Avatar of Rhona W

Status

Recent Statuses

12 days ago
Current F**CKING HOFF-STYLE!
19 days ago
The desire to join an RP instead of run one, but the lack of anything being advertised or open that fits my interests
9 likes
2 mos ago
Why are people posting 1x1 'looking for' threads in the main section, when there's a whole section for 1x1 RP's?
4 likes
3 mos ago
It'd be nice to be able to *play* an RP I'm interested in for once, rather than having to *run* one all the time. Of course, doesn't help that I'm picky about what I enjoy.
10 likes
3 mos ago
Hmmmmm... PM inviting me to an RP on Discord by a user who just joined the site and has no posts? Doesn't sound iffy at all, no sir.
3 likes

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. Or *shudder* school RPs...

I have a lot of fandoms; Transformers, Macross, MLP: FiM, Fallout, Battletech, Ace Combat, and others to varying degrees. But I don't often join fandom RPs because the ones I'm into don't come up, or I am very picky about my RPs and their plots and feel.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating. I like a lot of depth, story, setting and character to my RPs, so am usually found in Casual and sometimes Advanced. Though, usually running my own RPs.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones, robots or synthetics, or some hybrid of both.

Outside of my RP tastes and hobby; I read a lot of books, play wargames and TTRPGs, make model aircraft and vehicles, and am also a brony and furry. I have been running a large local furmeet group for the last 10 years and have been involved in running a very successful UK MLP convention.

Most Recent Posts

I ran out of time to do any work on the IC today, but now I've got some other stuff out the way this evening, I will try to get it up and running tomorrow.
I FINALLY finished my character, despite the constant string of interruptions that plague me. In honesty, I'm not sure how pleased I am with them, and I went with a completely different idea than my original, but one that I thought might actually be more use, or be more interesting, and it's something I've never done before. Hopefully he's okay.

Also, I totally missed out on the conversation about guns too. Boo.
I didn't even see the OOC go up :(

Really? I've been around in a couple of other RPs... I guess I am just under the radar.

Well, I was subscribed to your interest check, and it didn't go anywhere, and you didn't pop up in any of the other things I was in, so...
Anyway, I've put your name on the list, so get a sheet up.
Rultaos said
I'd think the CODEC team would comprise of NPC's, in order to allow them to be "accessible" when we make our IC posts. It would be tough to contact Intel and Command when we have to wait for a reply from someone.


This. And also that way I don't have to keep funneling information about the plot to people via PM's, I can just have NPC's tell you what the situation is, who you're after, what's going on, what assets are available, etc. It keeps things better contained and more consistent from my perspective.

It also stops people having lengthy conversations with themselves playing multiple characters, and actually talking to each other.
Yeah, and mythical or fictional creatures aren't really possible in the setting either - only existing animals, as they're an engineered species from Earthly animals.
Looks good to me, Adrian is approved. Though I didn't expect he wouldn't be. I'll add him to the OP when I have a chance to do so.

Aristo said
I'll follow along and join once some folks drop (if anyone does) if that'll strain things less; I don't mind waiting around.


Well, I've already added your name to the OP now :P so post your character, and stop being so polite, dammit!

Rafale said
Go Silver! I'll try not to weigh you down with my occasional writer's blocks!


It's not writers blocks so much as people just not posting for no reason, or losing interest. That pisses me off, when we have a group that's raring to go and complimentary on how good the setting is and then drifts off halfway through when things are about to get interesting. More so when I've also planned out character plot for those players too, or for the ongoing game. We'll see what happens, and hopefully it won't go that way this time.

Right, we have pretty much enough people to get started. I don't have time to put the IC up now, as I'm about to go to bed. However, I will try and put it up tomorrow evening (GMT), when I'm back from work.
I'm going to start with everyone arriving to the Landcruiser Parvan's Claw. That will also receive a write-up, along with a short bio of it's primary important personnel, so they're standardized, if I get time.
We'll have a first mission ready to go to pretty much off the bat, a quick-reaction one to help some people in trouble out. That in turn will lead us into bigger, worse things.
For those of you - all three of you, I think by this point - that played previously in the first iteration of the game, there won't be any aliens right off the mark this time, and there might not be any at all, you'll be glad to know. I have much better and more involving ideas.
Rultaos said
The rest of the characters don't seem like leader-material. They're either loose cannons or rookies


YAY I DON'T HAVE TO BEAT YOU ALL INTO SHAPE FOR ONCE!

My character is pretty good at following orders, actually, as she was a Special Forces soldier, and a damn good one at that. Generally speaking, you don't get to be in the best of the best if you don't play well with others, or do what you're told xD
"He never follows orders, and he keeps arguing with all the CO's. He's impossible to work with, I'm not even sure why he joined the Army, if he has such an authority problem"
"MY GOD, he's perfect for our elite unit!"
"...what the hell is wrong with you?"
"I'm trying to get fired."
WIP because I ran out of time. Will try and finish it off tomorrow. :-/

Name: John MacIntyre
Alias: Mac, or 'Old MacDonald'
Nationality: Dual Nationality; English-American
Gender: Male
Age: 44

Appearance:
Height/Build: 5' 9", Quite solid, muscular build. Thick limbs and neck. Good muscular definition. Square jaw and angular, rugged features.
Skin tone/colour: Somewhat tanned and weathered Caucasian skin from a lifetime of outdoor work and recreation.
Hair colour and Style: Short, choppy dark brown hair. Receding a little at the front into a widow's peak, with a high percentage of grey shot through it. Temples are greying especially. Has a rough goatee and moustache.
Eye colour: Green-brown eyes, no regular eyewear.
Scars/tattoos/birth-signs: Small scar on left cheek, vertical. About .5" long, running from jawline up. Tattoo of a tribal-style fox on left bicep, tail curls around his arm and ends above elbow.
Fashion: Tends toward clothing that is tough and practical, such as Dickies or other style 'work-wear', or clothing that looks inconspicuous, but is designed for miltiary work, such as the 5.11 range. Wears things lik caterpillar-style boots, cargo/combat style trousers, checked shirts, soft-shell or flying-type jackets etc.
Voice: Fairly deep and rough, but has an edge of humour and enthusiasm to it. Tends to be very flat and quiet when he's angry, instead of loud.

Personality:
Pretty easy-going and laid back guy for the most part, but keenly intelligent and attentive. Good listener and very curious, will ask questions for clarification rather than be ignorant or assuming, even if it makes things awkward. If accused of being stupid for doing so, will shrug it off and point out how stupid it'd be to not know in the first place.
Has little room for those who are unwilling to accept others on whatever basis or prejudice - will be politely dismissive of them, and will separate himself from them, unless forced to work with them.
Has a pretty good sense of humour otherwise, enthusiastic and positive about life in general. Always curious to try new tasks and challenges, but can get frustrated sometimes, especially when forced into a difficult situation he can't control or assist in.
Values honesty, loyalty and openness in others, despise manipulative people and those who take advantage of others. Will treat them harshly and coldly.

Biography:
John's live was relatively uneventful. He joined the British Army as a teenager out of school, as he wasn't sure what he wanted to do with his life, but had good grades. His parents worked in completely different professions: His Dad worked as a crane driver at Southampton Docks, and his mother was a school teacher.
He did well in testing on entry, and his intelligence and aptitude were noted, and as such he did very well, and achieved a lot.
Initially training as an infantryman, he fought well in the field and was very good at interacting with civilians and gaining their confidence and understanding, and was frequently requested for 'hearts and minds' patrols and jobs. This lead to him being scouted for MI6, which in turn lead to his inclusion in the programme, after some further training in psychology, observation, interrogation and 'human intelligence' gathering.

During his time in service with the Army, he met and fell in love with a woman by the name of Amy Dunham while on leave. An American Journalist, the pair hit it off despite sparks flying at first, and after further meetings on his periods of leave, they decided to get married.
The wedding was not lavish, but was grand enough, and their honeymoon in the Caribbean was idyllic. However, in the following years things turned sour as John's career with MI6 took him away from home more and more often, and their marriage became strained. Finally, they split up after his return over a Christmas period, when he found she had been cheating on him for the past several months. Strained emotionally and mentally, he took compassionate leave for several weeks, and it was during this time he accepted the offer to work for the UN programme.

Tired of spending so much time abroad and wishing to return to having some link with home, he accepted the offer and returned to the UK. There, he returned to the roots of his mothers' side of the family, and took a job as a school counselor in a secondary school in Hampshire. Based in the Portsmouth area, he was well located close to main military installations of a sensitive nature, as well as being close to the countryside to practice his fieldcraft, and as location for caches of supplies and equipment.

Civilian Specialisation/Job: Psychology and counselling.
Combat Specialisation: Stealth, subterfuge, Espionage and infiltration.

Weapons and ammo:
H&K USP Compact .45 in an 'in the pants' type holster, worn at the small of the back. Three spare magazines in internal pockets in trousers.
H&K MP-7 PDW, carried folded and compacted in a messenger-type bag along with four long MP7 magazines. Micro-red dot sight attached.
- A suppressor threaded for both firearms is carried in an inside jacket pocket.
Folding knife carried clipped in one trouser pocket. As much of a tool as a weapon.

All standard issue equipment as normal, plus the following carried in the backpack.
Personal flashlight and penlight.
Firelighters and camping kit
100m paracord
Water bottle with built-in purifier
Multi-tool
Personal first-aid kit.

Gadgets:
Enhanced hearing and minor enhancements to vision and sense of smell to detect and analyse changes in voice-stress patterns, pupil dialation, speech pattern, skin-sweat and pheremone production, in order to establish and understand a person's behaviour and establish whether they're lying, hiding something and otherwise to better gauge their emotional and psychological state.
Sorry man - I thought I'd told you, or that you would've picked it up from the other threads. I can open up a space for you so we're back to even numbers if you really want to play. TBH, I hadn't seen anything from you around at all, so I thought you'd dropped off of the forum altogether.

EDIT: Bearing all of this in mind, I'm going to say now that I'm going to be particularly ruthless on those who don't get their fingers out of their bumholes and post in a timely fashion. If you don't post within a week of a GM post and don't have an explanation beyond 'sorry, I'm lame at posting', then I'll kick you out. Sorry if it sounds harsh, but I'm not willing to let this die through inactivity this time around, and if there's this many people as starting players with interest, I'd quite like to see it run for a while, and complete at least some of the long-distance plot.
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