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10 yrs ago
Current I am back I guess.

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Its been taken care of.
Oh man, I forgot to give Talent increases for those who performed Criticals on rolls. Ill get on that
It also balances the system some as well, as a mage character should have a hard time performing a warrior skill and vice versa (that doesn't mean they can't perform said skills, its just harder)
So Skills will all vary based on your character as well.

For instance, Physical Skills will cost less MP and be more effective in the hands of physical characters.

Mental skills will cost less MP and are more effective in the hands of mental characters (this being magic and stuff).

So lets take the Counter Skill for instance. In Tim's possession it costs 6 MP, but in the hands of someone like Rainer it would cost less.

This sort of creates a way to customize your characters as your skills will all vary depending upon what you make your character into. You may even find yourself getting special unique skills upon reaching certain milestones depending upon how you have grown your character.

This gives a level of character customization.
So now Dingo and Snow need to post.
Since Jester is gone until a later date, we are just going to assume that Jester's character went home.
Of course, for those who got Active Skills, none of you know how to even activate them yet though (for those who got Active Skills).

Luckily you might be able to learn how from the Gamer you meet at the location of your Quest Objective.
Fine :3
Anyway, post peeps, especially you Val. You hasn't posted yet for the plot movements.
It might, but no one would ever use it in a game of D&D.
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