Avatar of Rhona W

Status

Recent Statuses

6 days ago
Current F**CKING HOFF-STYLE!
13 days ago
The desire to join an RP instead of run one, but the lack of anything being advertised or open that fits my interests
9 likes
2 mos ago
Why are people posting 1x1 'looking for' threads in the main section, when there's a whole section for 1x1 RP's?
4 likes
3 mos ago
It'd be nice to be able to *play* an RP I'm interested in for once, rather than having to *run* one all the time. Of course, doesn't help that I'm picky about what I enjoy.
10 likes
3 mos ago
Hmmmmm... PM inviting me to an RP on Discord by a user who just joined the site and has no posts? Doesn't sound iffy at all, no sir.
3 likes

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. Or *shudder* school RPs...

I have a lot of fandoms; Transformers, Macross, MLP: FiM, Fallout, Battletech, Ace Combat, and others to varying degrees. But I don't often join fandom RPs because the ones I'm into don't come up, or I am very picky about my RPs and their plots and feel.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating. I like a lot of depth, story, setting and character to my RPs, so am usually found in Casual and sometimes Advanced. Though, usually running my own RPs.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones, robots or synthetics, or some hybrid of both.

Outside of my RP tastes and hobby; I read a lot of books, play wargames and TTRPGs, make model aircraft and vehicles, and am also a brony and furry. I have been running a large local furmeet group for the last 10 years and have been involved in running a very successful UK MLP convention.

Most Recent Posts

I'm not rebooting, it's the same plot that you were in before, and the same game; it's just that I need some more players and characters right now, as the game is grinding so, so slowly, and we're down to a ridiculously small number of personnel, considering we started with so many. It's actually making it hard IC to justify why the squad is still a thing, considering we've lost so many people.

I know your RP style and quality, and I really liked your previous character and playing alongside you in other games, so you'd definitely be welcome to come back.

I'll be introducing any new characters - providing I get them - after the current mission is over, and the crew and the ship relocate to a base to take on new GEARs and new personnel, as well as some other developments IC.
This looks interesting


Glad you think so. Feel free to ask any questions you want or need to, and I or one of the others would be happy to answer.

I'm sorry about that. I meant to do better, I really cannot explain how bad I feel for ruining the experience. I know I hate it when this happens, when you lose interest in something you really adore, but PC access is hard for me as of late and most of my lurking (including this ooc post) is on my phone.


It's okay man, it's not just you, or anyone in particular. It gets frustrating when everyone says they're super-excited and they love the game and can't wait for more... and then there's two weeks of silence. Especially when I'm throwing out the new plot, and people are getting cold feet about it, instead of charging in with glee.
I know there's a lot of RL stuff on everyone's plate as well - mine included - so that can't help. But let's hope we can keep things moving after the next couple of posts.
My GEARs RP has been running in its' current incarnation for somewhat over a year on this incarnation of the forums, and has had several reboots and incarnations before that; primarily due to players dropping out and the pace slowing down to a virtual crawl.

The game is currently lacking in players and pace, due to - presumably - RL concerns for those still involved, and the number of active participants has more than halved since it started. As such, I'm looking to replace the gaps with a few more mecha pilots who are reliable posters.

The game is casual, but there is a lot of background material and depth, on par in my opinion, with some of the more advanced games on the forum. As the mecha go, it is inspired by and themed after the more anime side of things, and skewed toward the Real Robot genre rather than the super robot one (i.e., more Universal Century Gundam than Gurren Lagann). And even then, the tech level in the setting as a whole is much lower than Gundams' own.

Yes, the characters are furries. No, they do not act 'cute', or use any other stupid furry slang or do goofy, funny things. It is a sci-fi setting, with the fact the characters are anthropomorphic creatures being an integral part of the background and the ongoing plot.

Despite the game having run for as long as it has, delays in posting and the slow response times have meant that the game is seriously bogged down, and there hasn't been as much progress in the plot as I would like, so if you do wish to join, you won't have missed too much. My intention is to get things moving much quicker from hereon in.

If you have any questions, please feel free to ask here or PM me, or go over to the main OOC thread for the game, where all the info is stored.

roleplayerguild.com/topics/10873-gears..

I'm ideally looking for 3-5 players. And I won't be accepting any more non-pilot characters.
Given the fact that we've lost half of the original players we started the game with, and that the actual number of GEARs in the unit is now so small - out of five players (as we've had another drop out) we have three mecha - which seems a bit off-balance considering the damn game is SUPPOSED to be about mecha combat, I'm going to open us up for some recruitment, and post a new int-check.

Also I have no idea what's happened to Es, so I'll put her characters on the back-burner and NPC them in the next post, just to get us past this goddamn scene which has dragged out way, way, way longer than it was meant to.
Hopefully having a few more players will get the activity back up, because these dragging two weeks between posts is killing my enjoyment of the game at the moment. Especially since I originally had the rule of one post per week, which seems to have gone so far out the window I can't even see it anymore.
Whelp! A full week of silence.. Not even one OOC post.


Nothing I needed to say, everyone knows what the rules are by this point, and the post was pretty self-explanatory.
I'll be getting an IC post up tomorrow either way - and I'm about to reply to your PM, Cart
Thanks! It's my birthday tomorrow, and I'm having a bigger celebration with friends at the weekend. Alas, I did not have enough annual leave to take the whole week off of work. You're right about Fairford though, the airshow was fantastic. So much amazing stuff to see there. A friend of mine said she spent the Saturday and Sunday, and still didn't manage to see everything. I'm pleased the weather held out too.

Glad you approved of the post as well. The mood and the pace are really going well at the moment, I hope we can keep it rolling along towards the finale.
Sorry it took so long to get my post up - I had exactly what I wanted to do in mind, it was just a case of sitting down long enough so I could form it all properly and put it up. I hope it's all right though. I wanted Scott to do something compassionate amongst all of the dire events, and also to up the stakes a bit, since it's near the climax of things. Plus I haven't had a chance to use my pistol yet either xD

I was thinking of having him get a wound in the next couple of scenes too, as it seems like a good place for something like that, and to drive the stakes up that bit more too.
Scott pounded the pavement hard on Jan's heels, eyes darting between the sights on the street all around him; the downed and wounded civilians with their confused partners, families, or children crying or screaming in confusion at all that was happening around them. And to his gut-wrenching anguish, he could do nothing to stop and help any of them against his every impulse to do so.
But as bad as it was, and as horrible as the toll had been so far, the reaper would be claiming a lot more if they didn't press on and get to the bomb-carrier before he completed his apocalyptic mission. So, he powered onward and closed himself down to the emotions churning inside him.
As the trio moved on, around the corner and onto a main street, more gunmen opened up on them, the hammering of their weapons fire an alien sound in the environs of the cosy, christmassy scene of the Danish street. Scott hurled himself to cover behind a christmas market stall. Rounds splintered and cracked through the wood and steel of the structure, and he risked a look as Jan fired back. He saw more of the tangoes taking aim from further down the shopping street, or firing from the hip at random to confuse and slow the team and cause further chaos. More innocents went down in the hail of fire, and the brit felt his anger rising at the scene. These people had done nothing; were guilty of nothing more than enjoying the holiday with their families and loved one. And it had turned to a nightmare, thanks to the directives of some so-called visionary somewhere.
A young woman with a child in her arms skidded and slipped on the slush close to Scott, and the SAS trooper saw one of the terrs raise his rifle again. Gritting his teeth, Scott sprinted forward and man-handled the woman aside rougly, swinging her and the kid by the arm into cover behind the stall, leaving her wide-eyed and incoherently spluttering in Dutch at him before he moved on, raising his P90 and firing in short, aimed bursts toward the hostiles. But the situation took another turn as the Danish SF turned up, the authorities catching up to the situation at last.
Almost encircled, he watched with a kind of inevitability as Jan opened up - precisely, aiming to wound and not kill - on the Dutch soldiers. Following his lead, Scott reluctantly did likewise, firing over heads, or at cover they were hiding behind to keep them back as the trio moved.
He listened and answered with a curt 'right' as Jan goaded them on to move, reloading as he moved out of cover, the long, boxy cassette-like mag of the P90 clattering to the pavement as he prepped another. All of a sudden, his hand and arm around the gun were wrenched aside from a sudden impact. Taking momentary pause, he saw what had happened to cause the ache in his arm; the gun had been hit, the polymer frame of the PDW splintered and cracked around the grip from some large-caliber round. The trigger wouldn't fully pull, and the charging handle was askew from its' position alongside the frame. In short, the little Belgian PDW was fucked.
Cursing, he unclipped it from his one-point sling and chucked it into an ornamental planter, drawing his Mk.23 and taking it in a two-handed stance, muzzle-down as he ran, boots thumping through the slushy snow.
He slammed to a stop, skidding down beside Jan with wild eyes, nodding urgently as he pulled a smoke from his vest and listened intently. As Jan commanded the throw, he yanked the pin and flipped the spoon off of the grenade, waiting for it to start spewing smoke, before rearing up and overhanding the cylindrical grenade at the hotel door. It hit the top of the frame, and then clattered to the ground atop the lobby steps, billowing a thick cloud of white smoke.
"Whatever you're going to do, I'll be right behind you, sir" he said as he crouched back down, handgun at the ready.
Hey look, the South have energy weapons! Wonder what else they have.

Have fun posting. I'm going to be away for a few days, as I'm off to my yearly airshow.

so....I suppose it would be too much to hope that these were the amazing future tech gears we were talking about?

Silverwind looked grimly at the smouldering hulk of the Imperial GEAR, and felt an unsettled feeling in the pit of his stomach. The squad of Imp Special Forces hadn't been a complete pushover; they'd moved with due care and caution, and even with the surprise of the Roughriders deploying, had put up a good fight before being shattered. Had they been ready and prepared for the team, Silverwind doubted that the LDF GEAR unit would've come through as relatively unscathed as they did; losing one GEAR was a small price. Especially as the Roughriders were so understrength compared to their initial numbers.
But whatever the newcomers were, the garbled and panicky reports coming back now hinted at something much more powerful and deadly than the Imperials.

Aihara's outburst shook him from his reverie and contemplation, before Adrian's voice spoke over the network next. Drawing his wits back together, he spoke up once more in reply to his team.
"I ain't got a clue what they're armed with, Aihara," he replied to the younger pilots' comment. "But whatever it is, it ain't gonna be anythin' good. If they're from the South, then expect anythin'; and a lot more advanced than the Imps were packin', an' us too. Keel's right: Buddy up as much as we can. There's three of 'em and five of us. Stumpy is down, so we ain't even numbers - but got friendlies in the area an' the tangoes are already headed outta the town. Keep 'em movin, strike and fade away, an' use yer skills and weapons to the fullest ya can."
He swivelled the GEAR on the spot, turning to face the direction of the nearby combat, the GEAR's head tracking the explosions and the GEARs as they were visible between obstacles, or as they leapt into the skies on jumpjets, far more manoeuvrable than anything he'd seen before.
"Keel, you and Aihara team up an' hit one of 'em. Nawlin, Jacquo, you two are wi' me. The third one, we leave to the locals to harass, an' then tag-team 'im. Only way we can do this. Move out, let's show these Southern fuckers how Landren rolls".

The team needed confidence in their leader right now, and to see him not hesitating, to see him leading firmly and with a strong, confident hand. As such, he leant the Harlock forward, slaloming with ease around wreckage and debris in the street, and spinning with flair and cocky ease around a street corner, before cutting through an alley into the next street over, and out into a four-lane avenue. Wheeled armour, utility vehicles and infantry were putting up a valiant effort, as the enemy GEAR virtually danced through their ranks. Silverwinds' eye widened in alarm as he saw some kind of blue, lightning-like beam from its' left palm turn one of the ATV's into a ball of flame. It danced aside from a blast from one of the vehicles' cannons, and followed up with a volley of RPG-sized, arrowhead-shaped missiles that turned the vehicle into a ball of flaming scrap. A squad of infantry were turned to bloody rags as a volely of flechettes jetted out from the machines knuckles, before it glided back on the foot-and-calf mounted thrusters, like a skater over ice.
Blade had seen enough, and barked out orders to Irry and Mike. "We got some room, spread out and flank 'im. I'll drive up the middle and pin him with the mortar an' missiles!"
He gamely blanketed the area around the hostile with hi-ex and AP rounds from the shoulder mounted morter, the rounds erupted in explosive clouds down the length of the street, even as he sprinted and skidded along the boulevard, crushing a park bench in his run. The tone for a lock-on sounded, and he blitzed the machine with a follow-up pair of anti-armour missiles as he spied Irry moving to his right, hugging the faces of the buildings and covering the advance with a barrage of grenades from the auto-launcher on her machines' shoulder.

* * *

The second of the three GEARs had taken a parallel course, moving down the other wide throughfare of the town, heading for the outskirts. Parked and abandoned traffic littered the byway, causing obstructions to the locals' attempts to fight back against the Southern GEAR as it caused havoc throughout the town. Their vehicles were forced to manoeuver awkwardly around the parked or abandoned machines, leading to more of them being torn to pieces by the enemies' horrendously accurate and powerful weapons.
All the same, the enemy were not omnipotent, nor invincible; as the Roughriders arrived on the scene, the enemy GEAR stumbled as it moved around a pair of tractor-trailer trucks, the load of sewer pipes on one having broke their restraints and littered the pavement. The momentary distraction was enough for one of the mobile guns to wheel into place and pull off a snap-shot against the machine, its' 90mm cannon scoring a definitive hit on the rear wedge-like apparatus on its' back. The machine toppled forward onto its' knees; but was not yet out for the count. It pressed one hand against the asphalt, and began to rise again, the back armour smouldering, breached, but not destroyed. Eyes glowing, the machine targeted the armoured vehicle, which was already reversing back into the alley, slicing through its' forward hull with a high-intensity laser, before its' head swivelled to regard the new arrivals.
© 2007-2026
BBCode Cheatsheet