Avatar of Rilla
  • Last Seen: 26 days ago
  • Old Guild Username: Rilla
  • Joined: 12 yrs ago
  • Posts: 3699 (0.81 / day)
  • VMs: 8
  • Username history
    1. Rilla 12 yrs ago
  • Latest 10 profile visitors:

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Recent Statuses

8 yrs ago
Current It turns out that you can, if you message your friendly neighborhood moderator.
11 yrs ago
Working, essentially, second shift blows. I hate getting home after midnight. xD
2 likes
11 yrs ago
Any day now, I'll have my first kid. Mini Rilla. #Awesome
2 likes

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Most Recent Posts

Everyone asks that old bag of bones the same question. No he isn't Yes, he is.
A lot of times, it's hard to help new people. They either don't ask, ask and vanish, or just do their own thing. Some people have messaged me about characters and then... nothing. Just vanished. So I don't really worry about it, if they wanna know they'll ask.

Another thing is, the potential for the 'teacher' to just use the time as a way to just beat the shit outta the new person, for the lolz. We actually, occasionally, warn against that.
The lack of my name is disturbing. No, not really.

Uh, mainly

@Heyseuss, but I can never get him in Allaria, and he always makes games when I'm busy. Though, I did try his Star Wars RP once.

@Brovo, because Renalta. <3

The rest, I can pretty much RP with anytime either via Allaria, or by asking if they wanna get they face smashed in in the Arena.
<Snipped quote by Rilla>

True but in some cases isn't that one aspect that actually brings individuals to the arena in the first place? For me it was a rather big one. Not to mention a muse might not be able to work within confined themes and that's punishing someone for something a bit out of their control. At least to me. However I'm not putting this together and I could be completely wrong, I don't know or will state I know everything. It could do exactly as you want it to but it could also not.

One thing that does likely need be done is defining as the basic realism and levels. No matter what, that needs to be established. Even if you just do human level because I've seen adrenaline (guilty of it in the past myself) be the 'super' boost that allows over the top shenanigans.

I have already pointed out about some people not fully understanding some aspects do affect key things. Unless you aim on everyone battling identical arenas? Then that wouldn't an issue and my last state on it is moot.

<Snipped quote by Rilla>

True but I usually thought it was usually due to balance. Some people don't list weaknesses along with their strengths for fear of it being used against them in a match. Some don't have weaknesses equal to their strengths. Sadly, with me... It's a habit I try to level out my weaknesses and strengths, giving a bit more strengths than weaknesses. It's something I won't break or stop as without the listed weakness, the PC feels too op to me. Personally, that's why I listed them so they can be used since every match will never be exacting the same and just because you had a weakness listed doesn't mean my PC doesn't have a way to protect or is not aware of it. They wouldn't have 'survived' this long if they didn't know how to defend against people would use it and every case is different because no single match is ever the exact same.

Sorry for the wall, guys, I really am so don't kick my ass. >,<


Nothing would stop them from participating in other battles with their chosen character. The Rookie Tournament is just that, for Rookies, so it would also be a good learning experience, hence keeping things simple - as well as slightly different, as everyone would play them differently. A water user vs water user could differ in how exactly they play them. For instance, Levius, my water user would use them to create extra arms, while another may use it purely to manipulate ice. Though you are right, they may not be able to participate without their 'muse', but then they can just not participate. I find elements easy to play, really.

Someone is really always gonna try to use adrenaline or something similar to give them an extra boost. So that's something I'll have to check during the acceptance process.

Stats are bad to start with, mainly, because a lot of people don't wanna have to use numbers when they are first learning something. In Rising Stars, however, it worked. Everyone was on the same level, but focused in different things. There was a systerm, but I can't be assed to recreate it. But basically; points 1-3 in each section cost 1 point each. Points 4-6 cost 2 points each. Points 7-9 cost 3 points.

We'll start with 20 for each character.

For instance: Points in skill(Total Cost)[reasoning]



On weaknesses, yeah, some people don't list them and don't really ever hint at them. In Allaria, I ensure everyone does, because it makes them seem better.
Gonna start working on my post soon, should be up Tuesday or Thursday, as I don't work either of those days. of course, I could still end up going in, anyway, as was the case this past week.
My girlfriend constantly reminds me of that. :(
How to tell Skally is upset.

He exploits your lack of ground game.
@GreivousKhan Because he's a level boss, obviously. :P

Also, ALphonse goes into battle with a weakness every time, he refuses to use his swords to their full extent.

Also, I went on a string of battles with injuries and weaknesses. xD. I think I was even told by some people they wouldn't do it.
@Fallenreaper Another player's
Let's go down the magical list of things!

@Fallenreaper While it might be limiting and repeating, people tend to be different enough that, in theory, two people playing a fire type person could play them completely different. That would also make for a good fight. Using the same character to see how differently they are played. I did something similar with Luna, who used to RP here.

The thing about making a list is that there is always something forgotten. The basics are simple, basically, no extreme healing, teleportation, etc.

On the subject of Points, if I did make it with points, it would be similar to Bleach - Rising Stars, and focus more on

Strength, Speed, Magic Ability, Defense(split between magical and physical), and maybe intelligence or evasion/ or something, but stats aren't a good way to introduce people. The way I suggested, probably would be. As, personally, it keeps them from getting too fancy, which is where a lot of issues start.

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