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10 yrs ago
Current I am back I guess.

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Plus lower MP Cost. You also get to choose how many shots you fire (you can fire Up to 3, each one costing 1 MP). As you level it up you will be able to eventually fire more shots at a time (max of 6, like any revolver)
Yea Bio I recommend raising Vit and Wis right now. Vit will raise your physical defense and HP while Wis will raise your MP and magical defense. If your chara is gonna be a tank like melee chara those two are important. Plus I also suggest raising Focus a couple of times
Plus your character also has no idea where the other Gamers are.
Wow Silas got some good stuff from that post. Bio you might want to raise your Wis up a couple points though to get some more MP for your physical attack skills (that will also power up Energy Strike)

Anyway, now we wait on Ominal.
Silas' speed and agility as a racket ball player would allow him to cover the distance from behind the storage shed to where the Imps are quickly enough to where he could get in and perform his attack on an Imp. There was one other Imp that was near the one Ren blasted, this one being the only one Silas would have enough time to make it over to. The moment he said the command 'Energy Strike', as Ren during their practice for creating Pseudospaces mentioned that the only way to use Skills quickly and efficiently was to say their commands, his racket would glow lightly with a blueish energy that he would pour into it, giving the attack a bit of extra force.
Silas Energy Strike: 2 (Critical!)

Imp Dodge: 97 (Fumble)

Damage Dealt: 38
The Imp was probably still a bit surprised from the sudden attack of all of the humans to where Silas would have the easiest time delivering a very deadly blow to the Imp with his Energy Strike using the racket, the Imp letting out a cry of pain as it was knocked down by the attack, the creature dispatched instantly by the powerful strike that let out a loud bang of wood and metal racket against tough Imp head. Luckily the other Imp that was close by was the one that Ren targeted. Silas strike was so quick thanks to the Imp practically just sitting there that he would have enough time to lunge forward for one more strike, granted that it would probably be a bit less accurate, but still another chance for a good clean strike nonetheless, his racket still somehow glowing with energy as perhaps his swell execution of the attack allowed him to keep the energy flowing without expending anymore for a well placed second attack.
Silas Energy Strike: 37 + 25 ('Free' Strike) - 11 Melee Weaponry - 7 Skill Bonus = 44

Imp Dodge: 85

Max Damage Hit

Damage Dealt: 16
The strike hit dead on, knocking the creature down with its force and it also vanishing in thin air the moment it hit the ground after being hit by the well executed strike. After his two hit attack was over several windows would appear in front of Silas as if his excellent combat attack was being rewarded somehow by essentially increasing his own abilities. Of course, one of the first windows that appeared after the first Imp was dispatched was one that appeared for both Mike and Silas, mentioning that their Levels had gone up by 1 as the 1 above both Mike's and SIlas' head now turned into a 2.













Yea i guess Mike could have run up and managed to say all of that (it is alot) during a six second time period since he seems excitable and like someone who can talk really, really fast (plus the Imps just got out of being surprised).

Alright, that works ^^
I had a Silent Hill RP back on the old guild with a game system as well, I thought it would work much better so that characters could actually die randomly instead of having to set them up to die, which in most other Horror RPs most players will either kill characters off on purpose or make them survive everything. With a game system, that stuff is left up to fate.

Also I find that Game systems can drastically alter how a story plays out. Every character, including big baddies or epic heroes, can die and is not invincible, which adds some uniqueness to the story and allows for players to better manipulate the story with their actions (regardless of the success of said actions)
Its fine, Im not mad. Just delete the post for now and save it for your next Turn or just have Mike say one single thing in response to Ren's question (like a very short sentence)

And I know its a hard thing to adjust to, but I like having fights this way. I have always had a pet peeve with having to set my character up for success or failure, which is why I like RPs with game systems like these, makes it so that whether or not you succeed or fail is determined by not only chance, but by your character's own abilities (IE their Skills, Talents, and Stats)
Your turn was running up to Ren and having barely enough time to ready yourself for using Energy Pulse as a counterattack against any Imp that approaches (since Ren ran pretty far with her 17 dexterity and your dexterity is only 2, so naturally you would have quite the hard time catching up quickly), which is what you will do when the time comes for the enemy to attack.
Yes, except its not your Turn. You already had your Turn.
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