Avatar of Rhona W

Status

Recent Statuses

12 days ago
Current F**CKING HOFF-STYLE!
19 days ago
The desire to join an RP instead of run one, but the lack of anything being advertised or open that fits my interests
9 likes
2 mos ago
Why are people posting 1x1 'looking for' threads in the main section, when there's a whole section for 1x1 RP's?
4 likes
3 mos ago
It'd be nice to be able to *play* an RP I'm interested in for once, rather than having to *run* one all the time. Of course, doesn't help that I'm picky about what I enjoy.
10 likes
3 mos ago
Hmmmmm... PM inviting me to an RP on Discord by a user who just joined the site and has no posts? Doesn't sound iffy at all, no sir.
3 likes

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. Or *shudder* school RPs...

I have a lot of fandoms; Transformers, Macross, MLP: FiM, Fallout, Battletech, Ace Combat, and others to varying degrees. But I don't often join fandom RPs because the ones I'm into don't come up, or I am very picky about my RPs and their plots and feel.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating. I like a lot of depth, story, setting and character to my RPs, so am usually found in Casual and sometimes Advanced. Though, usually running my own RPs.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones, robots or synthetics, or some hybrid of both.

Outside of my RP tastes and hobby; I read a lot of books, play wargames and TTRPGs, make model aircraft and vehicles, and am also a brony and furry. I have been running a large local furmeet group for the last 10 years and have been involved in running a very successful UK MLP convention.

Most Recent Posts

Hey, folks.
I've been playing through MGS4 recently, and I'm anticipating MGSV coming out next month too.
I've always been a fan of those games, and I like modern military-type settings a lot, though I find sometimes the plots and stories aren't very imaginative, which is one thing I love about Metal Gear Solid's world.

That in mind, I'm pretty interested in a game in a similar kind of world - one like our own, but more advanced and unusual technology, such as powered suits, advanced robotics, optical camouflage, genetic engineering, AI's and nanotech all being parts of the world, alongside - and, especially not outclassing - regular and well-known weapons and equipment.
I'd quite like to run a game which is like MGS, but is not MGS, so it wouldn't be based in that world, and would have it's own history and events, so we wouldn't have to be shackled or referring to things in that universe, or worry about those characters being around.
I also would not be using too many current events, and I will absolutely not be using the 'normal' bad guy nations that always get used as villains - Russia, China, Iran, blablabla, as that's just too dull.
Instead, the enemy will likely be an underground organization or mega-Corporation with it's own PMC's and significant assets. Bearing in mind that some large corporations regularly exceed the cashflow of countries annually, and employ more people than the population of some places, I don't see that as being too unreasonable - especially if we're going down the 'taking a twist on normal' angle.

The role of the PC's would be as a UN-Sanctioned multi-national group, specially tasked with investigating and potentially putting a stop to this groups activities, once they find out what they are. You'd have your own equipment, and some special abilities, potentially. Any other questions or ideas, I'm happy to field them - right now, I'd just be happy to see some interest in this.
I want to play a 1x1 military-ish RP. Something kind of like Metal Gear/Modern Warfare/Battlefield, etc. Probably more on the MGS end though, with some 'fantastic' elements, such as powered armour, energy weapons, nanotech, etc.
I'm thinking on the idea of two characters who are working partners, going on missions, and just having a great adventure storyline, getting loads of character development in, and working through interesting issues and ideas in a strange-but-awesome world, where war and fighting are a mainstay, and how that affects people.
Not really basing it around a romance angle, but there's certainly some room for that as part of the development. Though I'm not really into MxM or FxF RP's, if that's what you're interested in. Mainly I just want to play a good, exciting, and interesting storyline that's similar but not a fan-RP of a game genre.

Happy to answer questions and work on the world and story together, but I'm aiming for a conspiracy-based story, and working through a number of different locations and places, against a range of hi-tech and well-developed villains and their underlings.
This really interests me, but you're only looking for females :(
Also, have you read the Manga 'Gate'? it's basically about the same thing.
SupremeCommand and I were going to run an RP based on this exact scenario, but nobody was interested in it.
Inactivity, lack of interest/participation from players, people over-committing themselves when they have busy school/work/etc schedules - this one killed off all of my roleplays for months on end, and really pissed me off. Surely you must have some warning or idea of how busy you're going to be before you commit?
Lack of GM interest as well - I've been guilty of this myself recently, but seen it happen to really good games from others too.
Really wish we could pin this thread for all the advice here - all these answers sound like things people need to be slapped upside the head with once in a while.
I'm just waiting for more peeps to post. I'm eager to continue.
or is it as if both worlds have been stitched back together as if they're a single planet?

This - though there tend to be 'rough edges', usually prone to tectonic activity, severe or rapidly changing weather conditions, electromagnetic interference and other localized problems. They're 'bad spots' for all sorts of reasons, and the effects are inconsistent - it might be fine for a few hours, and you can gaily stroll back and forth and have a picnic. But then, all of a sudden it might become hideous skin-flaying hail and lightning storms. Or the grue turns up and starts chasing you around and stealing your sandwiches.

Visually, there'd probably be like a heat-haze effect in the air. You can see what's there, and it almost seems to blend in, but it looks a bit like a mirage or as if there's a lot of heat rising from the ground.
I'm not sure how random the overlaps would be - whether you'd start finding alternate-world shopping malls in the middle of the Atacama Desert, or an oil tanker in the middle of the Great Plains, but the idea is that the two worlds are fused together, and that there's a certain element of collapse and decay to things, and a definite element of otherworldly strangeness. Almost post-apocalyptic, but without the complete collapse of civilization that one would expect in such a setting.

My main points in having the two worlds together are:
A) Familiarity, so we can experience places we know exist as players, but have them be changed and altered
B) Exploration, so we can also explore new and unusual places, but possess current cultural references and technology while doing so
C) Introduce new creatures, technology and peoples to a familiar world, without abandoning or removing ourselves too far from what we know.

tl;dr, I like pop culture jokes/references, modern cities, and M16's, but I also like aliens, ancient hi-tech civilizations and giant robots. I wanted all of them in one thing.
I wasn't really going for Magic with the music-based thing >.<;; but that's one way of looking at it. It's supposed to be more psychic/psyche based than magical. But I suppose it's all different names for the same thing.

Ramzam has pretty much summed it up well. Two identical worlds that were once one, split apart. Developed similarly, though separately. Collided together by a scheming group who know the history, but not the full results of what happens, but have their own agenda for putting them together. A group of people, some of them fuzzy, in mecha-type vehicles, fight to stop the organization, and control the damage.
Finding out what Elysium's plan really is and what it will do will be a part of the plot.

It sounds a lot simpler that way than the ramble-post I put up originally, and less disjointed.
I want to run something like the above: A game somewhat inspired by a lot of my favourite things: First-person military shooters for the gear, hardware and general military/para-military aspects, and the fact I like modern-day equipment and hardware a lot.

I also want to give that kind of setting a decent chunk of imagination and speculative fiction aspects. Something more interesting than 'the pesky russians/iranians/chinese/terrorists/etc are at it again' and put some more sci-fi elements in there, and do something a bit more imaginative. More like Metal Gear Solid, with nanomachines and near-future tech playing a bigger part. And with larger-than-life exciting characters and more creative exploration of some people possessing 'above normal' abilities, and having more ambitious plots and plans.

Adding in some of the technological ideas and advances from games like MGS and some of the Ace Combat series would also be welcome - things like limited laser and railgun weaponry, cybernetics, active camouflage, advanced exoskeletons and robotics too, along with genetic engineering would also be something I'd want to do. Just to give it a twist of the fantastic and futuristic, alongside the more familiar and understood. For example, people using assault rifles like AK's and M16's would be the mainstay, and would be as effective as ever - but they might be wearing active-camo body armour, and backed up by light walking AFV's. And two or three members of the unit might have cybernetic enhancements and gene-therapy to enhance their senses. If they're not full-on battlefield anthropomorphs.

I would also like use those same technologies to allow the players access to, and to fight against, genetically engineered characters - including anthropomorphic characters, perhaps as a result of experiments into creating new types of soldier, or even just new types of person - and against or using mecha and/or powered armour, roughly equivalent to and using today's technology and weapon systems for the most part.
The idea behind this would be that science has advanced in numerous directions since the 1990's, for unknown reasons - I would probably include this as part of the background plot, and crib from other franchises to help explain that too, and make it part of the ongoing plot.

The world I am imagining, is still civilized and has reliable government and so on, but there are also 'war-torn' areas, which are somewhat lawless and chaotic, and look virtually post-apocalyptic. This would be, in part, due to the runaway development of technology, perhaps part of the idea behind the game being 'has technology advanced too fast for us to keep up?' and what the impact of that advancement is on a culture and society not ready for it - and what happens when that technology can be accessed by everyone.

In terms of plot, I would put the player characters into a team, unit, squad - whatever you want to call it; that are UN-sanctioned and funded, but of a non-specific nationality. They would be accustomed to working together, and chosen for their personal outlook, skills, and general decent qualities.
Their role is to hunt down a known Person (or persons) Of Interest who has amassed a large Private Military Force, and has been actively sponsoring and instigating civil wars and insurgencies against formerly stable powers, mainly by spreading advanced technologies for high amounts of money, or services.

This would tie into the changing world background, and mean that we would be fighting in places such as the US and other 'stable' countries, as well as areas more known for violence and chaos. This person has his/her/their own ideas for the ideal world agenda, and is more than willing - and in fact, determined - to adopt and abuse the next level in technology to change the world to his vision, for better or worse. And humanity (and it's offshoots) might be changed by the results, with no say of their own in the matter.
Obviously, finding out what this plan is would be part of the goal of the game, and putting a stop to it even more so.

Hopefully there'll be some interest in this; I really want to get a game going. It might sound like a bit of a mess up there, but I am more than willing to answer questions, and if enough people show interest, I will lay my ideas out in detail in the OOC, so that it forms a properly cohesive background.
It's not an essential part, and I just thought it was a neat idea. But really, the better part of two days amd only one reply of any kind says all it needs to.
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