He tends not to speak unless he is spoken to. Oswald is a bit of a tactician at heart, usually trying to keep his cool in most situations. He also isn't above using lies or deception to accomplish a task or to gain an advantage. However, whether he's telling the truth or an elaborate lie, he remains fiercely loyal to Disney Castle and to King Mickey, whom he thinks of not only as a friend but a brother as well. Word to the wise, though, even the calmest of individuals can be angered when the right buttons are pushed and Oswald is no exception.
Oswald has been a close friend of King Mickey for what seems like a countless amount of years. The two originally learned swordsmanship by sparring together, even before Mickey became King. It all seemed to change when Mickey one day called a mysterious key-shaped weapon to his hands. From then on, the two appeared to slowly drift apart. Mickey himself went away to train with Master Yen Sid, a retired Keyblade Master who had not trained any apprentices since his retirement, so his sudden interest in the young King Mickey was a great honor indeed. Even some of Oswald's other friends appeared to leave him behind, such Donald becoming wrapped up in his magical studies under Merlin. It was shortly after the King returned from his training that Oswald made a fateful decision.
Feeling he was getting left behind, Oswald expressed his desire to leave Disney Castle in order to do some soul searching and to train on his own. King Mickey was unsure about this idea, and tried to persuade Oswald to stay, only for the latter to angrily shoot his persuasions down and leave the Castle anyway. From there, Oswald wandered between worlds using a Gummi Ship prototype. He visited a few places and met some new friends along the way. But in his travels he was frequently approached by a woman in black. It was Maleficent, Oswald knew, as he had even been warned about her by Mickey before he left. But he found himself becoming more and more intrigued by her temptations, offering him a means to wield the same power the King himself held. Little by little, she granted him more and more power over the Darkness.
Later, tried to attack Disney Castle in order to destroy the Cornerstone of Light. She put Oswald in command of an army of Heartless to invade the castle. When she herself entered the Throne Room, with only Mickey, Donald, and Goofy standing in her way, the most unexpected thing happened. Oswald struck, but did so against Maleficent. She accused him of treachery, but Oswald revealed that he could only be a traitor if he were ever loyal to her to begin with. As it turned out, Oswald's leaving Disney Castle was a mission given to him in secret by the King himself. Because Mickey possessed such strong ties to the Light, he needed someone, an agent, who could move about in Darkness to uncover his enemies' plans and sabotage them. What Maleficent thought would be her grand coup d'etat was, in fact, an elaborate trap that she walked right into. Naturally, Maleficent was furious and she attacked Oswald without any reservations. A battle ensued, and Maleficent was soon defeated, but not without a price. In her initial attacks, she managed to inflict grievous wounds on Oswald, wounds that under normal circumstances would be fatal. To save Oswald's life, the King put him in a machine that would keep him in a hibernation while it healed his injuries over time. But Oswald's wounds were so severe that he was not ready to awaken until nearly two centuries later.
Offense: Spellblade (Oswald's primary ability, it allows him to imbue his blades with magic spells to augment his physical strikes.) Defense: Movement: Quick Run Lv1 Support: Magic Shell (Oswald's Spellblade training has left him a bit more naturally resilient against magic, particularly Darkness.) Magic: Fire, Blizzard Limit Breaks: Dark Impulse (In this form he wields ONLY the Shrouded Blade, as this power is representative of his time working for Maleficent.) Drive Forms: Summons:
No knowledge of previous KH lore is required, but you MAY need to do a little bit of research on abilities on the KH wiki for the purposes of chara creation. If there are a bunch of no shows from earlier people, then sure, you can sign up.
Lee I am a bit confused about. So... are you saying that you have your own committee, outside of the WDC (which by the way, no one would assume that said stories are fake in Radiant Garden).
I mean, he seems cool, but at the same time just got a few questions. Also are you asking if your chara can start off more experienced than the others? Cause I counted more than 5 abilities.
So here is the basic CS Skeleton and all that stuff.
Name: Age: (At least 15 years old) Gender:
Either a pic, paragraph or more of description, or some combination thereof.
The details or basics of your characters personality. Demonstrate some writing here, as at least a paragraph here would be nice.
Same for personality with writing, but talk about your character's past here.
Anything else you think we should know.
Either a pic or description of the Keyblade your chara wields. No Sync Blade for now (that's two keyblades for those who didn't play KH II) and the special ability it grants.
So these are the basic abilities your chara has and will gauge just what your character can do in and out of combat. There will be no game system or stat mechanics involved, but know that having more offensive abilities means you are stronger, defensive ones make you tougher, and magic ones mean you are a stronger mage. You can either consult the KH Wiki or come up with unique abilities. Remember though, you all are rather weak at the moment, so don't have too many or go too overboard with making strong abilities for yourself. If you feel like giving your chara abilities isn't really something you'd like to do... then talk to me and we'll figure something out.
You can have up to 5 abilities at the start unless you would have a reason for having more or less, as they sort of demonstrate the basics of how much combat training or experience your chara has and are a general measure of their strength. The acquisition of new abilities will occur as a showing of your characters growing stronger and they will be acquired whenever powerful enemies are beaten or worlds are cleared. Minor Abilities are gained whenever 'mini' bosses are beaten. These are rather more basic abilities, nothing too strong or unique, while the World Boss (or a powerful enemy) would let you get a more powerful ability like a stronger spell upgrade and etc.
Offense: Your various offensive attacks for laying the smack down on your enemies. Defense: Your various protective techniques meant for shielding you or others from harm. Movement: Various forms of movement techniques like Dodge Roll, High Jump, or Quick Run. Meant to help you get about. No Glide at the start. Support: Your various passive abilities that inactively strengthen your abilities. Magic: The various spells you can cast. They consume the energy known as Mana, which resides within your body. Limit Breaks: Very powerful abilities that consume a bunch of stamina and all of your Mana and are best saved as a last resort. You may have one to start. Drive Forms: A mysterious ability said to have been possessed by Sora. Allows one to transform to acquire new abilities for a short time. No one can have these at the start. Summons: Allies you have befriended can be called to your aid using a unique spell that connects your heart to theirs, allowing you to call them from wherever they are. If you do want to have one, you can, but you can only have one to start. Unlike regular abilities, these are not acquired from fighting enemies, but from just certain characters you'll befriend and meet as your journey progresses.