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All VRMMO's have language settings.

So it doesn't matter what language you speak.

It will all be understood by others as whatever preferred language they set.

Also the language that humans speak, in this world, is just called the Common Language, which some non-human humanoid creatures are capable of speaking/understanding basic versions of.

And yep, you are correct. These enemies are not just basic mooks, they all have intelligence of some kind and can adjust their strategies accordingly based upon what they are capable of. Its much more real world than most VRMMOs where attack patterns can become predictable.
The enemies aren't brainless twats (Well... from a certain perspective anyway)

Just thought i'd mention it. Humanoid-esque creatures like these do have basic intelligence, so shouting a warning to them about what you're about to do isn't always the best idea.
After Elik had been hit, a window appeared in front of him, followed by a second one, a rather familiar pair of windows actually.





This Skill, upon recieving it, actually made Elik feel a bit tougher, like he could take more pain now than he could before, which was the only way to level it up actually.
Mushi suddenly aimed his wand towards the enemy, shouting out a warning to the other players to cover their eyes. Unfortunately that was a bit of a mistake. His warning to the players was also a warning to the enemies, the two enemies actually being able to understand what was going on as they shielded their eyes as well right before Mushi used his flash spell, a bright flash of light emitting from his wand in the direction that he pointed it, which would have been at the two enemies who seemed to bare some basic form of intelligence judging from how they understood what Mushi was doing.

Unfortunately them covering their eyes in the nick of time, well the archer did anyway, shielded the archer from being blinded. The swordsman wasn't completely blinded, but he was able to somewhat shield his face just in time to flinch some. This flinch, unfortunately, gave Elik the perfect moment to strike at the sword bearing creature.

Despite the attack being on more of an impulse, it managed to sink into the creature, it crying out loudly as a red gash was left across its torso. It wasn't as deep as the one he made on the bomb throwing enemy, as its armor saved it a bit as well as the attack's spontaneous nature making it not as coordinated, but it still took a pretty nasty blow regardless and looked quite worse for wear because of it.

This battle, despite Mushi's mistake, was starting to draw to a close.
Alright, so for Free Strikes (when there are openings presented) I will automatically assume that all players who can take them will.

If anyone doesn't want to perform Free Strikes when they present themselves (essentially Attacks of Opportunity) tell me now.
Yep. Reloading takes 5 seconds. Crossbows aren't exactly swift weapons.
He may have been talking to the tank.

Anyway, its someone's turn
Maxxorlord said
Man, I'm getting the impression ranged attacks are hard to land!


Not really, you just rolled crap. XD

But sure, lets go with what you said. XD
Posted, now its the players' turns.
With that bolt having been off despite the usage of Messiah's 'Aim' Skill, which wasn't all that effective at this low level right now, the two enemies made their move before Midori could make her's. With the shield bearer closest to the swordsman, the sword wielding creature charged forward quickly, aiming to bring its sharp, crude looking blade into the torso of Elik. With its short stature it was hard for it to aim for the neck, so it aimed for the middle of his torso instead with one quick slash.

The first slash cut in somewhat deep, a red gash visible on Elik's torso. The sensation of the blade slashing into his flesh was real, especially the pain. It wasn't entirely painful, as Elik was pretty tough, but it still took a chunk of his health away, an HP bar visible in the corner of his vision now, that first slash having taken one-fifth of his HP bar, or 10 HP. It seemed like the game was forgiving in the regard of telling players how much HP they had left whenever they got damaged, that bar not having been there while their HP was full.

The goblinesque creature was swift, managing a second slash as a part of the momentum of the first, the creature also somewhat skilled with her blade. The second slash hit as well, slipping past Elik's guard. It barely got by though, cutting into Elik once again, dealing only 7 Damage this time instead of 10.

The archer, instead of shooting at Elik, shot at the mage with the tome that had killed one of the other creatures. It pulled back the string of its shortbow and fired it at the girl. Fortunately the arrow streamed right past her, missing by a good bit.

With their attacks finished, the players would have an opening to attack now.
Ill post for the enemy once I get some sleep.
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