Avatar of Rhona W

Status

Recent Statuses

12 days ago
Current F**CKING HOFF-STYLE!
19 days ago
The desire to join an RP instead of run one, but the lack of anything being advertised or open that fits my interests
9 likes
2 mos ago
Why are people posting 1x1 'looking for' threads in the main section, when there's a whole section for 1x1 RP's?
4 likes
3 mos ago
It'd be nice to be able to *play* an RP I'm interested in for once, rather than having to *run* one all the time. Of course, doesn't help that I'm picky about what I enjoy.
10 likes
3 mos ago
Hmmmmm... PM inviting me to an RP on Discord by a user who just joined the site and has no posts? Doesn't sound iffy at all, no sir.
3 likes

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. Or *shudder* school RPs...

I have a lot of fandoms; Transformers, Macross, MLP: FiM, Fallout, Battletech, Ace Combat, and others to varying degrees. But I don't often join fandom RPs because the ones I'm into don't come up, or I am very picky about my RPs and their plots and feel.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating. I like a lot of depth, story, setting and character to my RPs, so am usually found in Casual and sometimes Advanced. Though, usually running my own RPs.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones, robots or synthetics, or some hybrid of both.

Outside of my RP tastes and hobby; I read a lot of books, play wargames and TTRPGs, make model aircraft and vehicles, and am also a brony and furry. I have been running a large local furmeet group for the last 10 years and have been involved in running a very successful UK MLP convention.

Most Recent Posts

No worries. None of the same characters will be appearing, as I'm intentionally going to set our game in a different part of the world. I just wanted to use the comic as an inspiration. I'll post some of the art as a link, and if I can find any of it online I'll link it too. Glad to have you aboard. Hopefully we'll get a couple of other people.
I'd prefer we cut. There's not really much more we can do at the moment, since we've all posted that we're desperately trying to avoid the bad guys, and have all decided pretty much we can't attack them successfully.
Earth, 2002
After eleven years of war, the First World has collapsed.

A brief civil war has left the United States divided, ragged and without hope.

The Soviet Union is controlled by former Russian Mafia and Military Commanders, now kings.

Europe, Japan and Israel are now radioactive wastelands.

Throughout the world, self-appointed lords and tyrants take what they want with force and brutality...

Twilight X was/is a comic book drawn by Joe Wight, and published by Antarctic Press. It's a military-oriented action/adventure series, set in the remains of Earth following a Third World War between the Soviet Union and the rest of the Western World. Some nuclear exchange occurred, but there was also a massive conventional war.
In the ruins of the world, governments still survive, as do many military forces, but the chains of command are broken and scattered across the world.

Among this, there are hi-tech sci-fi elements, such as orbital weapons and secret societies to contend with, among the gangs and criminal organizations who have risen to power.
The comic book follows events in the Caribbean, whereas I would like to run a game in another part of the world, but set in the same universe.
The plot would follow a group of people from a variety of military backgrounds - since it's a military oriented game - who come together both to survive, and after stumbling across some form of organization or group committing various atrocities and with their own plans for taking control of what's left of the world.
As such, they'd have to be fairly dedicated and moral people. Because, quite frankly, I'm really, really bored of 'morally dubious' characters, and would like to play with a group of people who are actually decent, morally upright and 'good' people. They don't have to be nice, though, and Good Is Not Dumb, or Soft either. And they can still have flaws, too. In fact, all the better if they do.

Anyway, the opponents would likely be some kind of ideological army, with some kind of far-right wing ideological motivation, and access to a wide array of weaponry, captured from armies, navies, etc. in the region, or bought with riches gathered from ruined cities and elsewhere. The goal of the players would be both to stop them, and also to survive and make contact with the remnants of the legitimate governments to collaborate with them on their counter-attacks and assist in rebuilding some form of civilization.

Behind all of this, there may be some other elements, such as organizations with access to high technologies and superior goals of their own, who have some involvement with the third world war in the first place, and may have their agents elsewhere, pulling the strings.

There will be a considerable amount of military-oriented action as well, primarily based toward infantry-related action, but some other stuff too. A good knowledge of hardware and tactics would be welcome, but not essential as long as you're willing to learn.

Character sheets and such will go up if this goes to OOC, as will a more defined plot and background. At the moment, this is just to get interest. And it'll be high-casual too.
Kyelin said
So, are we allowed to requesition armament modifications for this mission? Seems like artillery could get pretty messy for the hostages :S


I made a reply in the IC regarding that, but after looking at your sheet, I can't imagine that it'll be a huge issue given the nature of the mission - 40mm mortars wouldn't have a massive explosive footprint. 40mm is the calibre used by modern-day grenade launchers, and the 70mm cannon wouldn't be as massive as modern-day artillery either, which tends to be 120mm+, so GEAR artillery wouldn't be the 'grid square removal service' of normal vehicle artillery.
I figure its' role is more to cover other members of a GEAR unit or infantry working in concert at shorter ranges and in more tactical situations like this one, rather than blanketing whole areas, which is still the purpose of vehicle-based or Landcruiser-based artillery or missile systems.
Blade leaned back on the desk at the front of the room as the first questions came up. One from the Iyuli exchange pilot, Raisa, and one from Kradis. He nodded to both as he answered.
"Good questions, an' I'll answer both in order. Raisa; the intel will be electronic - as so much of our information is these days - and stored on a secured, isolated Hard Drive. Regarding your comment about infantry, a team from the Claw's security forces will be accompanying us aboard Maxwell's helo to recover the hostages, and to storm the structure under our cover. After all, it's good for them to work together with us as well, and vice versa. They have specialists trained regardin' recovery of data an' the like, so it's somethin' we don't directly hafta be concerned with right now. That said, there may well be other occasions when we may be required to dismount and carry out, uh, 'direct action'. But we'll do some proper training around that first before we incorporate it into an exercise. Anyhew, our main role durin' that evolution of the operation will be ta give em' cover fire and secure the area while they carry out the recovery.
"Kradis, yer artillery will primarily be utilized in coverin' the advance of the squad toward the position the hostages are secured in, and then actin' ta keep any hostiles away from the secured area once it's been taken. Not ta mention, y'all should be able to utilise guided shells in this op as well, rather than solely relyin' on cluster munitions and high explosives. Maxwell's helo has a laser designator, as do mosta the rest of our GEARs. The area of operation is pretty spread out, so we aren't gonna be too cramped to worry about friendly fire casualties in this instance. 'sides, y'all got more than just yer big guns to rely on too. Y'all can modify yer loadout if ya think it'll help, but bear in mind none of you are workin' solo, and we all have a variety of weapons ta cover this situation. If y'all are plannin' ta change things up, check out each others' 'standard fits' to see what we already got covered."
Slypheed said
"I've got a little piece of advice for ya.'Go dance with the angels"Only time I've ever heard a line over used in a AC series :P


I'll totally agree with that. It started off as something kind of cool in the trailer, but in the actual game it ended up being kind of cheesy.
Blade nodded to each and every one of them as they arrived, smiling if smiled at and exchanging pleasantries in a low voice when directed at him, until everyone was seated. Taking a visual note of their gear and equipment, he was impressed that everyone was suitably tooled up and appeared to be in good order.
"All right, settle down," he said in a firm and loud tone as the last of the group arrived. Tapping a control on his PADD's display, he dimmed the lights and began the briefing.
"Despite what I've mentioned, we're not just out here to hunt rumours and strange stories. There are bandits, raiders, mercenaries and other unconventional forces causing a lot of problem for people living on the outskirts of Landren, and raiding many of the commerce and supply convoys through the area, as well as small settlements and homesteads around the area. Formerly, they hadn't been an issue that couldn't be solved by a well-organized militia, but the last few attacks have been pretty brutal. There's been a lot of advanced tech deployed, and the local commanders and councillors have asked for help from the LDF to put the situation under control, an' find out where this gears' comin' from."
A set of holographic data shimmered into view at the head of the room, showing the far reaches of Landren, and the few settlements clustered in the area. Frontier settlements, slowly growing into larger places and home to many families of farmers, prospectors and other enterprising types.
"This is the area we'll be operatin' in, and the challenges we'll be up against will include strong magnetic interference, challenging terrain, seismic activity, and changin' weather conditions, as well as persistent dust and grime. All of that oughta make out job pretty demandin'. An' that ain't includin' bein' shot at by whoever we're after, an' anyone else who's there too".
The image shifted again, showing metereological data, geophysical data and various other aspects of information, before shifting to the local area with the Claw at the middle.
"We're needin' to do some trainin' first, afore we get there and get inta the serious stuff since we didn't work together 'fore now. So, it's time fer an exercise to see what we can an' can't do. The goal will be simple: Moving at high speed yet remaining covert as we approach and reconnoitre a target. Then strike the target and successfully disable the defenders, while recoverin' hostages an' sensitive information, an' makin' a clean return to the Claw."
He watched for their reactions, letting the info sink in, and allowing the group a chance to review the info on their PADD's before he launched into the next part of the briefing.
"Th' op will involve us all working t'gether. Initial data will be provided by the Claw, with Maxwell providin' an overview from above; there'll be surface-to-air threats in the area too, though, so y'all will be relyin' on us as much as we are on y'all too.
"Threats in th' area will include hostile GEARs an' armoured vehicles, soft-skinned vehicles, an' infantry. All of this will be provided by other LDF units playin' the part of the bad guys, so they'll be gettin' as much outta it as we will. I don't have full info on their numbers an' strength - which means the recon portion of th' op will be genuine. It'll also be where we locate the hostages an' the intel. Then we'll have to combat the enemies' defences, and secure the hostages and extract 'em. Again, where th' chopper will come in. That's a basic outline of the job. It's a challengin' one, an' I know there ain't a great deal of info. But I'm lookin' to see how y'all react to change on the fly, and operate without a full array of info, and how well y'all can get that data when ya need it too. It ain't a test, as such... but I will be takin' it apart afterward ta see what went wrong, and askin' questions about what happened, an' why any of y'all do what you might do".
He regarded the group, considering their reactions, before he shut off the hologram display.
"I know y'all are gonna have a whole mess of questions about this. But here's what I'm tellin' y'all. Yer GEARs are goin' out equipped for normal multi-role combat, whatever yer standard loadouts have been in the past'll be what's on 'em; mixed range weapons fer the most part. Y'all will be takin' direct orders from me. Though I wanna see some initiative in respondin' to situations, an' everyone watchin' their systems. Michelete will be the 2IC, as she's the only person other than me here who's got any operational experience ta call on. But we'll see how things go on the field before I assign anyone any other responsibilities. Now - any further questions? Make 'em brief - we're leavin' in ten".
Ramzam got back to me to say he'll post shortly. Haven't heard anything from Peyote so far, though going by her activity she's not been on the site for the last week on any thread. I'll give it another day for her to get back to me though, just in case there's anything that's prevented her from posting or checking her inbox.
Everyone else is pretty much on track in the IC though, with no posts older than a week, so it's all good there, even if not everyone is active in the OOC.

EDIT: In other news, new IC post is up.
Rafale said
There's always the numerous theories on this page. For all that we know, Cipher could be Mobius or Yellow 13. Crazy.


I read a fanfic that had the central idea be that Mobius One and Blaze were the same person, and it was pretty good. Unfortunately, like so many good fanfics, it was never completed and left to be abandoned pretty close to the end. I don't think it's even online anymore either, sadly.
Scott grimaced as he heard the order to head for the cloud layer. Currently, he was down low close to the oceans' surface, hoping that the reflections and clutter from the surface would go some way to mask the Corsair against the hostiles. Ramping the Corsair's engine up to higher speed, he pulled the nose skyward. The big intake gulped in air, and the engine strained as much as it could to give the power he wanted. The lack of afterburner was hurting, and the jets' sub-sonic speed was an issue in this particular instance. Instead, he was forced weave and yo-yo as he climbed to avoid a predictable course as he climbed.
Each moment rocketing skyward was a tense one, and Scott felt like targeting sights were drawing circles on the back of his helmet with every minute he corkscrewed skyward into the blanket of water vapour.
Finally, he felt the tension ease to a small degree as the Corsair punched into the wispy veil of vapour. Coming wings-level, he took position of the other aircraft of the unit, and rubbed the back of one glove across his eyes for a moment, before taking a deep breath and scanning the skies, craning against his straps to look over both shoulders.
"At least here we might have some chance at defence," he said quietly over the squadron frequency. "If they have to close in for guns, we can evade better at close range, and their speed doesn't matter as much..."
He tried to sound hopeful and positive, but his tone showed through - their chances weren't great, but at least they had something to claw hope from. He didn't harbour any chances of shooting down the bandits, not at all - just surviving would be fine. And, whatever deity was watching, the rest of them would make it through as well.
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