Avatar of Rhona W

Status

Recent Statuses

6 days ago
Current F**CKING HOFF-STYLE!
14 days ago
The desire to join an RP instead of run one, but the lack of anything being advertised or open that fits my interests
9 likes
2 mos ago
Why are people posting 1x1 'looking for' threads in the main section, when there's a whole section for 1x1 RP's?
4 likes
3 mos ago
It'd be nice to be able to *play* an RP I'm interested in for once, rather than having to *run* one all the time. Of course, doesn't help that I'm picky about what I enjoy.
10 likes
3 mos ago
Hmmmmm... PM inviting me to an RP on Discord by a user who just joined the site and has no posts? Doesn't sound iffy at all, no sir.
3 likes

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. Or *shudder* school RPs...

I have a lot of fandoms; Transformers, Macross, MLP: FiM, Fallout, Battletech, Ace Combat, and others to varying degrees. But I don't often join fandom RPs because the ones I'm into don't come up, or I am very picky about my RPs and their plots and feel.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating. I like a lot of depth, story, setting and character to my RPs, so am usually found in Casual and sometimes Advanced. Though, usually running my own RPs.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones, robots or synthetics, or some hybrid of both.

Outside of my RP tastes and hobby; I read a lot of books, play wargames and TTRPGs, make model aircraft and vehicles, and am also a brony and furry. I have been running a large local furmeet group for the last 10 years and have been involved in running a very successful UK MLP convention.

Most Recent Posts

I just watched this video on my lunch-break at work. Makes me wish my character was piloting an A-10.

It also makes me want to run a game with all the characters piloting the same type of aircraft too, though no-one would ever go for that ¬.¬
Nice! The F-22 is a nice jet, I've had the opportunity to see one in action at an airshow a couple of years ago here in the UK. It was quite the machine, and I can understand why you'd choose one. Looking forward to your app - the deets on the setting and whatnot are all in the OOC. Go ahead and post on the OOC or PM me if you have any questions, and I'll get back to you ASAP with an answer. Looking forward to having you join us.

Still room for more if anyone else is interested!
I can help if you'd like!


If you know anyone who would be interested, or you think would be a good fit (which is almost more important), direct them to the OOC and the interest check!
Both of those aircraft are available to play in the game, and your enemies will have just as much (and more) advanced aircraft available too.
I've deliberately allowed a large range of aircraft to be available, to make sure there's a wide and varied amount of aircraft used by the players. You can certainly use an F-22 or an F-35 (of any variant) that you'd like.
Evidently not. I obviously got confused somehow, and put in the wrong callsign for someone. I'll have to rejig it anyway, since we're back to having an uneven number of pilots again. I'll edit the post

EDIT: I've changed it so it now makes sense, and explains Stalin's absence.
BUMP!

Two of my players seem to have dropped out, so it would be great to have some new blood to bring the numbers up, and keep things moving swiftly. Anyone who wants to join in would be more than welcome, and especially so.

While the game has been running for a couple of months, the story and plot aren't so super-far-advanced or intricate that anyone joining in now would be out of place, or hard to fit in. And there's also not loads and loads to explain about what's happened or going on.

Anyone who's also previously had an interest would be more than welcome to return. Again, I also emphasise that you do not need to know masses about aircraft to play, but having some idea of realism and understanding of modern aircraft would be welcome, or at least the willingness to learn.

I'd really like to have a couple more people to join in, and I hope some people show interest in this!
Well, that's a bummer. I'd just finished a new IC post as well.

Sucks to hear it, but I can understand if you're too busy to join in right now. You're welcome if you want to come back.

In the meantime, we'll see how things go and I'll keep things going for the meantime. Might be best to advertise again for a couple of extra players, since it seems like Esailia has effectively dropped out as well.

In the meantime, new IC is up for responses, yay.
Scott listened in on the channel as the rest of the squadron reported their states. Everyone seemed fine, and their aircraft were in one piece.
"All right, squad. Let's RTB". He angled the flight back toward their current home base, overflying the space centre en route, retracing their earlier course. Halfway back, the radio surged to life once more, this time with the familiar voice of the AWACS from their flight to French Guiana the previous day.
"Black Knights, this is Watchman. How are you all doing today? I've been keeping a track of your operation; sorry for being late on the scene. I have good news though. The transport planes with the ground reinforcements touched down ten minutes ago. Two planes have also diverted forward for a para-drop to reinforce the Majors' forces at the front edge of the battle area. You should have them on your radar now. They'll move forward to secure the rough strip as well; it should give them a forward area to use for resupply as well. We're not currently tracking the bandits, they must have retreated for now to re-organise and re-group. We're currently evaluating intel and working on a battle plan for securing the rocket once it's ready for launch, which should be within the next twelve hours. We're anticipating the enemy will make an offensive at that point if not before, so we'll have you remain on standby once you're down, over".
"Roger, Watchman," replied Scott. "Good to have you back with us, and thanks for the update. We'll be ready and waiting. Black Knights, out".

The tranport planes carrying the paratroopers were indeed visible on the radar as they hauled past, at higher altitude than the returning combat jets. Soon after, Scot lead the line-up to land on the runway at the international airport, and it was easy to see the big shapes of the Il-76 transports lined up on the apron, disgorging vehicles and helicopters alongside troops and their equipment onto the apron. The airport had turned into a hive of activity, as Thunderbolt Blacks' effort to reinforce the beleagured forces of the gendarmes and local military.
St. Helen whistled over the radio as Scott made a slow circle of the airport, lining up on the runway.
"Look at all that hardware; helicopters, light vehicles and armour. Not to mention all those pallets of weapons. I think they're serious about this reinforcement".
"Are you surprised? If that satellite doesn't get launched, the bad guys get to keep holding an axe over everyone's head with that kinetic-kills satellite. The more secure the launch the better."
Scott guided the super-tomcat onto the runway, and set it down with gentle ease, taxiing past the men and vehicles organizing into groups. Already, the first road convoy was shaping up to move out, boarding trucks with Centauro tank destroyers at the front, and light utilty vehicles and APC's scattered throughout.
Scott pulled the ASF-14 to a halt back in the aircraft dispersal area, extending the ladder as he shut the jet down. Crews swarmed out, ready to turn the squadrons' aircraft around and push them back into the revetments around the hangars. Kat's A-10 was still tucked into the hangar, covered up and sitting in wait for its' feline-hybrid pilot.
As Scott and St. Helen climbed down from their aircraft, the din of aircraft engines surrounded them, along with the continuous rumble of background noise as the base readied for the ongoing counter-offensive.
Once the others disembarked from their planes, Scott gathered them all behind the hangar, in one of the trailers that had - from somewhere - appeared as a temporary HQ at the airfield. He'd quickly reviewed the intel for the situation, and the timeline of the upcoming operation, and had easily seen where their expertise would be needed.
"All right, boys and girls. We did good out there, and gave the ground forces time to get organised and head out. Our job isn't over though; we can expect that the rebel forces will push back now that we've gave them a kick in the teeth, and that the rocket launch won't go unnoticed. The French governments' forces are only a day away, and the launch is scheduled for twelve hours from now with everything going well. So, our role from now will be to remain on standby with our aircraft fuelled, armed and ready to respond if there's anything cropping up that needs our attention. Once launch time rolls around, our main goal will be to provide a CAP over the space-centre, and to blunt any offensive by the hostiles." He checked his watch and grimaced. "It'll be a night-time launch, which means a night-time flight. I'm going to rotate everyone through four hours on-and-off alert until then, giving everyone a chance to rest up before we all fly later on." He frowned as he looked at the numerous maps and other info taped to the wall of the trailer, and scattered on the table. "There's also the hostile mercs to consider; now they know we're here, we'd better be prepared for them if we fly, and that they might try to strike the base, or the reinforcements as we move. We were lucky today: they didn't expect us, and we caught them by surprise and outnumbered. Next time, we have to act as if they're expecting us. They have powerful and advanced aircraft, and they look to be skillful and capable pilots. Don't underestimate them, and stick together if we get into a skirmish with them. That's all for now; everyone rest easy, and don't go far".
Scott dismissed the squadron, after giving them their schedule of on-off alerts.
But it wasn't going to be straightforward - Before he could begin planning the cockpit alert, Stalin approached him with bad news: the last sortie had been enough for him, and he was resigning there and then.
Regretfully, he said his goodbyes as the Flanker pilot stood himself down from duty, and set about planning to return to the island, and then to wherever else he had planned.

Splitting up the aircraft and pilots became a monumentally difficult task from there, with the uneven number of pilots and aircraft he had left. With much confusion, he re-thought his original plan. Instead of having two pilots and aircraft on each alert, he'd have one each in stints a little over two hours on notice to take off within five minutes of an alert, and the next person on the roster at ten-minute alert, with the other aircraft ready to fly within a half-hour. That way, the time was split more evenly, and everyone got more rest, and no-one would be completely on their own should anything come up.
Splitting the group up, he placed Short-round and Spirit at the head, then himself. Charnel and Viking followed up and finished off, in time for the expected launch.

There was still no word on Kat's status, but Scott ensured to enquire after her and send her well-wishes, before absorbing him in the minutiae of running the squadron; in short, paperwork, alongside his own rest time.
Good news trickled in throughout the 12-hour period; the Major's forces had, with the assistance of the reinforcements, recaptured Sinnamary completely, and pushed on, routing the enemy and driving them further back from the Space Center. The reinforcements helicoptered in had also captured the jungle airstrip and turned it into a forward operating base of their own, allowing supplies to be ferried to the forward edge of the battle area.

The end of Charnels' standby alert was close to an end when things went south. One of the crew on duty monitoring for new developments rushed out of the radio trailer and called out for the squadron. Scott hustled over, gathering the others around as the non-com quickly explained the situation. With the impending launch and the land-battle at a stalemate, the rebels had assumed a new idea; skirting around the land completely, they had begun to move down the coast via water in a flotilla of hastily armed civilian craft, and whatever small military or paramilitary vessels at their disposal. Watchman had detected air cover over the small fleet, along with transports in the air. It was a fair bet the hostile mercenaries were providing escort to both the flotilla, and whatever the transports were carrying. Their course and speed indicated a landing scheduled for around the launch time, with the obvious intent of sabotaging the launch.
"All right," Scott said quickly. "We've got no time to waste. Mixed loads of air-to-air and air-to-ground for everyone. We need to get in there and cause as much damage as possible. Send as many of those boats to the bottom, and give the mercs a thing or two that oughta make 'em reconsider. We have to hit those transports too - likely they're carrying troops and weapons to attack the space center. We have to stop that from happening, or else that satellite will be hitting more targets - maybe this time it'll be a city of thousands or worse. We can't let that happen. Everyone prep for launch, we're taking off in fifteen minutes for an intercept!"

No worries, the 7-day limit isn't up yet, and you've mentioned that you're busy, so it's all good :)
Don't know if it's actually called a slide or not, but I called it a slide, so that means it's a slide. ;>


It is called a slide, so you're fine - good guess though!

GM post is up, and moves us neatly toward the end of this segment. I have some clear ideas on what'll happen next and who's doing what to who - and who is who as well. Ramzam, unfortunately you and I get the short straw, and don't have as much to do, but once we join up with the others it'll move on at a faster pace.
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