Avatar of Rhona W

Status

Recent Statuses

7 days ago
Current F**CKING HOFF-STYLE!
14 days ago
The desire to join an RP instead of run one, but the lack of anything being advertised or open that fits my interests
9 likes
2 mos ago
Why are people posting 1x1 'looking for' threads in the main section, when there's a whole section for 1x1 RP's?
4 likes
3 mos ago
It'd be nice to be able to *play* an RP I'm interested in for once, rather than having to *run* one all the time. Of course, doesn't help that I'm picky about what I enjoy.
10 likes
3 mos ago
Hmmmmm... PM inviting me to an RP on Discord by a user who just joined the site and has no posts? Doesn't sound iffy at all, no sir.
3 likes

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. Or *shudder* school RPs...

I have a lot of fandoms; Transformers, Macross, MLP: FiM, Fallout, Battletech, Ace Combat, and others to varying degrees. But I don't often join fandom RPs because the ones I'm into don't come up, or I am very picky about my RPs and their plots and feel.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating. I like a lot of depth, story, setting and character to my RPs, so am usually found in Casual and sometimes Advanced. Though, usually running my own RPs.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones, robots or synthetics, or some hybrid of both.

Outside of my RP tastes and hobby; I read a lot of books, play wargames and TTRPGs, make model aircraft and vehicles, and am also a brony and furry. I have been running a large local furmeet group for the last 10 years and have been involved in running a very successful UK MLP convention.

Most Recent Posts

Pff, you kids and your 40k.
When I started playing back in the 90's, it was second edition. Back when it still had a sense of humour, and when there were no codexes for the Grey Knights, the Dark Eldar were just a throwaway line of fluff in a codex, the Tau weren't even an idea with mecha stolen from anime, and you had to scratch-build if you wanted half the stuff you can get nowadays.

I gave up after the whole game was re-launched with new rules, as the Eldar army I'd spent £100's+ building and making into a killing machine was completely invalidated by the changes in rules, and I'd have had to spend as much again making it 'rules legal' to play. Plus I got fed up with how tremendously po-faced and SRS BZNS grimdark the whole damn thing was.

Also, when someone once said that '40k is the best sci-fi universe ever' with a straight face, I almost died of laughter-induced seizures.
No JP233 on the Tornado F3/ADV though, as it's an interceptor and not a ground attack aircraft.
I wasn't going to make people go with each other, but - not sure if Esailia, you agree with this or not - but from a practical POV, having one member of the fire team go with each pair of GEAR pilots makes sense, as they'd have more urban combat experience. Also, it gets them interacting with the pilots a lot more, so we have more of a chance to talk to them and find out about them. And talk to each other, too, hopefully.
But if you guys would like to team up with anyone in particular, then yell out.
/over-thought


You're forgetting that there's been a third world war, and that history in this timeline is significantly different since the early 1990's. What's accurate now isn't necessarily accurate and up to date for the game world. So, yes, I looked into who has what in the area, and threw in some Dragonflies... mainly because I wanted to throw in some dragonflies.

I do appreciate all your analysis and suggestions, but it does occasionally get a little... draining. I'd much rather you just embrace the story and go with it. I'm not really looking for a Co-GM.
So I'm surprised that they're balsy enough to be doing a daylight-raid.


After I did some research, it seemed like the mostly likely jet a/c to be in the area. Also, while it may be 'ballsy' (i.e., not tactically sounds), I didn't want to leave two of the PC's with bugger all to do while we bombed the hell out of ground targets and they politely applauded from the sidelines. Sometimes, reality and tactics have to give way to, y'know. Making the game fun for everyone. And besides, I have faith enough in my players that they'll be able to make a challenging and exciting encounter out of it, with or without my help.
"Not funny sir....."


Blade feigned an innocent look, his muzzle twitching into a tight half-smile, before he took a seat with the rest.
"So," he began airily, as if nothing was untoward at all, "now we're all here, let's get to the business."
He laid his PADD on the table, tapping the slate-black surface. Holographic icons swirled into the air above the tabletop, displaying a wireframe map of Martenstown. The place was much smaller than the Landren capital, and most of the other large, developed settlements in the interior of the country. However, it was still large enough to be busy and important.
"Martenstown started off as a way-station, a stopping point between the border of Landren and the unclaimed badlands regions. The really, really intense areas of the Badlands at that. There's routes through, and they can lead you into a variety of places - The Empire, the Southlands, Treminia and Elegaia to name a few. Means that Martenstown ends up being a melting pot, and a hotbed for all kindsa activities. Especially sneakin' intel groups through the border - and the people they're lookin' fer as well."
He tapped the hovering map, and with a few gestures, split it into multiple sections, isolating the jumble of the mid-town area from the regular order of the outer regions of the town.
"The center of town is the oldest region. The most cluttered and crowded, that's where all the hangouts, dives and bars are. Not to mention a huge street Bazaar as well. All the administrative buildings are in the newer area of town, along with the Landcruiser docks, and the warehousing districts. Most of those are owned by holding corporations for various... "groups" in the town, or at least that have interests there. I'm sure many of them aren't native to Landren either. So." he paused and took a long drink of his tea, the mug declaring "BOSS" in large letters. "Our role will be as follows. We can't go stomping in with our GEARs, that would just escalate things; the hostiles - and anyone else - would bring out their GEARs and heavy weapons to level the playing field, an' square their own grudges. Not ta mention, there's all the civvies ta think about as well. So - we can't send Es's fireteam in on their own. There's too much ground to cover, and the rest of us would jus' be sittin' here spinnin' our wheels anyway. Which means, we're all goin' in. We split up inta groups - Everyone has a buddy or two, and we scout about. Th' intel on the disk and from th' prisoners points toward a unit operatin' with a contact from a shippin' an' holdin' company named Excelsior holdings. They're known to be a crime syndicate, mainly dealin' in importin' weapons and restricted tech, or in movin' people across borders. They might be givin' space to the Northeners t' hide out. There's also the HQ fer that Landcruiser that Ken intercepted, th' Strike It Big salvage cruiser. They might be another front fer someone else. Mainly what we gotta do is find out who's new in town, an' what kinda questions they been askin', see whos askin' fer what an' from who. Once we get a clearer picture, we move on a location and try and get th' princess back, or at least find out where she is, or where she went."
He tappes more icons, and the icons resolved to show numerous faces and locations. "These are some of the known individuals who are part of syndicate activities, and the known haunts they frequent. They're the ones to follow or track, or informants to make contact with. Remember, in the bazaar, almost everything is up for grabs - even info, if you ask the right questions. So, be smart, be alert, and be brave but cautious. It goes without saying, we go in minimal uniform. We'll likely get marked as LDF anyway, but the less suspicion the better. Take your sidearms and blades, but keep 'em concealed. PDWS or compact weapons too, but keep 'em in bags or discreet cases - again, try not to draw attention. Only shoot if y'all got no choice. Remember, defend yourself and your comrades over everything else, an' keep in contact with the carrier an' each other at regular intervals. Irry will be standin' ready in her GEAR in case we need fire support fer extraction, along with two ATV fireteams wi' heavy weapons".
He nodded and shut the holographic display down. "Go get yerselves changed an' ready, an' we'll meet down in the hangar deck in fifteen minutes. The Claw will be in dock by then". He stood up and nodded to everyone, heading to the door in the corner of the room leading to his office and quarters.

***

Fifteen minutes later, the vulpine was clad in a laid-back outfit of worn jeans, a beaten up and untucked checked shirt with rolled-up sleeves and brown boots. A bag was slung over one shoulder - big enough for a small SMG, and the shirt hem low enough to hide the holster for a compact -frame semi-automatic pistol. The siren in the hangar blasted twice, and then a crack of light split the hull, as the ramp began to lower, hissing down on massive hydralic pistons to reveal the bustle of a Lancruiser dock beyond.
Smells and sounds assaulted the ears and eyes. Massive therapod beasts of burden carried supplies back and forth, trucks and ATV's intermingled with them, and the constant flow of people among them. Stacks of crates, barrels of boxes were everywhere, and beyond the bustle were the rising roofs of warehouses, offices and administration complexes.
"Awite," Silverwind said with a firm nod and a tight smile to the squadron. "Let's go be nosy".
New GM post is up, and I had a lot of fun writing it. There's some scene-setting music in there, and it's straight into us getting busy. Go to it Black Knights; enjoy yourselves and let's have some fun hitting some bad guys and making them think twice!
Scott dismissed the others to crew rest as he burned the midnight oil in getting the squadrons' intelligence and information up to speed. By 11pm he had assembled charts, data and information with the help of the local militia forces on the location of the enemy, and of their allies. Safe frequencies and IFF's had been confirmed to prevent as much friendly fire as possible, and by then the Tomcat pilot was shattered. During the same time, he'd been informed that Kat was currently medically unable to fly, due to an ongoing issue that had flared up. Grimacing, he crossed the A-10 off of the roster of available aircraft, doing so reluctantly - the straight-winged ground attacker was one of the more potent aircraft for the mission profiles they'd be flying. The feline-featured pilot being unable to fly changed the way they'd have to engage.
All the same, by 11 he'd concocted a mission for the following morning. Dragging himself up the stairs, he wearily collapsed into the plush hotel bed, and dreamed of mission plans.

* * *

The next day dawned, and luck was evidently on the Black Knights' side. The skies had cleared completely, leaving only pastel-blue and bright, warming sun in their wake. Large puddles were everywhere, and the cities' people were hard at work clearing up the mess from the sudden storm, but for all intents, it looked like it was game time.
Scott had breakfast served in the restaurant that was currently serving as their briefing room, standing at the front of the room with a cup of tea in hand and an eager, stern expression on his face.
"All right, Black Knights. I hope you all slept well, and you're ready for our first sortie. The weather is on our side, and we have full details of the enemies' positions. I've had word from the airfield; nothing was damaged, and we're able to fly ASAP. Our planes are being prepped as we speak, and uploaded with ordnance right away.
"The downside currently, is that Kat is off the roster for now due to illness. So, we're flying one plane short. On the upside, we're taking the big stick to the bad guys."
He picked up a pool cue, using it as an impromptu pointer, tapping a map of the area taped to a wall - the makeshift office had no projectors or fancy screens. Everything was strictly 'analogue' technology, aside from a handful of laptops and tablet computers. Circling a town to the north-west, up the coast and past the space center, he continued.
"As per our previous intel, the hostiles are currently holding at Sinnamary, a large riverside town north-west of Kourou and the closest town north of the Spaceport. As such, that's why we have to hit them there, and drive them back. Current intel indicates that the hostiles have artillery north-west of the town along the road, and are shelling the friendlies holed up in the town, who are awaiting reinforcements. There's also word that a riverborne force of hostiles are en-route from inland, trying to outflank the defenders in the town".
Scott took a sip of his tea, and nodded to St. Helen, who began to pass out sheafs of paper info to the other pilots, before taking her seat again.
"There you've got the modes and codes for our communications, so we'll be able to talk to the ground forces. Now, our intel is that they hostiles only have minimal airpower at this time. As suggested yesterday, they have some helicopters, mostly lightly armed utility types, and a handful of turbo-prop counter-insurgency aircraft. Some of them can be armed with Sidewinders and machine-guns, so they could be a potential threat if we're not aware, but nothing that we shouldn't be able to avoid. And local forces say they've mostly been used for harassing convoys and positions. There are indiciations of a hostile mercenary group, but nothing we've been able to pin down; indications are that these aircraft are operating from dirt strips in the rainforest, resupplied by truck through logging roads. So, we have a few issues to deal with. That in mind, the mission profile is as follows." Scott raised his voice a little, and spoke more firmly, making sure everyone had a clear idea of what was coming up.
"The squadron will be split into two flights. Charnel, Stalin and Viking, you'll be Eagle Flight. You're going hunting for the enemy aircraft; since your planes are both primarily air-to-air fighters your job will be to pounce on any hostile bogeys that crop up during the ground attack by the other flight, and to intercept and identify any non-registered flights. If possible, track them back to their point of origin. Stalin - I want your Su-35 loaded with some air-to-ground ordnance, so you can attack if you have a target of opportunity. Otherwise, mark the location for follow-on attacks. You'll be watching the rest of our backs during the operation, and keeping us safe. Which brings me to Hawk flight - that'll be composed of myself, Short Round, and Spirit. We'll be tackling the air-to-mud mission. Our primary targets will be the artillery batteries located along the road to Sinnamary, and then our secondary objective will be the riverine forces. Following that, we move on to any other identified positions, ordnance and fuel permitting. Our main goal with this operation is to allow friendly forces to push up the road from Sinnamary and create a firm line of defence for the spaceport, and a buffer zone while reinforcements arrive. If we achieve this objective, we can go on the offensive and hit back at the enemies' supply dumps and rear areas, allowing us to push them back out of range of the spaceport when the launch is due, tomorrow evening".
Scott glanced down at his notes for further information, taking another sip of tea, and clearing his throat before continuing. One hand rubbed his bristly chin, and he gave a slight half-smile before speaking on.
"In terms of triple-A, we're looking at a small number of shoulder-fired missiles, a lot of small-arms fire, and a few out-dated optically guided rapid-fire guns on trucks. Nothing sophisticated, but keep your awareness high, and watch each others' backs."
He set the paperwork down, and looked around at the others, his face still confident and firm.
"All right. That's the mission. Now, we take off in forty-five minutes, and leave here in ten. Get your shit squared away, and let's move".

Almost exactly on time, Scott guided the ASF-14 smoothly along the taxiway, the canopy powering down as the jet rolled over the drying tarmac. Sliding his anti-glare visor down into position, he held the oxygen mask up to his face as he spoke.
"All right, ladies and gents. Visibility is good, weather is fine, and all systems look good. Let's show these punks that Thunderbolt Black is in town, and make the announcement a loud one. I'm eager to see what we can all do, and I'm sure our employers will be looking on with interest too. Let's go earn our beer tokens".
Turning onto the runway, Scott ran the power up to takeoff as St. Helen gave him a thumbs up from the back seat. The tower cleared them for takeoff, and the pilot buckled his mask into position, toeing off the brakes as the roaring thrust kicked him back into his seat, and the tomcat rocketed down the runway, smoothly climbing into the bright blue skies, gleaming in the sun as he turned into a holding pattern.

After the other aircraft joined into formation, he held the formation at low altitude, following terrain as they skirted along the coastline, the early-morning sun gleaming off of the sea. To their left-hand side, the capital slipped past, and Kourou and the space center only a few tens of miles after that, the launch pad a yawning empty space for the meantime. In the near distance, smoke curled up from the settlement crouched on one bank of a wide-mouthed, meandering river.
"All right, folks," Scott said, coming back on the air and cutting through the peaceful flight. "Split up, and let's get busy. Charnel, Viking, Stalin: goood hunting, and keep our asses covered. The rest of you, follow me in. We'll take it in three waves."
St. Helen scanned frequencies from her back-seat position, and spoke up as the Major from the previous evening came on the comm-channel.
"Attention, Black Knights, this is Major Constantine. We are marking out positions with green smoke. Repeat, our positions are marked with green smoke, and our forces have pulled back to within the city limits. Anything on the roads outside of Sinnamary can be considered hostile forces, over!"
"Copy that," said St. Helen, relaying the information to the rest of the flight. "All targets with green smoke are friendlies, anything outside the city to the North-west is a hostile and we can engage at will!".

Scott hauled the flight around in a banking circle over the town, a flick of his wings giving the indication to spread out into a staggered formation with better spacing. On the road, a few miles north of the town, were various dug-in positions, set up in garrisoned and seized homes or other facilities, or dug into natural features. Between and around were small groups of people and equipment, or mixed vehicles with people carrying guns and other equipment clinging to them.
"All right, let's start making money. Break up and choose targets. I'm going to hit those convoys before they reach the town and the major. The rest of you, get busy!"

As the three Black Knights tasked to ground attack got busy, the skies were not quiet either. A distant gleam of metal or glass on the horizon heralded movement, low to the trees and closing in from inland. In formation were four Cessna Dragonflies, the wide, straight wings of the small jet aircraft bristling with rocket and minigun pods, ready to strafe and blast the Gendarmerie and militia lines. And as they closed in, there was the brief warble of a searching radar, which immediately went silent again...
rating of 1-10, how good was my post?


I realize the latest IC post from me has been delayed a lot - it's almost two weeks due by now. Apologies for that; my work schedule has kept me running around a lot, and I have a lot less time in evenings than with previous jobs. Most evenings, sitting in front of a PC and trying to hammer out a post feels like a chore or more work rather than fun, and takes up all the time I have, rather than being able to do other stuff - I haven't touched my writing for weeks, which is bugging me a lot.
I kind of feel like RP (and the Guild in general) is monopolizing my time at the moment, rather than being a fun diversion, which isn't much fun for me. More so when I spend time writing up an IC post, and then not seeing any activity for the better part of a week or more - though, I know people are busy in RL, and I'm sure other people feel the same as I do on occasion as well.

Anyway - the point of all this is that I'm saying I will get a post up soon, and that I am still checking on things and onboard the game. I have time off at the end of the week for Easter, and if I don't get a post up before then, I'll find some point over the six days I'm off work (I booked some holiday!)
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