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The combat has ended, its plot time.
As Tim and Rainer were fighting the remaining Imp that had approached the group Zahira suddenly ran forward, wishing to contribute. After quickly removing her boot from her foot she slammed it at the creature, hoping to do some damage to it while helping the others in this tough situation.
Zahira Boot Attack (Melee Weaponry): 51 - 8 Melee Weaponry = 43

Imp Dodge: 33
Unfortunately a boot was a pretty ineffective weapon. As Zahira lunged forward, wielding her boot its ineffectiveness as a weapon and the Imp's own basic reflexes allowed it to easily dodge out of the way, making the boot a rather ineffective attack. The Imp hissed at Zahira after it attacked her, but it was also focused somewhat on Rainer and Tim as well. Still, Zahira with her boot made for the easiest target, something that this creature seemed to take advantage of. Since Zahira was right next to the Imp after trying to hit it with her boot it suddenly lashed its claws at her, then once at Tim who was also right next to the Imp as well.
Imp Claw Attack: 57

Zahira Dodge: 40 - 10 Acrobatics = 30

Tim Dodge: 2 (Critical)
Luckily the creature was still hurting from both Rainer's kick and Tim's palm strike and it was also highly agitated, thus its swings were very wide. Zahira was able to nimbly dodge out of the way, but for Tim it was a different story. He was able to dodge very easily, through a combination of both incredible reflexes, observation, and pure chance. It was as if the dodge was as easy and fast as taking a breath. In fact, Tim's dodge was so smooth that right after his dodge he was able to spot an opening on the Imp right after its attack, which thanks to his quick footwork in his dodging he was quickly able to follow up with a very quick counterattack.
Tim Free Strike (Fisticuffs): 1 (Critical!)

Imp Dodge: 90

Damage Dealt: 15
The strike using Tim's bare hands was straight on, his counterattack causing the Imp to fall back onto the ground and vanish, the same sort of text appearing over the Imp's head that also appeared over the Imp's head when Lucian got his Critical, a bold, red 15 Critical! appearing over its head right when the attack connected. After that the Imp fell down and vanished, the creature being defeated. Right after it was defeated a window appeared in front of Tim, this one being light blue in color. It read as thus.



After that window appeared, it disappeared moments later, only to have another light red window appeared. This one explained the new Skill that Tim just received and like all the other windows that Tim could see, this one was invisible to everyone else.



The other two imps, a little shocked that a small group of humans suddenly defeated them charged forward, these two looking pretty angry, chittering angrily, or so they were about to. Still, they were not charging, as they actually appeared to be backing away. It seemed they were very surprised by the abilities of the humans, and suddenly the imps vanished, chittering very angrily as they did so. It appeared that there were no more imps nearby, which meant that the group, who surprisingly got out of that completely unwounded, could rest. Or could they?

"To think that ordinary civilians could defeat those creatures... or are you all something different?"


If the group turned around, they would see a figure standing before them. The text above this figure's head was light blue, like the text that appeared over the heads of every other person the Gamers would see. This meant that this person probably wasn't an enemy as he didn't appear to attack. Of course, what was over his head was a bit strange. His name was Jin, just Jin. Next to his name was Lv. ??. The only other clue to his identity was above his name and level he had <Messenger of Gaia>, which was a strange thing indeed. Still, he wasn't an enemy. His voice as he spoke was very calm and sounded like the voice of a male in his twenties or thirties, but still seemed full of timeless wisdom.

"Tell me, what manner of people are you? What abilities do you possess that allows you to vanquish creatures whose strengths are greater than those of ordinary humans".
Cool. And yea, that is the danger of all rolls, the potential to get Fumbles. But its a pretty slim chance (and no player has actually gotten one yet)
The only potential con is that you can get a Fumble on the roll (very slim chance), which can make bad things happen.

Other than that, nope. Nothing.
Also I am going to ask this.

Whoever just wants me to assume that their characters will always perform Free Strikes when they can should just tell me either in a PM or in the OOC.
sent snow a PM about something (so you should read that Snow so I can post XD)
Alright. And if the fight ends when you are gone ill just assume you went home after the plot took place.
Gonna need a post from you Jester (or ill have to skip your Turn)
That could work. Especially if its the tropical island world (Lilo and Stich) since people are going to have to split up to help locate the experiment.
I think a Keyblade should be gained from a dangerous situation/one that gives major character development (gaining it from a simple sparring session is a little much)
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