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10 yrs ago
Current I am back I guess.

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Also im just gonna go ahead and post. Im impatient (sorry Bio XD)
I will have a way for you all to get Quests to get money (they will be dangerous though and having a job would be safer), but that won't come until after the first major plot event.

Its either that or you grind monsters until you encounter boss monsters they give money and rare loot.

Also if anyone has been picking up the Imp Claws and Horns that have been dropped (I have mentioned them a few times but no one ever said that they picked them up) those can also be sold for a little bit of money (at least a couple thousand yen for each).
Yea. By the way that is totally what the Abyss Auction is going to be in the RP, straight down. I originally planned on making it ridiculous cause I didn't know what it was, but now that we actually get to see it in the Manwha I have to say that's a pretty accurate description of what its going to be (with only prices that are much different since Won and Yen are different, of course you will all need ways to earn money as well, but those will come don't worry).
Essentially its meant to use in tandem with physical attacks like the ability Explosion is (only Explosion activates at the end of a combo and blah blah blah) and could be used at the same time with a blade attack or slammed into the opponent with the hand right after the attack, some combination of both, etc.

Its kind of like Ronan's 1st job (Spell Knight) or 4th job (Abyss Knight) attack combos from Grand Chase only without as much grandeur like Ronan's fourth job has (mainly cause Oner doesn't wield what I would say is the equivalent of a rapier (the Keyblade's shape has never really given one options for style or weapon choice as it is more like a shortsword or a longsword, but that's not the point, although if Oner could wield a rapier keyblade that would be pretty awesome).
Since alot of people were complaining (plus with me agreeing with some of them on the issue as well) I have decided to change Oner a bit to balance him out more as both a caster and a swordsman battle mage kind of thing. More like a monk/cleric mage.

I took out Light Mega Flare. Its just Diaja now (firing off and harnessing alot of Light just like the other "aja" elemental spells do, no more boom boom mega flare for Oner as Mega Flare is a black magic spell anyway). Its still Dark Mega Flare for Reno though since he doesn't have the brute power spell Ultiga at his command (Meteoga is really meant for groups of enemies rather than a single target. Sure it CAN be used on a single target by concentrating its affect on one but there are still plenty of ways to get by it, so no change for Reno was needed).

Instead I gave Oner a different ability that still gives offensive capabilities but is also balanced out at the same time.



I trust it isn't OP. Also wanted to give Oner an ability that still lets him use his magic to fight offensively without making him a walking artillery machine like Reno is (the only difference being Reno is pure 100% black wizard with spells meant to do that, Oner is not, wanted to set a clear cut difference between the two that Oner is more like a magic monk/cleric rather than a pure mage)
Added all of the special changes and information to the front page for anyone who doesn't want to go back through the other pages to read it.
Done.
Alright, ill change it then.
Now we just need a post from Bio.
Yea, i use the more FF version of Mega Flare where its just a beam that goes boom, but yea it is not as strong as regular Bahamhut's Mega Flare because, you know, Bahamhut is a super powerful mother freakin dragon.

Neo Bahamhut uses Giga Flare, which is even more powerful than that. (who Reno/Oner won't be using all that often cause it takes alot of power, even with the both of them, to bring him out)

Then there is actually Bahamhut Zero which uses Tera Flare (and also won't be appearing in this Rp because that could wreck anything instantaneously)
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