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The body did not in fact disappear. The two dead corpses of the goblinesque creatures were still there, and if Oz's next attack hit then there would probably be a third carcass to add to the several in the room. He would have had to get closer to get the Proximity Shot bonus, which wasn't that much of a problem since getting closer to a ranged fighter didn't really matter all that much unlike Melee fighters. If anything, the closer distance helped. Of course, one couldn't get too close, but still close nonetheless.

Unlike before though, when Oz got a very powerful strike out on the robed creature, this shot didn't really do a whole lot of damage. Despite it being dead on, the creature's shoddy armor and somewhat natural toughness mostly absorbed the blow. There was still a wound, but it was a small one. Low leveled throwing weapons really weren't all that powerful, or so it seemed.
Now Doc and Ominal need to finish this batlte, otherwise if they don't post soon ill just auto-resolve it...

Cause we need to be out of this first room already XD
As Midori-Nyan charged forward, chanting the Skill Name, she would feel an extra surge of strength as her weapon seemed to shimmer just a very small bit. Upon slashing at the archer, this strength would burst forth, giving the power of her attack an extra kick, even if that kick was a mere 10% according to the Skill's description, that kick would undoubtedly go up as the Skill became more powerful.

The archer tried to dodge, but to no avail. The blade managed a deep, but still rather grazing blow as it raked across the creature's torso as it tried to step back, its very short stature helping it barely escape a much deeper blow. Still, the long, red gash meant that a pretty hearty chunk of damage had been done to the enemy. How much damage, however; was left to be seen since there were no enemy HP bars present.

Upon successful execution of her attack, a few windows appeared for Midori.





Still, both foes were still alive, but it was clear by this point who was going to win, but that didn't mean that the battle was over yet. Two opponents, albeit heavily wounded, were still alive and raring to kill the players.
It was virtually impossible to miss the barrier, so there was no issue with aiming, Keiko having moved on ahead and up the stairs by this point. The problem though with hitting the barrier was that, despite how many Mana Revolvers she was firing off, and slowly draining MP in the process, 6 MP to be exact with each shot volley, the barrier didn't show any wear or tear after the first hit. A 0 was present as the shot hit, a red one, usually a red number being the indication for dealt damage. This time, apparently there was no damage at all dealt as she shot the barrier. Plus keeping the Breathing Technique, if she had it up, was also an MP drainer as well.

Still, if the two Gamers wanted to get through the apparently very tough barrier they could either try and keep smacking away at it or stop for a moment to try and think of a plan to either get past the barrier or around it.
Someone needs to post.
Also that loot chest has already been put in Silas' inventory
Zombehs said
Oh boy. Would raids, at least in the sense of common MMOs, even exist then for GQO? I can't imagine raid bosses, if they're intelligent, would simply sit in their chambers/rooms and wait for the raid groups to wipe them out one by one.Or would it be much more dynamic, with various raid groups spreading through a raid area at once to distract every boss and prevent them from reaching one another and joining forces? Essentially GQO is real-life just in a different setting?


We shall see what we shall see.

Also, when one party member is damaged, everyone can see that party member's health bar in the corner of their vision (there's no point for a full health bar of a party member to appear XD) (unless they have a status effect of course) (this is game like in some ways)
All VRMMO's have language settings.

So it doesn't matter what language you speak.

It will all be understood by others as whatever preferred language they set.

Also the language that humans speak, in this world, is just called the Common Language, which some non-human humanoid creatures are capable of speaking/understanding basic versions of.

And yep, you are correct. These enemies are not just basic mooks, they all have intelligence of some kind and can adjust their strategies accordingly based upon what they are capable of. Its much more real world than most VRMMOs where attack patterns can become predictable.
The enemies aren't brainless twats (Well... from a certain perspective anyway)

Just thought i'd mention it. Humanoid-esque creatures like these do have basic intelligence, so shouting a warning to them about what you're about to do isn't always the best idea.
After Elik had been hit, a window appeared in front of him, followed by a second one, a rather familiar pair of windows actually.





This Skill, upon recieving it, actually made Elik feel a bit tougher, like he could take more pain now than he could before, which was the only way to level it up actually.
Mushi suddenly aimed his wand towards the enemy, shouting out a warning to the other players to cover their eyes. Unfortunately that was a bit of a mistake. His warning to the players was also a warning to the enemies, the two enemies actually being able to understand what was going on as they shielded their eyes as well right before Mushi used his flash spell, a bright flash of light emitting from his wand in the direction that he pointed it, which would have been at the two enemies who seemed to bare some basic form of intelligence judging from how they understood what Mushi was doing.

Unfortunately them covering their eyes in the nick of time, well the archer did anyway, shielded the archer from being blinded. The swordsman wasn't completely blinded, but he was able to somewhat shield his face just in time to flinch some. This flinch, unfortunately, gave Elik the perfect moment to strike at the sword bearing creature.

Despite the attack being on more of an impulse, it managed to sink into the creature, it crying out loudly as a red gash was left across its torso. It wasn't as deep as the one he made on the bomb throwing enemy, as its armor saved it a bit as well as the attack's spontaneous nature making it not as coordinated, but it still took a pretty nasty blow regardless and looked quite worse for wear because of it.

This battle, despite Mushi's mistake, was starting to draw to a close.
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