals, all Level 13, appearing. A quick Observe, after two windows showing that ID Create Leveled and another saying that it updated, showed that they had similar Stats to Undine. Ren's plan was thus. Garm would do all of the melee fighting, despite Melee Attacks only being half effective. Undine would heal Garm with Life Water while Ren used Force Siphon and the three Hexes he possessed to help in the battle. It was probably going to be a bit tough, but Ren wasn't going to back down from a slightly more challenging fight, this part of the game being interesting.

The fight was indeed pretty tough. Ren had Mana Shield and MP Armor Active, so that helped reduce some of the damage on him, but to say that the elementals were slow wasn't true. Water Elementals did so far seem to be much slower than Air, but their attacks still hurt, especially Garm. Despite that, the battle was fought until the end, Ren sighing as it took about three minutes to kill all of them. It was actually pretty tough. If anything though, Garm got the biggest workout here, and also fought incredibly well against the elementals. To Ren's credit, this well enough fighting did illicit a level up for Demon Summoning to Level 10, which was indeed nice. Elemental Summoning was leveling up at a snail's pace now, so Ren wasn't going to bother with it too much for now.

After a tiny bit of Meditating for MP Regeneration, Ren was ready to go again, but not against Water Elementals this time. No, he wanted to fight Wisps this time. He had the items he needed for the elemental empowerment, so now he figured he would fight something that all three of them could attack, or so Ren hoped. He created the ID and then did Observe on the Wisps, disappointed when he learned that the Wisps couldn't be attacked with physical damage. Well, Ren figured that Garm could still act as a shield, but wasn't sure if instructing a demon to do that was such a good idea, so he dismissed Garm for now and figured he would just grind these 10 Wisps first to see what they dropped and decided to grind melee with the still water empowered dagger as well as use Force Siphon and Eldritch Flame when necessary.

Ren wasn't used to melee, so his melee was a bit poor but the Wisps... just did sorta crappy in this fight. They failed to dodge attacks that shouldn't have been too hard for someone of their swiftness to dodge and many of their own attacks missed, and of the attacks that hit they were weaker than usual for some reason and Ren's Mana Shield and MP Armor protected him from them. All in all, Ren and Undine alone were able to dispatch them in about a couple of minutes, since it wasn't exactly easy either especially since they did have a pretty high resistance to magical attacks and were still pretty quick even if their fighting was horrible this time around. Still, around the end of the fight Ren leveled up, regaining all of his HP and MP, which was nice.

The drops were good to, somewhat. Five Tiny soul Gems and two Spirit Crystals. Ren had an idea of what to use the Gems for. The Crystals, not so much. Still, with full HP and MP, Ren figured he could go for one more session of grinding before he moved on to his other morning plans. He decided to fight Wisps again and have Garm summoned this time, figuring he could just tank for them. If not, then at least he would get some XP for demon summoning.

The thing was, now that Ren was Level 16, he wasn't sure if Wisps would give XP anymore. The Items were nice, but he also wanted XP. Then he saw something else. Fire Mephits. That seemed interesting enough. With his water dagger he figured these things couldn't be too hard. Plus maybe some demonic items would appear, which was also always nice for Demon Summoning.

These Mephits put up a bit of a fight, but Ren's team was at an advantage, especially since water was good against creatures of fire. While the demons fought a bit better, the elemental advantage allowed Ren to overpower them in the end, all 7 Mephits meeting their end. After that, Ren went about collecting his spoils. They were somewhat good, except for the fact over half of the enemies didn't drop anything for some reason, Ren just guessing that he was unlucky or something this time around.

Poor drops aside, Ren had what he wanted now, and figured it was time for some rituals. First he learned the Rune Magic book that he had, as he figured that would be useful. After that, the first ritual he wanted to perform permanent empowerment of Undine. Ren wanted to power up her support abilities and possibly give her a weapon. So he used one of the Elemental Spirits and all six of the Crystals as he set up the ritual, figuring this could have an affect. Well first, he set up the ritual for just empowering items as he wanted to level it one more time if he could, wondering if he could do multiple things at once, so he set in his knife and one of his school uniforms, wondering what would happen.
Elemental Empowerment: 46 - 49 Ritual Water Magic - 3 Skill Bonus = -6
The ritual worked. Both the uniform and the knife were empowered with water, the uniform now having a resistance against water themed attacks for a whole day. This didn't take too much time at all, still leaving time in the half of the morning for empowering Undine now, Ren looking at Undine as he began to focus.
Elemental Empowerment: 0 (Critical!)
Undine's body began to glow and visibly change, Ren's eyes widening for just a moment, but he remained calm as he quickly took control of the empowerment and focused. He wanted to give Undine a weapon, strengthen her generally, and grant her a couple of new support and CC based abilities, since that was his main reason for using Water Magic. Ren felt it working though, the water crystals and elemental spirit both being all taken into Undine's body as she continued to glow brightly, Ren struggling to keep his eyes opened and on Undine, but he continued to focus with all of his strength, keeping his eyes squinted against the bright light as he looked down at the circle instead of directly at Undine, always bad with bright lights, although recent events have changed that since Ren has gone outside alot more as of late.

It was a long period, but soon enough the glow settled and Ren regained his vision clarity, eyes widening as he looked up at Undine, her appearance having changed completely, as did her Level and even what she was. A quick usage of Observe and a mixture of an excited smile and a smirk appeared on Ren's face. She approved immensely of these changes. The abilities, as the Observe Data gave a bit of info into Undine's abilities since she was a summon, seemed to cost more MP now. A downside, but they were all more powerful now. Not only that, but she had a weapon, and was a bit taller now. That was good.

"I feel alot stronger now" said Undine's voice in Ren's mind, Ren giving a nod.

"You look stronger as well" After closing the newest windows that had appeared mentioning Elemental Empowerment's Level Up and the Observe Data for Undine Ren decided to take a bit of time of this halfway point in the morning, as somehow that ritual didn't take as long as Ren thought it would maybe due to how much control she had over it allowing her to speed it up, to renew his Hexes.
Ren Hex Creation: 58 - 43 Ritual Black Magic - 3 Skill Bonus = 12
The ritual went by fairly well, Ren looking at the black magic mark on his right hand as it showed the renewing of the Hex, having cringed when the 50 HP cost was also drained from him. HP drain actually hurt unlike MP drain, even if said HP drain was from an ability rather than an attack. After that was renewed Ren checked a clock. 11 AM. Ren decided one more ritual was necessary. With everything else prepared, Ren knew that now would be the perfect time to do this. Unlocking Water Spells, or so Ren assumed this is what it would do.

Setting up the ritual once again for what Ren assumed was the proper way to do so, Ren began, needing to have Undine summoned and he had Garm stay back for now, as he was keeping Garm summoned to grind that Skill, something Garm begrudgingly allowed.
New Ritual Attempt: 54 - 49 Ritual Water Magic - 4 Skill Bonus = 1
This ritual was incredibly difficult and a bit complex, Ren feeling as though he had barely gotten it. Incanting, meditation, and alot of other typical ritual stuff was involved, Ren having to establish a sort of magical connection to Undine. Life Water was what he wanted, and he could feel the proper words and other force needed for performing this spell entering his mind, the knowledge flowing into him like a river. It was incredibly strange and surreal, and more exciting than anyone else so far. His hands quivered a bit just from it.

Magic. Real Magic. Not magic used by other creatures, but his own. After the ritual was done, Ren stared down at his hands, almost not even seeing the new windows that appeared. "I-I did it... I'm actually a real mage..." Sure all of the Mana skills were like magic, but they weren't. The rituals also took too long and just gave him either temporary affects or one shot abilities. Those weren't all that great and didn't feel like true spell casting, but now... Ren felt like a true mage. Examining the windows that appeared, Ren couldn't help but grin happily.

He decided to try it out first thing, aiming his hand towards Undine. It seemed that spell casting was a bit different from the other Skills though. It was just like in RPGs. One pressed the Hot-Key and then waited a few seconds before the spell was cast. Ren wondered if raising his DEX, as he noticed that when his DEX got above 12 that he was a good bit faster and could act more quickly, would help him cast spells more quickly. "Life Water!" Water glowing with a soft, light blue hue appeared around his hand, swirling for a few seconds before Ren could let the spell off, watching in apt satisfaction as the spell worked in the same way Undine used her Life Water, only Ren's spell seemed a bit less powerful. That was probably because it was only Level 1.

With that part of his experimentation over, and it being around noon, Ren knew he had two more things to try. The first was get Undine's Aqua Arrow. The next was test out Rune Magic. Ren figured that now that he had the ritual, he could use it in less time as was his personal experience. With it already set up, Ren began.
Element Spell Creation: 22 - 49 Ritual Water Magic - 4 Skill Bonus = -31
The ritual was a success. Again Ren felt that same sensation when he had acquired the Life Water Spell, and it was still incredible. After checking out the window that had appeared, Ren decided to try out Rune Magic now. Now that he had Spells he could use, he could create Runes that contained them. The thought of creating free healing items with Life Water or instant attack items with Aqua Arrow was pretty nice, as was the thought of being able to put his Hexes into Runes. Ren decided to try out with Life Water. Apparently for Rune Magic, one simply had to know how to create a runic symbol with the Spell they are using and while it took some time, it didn't require a lengthy setup like a ritual did, which was nice.
Ren Rune Magic (Life Water): 1 (Critical!)
The sensations of the spell were still fresh in Ren's mind, so somehow he was able to create the symbol quite easily. Not only that, but he felt so in control of the spell as it began to flow into the Blank Runestone that Ren was clutching, or was anyway, as the moment it began to float into it the Rune began to float as the magic of the spell flowed from his hand into the floating Rune. He focused his mind more, feeling that with how much control he had that he was able to control the rune as well. By the time it was over, Ren opened his eyes, a bit wide eyed. The plain, grey stone had changed a bit. The sort of not perfect circular shaped had become a perfect circle, its surface now an azure color instead and seemed to hold a sort of soothing aura about it, his magic somehow literally transforming the rune.

Ren looked at the new windows that appeared, before using Observe on the Rune he had created, eyes widening as he realized what he accidentally created. "This... could be highly useful or valuable..." He had no idea how he had made that, and wondered if he had just sort of used something that would be available in the future. After that he checked the XP for things, and noticed that Summon Elemental was no longer getting XP from just Undine sitting out and that the method for just summoning elementals as a level up method was gone. This made Ren wonder that maybe one had to use more challenging methods to level skills once they were higher level. That was a bit saddening, but it also made sense as well, as things should become harder to improve in once they were really good.

Ren decided to dismiss Undine then, as there was no point in wasting the MP if keeping an elemental out didn't grant the XP for the Skill. With morning over, Ren thought about grinding, but decided that there was one more thing he wanted to do before he did. Contract a second demon. A demon with lightning powers preferably that was still good in a fight. Ren set up the demon contract ritual, asking Garm if he knew any demons that fit that description.

"Hmph, I don't really know, but whatever you are summoning, if it wants to fight you then let me in on that action." Garm's voice spoke in Ren's mind, but he could tell that Garm's canine fangs had a smirk upon them of some sort, Ren just giving a nervous nod, wondering if Garm was bored just sitting around. This may have been why Ren was more of a cat person personally. Sighing, he began to set up the ritual now, making a mental note to go and try find some demonic compendium or something like that on the Auction site later.
Ren Demon Contract: 77 - 41 Demonology - 4 Skill Bonus = 32
Nothing responded, Ren wondering if he wasn't doing it right, so he tried again, setting up everything once again, deciding to offer one of the Tiny Soul Gems up this time, wondering if that would be good bait.
Ren Demon Contract: 44 - 41 Demonology - 4 Skill Bonus - 10 Soul Offering Bonus = -11
Ren focused, hoping for something that used lightning. Without much of a description on what, other than it had the power of lightning. This seemed to work this time as the room began to grow dark once again, the eldritch flame braziers flickering a bit before the room changed to that dark one from before, Garm growling a bit. In the center of the room a demon appeared, it being no sturdy looking demon. It was a female demon of sorts. A quick utterance of Observe and Ren got her Observe Data.

Ren wanted to internal face palm and wondered what his 37 INT was good for. The Level 14 Demon seemed strong, but not physically, and mages were plenty good in fights. Ren made a mental note to be more specific next time.

"So, you want to form a contract with me, do you not mortal?" Unlike Garm or Undine, she spoke with her mouth, this making Ren wonder if some demons just chose to speak with telepathy and others not so much, or even summoned beings really. "That soul you offered up was delicious, and you yourself seem rather interesting if you can acquire things like that...not only that, but you seem to have really nice smelling life force" She gave a soft giggle, eyeing Ren over who was ready for a fight this time. "Ill serve you, if you promise to always give me your life force whenever you do, as there are those stingy summoners who don't" She did a fake, cutesy pout, but Ren wasn't seduced easily, or at all really.

After all, Ren was a girl, and didn't swing that way. "Very well, ill always make sure to give you my life force whenever I summon you if you agree to serve me." Ren hoped that the demon would just agree with this offer since it was what she wanted, Ren wondering if he should start upping his Negotiation Talent in the future.
Ren Negotiation: 47 - 38 = 9
The demon appeared surprised that Ren agreed so quickly, and without hesitation, but gave another soft giggle. "See, I knew you were interesting. Very well, since that was indeed what I said I wanted, I will gladly accept your offer. My name is Lilim, take good care of me~" With that she vanished, the mark on Ren's wrist glowing for a moment before the room was turned back to normal as the special Pseudospace disappeared. With that done, Ren decided to imbue his Hex of Draining into a Rune before he forgot, wondering if this would work.
Rune Magic (Hex of Draining): 95 (Not a Fumble, but it fails anyway)
It didn't work. Luckily the rune didn't vanish, as Ren felt like it would have if he hadn't been a little more careful, but it just didn't work. Unfortunately one of his uses of his Hex was used up though. Ren had a feeling like black probably didn't work with Rune Magic, or so Ren assumed anyway, as he didn't know if that was absolutely true or not.

With a third of the afternoon gone now, Ren thought of what to do next. Grinding seemed like the best option. So into his backyard he went. Ren figured they could grind more Fire Mephits, Ren deciding to use Mana Shield, but not Armor, his two new Spells, and then his three summons during the fight as 12 Fire Mephits appeared.

The Fire Mephits did terribly while Ren's group did really well. While there were no things like Critical Strikes, Ren still did really well, not even bothering to use the Hexes during the fight, Ren's three summons also doing pretty well, Ren healing himself with Life Water when needed since he still lost a little bit of HP. Lilim's own powers were pretty impressive, even if her physical strength was not, and Ren also healed his Demons when need be, but that was rarely necessary. By the time the fight was over Ren hadn't used too much MP since his Demons and Elemental also did alot, Undine using her Trident but every now and again she used her own Water Arrow. The drops were pretty nice. Well the eight Claws were anyway. The hide was... something else. It wasn't a super valuable item, but it made Ren a little creeped out as he put it into his inventory.

With the drops secured, Ren began to grind on Mephits once again. The battle was not as one sided as before, the Fire Mephits indeed put up a good fight, but Ren's little team was just a bit more powerful. Six Mephits appeared this time. Despite that though this fight was just as long as the previous one since these Mephits did alot better than the previous ones did, Ren focusing on Aqua Arrows, Life Water, and Mana Shield. However, this time Ren didn't have Undine or Garm summoned, just having Lilim out so that Demon Summoning would still grind, but he could focus on healing them both without the fight being too tough on their part.

After collecting the drops, Ren went for one more grinding session. While the Mephits fought really well, Ren and Lilim fought so much better, especially with Lilim managing to use her ability that causes confusion to make a bunch of them disoriented, so they didn't attack her, but some of them did attack Ren still, and Ren did indeed get hit since some of their abilities were AOE, but Ren's mana shield allowed a good bit of that damage to be blocked and whatever hit him Life Water took care of that HP damage. After all 11 of them were dead, Ren sighed heavily. It was sort of too easy, but that was also what was so great about it, that he had gotten strong, but these guys were also nothing like those Hunters. So while the monsters may be easy, the real enemies they were fighting, the real monsters, weren't going to be.

Ren secured the drops. Two thirds of the afternoon was gone. A couple of cores, more claws, and a hide. All the same drops, but one of them was a bit different. A book, another Skill Book. Ren looked at it, nodding. He already had Eldritch Fire, so there was no harm in learning this new Demon Flame Cloak Skill. So he learned it, and was glad that it wasn't a toggle. Lasted for 30 seconds, so it was a technical on/of, but at the same time it wasn't. He had enough Toggles to deal with already. With only 16 XP needed to level up, one able to tell this if they clicked on their XP amount, Ren decided to grind for the rest of the afternoon.

Haru thought about fighting more Fire Mephits, but wanted something else. So with that, Ren decided to spend the rest of the afternoon grinding Mana Shield, ID Create, and ID Escape.
Ren VIT: 21 - 20 VIT = 1
And Ren did pretty good. Getting ID Create to Level 12 and ID Escape to Level 10 over the rest of the afternoon and even a bit into the evening, using them both over and over again over a couple of hours, it now being the evening. Ren noticed the three new types of ID that he obtained, and Ren couldn't help but smirk. A 1/2 Time Compression Pseudospace, gotten at Level 11. Made every hour count as two. He wondered if it could go up even higher. Still, this was incredibly useful. Plus, the Elite Monster ID was also useful. Made all of the monsters tougher and increased the odds of Boss Mobs appearing, learned at Level 10. Those two were really useful.

Ren decided to use that and grind Wisps for the evening. They were now five levels higher now, meaning this fight was going to be a bit tougher. Which was good. They may give better Items as well, and Ren figured that having Undine and Lilim out for this fight would be good. Seven Wisps versus the three of them. This was going to be fun.

The fight was tough. These Elite Wisps were faster and their abilities more powerful. Mana Shield and MP Armor were the defense Skills Ren grinded, with Aqua Arrows and Life Water as well, as well as using his two Hexes. The fight took about two minutes, Ren getting somewhat exhausted of MP, especially since those MP draining abilities of the Wisps did large numbers on his Mana Shield. He was in a Time Space Pseudospace as well as an Elite Monster one, which meant that he would be able to grind and train for a while. He secured the drops, which there were only a couple, Ren guessing that he was just unlucky this time around as well.

He decided to break it to do a full regeneration of his MP before going for a drink inside and getting a drink and taking a short breather for a couple of hours. He was a bit tired from everything in the day. There was still one half of the day. Ren noticed that in a Time Space Pseudospace that he felt a little more tired than usual. He guessed this was why it was so great for training. After a break of a quick few episodes of an anime, he went back outside and tried to make it again, only to get a window that told him that a Time Compression Pseudospace could only be made once a day, which probably meant that once it was broken one had to wait 24 hours until they made the next one. Ren sighed heavily, wondering why that was the case. He guessed that in order to keep fighting monsters he would have to keep making new Pseudospaces inside of the time compression, but it also meant that if he wanted to relax he somewhat couldn't inside of a Time Compress Pseudospace.

Ren decided to use the remainder of the evening to make some Runes. He was a bit too tired to battle, and figured this could be used to relax. Well, first he would acquire one more Spell from Undine.
Ren Elemental Spell Creation: 4 (Critical!)
The ritual was an incredible success, taking not too much time at all, establishing that same link with Undine to get the Aqua Shield power from her as a spell, Ren looking in satisfaction at the new things she acquired. It was hard to believe how far he had come in just a few days when he already had the power for a month. After that was done, it was time for some Runes. First, a Rune of Aqua Shield.
Rune Magic: 0 (Critical!)
Ren was a magic natural today, and he had no idea why. Perhaps it was Magic Affinity, but that same thing happened with Life Water. He somehow felt himself literally changing the Runestone, the Rune becoming a Glyph once again somehow, and again Ren had no idea how, it sort of happened somehow. After it was complete, Ren used Observe on it. It was pretty weak, but it was still a pretty incredible Item.

Ren decided to change plans. With the Rank he achieved in Ritual Water Magic, he discovered something. He could now attain the ability to use Frost if he contracted with a Frost Elemental. It would be a bit difficult, more difficult then water magic, but Ren figured having more offensive capabilities was nice. Plus there was nothing wrong with contracting another elemental.
Contract Elemental: 95 (Yea, it failed anyway)
It didn't work. That was time wasted. Ren sighed heavily after the failed ritual and nothing came. Feeling pretty tired, Ren decided to turn in for the night after that, knowing that he still had two and a half days of preparation time.
I think that they sort of are mixed already just thanks to the Gamer Power.
Wednesday morning. It was four and a half days until the Quests supposed deadline of Sunday at midnight, meaning that Sasha had a good bit of time to prepare. First she went to the auction. Already knowing what she wanted to buy made this take a couple of minutes. Of course, with the added charges for a cash purchase, quick delivery, and an Auction ATM Card she didn't have enough money, but it was mentioned that Items could be sold to the delivery unit for money. Luckily that Minor Recovery Potion was a bit valuable. The total purchase came down to 166,550 Yen. She had 148,500, but the potion certainly would bring it up above that.

Within moments the UFO came outside her window, it being Sasha's first time seeing it. It had a large parcel tied to the underside of it and it gave the instructions in an electronic voice to insert the cash and any items for selling in the top slot. Upon doing so it gave her back 46,950 Yen, the potion having sold for 65,000 Yen. After giving it the appropriate amount of money, the UFO let her take the parcel from underneath before flying off. Inside of the parcel was the two Skill Books she desired, a Chain Shirt, an ATM Card with a special background of her choice if she choose one, and one more item. A box with a note on the front, the note reading as follows.



In the smaller box was something called a Basic Arcane Tool Kit and, according to the description on the box, it said 'Everything you need for getting a start on performing your arcane magic \\'. Unfortunately, it seemed like performing said rituals would have to wait. Knowledge needed to be increased in rank by 2 before she could learn Ritual Arcane Magic, and Ritual Arcane Magic needed to be Rank 5 before she could learn Talisminic Object Creation. So with that, she needed to level up twice. Kobolds would no longer be a good source of XP, and going back and forth from Genji's consumed alot of time, so her best option was to grind ID Create and Escape so that she could fight something better.
Sasha Stamina: 3 (Critical!)
Sasha's stamina surprisingly held up throughout the long morning in which she did mass grinding ID Create and Escape relentlessly for at least two thirds of the morning. ID Create seemed to level up pretty slow, but the fact that she continuously used both Create and Escape with only one little break allowed her to gain 5 Levels in Create and 4 Levels in Escape all in just two thirds of the morning, leaving only just a little bit of time before the afternoon to give her even more grinding for the day. After those nearly three hours of grinding those two Skills, a window appeared.



She could indeed feel the affect of this VIT Increase, her HP increasing by a decent bit thanks to it. After that, it was time to fight Wisps, a completely new enemy. Without the Observe Skill it would be hard to tell the basic capabilities of said enemy, but she would somehow get through it nonetheless as with using the Wisp ID Create now she was faced with nine Wisps, all Level 13. They looked like how human souls look in anime, floating white spheres that were glowing and had a sort of comet like trail to them.

Sasha fought superbly, especially after figuring out the best way to combat them. Physical damage was not it. Despite getting a Critical Strike with the Daichizan, the powerful technique still didn't do a whole lot of damage, as if these things were nearly immune to physical damage. Still, she did a pretty decent bit. Also, upon getting that Critical Strike, Critical Strike went up in level and a window appeared before her.







After that, it was back to using Mana Revolver and Mana Rifle. She still fought superbly though, the Foot Technique helping her dodge attacks despite the armor weighing her down, plus her newest acquired Skill also helped her out. All in all, she did pretty good. She took a few hits here and there, but it was nothing she couldn't handle despite the fact that they drained both HP and MP. The Armor really helped to protect her from those energy attacks, even though it only gave half protection against them. While she didn't Level Up, Sasha still got a good bit of stuff from that fight.

So after recuperating a bit to recover MP for the next fight, Sasha lacking a MP Regeneration increase Skill like Meditation, she only had a small bit of morning time left before all she would have would be, just the afternoon and evening for more grinding, Wisps being the best choice once again. Before that though came the issue of drops, one enemy having dropped two things. The drops all were, despite Sasha not being able to tell their names, 2 Medium Soul Gems, 1 Spirit Crystal, 3 Tiny Soul Gems, and a book. Without the Observe Skill, there wasn't really much she could tell about anything, but the book was a different story. The moment she picked it up, the following Window appeared.



If she touched it again as if to use it, a window asking if she would like to learn it, like all other Skill Books, would appear. If she pressed yes, a red window would appear, mentioning that she did not meet all of the requirements, the one she hadn't met yet being that it required a Wisdom Score of 20 to learn. With that also going into the Inventory for now, it was time to grind upon more Wisps.

While Sasha didn't fight as well last time, she still fought pretty well. She leveled up one time as well. 4 Tiny Soul Gems and 2 Medium Soul Gems were her awards this time around. She did well against the next 10 that showed up as well, leveling up one more time. With this, she now had 10 in Knowledge. So with two thirds of the afternoon and the evening remaining, it was time to try and learn some real magic now as she now had the requirements to learn from the Beginner Arcane Magic Skill Book, the following windows appearing once she did so.





It didn't seem to be ritual based. In fact, from the basic feeling of it, Sasha understood that she could go in one of three directions, or go in maybe all three. Manipulation was the controlling of pure arcane energies. Alteration was the basic altering of the properties of things in the world around you, and Enchantment is creating and weaving enchantments over items, foes, and allies alike. She knew that the tools in the Kit were needed, these being the Arcane Siphon, for drawing forth Arcane Energies, the cloth with the Arcane Circle inscribed upon it, and the basic Wand for controlling said energies to weave them into magic. It didn't seem like this was all for battle whatsoever, that this was more just alone research and practice, as if this type of magic wasn't really combat oriented so far anyway.

Sasha decided to go for Enchantment. Since she had all afternoon, she could practice Enchantment for quite the while, and even into the evening if she wanted to. She wouldn't really be learning any specific forms of spells, but would just be practicing and researching various forms of enchantments for when she could use Enchantment magic more efficiently in battle, as for this magic it felt like if she knew how to make it or make it happen, then she could do it.
Sasha Arcane Magic: 3 (Critical!)
Sasha was a natural at this. She managed to perform her first enchantment rather quickly. It was strange how it worked, but Sasha was able to understand. Gather the arcane energies from the Siphon, then weave those energies into the magic she wanted to perform with her mind and using the basic principles of that field of Arcane Magic. Three windows appeared after her superb first attempt.







For the rest of the afternoon, Sasha would be able to practice Enchantment still.
Sasha Enchantment Research: 3 (Critical!)
Sasha was just doing way to well at Arcane Magic. She was a natural as she practiced and researched enchantments through experimentation, since she didn't really have any materials to read. For the second third of the afternoon, she was able to learn a whole lot on the subject of enchanting. The Enchantment Research Skill rose up to Level 5 and also gained an update that all of her enchantments would now be 10% stronger. That was just for the rest of the afternoon. The evening research, which had to be stopped for a dinner break, would also be something that would happen as well.
Sasha Enchantment Research: 34 - 28 Enchantment Research = 6
Sasha didn't really learn as much now as she did before. Still, she managed to learn a few things as she practiced and researched for hours and hours, probably having had to have something to take notes upon to inscribe what she did for all of her enchantments so that she could use said things later. Just one and a half more levels were gained in Enchantment Research during the evening.

After her evening research was done though Sasha would be thoroughly exhausted, having gotten a good bit done, so it would be time for bed for her.
Makes sense.
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