Avatar of Rhona W

Status

Recent Statuses

9 days ago
Current F**CKING HOFF-STYLE!
16 days ago
The desire to join an RP instead of run one, but the lack of anything being advertised or open that fits my interests
9 likes
2 mos ago
Why are people posting 1x1 'looking for' threads in the main section, when there's a whole section for 1x1 RP's?
4 likes
3 mos ago
It'd be nice to be able to *play* an RP I'm interested in for once, rather than having to *run* one all the time. Of course, doesn't help that I'm picky about what I enjoy.
10 likes
3 mos ago
Hmmmmm... PM inviting me to an RP on Discord by a user who just joined the site and has no posts? Doesn't sound iffy at all, no sir.
3 likes

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. Or *shudder* school RPs...

I have a lot of fandoms; Transformers, Macross, MLP: FiM, Fallout, Battletech, Ace Combat, and others to varying degrees. But I don't often join fandom RPs because the ones I'm into don't come up, or I am very picky about my RPs and their plots and feel.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating. I like a lot of depth, story, setting and character to my RPs, so am usually found in Casual and sometimes Advanced. Though, usually running my own RPs.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones, robots or synthetics, or some hybrid of both.

Outside of my RP tastes and hobby; I read a lot of books, play wargames and TTRPGs, make model aircraft and vehicles, and am also a brony and furry. I have been running a large local furmeet group for the last 10 years and have been involved in running a very successful UK MLP convention.

Most Recent Posts

Sure enough, I looked at the profile and based on the photos that were shown publicly, it definitely was Silver. Suddenly, I realized that I've been needing to post for at least a month, so I stopped sitting on my butt and got writing!

T'was indeed an awesome post, and glad you're still with us. Also, add me on FB if you're so inclined! :P

Just a heads-up, I'll be away for three days starting tomorrow. I'll be back on Monday. I'll be able to keep up with the OOC and the IC and maybe post in the former. =)
No worries, I'm going to be away mostly, as it's my birthday on Monday, and I'm having a party tomorrow. I will try and get a post up over the weekend though.
Well, there will be new systems as well, but I meant a new 'tier' of aircraft will also be unlocked for you to choose or upgrade, if you so wish.
I'm not going to use a money system, as that's far more book-keeping than I can be bothered to keep track of, and I don't want to have to assign 'values' to aircraft or to peoples' achievements and give you banana money based on them. So yeah, it'll pretty much be a case of just swapping things out. I'll have a think about it, and maybe I'll introduce some form of 'slots' system for upgrades, representing the systems you're able to upgrade, and then introduce systems you can swap in and out that take up different numbers of slots, and aircraft having certain numbers of slots, and based on a tiered 'tech level' for various aircraft and their variants, so only some planes can take some systems, etc.
I could do the same for weapons as well, meaning to get the really good stuff upgrades will be needed, but not essential, allowing you to keep your existing planes if you want.

I'm just spitballing at the moment, but that seems like a good idea to me at the moment, considering we aren't using any kind of stats right now.
OK, I'll keep it in mind when assembling the next sorties and posts for later - We'll just assume Farid has just gone very quiet and is tagging along and has done his bit during the mission.

I was planning on making the next sortie, after we've had a bit of time to interact, a bit shorter than the first one and linked directly into the one after. Once those two are done, I might open up the first round of new aircraft for possible upgrades, linking in with story events.
Scott grimaced down at the grey-white landscape below.
"Fuck me," he muttered. "Out of the oven and into the freezer. I knew I'd get to travel in the military, but they didn't prepare us for the bloody jet lag".
He shut up as Jan issued orders and quickly checked his gear. Given he was toting the AT this time around, he'd opted to let Zhneya lug the support weapon. His camo again matched the environment, in muted tones of grey and white, and his Ops-Core FAST helmet was sprayed in a striated grey-white-black pattern with a flashlight and IR strobe attached. His plate-carrier and load bearing gear were similarly muted tones.
As well as the gear and uniform, he had thick layers underneath to protect against the chill, and a gaiter/scarf around his neck, and lower face beneath his sunglasses. Thick wool-lined gloves kept his hands warm, but still had enough grip and tactile sensation to use his gear effectively.
For weapons, he'd reasoned that one-shot AT wouldn't cut it, especially after their last encounter with armour had given him an eye-opening experience. This time around, he toted a Carl Gustav M3, along with a pack full of anti-armour projectiles, along with a few HE rounds for good measure. Laden down as he was, he'd elected to leave an assault rifle behind, and instead had taken an MP5A5 with a flashlight hand-guard, and a micro red-dot sight on a top RIS mount. The muzzle had a threaded end to accept the same suppressor that would fit on the Mk.23 riding in his thigh holster. Mags for the SMG rode in open-topped pouches across his stomach, along with smoke and frag grenades to either side. He'd also made sure his knife was suitably sharp, given the number of close encounters he'd had lately.
Letting the MP5 dangle on its' sling for a moment, he pulled the 'Charlie G' around to his front and examined the weapon, briefly but professionally, and nodded his approval.
"Charlie looks like he's ready to play, sir," he replied enthusiastically, before slinging the weapon around to his back once more. Like Jan, he too raised his SMG, and began to search their surroundings as the ground drew closer, the pitch of the small helicopters' rotors changing as it flared in for the approach to the clearing.
No worries - I'm sure we can work around it!
Ariella had been absorbed in the tablet, one leg crossed over the other, foot lightly bouncing as she read. She chewed on her lower lip thoughtfully as she read, before Miyoshi spoke up. Looking up, she smiled as the Japanese woman sat down.
"Colonel, if I may, what do you think of this carrier so far? I haven't stopped being fascinated since I saw it from Massao...my plane, I mean,"

"I know the feeling, Lieutenant," she answered, pulling up the schematic image she'd found and showing it to her. "I mean, all the submarines I'm familiar with are much more... conventional, big tubes or cylinders with a conning tower and a couple of fins. The Nimue, well - it looks like a space-ship, or a sea monster. And it's so huge. Almost the size of an aircraft carrier." She shook her head in amazement and gave a smile. "It's weird, and a strange beast for sure. Like something out of a cartoon, or a comic book. But, it's here and we're on it - I can't wait to see what it can do, and I'm glad it's ours".
Another friendly face from the squadron came up and introduced herself, drawing attention away from the conversation.
"Hello. This is all pretty damn amazing, if you ask me." She stopped, then realizing that the other members of the squadron most likely did not know who she was, decided to introduce herself again. "I'm Zola. Zola Vermaak. I fly in the Ghost of the Straits with Everett," She pointed over her shoulder to him. "Over there."

She nodded to the man, who seemed absorbed in his tablet (which was a good sign, she supposed), and then turned back to Zola.
"It's a pleasure to meet you - properly, at least. Obviously I've seen your dossier and we bumped into each other a few times. But it's nice to get a proper introduction. And yes, you're quite right - we were just talking about the same thing, as I'm sure you heard. It's fascinating that something like this exists. And not just that, that it seems to, well - work. I'm looking forward to finding out more." Frowing she set down the tablet. "Hmm. How about we go and locate the mess hall, and continue our conversation? I don't know about you, but I could certainly use something to eat after all the action earlier, and it's better to talk over food and a beverage. Not to mention, it'll help with finding our way around".
Just replying to it, and to Sky's as well.

FYI, the info about the ship is in the OP, assume your characters can pick up all that info and more from their tablets, along with things like damage control procedures, what to do and where to go when general quarters sounds, etc. Mainly so you don't have to go through learning all of it IC, or stumbling around going 'waaaah, I don't know what I'm doing' IC.
The squadron had recovered to the fantastical sub-carrier with (thankfully!) no casualties or incidents. Now, their aircraft had been maneuvered carefully into parking and maintenance spots, their wings and other extremities folded for storage, and ground-crews swarming them for post-flight maintenance and down-loading of remaining munitions. Ariella saw her pilots deplaning and waved to gather them to her side. As she did so, she congratulated them all in person and individually on a job well done, smiling as she did.
"Colonel Yosef?" enquired a male voice behind her, and she turned to face the speaker. A youngish man dressed in a UN Navy uniform stood patiently behind her, the perfect caricature of poise and bearing. He offered a salute - British fashion, open handed - to her, and she returned the gesture.
"Welcome aboard, M'am. Captain Halifax will be with you shortly, he's just securing the ship from flight operations and setting us about our latest orders. My name is Gates, I'm the captains XO. He asked me to show you around, and answer any of your immediate questions. If you please?" he gestured toward the rear of the hangar, and lead them on, explaining as he went.
"The ships' history is available on the internal network, which you'll all get access keys to shortly. She was originally designed by the Russians, but now belongs to Avalon and the UN Navy. Ah, here we are-" he gestured to a door to their left. "Here's the equipment and survival equipment shop for flight ops. You'll find a ready room next door for your flight suits, and some showers and changing facilities. I'll meet you out here".

Some few minutes later, Ariella rejoined him in the ready room, and he explained further once the squadron were reunited.
"Yes, as I was saying - we can support up to fifteen aircraft for flight operations, as well as having limited surface and sub-surface combat capabilities. Since we can support fixed and rotary-wing ops, we can also deploy Special Operations forces to shore, and boarding forces to other vessels. So, we're quite flexible, if unconventional. And the ship requires a lot of maintenance. We are, quite admittedly, making it up as we go. However, at the moment, we're something the UNWO won't expect, and we're ready to go."
He gestured to the door, and led them along a cramped passageway, and up a ladder to another deck. stepping through a door into a small room, he was met with another crewman who stood up to attention, before being waved at ease. Nodding to the pilots hesitantly, he looked to Gates, who explained.
"This is Yates. He's part of the ships' complement looking after requisitions and equipment. Particularly, he's currently looking after personal equipment and electronics, and he's reconditioned and prepared a number of personal computers for you".
Gates handed a stack of small tablet-like PC's to Ariella, who distributed them to the others.
"The ships' wired for data everywhere, so we use the network to update standing orders, schedules, notices and other information. It's much easier and more efficient than paperwork, and can be done instantaneously. There's not much of a link with the outside world when we're submerged, but we use databursts for updates through a mast-mounted antenna when necessary, and have a SATCOM link when surfaced. The ship has a huge electronic library though, including all the documents for bringing yourselves up to speed on the ships' rules, regulations and operations."
"Sounds very concise," said Ariella, powering hers up briefly, and flicking through a few pages. "And much easier than endless briefings"
"That's the idea," Gates conceded. "Though don't worry, we still do those too".
She gave a slight grin and chuckled, and Gates followed suit. "So, what next? Where will we be based? Are there bunks?"
"Yes, please follow me".
He lead them a little further along the corridor, and into a relatively larger room. Space was still limited, but double-stacked bunks lined the walls. Comparatively, they were small compared to the quarters back on base, but they were spacious for a submarine. Each was capable of being completely enclosed with a folding sound-proof partition for privacy and comfort, and had storage lockers alongside, larger than a regular submarine and more like a high-school locker. Additionally, there were two bathroom/showers off of the main room. Each of the bunks also had a built-in smaller storage compartment, and an overhead larger screen and headphones.
With the aviators present, eight in total, there were a surplus of bunks. Four more looked in use, she reasoned for the crews of the Osprey and Helicopter she'd seen secured on the deck. That still left a number free, presumably for additional aircraft.
"Okay," she said with a nod. "Everyone, pick out a bunk. It's not as cushy as land-side, but it's not as miserable as an aircraft carrier. It's your own little piece of home; get used to it for now."
She turned back to Gates, who was still picture-perfect. He gave that slight smile again and nodded. "I'll leave you to get settled for now. Your pad - that's what we call the tablets - has a map on it, as well as a listing of normal operations. my contact details are on there as well, if you have any further questions, and Captain Halifax will contact you shortly too".
Gates excused himself, and Ariella turned back to the others.
"Okay, let's get ourselves sorted and, uh, 'shipshape'? When the captain comes looking, I want to make a good impression. This compartment looks good, but let's see if we can't make it a little more 'ours' over the time we're here, huh? And," she rapped the little computer against her knuckles. "Maybe we ought to go over these things together, and see what else we can find out about this ship." she smiled at the others. "Any other questions, please ask me - I'm sure we've got plenty of getting to know each other to do. We've only flown together once, and while we did well, we can always get better. I'd like to get to know you all, and I'm sure you've got questions for me. Or at least, I hope so. And maybe I'll have some more answers once I read this thing".
The Israeli pilot slung her bag onto one of the bunks and quickly unpacked the meager possessions within - most of her stuff had been in the quarters at RAF Lossiemouth, and would hopefully catch her up - before she sat down at the small table in the center of the room, and began to read. Within a few minutes she'd caught up on the latest development of the situation and their current orders for deployment, and felt confident that she could answer any questions regarding that fact. Next, she moved onto learning about the ship - the Nimue - and its' layout.
"Well, getting somewhere," she murmured to herself. "Now I don't feel quite so lost..."
If you've been waiting that long, I'd just move on without him. Missing out on posting because someone else can't isn't really fair to you. Especially since he said he's going to be busy/unable to post.
Right. I am back from my trip to the airshow. I had a great time, and the show was spectacular as always. I will post photos and links to them later.

For the moment though, I'm going to get this farking thing going.

I'm getting a bit hacked off with people not posting, or saying they're having 'trouble posting'.
There is a simple, gentle, easy request for one post a week.

It does not need to be a work of classic fiction. It does not need to be Shakespeare, Tolstoy, Tom Clancy or even Stephanie fucking Meyer (though I'm pretty sure you can all do better than that...). It just needs to be a paragraph, preferably spelt right, saying what your character is doing.

If you're finding it too hard, too boring, or too whatever, then this OOC thread is here for you to make suggestions, ask for help, or anything else. I am open to some alterations of the RP, and smoothing things to make it easier. I'd prefer you do that then have any MORE drop outs.

I will not make it endless and pointless combat, however. That would just be stupid. However, make suggestions, give me feedback, and I will process it.

This post is not directed at everyone, or anyone in particular - I'm just slightly frustrated that I have to poke people into action so much. It's not really fun. And if you're not enjoying the game, I'd rather you just tell me, so I can put my energy elsewhere, or change it so you are.

In the meantime, a post will be up shortly moving things along toward our next mission, and introducing the ship to our characters.
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