You need Charisma for Divination!? How does that make any sense?
Trust me. It makes sense (well in this world's lore anyway that I have been making). (You are essentially trying to call upon divine powers to give you knowledge that is normally beyond your reach. Plus later on it'll definitely make much more sense if you want to be able to do much cooler things with it that aren't just fortune telling).
Oh yea, you also might want to put some more into DEX as well.
The thing is, with points more spread out over nine stats, all of which are useful to someone no matter what their build is, I can less hesitantly give out free Stat Points when they would be given. Also it makes Stat Points all the more precious and makes your characters put more judgement into allocating them.
For Mike, I recommend getting INT 10 and SPI 20 (INT 10 is required for your Divination) and you will also need LUCK and CHA for that skill unless you want to get rid of it.
For Lucian, I recommend SPI 20 (for your nature powers and just for more MP in general).
So everyone gets 3 more Levels. Your welcome (gonna say a week has passed since the events of the Quest)
well you are level 19 (which is 5 levels higher than you were before) which isn't that much to begin with. Trust me, as you Level up more you will not feel nerfed. Plus we are also revamping your abilities, so you probably won't be nerfed or nerfed all that much if you are.
Do you mean Abilities?
Yes. Mana and MP Regen are heavily necessary for you since you have alot of toggle abilities. SPI is now the main determining factor for MP Regen and MP while WIS is the secondary determining factor (base MP is SPI (x2) + WIS + (1/2 SPI times Current Level))
Also some of your abilities, since they are spiritual ones, will get bonuses from a stronger SPI score or require a higher SPI Score, but your Seishin no Ken abilities will still rely more on WIS and STR, but will also rely on SPI now as well somewhat.
Level: 1
XP: 0
0/54 Points Remaining (none lower than 1, none higher than 10 at Character Creation, free points from Skills and Attributes can make them higher than 10 though)
STR:
VIT:
AGI: (+1)
DEX:
INT: (+1)
WIS:
CHA:
SPI:
LUK:
HP:
HP Regen:
MP:
MP Regen:
Constitution:
Resistance:
Then start to assign individual Level Ups. From Levels 1-10 gain 3 Stat Points and 2 Talent Points.
Levels 11 - 20 you gain 4 Stat Points and 3 Talent Points.
Levels 21 - 30 its just 4 Stat Points and 3 Talent Points and remains that way for a little while.
After you guys determine your new Stats then we will revamp abilities (making them balanced and better in certain ways)
If you noticed that there aren't as many Stat Points that is intentional, but not necessarily a bad thing. Puts more strategy into character building.
Sasha's Level: 21
Lucian's Level: 20
Mike's Level: 19
Silas' Level: 18
Don't worry about Talent Points at the moment. Just worry about Stats for now.
So the starting points are this.
Naturally the first thing to decide is Stats. You have 9 Stats that your Character possesses. At Character Creation you acquire 54 points that you can put into your Stats. The lowest any of your Stats can be is 1 and the highest is 10 at Character Creation.
Whenever you Level Up you gain 3 Points to allocate into any of your Stats. You can either put all three into a single Stat or spread them out. As you get higher in Level the amount you gain per Level increases, but for now you only gain 3 Stat Points per Level.
It is possible to get free Stat Points though. Skills, performing various tasks, training or honing your abilities in various ways, and other such things can increase your Stats. Naturally, it is possible for your Stats to decrease as well, such as certain abilities or other forms of damage or ailments can cause permanent decreases to your Stats as well.
Strength (STR): Represents your physical strength and might. Used for melee combat and for other forms of strength based tasks or abilities. Used to determine HP, deal extra damage with meele weapons, use stronger weapons and armor, reduce physical damage taken, and do other forms of tasks that require more brute physical strength.
Vitality (VIT): Your overall toughness and constitution. Used for resisting various physical ailments and for being able to take more punishment. Highly recommended for all characters. Vitality has little use outside of keeping you alive, which is VERY IMPORTANT, so Vit by no means should be a dump stat.
Agility (AGI): Your coordination and speed. Used to determine grace and tasks that involve movement such as dodging or stealth. Also useful in avoiding blows so that you don't take any damage. Every 15 points in AGI lets you perform an additional action on your Turn.
Dexterity (DEX): Your finesse and technical skill. Determines your more finesse based tasks such as picking pockets or determining accuracy for most forms of fighting techniques and defense when using techniques to defend yourself instead of just dodging.
Intelligence (INT): Your character's general knowledge, basic aptitude, and overall intuition. Primarily used in knowledge based persuits, this Stat also has a role in magic as well. A higher Int is required for certain more mystical abilities (magic or otherwise) and this often can strengthen many other forms of abilities or make it easier to acquire more powerful Skills. Also increases the number of Talent Points you possess.
Wisdom (WIS): Character's overall willpower and mental fortitude. Used in various situations including for focusing your mind or for resisting mental ailments. Used mainly for more focus or willpower based abilities and for resisting mental ailments. The 'mystical' version of Str.
Charisma (CHA): Character's overall social graces and magnetism. Mainly used in talking to other people, you'll find yourself growing more charismatic the higher this Stat is. Some special abilities also use this Stat.
Spirit (SPI): The spiritual strength of your character's very being and soul. Is the 'Mystical' version of your VIT for all intents and purposes for increasing MP and reducing metaphysical damage dealt to you.
Luck (LUK): How blatantly lucky your character is. Has no definite category as it is used in a number of situations. (Also in Game Mechanics terms, every 10 Luck gives you one Epic Point).
These are the special Stats that are determined by your 'main' Stats. They only increase through abilities increasing them or as you raise your main Stats.
Health (HP): Health Points or 'HP'. Determines how much punishment your character can take. When it gets to 0, your Character falls Unconscious and is considered to be Bleeding Out (see Combat Conditions for details). Base HP is determined by 10 + VIT (x2) + STR (x2) + 1/2 VIT times your current level.
Mana (MP): Your Magic Points or 'MP'. Determines how often you can use your extraordinary abilities. Whenever you use Skills or other such abilities, you use up MP. When you get to 0 MP you can no longer use any special abilities. Base MP is determined by 5 + Spirit (x2) + Wis + 1/2 Spi times your current Level.
Constitution (Con): Represents your ability to resist physical damage. All Physical Damage is reduced directly by your Con. Determined by 1/2 Vit + 1/4th Str.
Resistance (Res): Represents your natural and passive knack to block and resist metaphysical attacks. All 'Energy' Damage is reduced directly by your Res. Determined by 1/2 Wis + 1/4th Spi.
Health Regeneration (HP Regen): Your ability to naturally and passively heal your wounds over time. Your HP Regen determines how much HP you restore/minute. Determined by 1/4th VIT.
Mana Regeneration (MP Regen): Your ability to rest, recover, and naturally restore your mystical and spiritual energies. Your MP Regen determines how much MP you restore/minute. Determined by 1/4th Spi.
It is hard to say what Hansha is like. One moment he may seem calm, the next he has a blade at an enemy's throat. Hansha is more or less a blank slate. He is not emotionless by any means, but he is more or less a person who can assume any mental state at any time. If he needs to be calm and wise he shall, but if he needs to flip a mental switch and start crying the next. He is the world's greatest actor when it comes to hiding his true self and putting on masks.
Because of this it is hard to tell what he is thinking. He is not insane, but more or less on the edge of insanity is what he could be described as. One way to always elicit a smile or smirk from him though is a fight, and a good one. If the opponent is strong that is when he begins to show his more true colors. A savage beast, like a wolf, always desiring to tear out the throats of the strong with its fangs.