Avatar of Rilla
  • Last Seen: 1 mo ago
  • Old Guild Username: Rilla
  • Joined: 12 yrs ago
  • Posts: 3699 (0.81 / day)
  • VMs: 8
  • Username history
    1. Rilla 12 yrs ago
  • Latest 10 profile visitors:

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Recent Statuses

8 yrs ago
Current It turns out that you can, if you message your friendly neighborhood moderator.
11 yrs ago
Working, essentially, second shift blows. I hate getting home after midnight. xD
2 likes
11 yrs ago
Any day now, I'll have my first kid. Mini Rilla. #Awesome
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Most Recent Posts

Is he joining the ranks? Or already a part of it?
are you guys gonna kiss now? Or just look longingly at each other.
@Bartimaeus, @Skallagrim, @Impaqt, and @LeeRoy

I am currently having issues with my internet, so my posts may niot be as consistent as we would all like them.

Barti, whats the verdict? T1 or not? It'll effect the battle and flow. If ylou don't know/aren't comfortable with it, then we'll go without it
Shit, yeah. Face.
The feint was not exactly well executed, and in a fight against a dead man that was dangerous - in a fight against Tre'yan it was downright deadly. Fight science and biometrics affected even the obscenely powerful, and the outrageously deceased. He saw his mistake almost as soon as he made it. The distance was all wrong, he didn't know why he threw it - but he knew he would suffer for it.

He had little time to register the type of hit that was coming for him - the type of hit that would rock his jaw and chin flush with power that was nearly - nearly - rival to his own. The rainbow overhand shot cracked against his skull like a freight train, and wasted little time returning back to the boxer who sent it.

For a moment, he was stunned. Dead already, the blow served mainly as a remainder of what had killed him before and that petty mistakes like the one he just made. That was what stunned him. The blow, while powerful, he could and had already shaken off. No, it was the pain of remembrance, and the pain of stupidity that had him stuck for that moment. But sure enough, he rose his head upward towards Tre'yan, donned his signature smile, and took a step back.

The Champion had to prevail.

He knew now the brawling style was full of holes, it had always been full of holes, but it was his favored stance. He was a fighter, not a tried and true boxer though the training was there.

Dyayun brought his guard up, and rested his weight on the balls of his feet. Tre'yan reminded him that the thrill of the fight could easily catch up and overtake one if they weren't prepared. His right foot slid forward, his body angled with the right to the fore.

While the style was common, the application was very rare. Switch Hitting was not what made Dyayun famous, it was what made him extremely dangerous. A switch hitter, unlike most, could hit from any side - left, right, or center. It was a style he emulated from a boxer that, in 2015, had went 33-0; with 30 of his wins coming from knockout.

Switch hitting would be his ticket to getting in close, and demolishing Tre'Yan with an in-fighting boxing match.

Dyayun hated out-boxing, thought it wasn't real boxing or fighting. Too far, not personal enough. But that overhead shot proved to him that it was still a deadly game.

Time clicked slowly away but in this fight rounds wouldn't save either of them. Being dead had that effect.

It was his turn to research the range. With a crisp snap, his right hand shot out - balled fist packed with power. He had no illusions it would end the battle. But it would test his range at the distance, and see how he held up against what would essentially feel like a Tekken Jab - Iron Fist Jab.
Five fights. Technically.
No. Its fine. Lol. I just wanna know if you wanted this to be T1 or not
Intense.
We wont let you down.
A quick rundown.

Preps are fairly easy to get. They allow for stronger attacks, or in the cases of guns, allow for more accurate attacks - the shot between breaths and the like. It allows prevents people from spamming attacks. Case in point, me and Frokane could have went longer, but without having to prep, he was basically dead in the water against Kusanagi and Kei'taro.

The more preps you have means the stronger your attack is. To equal this out, preps can go into defense, which - if equal - can negate a fairly strong attack.

As far as damage to the arena, that comes as it does. People could start including potential arena damage, if they should miss; but usually it doesn't actually become a problem. If it does, then the players can talk it out, or call in a judge - similar to most problems.

Combos can go as Verb asked, with potential follow up attacks. In fact, many people actually do that. The problem comes in when people, as mentioned, try to send off 100000 attacks in a single post. Hence, interrupts. I stop your second, it doesn't matter how many times you said he'd attack - it's all dependent on the former being successful, and the second being stopped, means the third doesn't happen.

All in all though, it seems it was more or less handled. Nothing has really been hindered, in many of the fights I saw, by the T1 rules; once understood, it actually keeps the fights logical, and forces people to plan ahead, instead of

X sends of three magic beams of asskickery, without any actual preparation or any real reasoning why. And they can continue doing it post after post after post.

But the most important thing is, both parties can sit and come up with their own ruleset for their fight.
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