Avatar of Rhona W

Status

Recent Statuses

1 mo ago
Current F**CKING HOFF-STYLE!
1 mo ago
The desire to join an RP instead of run one, but the lack of anything being advertised or open that fits my interests
9 likes
3 mos ago
Why are people posting 1x1 'looking for' threads in the main section, when there's a whole section for 1x1 RP's?
4 likes
4 mos ago
It'd be nice to be able to *play* an RP I'm interested in for once, rather than having to *run* one all the time. Of course, doesn't help that I'm picky about what I enjoy.
10 likes
4 mos ago
Hmmmmm... PM inviting me to an RP on Discord by a user who just joined the site and has no posts? Doesn't sound iffy at all, no sir.
3 likes

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. Or *shudder* school RPs...

I have a lot of fandoms; Transformers, Macross, MLP: FiM, Fallout, Battletech, Ace Combat, and others to varying degrees. But I don't often join fandom RPs because the ones I'm into don't come up, or I am very picky about my RPs and their plots and feel.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating. I like a lot of depth, story, setting and character to my RPs, so am usually found in Casual and sometimes Advanced. Though, usually running my own RPs.

I'm 44 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones, robots or synthetics, or some hybrid of both.

Outside of my RP tastes and hobby; I read a lot of books, play wargames and TTRPGs, make model aircraft and vehicles, and am also a brony and furry. I have been running a large local furmeet group for the last 10 years and have been involved in running a very successful UK MLP convention.

Most Recent Posts

Sorry for lack of posts. I'm in a bit of a personal slump right now. I'll get things back on track shortly.
Hmm, quick question - do the Sentinels know that the Macross is what the Robot Masters up and left to chase after?

They're called the Robotech Masters, and no, they wouldn't really know the specifics. They may have some suspicion about some of it, and all of them would have heard the name Zor, due to how influential he's been on this part of the galaxy - sort of like knowing who Einstein is - but they may not recognize the Macross since it's been rebuilt and re-designed. Some of the Tirolians might have an idea, especially if they were part of the 'upper class', but they might not be wiling to share. Or maybe too wrapped up in having depression-related breakdowns and hand-wringing to take much notice.

So about that Mademoiselle Sentinel Competition... yes, no? Maybe so? :P

waiting for some slowpokes, also why are we trying to push for an intergalactic USO show?

I was asleep, so I wasn't able to post. I'll get another IC post up this evening, when I have more time.
And it's because it happened in the original Macross series, as a result of there being an entire civilian city stuck aboard the ship. It was to keep the people from going crazy, and distract from worrying about being attacked by the Zentraedi at all hours of the day.
A side effect was, that because it was broadcast over TV frequencies, the Zentraedi picked it up, and it delivered a serious dose of culture-shock to their strictly gender-segregated and emotionally-crippled psychologies.
We won't be based on the Macross, since it's staying in orbit of Tirol, while we go boldly gallivanting around the local group of stars and planets and liberating left and right as we go. However, just to answer your question:

ARMD-Class carrier

As per the Macross in Macross: Do You Remember Love? and appearances of it post-end of TV show, the Macross in our 'verse is fitted with a pair of ARMD-Class carriers, as was always the intention.

The Sentinel has a catapult launch deck atop the hull, but as evidenced by our opening post, uses a bay with arrestor wires for recoveries. It can also perform grapple drop-launches too.
Looks great, Cart - I'll add him to the list of confirmed characters!
Feel free to jump right into the IC.

I'm pretty much figuring at the moment, that after months (years?) of fighting retreating battles against the Invid and Haydonites, the Sentinels unit structures are probably a big of a hodge-podge, and tend to have been scraped together from whoever's left to pilot what mecha they have, and do it reliably and effectively. So, I'm going to take a liberty (because REASONS), and say our XT characters are flying together, much as the human characters are as well.
Hey, hi - following on from the discussion on Facebook, I'm posting so you know it's me, and to re-iterate the interest in playing some form of helicopter unit, either attack, reconnaissance or some other form of battlefield close support.

I've always had a fondness for the Kiowa and the Supercobra (though I think only the US Marines use those?), and I'll do some more research into what forces in Europe used various aircraft around the timeframe of the 80's.

I hope I come up to the standards, and thanks for letting me join in. I'm interested to see what happens.
It's the weekend, they may well have been busy with other things. It's okay, I'm sure they haven't abandoned us this early on....!
THE INVID'S NEWEST WEAPON
In CWP-4 13 yrs ago Forum: Casual Roleplay
pilot
Name: Jinry Lattimer
Species: Anthro Kangaroo
Sex: Female
Age: 28

Personality:
Boistrous, confident and charismatic, Jinry does her best to be liked, but is pretty much her own person, confident in her personality. Very much lacking in hidden motives or opinions, she wears her heart on her sleeve and does beat around the bush: what you see is what you get, like it or not.
While this can be interpreted as rudeness and a lack of tact, she isn't insensitive to the feelings of others, believing more that confronting issues just gets things over with quicker, and that life is too short to dance around issues.
She doesn't lack in warm feelings completely, and shows fondness and good humour to those she likes and gets on with, and is always ready to have a good time, and to do do her duty when things get tough.

Bio:
Always physically active, quick-witted and sharp, Jinry was eager to prove her worth. Constantly a fighter in school and her neighbourhood, she often got into fights looking after her younger brother, especially as her family moved a lot.
After her father was killed in an attack on her home town, she fell into the role of organizing and providing for her family, as her mother fell into a deep depression and eventually became seriously ill.
Her brother eventually went to live with relatives after her mother became a residential hospital patient. Lacking in direction and stability, she enlisted into the military forces and found the structure and routine a good influence on her life. Her natural aptitude and quick-learning intelligence, as well as her independent and head-strong personality served well in the role of a Walker pilot, and a EW one at that. Developing a specialty in hitting the rear of the enemies' battle area, and disappearing with bursts of speed among the terrain, as well as accurate and concise reporting and direction of comm traffic and electronic threats, she is a valuable asset on a battlefield.
Specialties: Electronic Warfare and Battlefield Interdiction

walker
Model Name: RAV-4N 'Raven'
Model Class: Light
Primary Role: Tactical Electronic Warfare and Interdiction
General Information:

A fast, agile and light platform, the Raven was designed from the outset for modular equipment fits. Various models are outfitted as light strikers, reconnaissance and command units.

With an engine almost oversized for it's light frame, the 4N variant of the Raven can put on an impressive burst of speed, and has sufficient power to supply it's numerous communication and sensory devices, allowing for a comprehensive fit of devices to enable extensive electronic warfare support to friendly troops.

As the focus is primarily on electronic warfare and data-gathering, the 4N Raven is comparatively underarmed, or is often considered to be so by other Walker pilots and troops. However, it still packs an impressive punch with a usual fit of missiles and rotary autocannon, and many a pilot has underestimated the agile little bird-legged machine.

A downside of so much onboard electrical equipment is that the cockpit can get very hot, as well as being cramped and full of connective wires and cables. As such, it's rare to find a large Raven pilot, and most of them tend to end up being lightly dressed, and customize their pilot suits with 'unofficial' modifications of hacked-off short sleeves. Many of them also tend to re-pack their survival gear from their vest into a backpack, or even leave it behind altogether to save space, bargaining their survival in the field against keeping their Walker moving with more efficiency. It's not always a bargain that pays off.

Armament:
1 x 4-tube Guided missile launcher, primarily for use against other walkers, or facilities in strike operations. Has home-on-jam and radar-homing capabilities as part of the EW role.
1 x 27mm 3-barrel Rotary Autocannon. Primarily used against other walkers and light vehicles as a saturation-fire weapon
2 x light anti-infantry machine-guns
Other Equipment
Back-mounted active-jamming system, used for jamming multiple communications and sensor frequencies
High-gain radio antennae, for interception of hostile communications and counter-jamming
Retractable light manipulator arms
Appearance:
The Raven has long, reverse-articulated birdlike legs, with three-toed feet. The length of the legs is almost disproportionate to the sleek body, which has a bird-like pointed 'nose' for the torso. This 'beak' contains the majority of the normal observation cameras, sensors, and other external feeds and pickups that the head normally contains, as well as a small separate under-nose remote weapon turret for the two anti-infantry machine-guns. The spindly three-fingered utility arms also fold up underneath this 'beak' to either side, protecting them from damage in combat.
At the top of the slope is the narrow strip of tinted plexi that serves as the pilots' windscreen, with the HUD projected onto the inside. Twin comms whip antennae trail back from the rear of the torso, with the folding rotating ECM/ECCM antennae also at the rear.
The weapon systems form the 'arms' or shoulders of the machine, with the boxy missile launcher - which has an armoured shutter covering the missiles until launch - on the left, and the triple-barreled rotary autocannon and its' drum of ammo on the right.
Ah, okay - I will edit as appropriate! Thanks for pointing that out to me.
The first IC post is up! Mostly it's a bit of scene setting, but I've tagged all of your characters locations so we can meet easily. I hope nobody minds too much that I've placed you all in suspiciously convenient locations, but it's just easier this way, and everyone gets a chance to chat, before we have to launch into a (hopefully quick!) battle. Post away, my beauties!

Also, canon characters, woo!
© 2007-2026
BBCode Cheatsheet